0210/215239 [13C8] Ninja Ripper 1.6.0 x64
0210/215239 [13C8] © 2004-2017 black_ninja

0210/215239 [13C8] LOG START

0210/215239 [13C8] Output directory: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\
0210/215239 [13C8] Win ver: 6.1 x64 Service Pack 1

0210/215239 [13C8] Inject mode: "intruder"
0210/215239 [13C8] Texture downscale max width : 4096
0210/215239 [13C8] Texture downscale max height: 4096
0210/215239 [13C8] Texture downscale value: 2
0210/215239 [13C8] LdrLoadDll hooked. Target: 0x00000000779C7A90
0210/215239 [13C8] LdrUnloadDll hooked. Target: 0x00000000779C3AE0
0210/215239 [13C8] CreateProcessA hooked. Target: 0x0000000077818810
0210/215239 [13C8] CreateProcessW hooked. Target: 0x00000000777A1B50
0210/215239 [13C8] CreateProcessAsUserW hooked. Target: 0x000007FEFFACAFE8
0210/215239 [13C8] CreateProcessWithLogonW hooked. Target: 0x000007FEFFB2FA50
0210/215239 [13C8] CreateProcessWithTokenW hooked. Target: 0x000007FEFFB2F9E0
0210/215239 [13C8] SetTokenInformation hooked. Target: 0x000007FEFFAC6F80
0210/215239 [13C8] D3D9 ripper init
0210/215239 [13C8] Direct3DCreate9 hooked. Target: 0x000007FEF40996B0
0210/215239 [13C8] Direct3DCreate9Ex hooked. Target: 0x000007FEF4062460
0210/215239 [13C8] D3D11 ripper init
0210/215239 [13C8] D3D11CreateDeviceAndSwapChain hooked. Target: 0x000007FEF9DB00F8
0210/215239 [13C8] D3D11CreateDevice hooked. Target: 0x000007FEF9DB0090
0210/215239 [13C8] DXGI init
0210/215239 [13C8] CreateDXGIFactory hooked. Target: 0x000007FEFA02DC88
0210/215239 [13C8] CreateDXGIFactory1 hooked. Target: 0x000007FEFA02DE10
0210/215239 [13C8] CreateDXGIFactory1()
0210/215239 [13C8] IDXGIFactory_QueryInterface hooked. Target: 0x000007FEFA0338FC
0210/215239 [13C8] IDXGIFactory1_CreateSwapChain hooked. Target: 0x000007FEFA03132C
0210/215239 [13C8] D3D11CreateDeviceAndSwapChain() return: 0x00000000
0210/215239 [13C8] ID3D11DeviceContext_Draw hooked. Target: 0x000007FEF9E66EE0
0210/215240 [13C8] ID3D11DeviceContext_DrawAuto hooked. Target: 0x000007FEF9E94B50
0210/215240 [13C8] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x000007FEF9E66EC0
0210/215240 [13C8] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x000007FEF9E80FF0
0210/215240 [13C8] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x000007FEF9E68CA0
0210/215240 [13C8] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x000007FEF9E926C0
0210/215240 [13C8] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x000007FEF9E82F30
0210/215240 [13C8] ID3D11DeviceContext_PSSetShaderResources hooked. Target: 0x000007FEF9E66B30
0210/215240 [13C8] ID3D11Device_CreateInputLayout hooked. Target: 0x000007FEF9DBB590
0210/215240 [13C8] ID3D11Device_CreateVertexShader hooked. Target: 0x000007FEF9DBA3BC
0210/215240 [13C8] ID3D11Device_CreatePixelShader hooked. Target: 0x000007FEF9DBB064
0210/215240 [13C8] ID3D11Device_CreateGeometryShader hooked. Target: 0x000007FEF9DBAA6C
0210/215240 [13C8] ID3D11Device_CreateGeometryShaderWithStreamOutput hooked. Target: 0x000007FEF9DBACB0
0210/215240 [13C8] D3D11CreateDevice() return: 0x00000000
0210/215241 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000001FFCCE8
0210/215241 [13C8] IDXGIFactory_CreateSwapChain()
0210/215241 [13C8] IDXGIFactory_QueryInterface(IID_IDXGIFactory)
0210/215241 [13C8] IDXGISwapChain_Present hooked. Target: 0x000007FEFA03B2F8
0210/215243 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DE8AA8
0210/215243 [0F0C] ID3D11DeviceContext_Draw hooked. Target: 0x000007FEF9EB4530
0210/215243 [0F0C] ID3D11DeviceContext_DrawAuto hooked. Target: 0x000007FEF9EB41C0
0210/215243 [0F0C] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x000007FEF9EB4450
0210/215243 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x000007FEF9EB4270
0210/215243 [0F0C] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x000007FEF9EB40E0
0210/215243 [0F0C] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x000007FEF9EB4360
0210/215243 [0F0C] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x000007FEF9EB3790
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DE8D28
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD9628
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD9728
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD97E8
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD9AA8
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD9B68
0210/215244 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DD9D28
0210/215313 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DDB168
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DDB068
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DDAFA8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000024DDADE8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F99E8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F9BA8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F9C68
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F9E28
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F9F28
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465F9FE8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465FA0E8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465FA1A8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465FA2A8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465FA528
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000465FA6E8
0210/215318 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661E3E8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661E6A8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661E868
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661ECA8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661EDA8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661EF68
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661F028
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661F128
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x000000004661F2E8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000466762A8
0210/215319 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046676368
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046676468
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000466766E8
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046676D28
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046676FA8
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000466770A8
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000468A47A8
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000468A48A8
0210/215320 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000468A4968
0210/215321 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000468A4CE8
0210/215321 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000468A4DE8
0210/215321 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A561A8
0210/215322 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56368
0210/215322 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56628
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A566E8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A567E8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A568A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A569A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56A68
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56B68
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56C28
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56D28
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56DE8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000046A56EE8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F84A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F85A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8668
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8768
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8828
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8928
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F89E8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8AE8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8BA8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8CA8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8D68
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8E68
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F8F28
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F9028
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F90E8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F91E8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F92A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000899F93A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C085A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C086A8
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08768
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08868
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08928
0210/215323 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08A28
0210/215324 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08AE8
0210/215324 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08BE8
0210/215324 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08CA8
0210/215324 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08DA8
0210/215325 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08E68
0210/215326 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C08F68
0210/215328 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C09028
0210/215331 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C09128
0210/215331 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C091E8
0210/215333 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C093A8
0210/215333 [0F0C] ID3D11Device_CreateInputLayout(): 0x0000000089C094A8
0210/215333 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32102E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32103E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32104A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32105A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210668
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210768
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210828
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210928
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32109E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210AE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210BA8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210CA8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210D68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210E68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3210F28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211028
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32110E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32111E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32112A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32113A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211468
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211568
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211628
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211728
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32117E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32118E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32119A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211AA8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211B68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211C68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211D28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211E28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211EE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3211FE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32120A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B32121A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353C828
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353C8E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353C9E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353CAA8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353CC68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353CE28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353CF28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353CFE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D0E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D1A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D2A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D368
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D468
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D528
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D628
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D6E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D7E8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D8A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353D9A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DA68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DB68
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DC28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DD28
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DDE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DEE8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353DFA8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E0A8
0210/215339 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E168
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E268
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E328
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E428
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E4E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E5E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B353E6A8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29168
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29268
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29328
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D295E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D297A8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29868
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29968
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29A28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D29EA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D2A228
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D2A2E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D2A828
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D2ABA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3D2AF28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFC728
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFC828
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFC9E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFCAA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFCD68
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFCE28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFD2A8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFD528
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFD628
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFD6E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFD7E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFDC28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFDD28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFDFA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000B3DFE268
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C074E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C07868
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C07A28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C07BE8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C07CE8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C07F68
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08068
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08128
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08228
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C085A8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08668
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08828
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C089E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08AE8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08BA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08CA8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08D68
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08E68
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C08F28
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C09028
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C090E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C091E8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C093A8
0210/215340 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C0FBE8
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C0FCA8
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C0FDA8
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C0FE68
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C0FF68
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10028
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10128
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C101E8
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C102E8
0210/215341 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C103A8
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C104A8
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10568
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10668
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10728
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10828
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C108E8
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C109E8
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10AA8
0210/215343 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10BA8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10C68
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10D68
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10E28
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10F28
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C10FE8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C110E8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C111A8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C112A8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C11368
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C11468
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C11528
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C11628
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C116E8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000C9C117E8
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBA28
0210/215345 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBB28
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBBE8
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBCE8
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBDA8
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBEA8
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EBF68
0210/215346 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC068
0210/215347 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC228
0210/215347 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC2E8
0210/215347 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC3E8
0210/215348 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC4A8
0210/215353 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC5A8
0210/215400 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC768
0210/215401 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC668
0210/215405 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC828
0210/215405 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC928
0210/215407 [0F0C] ID3D11Device_CreateInputLayout(): 0x00000000CA7EC9E8
0210/215421 [0F0C] Frame Start...#00
0210/215422 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215422 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215423 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8G8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 256
0210/215423 [0F0C] Height   : 256
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8_UNORM
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000028
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 256
0210/215423 [0F0C] Height   : 256
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000028
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 4
0210/215423 [0F0C] Height   : 4
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 960
0210/215423 [0F0C] Height   : 540
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x000000A8
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 1
0210/215423 [0F0C] Height   : 1
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000028
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 240
0210/215423 [0F0C] Height   : 135
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x000000A8
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_BC4_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 2048
0210/215423 [0F0C] Height   : 1024
0210/215423 [0F0C] MipLevels: 12
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_BC4_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_BC4_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 512
0210/215423 [0F0C] Height   : 512
0210/215423 [0F0C] MipLevels: 10
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_BC4_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 4
0210/215423 [0F0C] Height   : 4
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #10 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 2048
0210/215423 [0F0C] Height   : 2048
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000048
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #12 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 2048
0210/215423 [0F0C] Height   : 2048
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000048
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #13 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 2048
0210/215423 [0F0C] Height   : 2048
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000048
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #14 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 128
0210/215423 [0F0C] Height   : 128
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000028
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #16 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 64
0210/215423 [0F0C] Height   : 64
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] ArraySize: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215423 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #17 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0000.rip


0210/215423 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 660, 0)
0210/215423 [0F0C] Input primitive topology: POINTLIST
0210/215423 [0F0C] ERROR: Input primitive topology not supported

0210/215423 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 7278, 0)
0210/215423 [0F0C] Input primitive topology: POINTLIST
0210/215423 [0F0C] ERROR: Input primitive topology not supported

0210/215423 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 1823, 0)
0210/215423 [0F0C] Input primitive topology: POINTLIST
0210/215423 [0F0C] ERROR: Input primitive topology not supported

0210/215423 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 2563, 0)
0210/215423 [0F0C] Input primitive topology: POINTLIST
0210/215423 [0F0C] ERROR: Input primitive topology not supported

0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 15
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 15
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 15
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0001.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0002.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0003.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0004.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0005.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 52599, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=668
VertexCnt=670
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0006.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 52599, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=668
VertexCnt=670
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0007.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0008.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0009.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDWEIGHT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=4655
VertexCnt=4442
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0010.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
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0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215423 [0F0C] InputSlotClass: 0
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0210/215423 [0F0C] Element  : BLENDWEIGHT
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0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : BLENDINDICES
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 28
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 32
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 2
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 36
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 40
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 28
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 36
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 40
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: BLENDWEIGHT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: BLENDINDICES
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 96
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 112
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 120
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 2
0210/215423 [0F0C] Offset  : 128
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 136
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=4655
VertexCnt=4442
OutVertexSize=144
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0011.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0012.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0013.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0014.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0015.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0016.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0017.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0018.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0019.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0020.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0021.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0022.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : PSIZE
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: PSIZE
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 1
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 32
0210/215423 [0F0C] Height   : 32
0210/215423 [0F0C] Depth    : 32
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215423 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00000000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215423 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215423 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215423 [0F0C] ---Resource format dump---
0210/215423 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Width    : 16
0210/215423 [0F0C] Height   : 16
0210/215423 [0F0C] Depth    : 16
0210/215423 [0F0C] MipLevels: 1
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215423 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215423 [0F0C] BindFlags: 0x00000008
0210/215423 [0F0C] CPUFlags : 0x00010000
0210/215423 [0F0C] MiscFlags: 0x00000000
0210/215423 [0F0C] --------------------------
0210/215423 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215423 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215423 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215423 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215423 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215423 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215423 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215423 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215423 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215423 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215423 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215423 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215423 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0023.rip


0210/215423 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215423 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215423 [0F0C] Input primitive topology: TRIANGLELIST
0210/215423 [0F0C] Element  : POSITION
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 0
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TANGENT
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 4
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : NORMAL
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 8
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : COLOR
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 12
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 0
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 16
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 14
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 20
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] Element  : TEXCOORD
0210/215423 [0F0C] Index    : 15
0210/215423 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215423 [0F0C] InputSlot: 0
0210/215423 [0F0C] AlignOffs: 24
0210/215423 [0F0C] InputSlotClass: 0
0210/215423 [0F0C] InstanceDataStepRate: 0

0210/215423 [0F0C] ---Input vertex format dump---
0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 4
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 8
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R8G8B8A8_UINT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 12
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : B8G8R8A8_UNORM
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 20
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] Stream  : 0
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 15
0210/215423 [0F0C] Offset  : 24
0210/215423 [0F0C] Size    : 4
0210/215423 [0F0C] Type    : R16G16_FLOAT
0210/215423 [0F0C] 

0210/215423 [0F0C] -------------------------------
0210/215423 [0F0C] ---Output vertex format dump---
0210/215423 [0F0C] Semantic: POSITION
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 0
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: TANGENT
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 16
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: NORMAL
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 32
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215423 [0F0C] Semantic: COLOR
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 48
0210/215423 [0F0C] Size    : 16
0210/215423 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 0
0210/215423 [0F0C] Offset  : 64
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 14
0210/215423 [0F0C] Offset  : 72
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] Semantic: TEXCOORD
0210/215423 [0F0C] SemIndex: 15
0210/215423 [0F0C] Offset  : 80
0210/215423 [0F0C] Size    : 8
0210/215423 [0F0C] Types Dump: FLOAT FLOAT 
0210/215423 [0F0C] -------------------------------

0210/215423 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215423 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215423 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215423 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0024.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0025.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=12555
VertexCnt=21515
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0026.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=12555
VertexCnt=21515
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0027.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0028.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0029.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33888, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=11296
VertexCnt=22367
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0030.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33888, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=11296
VertexCnt=22367
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0031.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 444, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046588ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=148
VertexCnt=216
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0032.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 444, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046588ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=148
VertexCnt=216
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0033.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0034.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0035.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21399, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 28
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 1
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 28
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 1
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 88
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=7133
VertexCnt=15448
OutVertexSize=96
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0036.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21399, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 28
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 1
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 28
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 1
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 88
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=7133
VertexCnt=15448
OutVertexSize=96
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0037.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0038.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0039.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : PSIZE
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0040.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : PSIZE
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0041.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : PSIZE
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0042.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : PSIZE
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: PSIZE
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0043.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0044.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0045.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0046.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0047.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0048.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0049.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0050.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0051.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0052.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0053.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0054.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0055.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0056.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0057.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0058.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0059.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0060.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 56
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0061.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=301
VertexCnt=568
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0062.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=301
VertexCnt=568
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0063.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=909
VertexCnt=1702
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0064.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=909
VertexCnt=1702
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0065.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=301
VertexCnt=574
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0066.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=301
VertexCnt=574
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0067.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=903
VertexCnt=1678
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0068.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=903
VertexCnt=1678
OutVertexSize=80
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0069.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215424 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 32
0210/215424 [0F0C] Height   : 32
0210/215424 [0F0C] Depth    : 32
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215424 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00000000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215424 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215424 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215424 [0F0C] ---Resource format dump---
0210/215424 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Width    : 16
0210/215424 [0F0C] Height   : 16
0210/215424 [0F0C] Depth    : 16
0210/215424 [0F0C] MipLevels: 1
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215424 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215424 [0F0C] BindFlags: 0x00000008
0210/215424 [0F0C] CPUFlags : 0x00010000
0210/215424 [0F0C] MiscFlags: 0x00000000
0210/215424 [0F0C] --------------------------
0210/215424 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215424 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215424 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215424 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215424 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215424 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215424 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215424 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215424 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215424 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215424 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215424 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215424 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0070.rip


0210/215424 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215424 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215424 [0F0C] Input primitive topology: TRIANGLELIST
0210/215424 [0F0C] Element  : POSITION
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 0
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TANGENT
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 4
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : NORMAL
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 8
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : COLOR
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 12
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 0
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 16
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 14
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 20
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] Element  : TEXCOORD
0210/215424 [0F0C] Index    : 15
0210/215424 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215424 [0F0C] InputSlot: 0
0210/215424 [0F0C] AlignOffs: 24
0210/215424 [0F0C] InputSlotClass: 0
0210/215424 [0F0C] InstanceDataStepRate: 0

0210/215424 [0F0C] ---Input vertex format dump---
0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 4
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 8
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R8G8B8A8_UINT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 12
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : B8G8R8A8_UNORM
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 20
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] Stream  : 0
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 24
0210/215424 [0F0C] Size    : 4
0210/215424 [0F0C] Type    : R16G16_FLOAT
0210/215424 [0F0C] 

0210/215424 [0F0C] -------------------------------
0210/215424 [0F0C] ---Output vertex format dump---
0210/215424 [0F0C] Semantic: POSITION
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 0
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: TANGENT
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 16
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: NORMAL
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 32
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215424 [0F0C] Semantic: COLOR
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 48
0210/215424 [0F0C] Size    : 16
0210/215424 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 0
0210/215424 [0F0C] Offset  : 64
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 14
0210/215424 [0F0C] Offset  : 72
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] Semantic: TEXCOORD
0210/215424 [0F0C] SemIndex: 15
0210/215424 [0F0C] Offset  : 80
0210/215424 [0F0C] Size    : 8
0210/215424 [0F0C] Types Dump: FLOAT FLOAT 
0210/215424 [0F0C] -------------------------------

0210/215424 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 32
0210/215425 [0F0C] Height   : 32
0210/215425 [0F0C] Depth    : 32
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 32
0210/215425 [0F0C] Height   : 32
0210/215425 [0F0C] Depth    : 32
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0071.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2058, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
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0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : COLOR
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0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
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0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF5110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=686
VertexCnt=552
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 512
0210/215425 [0F0C] Height   : 512
0210/215425 [0F0C] MipLevels: 10
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0072.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2058, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF5110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=686
VertexCnt=552
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046603F10 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0073.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1689, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : COLOR
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0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
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0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF6790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=563
VertexCnt=739
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 512
0210/215425 [0F0C] Height   : 512
0210/215425 [0F0C] MipLevels: 10
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0074.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1689, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF6790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=563
VertexCnt=739
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0075.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 152
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 256
0210/215425 [0F0C] Height   : 256
0210/215425 [0F0C] MipLevels: 9
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0076.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
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0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
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0210/215425 [0F0C] Element  : COLOR
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0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
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0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
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0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 152
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0077.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 64
0210/215425 [0F0C] Height   : 32
0210/215425 [0F0C] MipLevels: 7
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0078.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0079.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11970, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF4790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=3990
VertexCnt=2563
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0080.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11970, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF4790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=3990
VertexCnt=2563
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215425 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0081.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21654, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=7218
VertexCnt=4727
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 1024
0210/215425 [0F0C] Height   : 2048
0210/215425 [0F0C] MipLevels: 12
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0082.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21654, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Type    : R32G32B32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Type    : R32G32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 12
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 148
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 164
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000045FF3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=7218
VertexCnt=4727
OutVertexSize=172
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0083.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=3870
VertexCnt=4717
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 512
0210/215425 [0F0C] Height   : 512
0210/215425 [0F0C] MipLevels: 10
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0084.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDWEIGHT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : BLENDINDICES
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 28
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 2
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 36
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 40
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 28
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 36
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 40
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: BLENDWEIGHT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: BLENDINDICES
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 96
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 112
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 2
0210/215425 [0F0C] Offset  : 128
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=3870
VertexCnt=4717
OutVertexSize=144
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0085.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 256
0210/215425 [0F0C] Height   : 512
0210/215425 [0F0C] MipLevels: 2
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0086.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0087.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 9, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 1024
0210/215425 [0F0C] Height   : 1024
0210/215425 [0F0C] MipLevels: 11
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0088.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 9, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0089.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0090.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : PSIZE
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: PSIZE
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0091.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 142, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0092.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 142, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0093.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0094.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0095.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 48, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0096.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 48, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0097.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 25, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0098.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 25, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
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0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0099.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 185, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0100.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 185, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
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0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
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0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
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0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
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0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0101.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 32, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0102.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 32, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
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0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07310 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0103.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 9, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0104.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 9, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0105.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 17, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0106.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 17, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0107.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 33, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0108.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 33, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0109.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0110.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0111.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0112.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0113.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0114.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0115.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0116.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0117.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0118.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0119.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6156, 1, 1752, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2052
VertexCnt=6156
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 1024
0210/215425 [0F0C] Height   : 2048
0210/215425 [0F0C] MipLevels: 12
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0120.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6156, 1, 1752, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2052
VertexCnt=6156
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0121.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 5, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0122.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 5, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0123.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6540, 1, 825, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2180
VertexCnt=6540
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0124.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6540, 1, 825, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2180
VertexCnt=6540
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
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0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0125.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 5, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0126.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 5, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
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0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0127.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0128.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0129.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 127, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0130.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 127, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0131.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 66, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0132.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 66, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0133.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 73, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0134.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 73, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0135.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0136.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08950 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0137.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 43, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0138.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 43, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0139.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 29, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0140.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 29, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E082D0 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0141.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 74, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
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0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
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0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0142.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 74, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 1
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 136
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0143.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641FAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 256
0210/215425 [0F0C] Height   : 256
0210/215425 [0F0C] MipLevels: 9
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0144.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x000000004641FAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0145.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 15
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 15
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 15
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 128
0210/215425 [0F0C] Height   : 128
0210/215425 [0F0C] MipLevels: 8
0210/215425 [0F0C] ArraySize: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215425 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215425 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00000000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0146.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 14
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 20
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 15
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 24
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 20
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 15
0210/215425 [0F0C] Offset  : 24
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 14
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 15
0210/215425 [0F0C] Offset  : 80
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0147.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TANGENT
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 4
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : NORMAL
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 8
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : COLOR
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 12
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 4
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 5
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 16
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 6
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 32
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] Element  : TEXCOORD
0210/215425 [0F0C] Index    : 7
0210/215425 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215425 [0F0C] InputSlot: 1
0210/215425 [0F0C] AlignOffs: 48
0210/215425 [0F0C] InputSlotClass: 1
0210/215425 [0F0C] InstanceDataStepRate: 1

0210/215425 [0F0C] ---Input vertex format dump---
0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 4
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 8
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R8G8B8A8_UINT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 12
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : B8G8R8A8_UNORM
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 0
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 4
0210/215425 [0F0C] Type    : R16G16_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] Stream  : 1
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215425 [0F0C] 

0210/215425 [0F0C] -------------------------------
0210/215425 [0F0C] ---Output vertex format dump---
0210/215425 [0F0C] Semantic: POSITION
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 0
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: TANGENT
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 16
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: NORMAL
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 32
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215425 [0F0C] Semantic: COLOR
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 48
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 0
0210/215425 [0F0C] Offset  : 64
0210/215425 [0F0C] Size    : 8
0210/215425 [0F0C] Types Dump: FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 4
0210/215425 [0F0C] Offset  : 72
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 5
0210/215425 [0F0C] Offset  : 88
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 6
0210/215425 [0F0C] Offset  : 104
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] Semantic: TEXCOORD
0210/215425 [0F0C] SemIndex: 7
0210/215425 [0F0C] Offset  : 120
0210/215425 [0F0C] Size    : 16
0210/215425 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215425 [0F0C] -------------------------------

0210/215425 [0F0C] IndexBuffer: 0x0000000046329550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215425 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215425 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215425 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215425 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215425 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215425 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215425 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215425 [0F0C] ---Resource format dump---
0210/215425 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215425 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Width    : 16
0210/215425 [0F0C] Height   : 16
0210/215425 [0F0C] Depth    : 16
0210/215425 [0F0C] MipLevels: 1
0210/215425 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215425 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215425 [0F0C] BindFlags: 0x00000008
0210/215425 [0F0C] CPUFlags : 0x00010000
0210/215425 [0F0C] MiscFlags: 0x00000000
0210/215425 [0F0C] --------------------------
0210/215425 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215425 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215425 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215425 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215425 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215425 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215425 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215425 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215425 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215425 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215425 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215425 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215425 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0148.rip


0210/215425 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215425 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215425 [0F0C] Input primitive topology: TRIANGLELIST
0210/215425 [0F0C] Element  : POSITION
0210/215425 [0F0C] Index    : 0
0210/215425 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215425 [0F0C] InputSlot: 0
0210/215425 [0F0C] AlignOffs: 0
0210/215425 [0F0C] InputSlotClass: 0
0210/215425 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 72
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046329550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215426 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0149.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10098, 1, 5565, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3366
VertexCnt=10098
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 1024
0210/215426 [0F0C] Height   : 2048
0210/215426 [0F0C] MipLevels: 12
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0150.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10098, 1, 5565, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3366
VertexCnt=10098
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0151.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 24
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 24
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 72
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0152.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 24
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 24
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 72
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0153.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0154.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
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0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0155.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0156.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0157.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0158.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0159.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=2752
VertexCnt=8256
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0160.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=2752
VertexCnt=8256
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0161.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 10392, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 24
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 24
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 72
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=155
VertexCnt=118
OutVertexSize=88
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 1024
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 11
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0162.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 10392, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 24
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 24
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 72
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=155
VertexCnt=118
OutVertexSize=88
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0163.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0164.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0165.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
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0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0166.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0167.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
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0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
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0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0168.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0169.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0170.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0171.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0172.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0173.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
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0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0174.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0175.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3951, 126, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1317
VertexCnt=3523
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 512
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3520_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0176.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3951, 126, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1317
VertexCnt=3523
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3520_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0177.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0178.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : COLOR
0210/215426 [0F0C] Index    : 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 4
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 5
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 6
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 32
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 7
0210/215426 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215426 [0F0C] InputSlot: 1
0210/215426 [0F0C] AlignOffs: 48
0210/215426 [0F0C] InputSlotClass: 1
0210/215426 [0F0C] InstanceDataStepRate: 1

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : B8G8R8A8_UNORM
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 1
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: COLOR
0210/215426 [0F0C] SemIndex: 1
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 80
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 4
0210/215426 [0F0C] Offset  : 88
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 5
0210/215426 [0F0C] Offset  : 104
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 6
0210/215426 [0F0C] Offset  : 120
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 7
0210/215426 [0F0C] Offset  : 136
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0179.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0180.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0181.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0182.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 15
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 20
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 20
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 15
0210/215426 [0F0C] Offset  : 64
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0001_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0002_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215426 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 16
0210/215426 [0F0C] Height   : 16
0210/215426 [0F0C] Depth    : 16
0210/215426 [0F0C] MipLevels: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215426 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00010000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0183.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
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0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
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0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 256
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3680_0.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 256
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3681_1.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 256
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3682_2.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 4
0210/215426 [0F0C] Height   : 4
0210/215426 [0F0C] MipLevels: 3
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 256
0210/215426 [0F0C] Height   : 256
0210/215426 [0F0C] MipLevels: 9
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 32
0210/215426 [0F0C] Height   : 64
0210/215426 [0F0C] MipLevels: 7
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3685_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0184.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
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0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
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0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3680_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3681_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3682_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3685_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0185.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3680_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3681_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3682_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3685_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0186.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3680_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3681_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3682_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3685_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0187.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 512
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3760_0.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 4
0210/215426 [0F0C] Height   : 4
0210/215426 [0F0C] MipLevels: 3
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 4
0210/215426 [0F0C] Height   : 4
0210/215426 [0F0C] MipLevels: 3
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 256
0210/215426 [0F0C] Height   : 256
0210/215426 [0F0C] MipLevels: 9
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3764_4.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 4
0210/215426 [0F0C] Height   : 4
0210/215426 [0F0C] MipLevels: 3
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0188.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3760_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3764_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0189.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3760_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3764_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0190.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3760_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3764_4.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0191.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 4
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 512
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 512
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 512
0210/215426 [0F0C] Height   : 512
0210/215426 [0F0C] MipLevels: 10
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] ---Resource format dump---
0210/215426 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215426 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Width    : 4
0210/215426 [0F0C] Height   : 4
0210/215426 [0F0C] MipLevels: 3
0210/215426 [0F0C] ArraySize: 1
0210/215426 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215426 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215426 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215426 [0F0C] BindFlags: 0x00000008
0210/215426 [0F0C] CPUFlags : 0x00000000
0210/215426 [0F0C] MiscFlags: 0x00000000
0210/215426 [0F0C] --------------------------
0210/215426 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0192.rip


0210/215426 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215426 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215426 [0F0C] Input primitive topology: TRIANGLELIST
0210/215426 [0F0C] Element  : POSITION
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 0
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TANGENT
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 4
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : NORMAL
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 8
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 0
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 12
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] Element  : TEXCOORD
0210/215426 [0F0C] Index    : 14
0210/215426 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215426 [0F0C] InputSlot: 0
0210/215426 [0F0C] AlignOffs: 16
0210/215426 [0F0C] InputSlotClass: 0
0210/215426 [0F0C] InstanceDataStepRate: 0

0210/215426 [0F0C] ---Input vertex format dump---
0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: POSITION
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TANGENT
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0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 8
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R8G8B8A8_UINT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 12
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] Stream  : 0
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 4
0210/215426 [0F0C] Type    : R16G16_FLOAT
0210/215426 [0F0C] 

0210/215426 [0F0C] -------------------------------
0210/215426 [0F0C] ---Output vertex format dump---
0210/215426 [0F0C] Semantic: POSITION
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 0
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TANGENT
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 16
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: NORMAL
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 32
0210/215426 [0F0C] Size    : 16
0210/215426 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 0
0210/215426 [0F0C] Offset  : 48
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] Semantic: TEXCOORD
0210/215426 [0F0C] SemIndex: 14
0210/215426 [0F0C] Offset  : 56
0210/215426 [0F0C] Size    : 8
0210/215426 [0F0C] Types Dump: FLOAT FLOAT 
0210/215426 [0F0C] -------------------------------

0210/215426 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215426 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215426 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215426 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215426 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215426 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215426 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215426 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215426 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215426 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215426 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215426 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215426 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215426 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215426 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215426 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215426 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215426 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215426 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0193.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
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0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0194.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0195.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0196.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0197.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0198.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3840_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3841_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3842_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0199.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 64
0210/215427 [0F0C] MipLevels: 7
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 64
0210/215427 [0F0C] MipLevels: 7
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0200.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0201.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 128
0210/215427 [0F0C] Height   : 128
0210/215427 [0F0C] MipLevels: 8
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0202.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0203.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0204.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0205.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0206.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
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0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0207.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4160_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4161_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4162_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0208.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4160_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4161_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4162_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0209.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4201_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4202_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0210.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] AlignOffs: 12
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0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
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0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4201_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4202_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0211.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 588, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4201_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4202_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0212.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 588, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 56
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4201_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4202_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0213.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 64
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 64
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4281_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4284_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0214.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4281_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4284_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0215.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4281_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4284_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0216.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4281_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4284_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3765_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0217.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 6690, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=16
VertexCnt=20
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4360_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4361_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4362_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
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0210/215427 [0F0C] MipLevels: 9
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0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 116
0210/215427 [0F0C] Height   : 152
0210/215427 [0F0C] MipLevels: 1
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000028
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0218.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 6690, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=16
VertexCnt=20
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4360_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4361_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4362_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0219.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 537, 6738, 0)
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=179
VertexCnt=295
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4400_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4401_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4402_2.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 4
0210/215427 [0F0C] Height   : 4
0210/215427 [0F0C] MipLevels: 3
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0220.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 537, 6738, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=179
VertexCnt=295
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4400_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4401_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4402_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0221.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 6690, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=16
VertexCnt=20
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
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0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4360_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4361_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4362_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0222.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 6690, 0)
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 64
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4360_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4361_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4362_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0223.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 537, 6738, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 4
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
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0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=179
VertexCnt=295
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
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0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4400_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4401_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4402_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0224.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 537, 6738, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] AlignOffs: 24
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=179
VertexCnt=295
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4400_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4401_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4402_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0225.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2964, 7746, 0)
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215427 [0F0C] Offset  : 16
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=988
VertexCnt=1391
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 1024
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 1024
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0226.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2964, 7746, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=988
VertexCnt=1391
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0227.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1647, 10710, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
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0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=549
VertexCnt=1058
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4560_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4561_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 512
0210/215427 [0F0C] MipLevels: 10
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4562_2.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 128
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4563_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0228.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1647, 10710, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] AlignOffs: 24
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

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0210/215427 [0F0C] Size    : 4
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=549
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0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4560_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4561_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4562_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4563_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0229.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9036, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=4402
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0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
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0210/215427 [0F0C] --------------------------
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4600_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4601_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 128
0210/215427 [0F0C] MipLevels: 8
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4602_2.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 128
0210/215427 [0F0C] MipLevels: 8
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4603_3.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
0210/215427 [0F0C] Height   : 256
0210/215427 [0F0C] MipLevels: 9
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4604_4.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 128
0210/215427 [0F0C] MipLevels: 8
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4605_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0230.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9036, 0, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=3012
VertexCnt=4402
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4600_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4601_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4602_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4603_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4604_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4605_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0231.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6609, 12357, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 8
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 12
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 20
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 24
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=2203
VertexCnt=4621
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4640_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4641_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4642_2.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 64
0210/215427 [0F0C] Height   : 128
0210/215427 [0F0C] MipLevels: 8
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4643_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 16
0210/215427 [0F0C] Height   : 32
0210/215427 [0F0C] MipLevels: 6
0210/215427 [0F0C] ArraySize: 1
0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0232.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6609, 12357, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 0
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 4
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
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0210/215427 [0F0C] 

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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=2203
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0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4640_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4641_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4642_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4643_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0233.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2676, 9036, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 4
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 72
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4680_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
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0210/215427 [0F0C] MipLevels: 12
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4681_1.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
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0210/215427 [0F0C] MipLevels: 12
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4682_2.dds
0210/215427 [0F0C] ---Resource format dump---
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0210/215427 [0F0C] --------------------------
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0210/215427 [0F0C] MipLevels: 8
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0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0234.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2676, 9036, 0)
0210/215427 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215427 [0F0C] Input primitive topology: TRIANGLELIST
0210/215427 [0F0C] Element  : POSITION
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0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215427 [0F0C] AlignOffs: 4
0210/215427 [0F0C] InputSlotClass: 0
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0210/215427 [0F0C] Element  : NORMAL
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 8
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : COLOR
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 12
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 0
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 16
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 14
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 20
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] Element  : TEXCOORD
0210/215427 [0F0C] Index    : 15
0210/215427 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215427 [0F0C] InputSlot: 0
0210/215427 [0F0C] AlignOffs: 24
0210/215427 [0F0C] InputSlotClass: 0
0210/215427 [0F0C] InstanceDataStepRate: 0

0210/215427 [0F0C] ---Input vertex format dump---
0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 4
0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R8G8B8A8_UINT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Type    : R16G16_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Offset  : 0
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: TANGENT
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 16
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: NORMAL
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 32
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215427 [0F0C] Semantic: COLOR
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 48
0210/215427 [0F0C] Size    : 16
0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 0
0210/215427 [0F0C] Offset  : 64
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 14
0210/215427 [0F0C] Offset  : 72
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
0210/215427 [0F0C] SemIndex: 15
0210/215427 [0F0C] Offset  : 80
0210/215427 [0F0C] Size    : 8
0210/215427 [0F0C] Types Dump: FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=892
VertexCnt=1312
OutVertexSize=88
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215427 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4680_0.dds
0210/215427 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4681_1.dds
0210/215427 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4682_2.dds
0210/215427 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4683_3.dds
0210/215427 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215427 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215427 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215427 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215427 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215427 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215427 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215427 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215427 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215427 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215427 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215427 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215427 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0235.rip


0210/215427 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215427 [0F0C] Element  : TANGENT
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0210/215427 [0F0C] Element  : NORMAL
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0210/215427 [0F0C] Element  : COLOR
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Element  : TEXCOORD
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0210/215427 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215427 [0F0C] ---Input vertex format dump---
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: NORMAL
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: COLOR
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0210/215427 [0F0C] Size    : 4
0210/215427 [0F0C] Type    : B8G8R8A8_UNORM
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 0
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Stream  : 1
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0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 1
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0210/215427 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215427 [0F0C] 

0210/215427 [0F0C] Stream  : 1
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] 

0210/215427 [0F0C] -------------------------------
0210/215427 [0F0C] ---Output vertex format dump---
0210/215427 [0F0C] Semantic: POSITION
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0210/215427 [0F0C] Semantic: TANGENT
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215427 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Offset  : 88
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] Semantic: TEXCOORD
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0210/215427 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215427 [0F0C] -------------------------------

0210/215427 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215427 [0F0C] PrimitivesCount=443
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0210/215427 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215427 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215427 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 256
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0210/215427 [0F0C] MipLevels: 9
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0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215427 [0F0C] BindFlags: 0x00000008
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0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215427 [0F0C] ---Resource format dump---
0210/215427 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215427 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215427 [0F0C] --------------------------
0210/215427 [0F0C] Width    : 512
0210/215427 [0F0C] Height   : 1024
0210/215427 [0F0C] MipLevels: 11
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0210/215427 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215427 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215427 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215427 [0F0C] BindFlags: 0x00000008
0210/215427 [0F0C] CPUFlags : 0x00000000
0210/215427 [0F0C] MiscFlags: 0x00000000
0210/215427 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 128
0210/215428 [0F0C] Height   : 256
0210/215428 [0F0C] MipLevels: 9
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0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 12288
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0210/215428 [0F0C] MipLevels: 1
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0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0236.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215428 [0F0C] Element  : TANGENT
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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 16
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 6
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 32
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 7
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0237.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0238.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0239.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
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OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0240.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0241.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0242.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0243.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0244.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0245.rip


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0210/215428 [0F0C] 

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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Size    : 16
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0210/215428 [0F0C] Offset  : 64
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0246.rip


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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0247.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0248.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0249.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0250.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0251.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0252.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0253.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0254.rip


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0210/215428 [0F0C] Element  : TANGENT
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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
0210/215428 [0F0C] Semantic: POSITION
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0210/215428 [0F0C] Offset  : 0
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Offset  : 32
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 48
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 64
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 80
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0255.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215428 [0F0C] Input primitive topology: TRIANGLELIST
0210/215428 [0F0C] Element  : POSITION
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215428 [0F0C] AlignOffs: 0
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : TANGENT
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215428 [0F0C] AlignOffs: 4
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : NORMAL
0210/215428 [0F0C] Index    : 0
0210/215428 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215428 [0F0C] AlignOffs: 8
0210/215428 [0F0C] InputSlotClass: 0
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215428 [0F0C] AlignOffs: 12
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : COLOR
0210/215428 [0F0C] Index    : 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215428 [0F0C] AlignOffs: 16
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215428 [0F0C] InputSlot: 0
0210/215428 [0F0C] AlignOffs: 20
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 4
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 0
0210/215428 [0F0C] InputSlotClass: 1
0210/215428 [0F0C] InstanceDataStepRate: 1

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 5
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 16
0210/215428 [0F0C] InputSlotClass: 1
0210/215428 [0F0C] InstanceDataStepRate: 1

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 6
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 32
0210/215428 [0F0C] InputSlotClass: 1
0210/215428 [0F0C] InstanceDataStepRate: 1

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 7
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 48
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] ---Input vertex format dump---
0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: POSITION
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0210/215428 [0F0C] Type    : R8G8B8A8_UINT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R8G8B8A8_UINT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R8G8B8A8_UINT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 12
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
0210/215428 [0F0C] SemIndex: 1
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 20
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R16G16_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 4
0210/215428 [0F0C] Offset  : 0
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 5
0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 32
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 7
0210/215428 [0F0C] Offset  : 48
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
0210/215428 [0F0C] Semantic: POSITION
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 0
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Offset  : 32
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 48
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: COLOR
0210/215428 [0F0C] SemIndex: 1
0210/215428 [0F0C] Offset  : 64
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 80
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 4
0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 5
0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 6
0210/215428 [0F0C] Offset  : 120
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0256.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
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0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0257.rip


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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0258.rip


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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0259.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0260.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0261.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 6
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 32
0210/215428 [0F0C] InputSlotClass: 1
0210/215428 [0F0C] InstanceDataStepRate: 1

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 7
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
VertexCnt=326
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0262.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TANGENT
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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=443
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0263.rip


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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0264.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0265.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1884, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=628
VertexCnt=456
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0266.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1884, 1, 0, 0, 0)
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0267.rip


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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
0210/215428 [0F0C] Semantic: POSITION
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0210/215428 [0F0C] Offset  : 0
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Offset  : 32
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 48
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 64
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 80
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 5
0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=628
VertexCnt=456
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0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0268.rip


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0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215428 [0F0C] Element  : TANGENT
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 16
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 32
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
0210/215428 [0F0C] Semantic: POSITION
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0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0269.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 3789, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463E0290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=1263
VertexCnt=1033
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x00000000463E0050 Stride 24  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0270.rip


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0210/215428 [0F0C] IndexBuffer: 0x00000000463E0290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0271.rip


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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0272.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0273.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 32
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] ---Resource format dump---
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 256
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 512
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] ---Resource format dump---
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0210/215428 [0F0C] --------------------------
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0274.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5565, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=1855
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0275.rip


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0210/215428 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0276.rip


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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0277.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0278.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0279.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 4104, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=1368
VertexCnt=1074
OutVertexSize=152
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0280.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 4104, 1, 0, 0, 0)
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0281.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0282.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0283.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 4104, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=1368
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0284.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0285.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0286.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0287.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 32
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 7
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215428 [0F0C] InputSlot: 1
0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Size    : 16
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0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 256
0210/215428 [0F0C] Height   : 1024
0210/215428 [0F0C] MipLevels: 11
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5760_0.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 512
0210/215428 [0F0C] Height   : 2048
0210/215428 [0F0C] MipLevels: 12
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0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215428 [0F0C] BindFlags: 0x00000008
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5761_1.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 128
0210/215428 [0F0C] Height   : 512
0210/215428 [0F0C] MipLevels: 10
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0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5762_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0288.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1752, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=584
VertexCnt=426
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5760_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5761_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5762_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0289.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0290.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0291.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0292.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=54
VertexCnt=52
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0293.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0294.rip


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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0295.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0296.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0297.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=54
VertexCnt=52
OutVertexSize=152
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0298.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0299.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0300.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0301.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=54
VertexCnt=52
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0302.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0303.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0304.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0305.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=54
VertexCnt=52
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0306.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 162, 1, 0, 0, 0)
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0307.rip


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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0308.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0309.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0310.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 4104, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=1368
VertexCnt=1074
OutVertexSize=152
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5480_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5481_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_5482_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0311.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1329, 1, 0, 0, 0)
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0312.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0313.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0314.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1884, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=628
VertexCnt=456
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0315.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1884, 1, 0, 0, 0)
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0316.rip


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0210/215428 [0F0C] Element  : NORMAL
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0317.rip


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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] -------------------------------

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0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0318.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1122, 1, 0, 0, 0)
0210/215428 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 32
0210/215428 [0F0C] InputSlotClass: 1
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0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 7
0210/215428 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215428 [0F0C] AlignOffs: 48
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0210/215428 [0F0C] ---Input vertex format dump---
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 1
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0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215428 [0F0C] Offset  : 88
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 104
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 120
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 136
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0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000004631EA90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=374
VertexCnt=300
OutVertexSize=152
0210/215428 [0F0C] VertexBuffer: 0x000000004631E850 Stride 24  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000004631E850 Stride 24  Offset: 0
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0210/215428 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215428 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4720_0.dds
0210/215428 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4721_1.dds
0210/215428 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4722_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215428 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215428 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215428 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215428 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215428 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215428 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215428 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215428 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215428 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215428 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215428 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215428 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215428 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0319.rip


0210/215428 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 795, 2394, 0)
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0210/215428 [0F0C] Element  : COLOR
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0210/215428 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215428 [0F0C] InputSlot: 0
0210/215428 [0F0C] AlignOffs: 12
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215428 [0F0C] AlignOffs: 16
0210/215428 [0F0C] InputSlotClass: 0
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0210/215428 [0F0C] Element  : TEXCOORD
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0210/215428 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215428 [0F0C] InputSlot: 0
0210/215428 [0F0C] AlignOffs: 20
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] Element  : TEXCOORD
0210/215428 [0F0C] Index    : 15
0210/215428 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215428 [0F0C] InputSlot: 0
0210/215428 [0F0C] AlignOffs: 24
0210/215428 [0F0C] InputSlotClass: 0
0210/215428 [0F0C] InstanceDataStepRate: 0

0210/215428 [0F0C] ---Input vertex format dump---
0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: POSITION
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0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TANGENT
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R8G8B8A8_UINT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Offset  : 8
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R8G8B8A8_UINT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : B8G8R8A8_UNORM
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R16G16_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
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0210/215428 [0F0C] Offset  : 20
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R16G16_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] Stream  : 0
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 15
0210/215428 [0F0C] Offset  : 24
0210/215428 [0F0C] Size    : 4
0210/215428 [0F0C] Type    : R16G16_FLOAT
0210/215428 [0F0C] 

0210/215428 [0F0C] -------------------------------
0210/215428 [0F0C] ---Output vertex format dump---
0210/215428 [0F0C] Semantic: POSITION
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 0
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: TANGENT
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 16
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: NORMAL
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0210/215428 [0F0C] Offset  : 32
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215428 [0F0C] Semantic: COLOR
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0210/215428 [0F0C] Offset  : 48
0210/215428 [0F0C] Size    : 16
0210/215428 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 0
0210/215428 [0F0C] Offset  : 64
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 14
0210/215428 [0F0C] Offset  : 72
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] Semantic: TEXCOORD
0210/215428 [0F0C] SemIndex: 15
0210/215428 [0F0C] Offset  : 80
0210/215428 [0F0C] Size    : 8
0210/215428 [0F0C] Types Dump: FLOAT FLOAT 
0210/215428 [0F0C] -------------------------------

0210/215428 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215428 [0F0C] PrimitivesCount=265
VertexCnt=175
OutVertexSize=88
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 1024
0210/215428 [0F0C] Height   : 1024
0210/215428 [0F0C] MipLevels: 11
0210/215428 [0F0C] ArraySize: 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215428 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
0210/215428 [0F0C] MiscFlags: 0x00000000
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 1024
0210/215428 [0F0C] Height   : 1024
0210/215428 [0F0C] MipLevels: 11
0210/215428 [0F0C] ArraySize: 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215428 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
0210/215428 [0F0C] MiscFlags: 0x00000000
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 512
0210/215428 [0F0C] Height   : 512
0210/215428 [0F0C] MipLevels: 10
0210/215428 [0F0C] ArraySize: 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215428 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
0210/215428 [0F0C] MiscFlags: 0x00000000
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215428 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 1024
0210/215428 [0F0C] Height   : 1024
0210/215428 [0F0C] MipLevels: 11
0210/215428 [0F0C] ArraySize: 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215428 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
0210/215428 [0F0C] MiscFlags: 0x00000000
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6404_4.dds
0210/215428 [0F0C] ---Resource format dump---
0210/215428 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215428 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215428 [0F0C] --------------------------
0210/215428 [0F0C] Width    : 1024
0210/215428 [0F0C] Height   : 1024
0210/215428 [0F0C] MipLevels: 11
0210/215428 [0F0C] ArraySize: 1
0210/215428 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215428 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215428 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215428 [0F0C] BindFlags: 0x00000008
0210/215428 [0F0C] CPUFlags : 0x00000000
0210/215428 [0F0C] MiscFlags: 0x00000000
0210/215428 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 128
0210/215429 [0F0C] Height   : 128
0210/215429 [0F0C] MipLevels: 8
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 1024
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6407_7.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 184
0210/215429 [0F0C] Height   : 96
0210/215429 [0F0C] MipLevels: 1
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000028
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0320.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 795, 2394, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6404_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6407_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0321.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6108, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A4000D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=2670
OutVertexSize=80
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] ---Resource format dump---
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0210/215429 [0F0C] --------------------------
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6440_0.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
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0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6441_1.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6443_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6447_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0322.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6108, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A4000D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2036
VertexCnt=2670
OutVertexSize=80
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6440_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6441_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6443_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6447_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0323.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6480_0.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 4
0210/215429 [0F0C] Height   : 4
0210/215429 [0F0C] MipLevels: 3
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0324.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6480_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0325.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 21852, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=49
VertexCnt=110
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 184
0210/215429 [0F0C] Height   : 60
0210/215429 [0F0C] MipLevels: 1
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000028
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0326.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 21852, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] AlignOffs: 4
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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0327.rip


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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] ---Resource format dump---
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0210/215429 [0F0C] --------------------------
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC5_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC5_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0328.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6498, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=32
VertexCnt=40
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0329.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6498, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0330.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6498, 0)
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0331.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 4
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=668
VertexCnt=669
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 156
0210/215429 [0F0C] Height   : 124
0210/215429 [0F0C] MipLevels: 1
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0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000028
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0332.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 0, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0333.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0334.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2766, 510, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] 

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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0335.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1017, 12, 0)
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Offset  : 48
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=339
VertexCnt=377
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 144
0210/215429 [0F0C] Height   : 126
0210/215429 [0F0C] MipLevels: 1
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000028
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0336.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1017, 12, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=339
VertexCnt=377
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0337.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1416, 1, 0, 0, 0)
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] ---Resource format dump---
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0210/215429 [0F0C] --------------------------
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] ---Resource format dump---
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0210/215429 [0F0C] --------------------------
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0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0338.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0339.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] 

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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Offset  : 56
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB89D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0340.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 444, 3, 0, 0, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB89D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=148
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0210/215429 [0F0C] VertexBuffer: 0x0000000089DB87D0 Stride 20  Offset: 0
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0341.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0342.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0343.rip


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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0344.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000046CA2B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0345.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0346.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0347.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 258, 7, 0, 0, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000046CA2B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x0000000046CA2910 Stride 20  Offset: 0
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0348.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0349.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 1
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0350.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000046CA3410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0351.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 444, 3, 0, 0, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000089DB89D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0352.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0353.rip


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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0354.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] IndexBuffer: 0x0000000046CA3410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0355.rip


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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0356.rip


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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 56
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0357.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000046CA2B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0358.rip


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0210/215429 [0F0C] IndexBuffer: 0x0000000046CA2B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0359.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0360.rip


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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] VertexBuffer: 0x0000000046CA1790 Stride 20  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x0000000046CA1790 Stride 20  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x00000000D9E39E50 Stride 64  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0361.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0362.rip


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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0363.rip


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0210/215429 [0F0C] -------------------------------
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0364.rip


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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x0000000046CA2B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6760_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0365.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 56
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0366.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] -------------------------------

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VertexCnt=6
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0367.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2
VertexCnt=6
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0368.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 56
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=72
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0369.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 4
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=3
VertexCnt=8
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0370.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 0, 0)
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0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Size    : 16
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0371.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0372.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
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0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 4
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6761_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6409_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0373.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11061, 0, 0)
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

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0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F09D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=3687
VertexCnt=3148
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 256
0210/215429 [0F0C] Height   : 256
0210/215429 [0F0C] MipLevels: 9
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0374.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11061, 0, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F09D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=3687
VertexCnt=3148
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F0790 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0375.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 474, 5706, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 4
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
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0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
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0210/215429 [0F0C] Size    : 4
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=158
VertexCnt=290
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0376.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 474, 5706, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0377.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6420, 3294, 0)
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : NORMAL
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] ---Input vertex format dump---
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0210/215429 [0F0C] 

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0210/215429 [0F0C] 

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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
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0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Offset  : 32
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0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 64
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 72
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0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
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0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
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0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0378.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6420, 3294, 0)
0210/215429 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215429 [0F0C] Input primitive topology: TRIANGLELIST
0210/215429 [0F0C] Element  : POSITION
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0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 0
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TANGENT
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 4
0210/215429 [0F0C] InputSlotClass: 0
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0210/215429 [0F0C] Element  : NORMAL
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215429 [0F0C] AlignOffs: 8
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : COLOR
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 12
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 0
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 16
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 14
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 20
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] Element  : TEXCOORD
0210/215429 [0F0C] Index    : 15
0210/215429 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215429 [0F0C] InputSlot: 0
0210/215429 [0F0C] AlignOffs: 24
0210/215429 [0F0C] InputSlotClass: 0
0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
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0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=2140
VertexCnt=1782
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215429 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215429 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215429 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215429 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215429 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215429 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0379.rip


0210/215429 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 6180, 0)
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0210/215429 [0F0C] Element  : TANGENT
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0210/215429 [0F0C] Element  : COLOR
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0210/215429 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] Element  : TEXCOORD
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0210/215429 [0F0C] InstanceDataStepRate: 0

0210/215429 [0F0C] ---Input vertex format dump---
0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: POSITION
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 4
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 8
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R8G8B8A8_UINT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 12
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : B8G8R8A8_UNORM
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 20
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] Stream  : 0
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 24
0210/215429 [0F0C] Size    : 4
0210/215429 [0F0C] Type    : R16G16_FLOAT
0210/215429 [0F0C] 

0210/215429 [0F0C] -------------------------------
0210/215429 [0F0C] ---Output vertex format dump---
0210/215429 [0F0C] Semantic: POSITION
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0210/215429 [0F0C] Offset  : 0
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: TANGENT
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 16
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: NORMAL
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 32
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215429 [0F0C] Semantic: COLOR
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 48
0210/215429 [0F0C] Size    : 16
0210/215429 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 0
0210/215429 [0F0C] Offset  : 64
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 14
0210/215429 [0F0C] Offset  : 72
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] Semantic: TEXCOORD
0210/215429 [0F0C] SemIndex: 15
0210/215429 [0F0C] Offset  : 80
0210/215429 [0F0C] Size    : 8
0210/215429 [0F0C] Types Dump: FLOAT FLOAT 
0210/215429 [0F0C] -------------------------------

0210/215429 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215429 [0F0C] PrimitivesCount=11
VertexCnt=19
OutVertexSize=88
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 1024
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 1024
0210/215429 [0F0C] Height   : 1024
0210/215429 [0F0C] MipLevels: 11
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215429 [0F0C] ---Resource format dump---
0210/215429 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215429 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Width    : 512
0210/215429 [0F0C] Height   : 512
0210/215429 [0F0C] MipLevels: 10
0210/215429 [0F0C] ArraySize: 1
0210/215429 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215429 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215429 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215429 [0F0C] BindFlags: 0x00000008
0210/215429 [0F0C] CPUFlags : 0x00000000
0210/215429 [0F0C] MiscFlags: 0x00000000
0210/215429 [0F0C] --------------------------
0210/215429 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215429 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215429 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215429 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215429 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215429 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215429 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215429 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215429 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215429 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215429 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215429 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215429 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0380.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 6180, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TANGENT
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 15
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 24
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 4
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 8
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 12
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 20
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 24
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=11
VertexCnt=19
OutVertexSize=88
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0381.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 204, 10458, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TANGENT
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 15
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 24
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 4
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Offset  : 12
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 20
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 24
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=68
VertexCnt=63
OutVertexSize=88
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0382.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 204, 10458, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215430 [0F0C] Element  : TANGENT
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] 

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0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
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0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Size    : 8
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0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0383.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 81, 10311, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215430 [0F0C] Element  : TANGENT
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0210/215430 [0F0C] Element  : NORMAL
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0210/215430 [0F0C] Element  : COLOR
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] ---Input vertex format dump---
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0210/215430 [0F0C] 

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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
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0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 20
0210/215430 [0F0C] Height   : 188
0210/215430 [0F0C] MipLevels: 1
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000028
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #11 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0384.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 81, 10311, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TANGENT
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 15
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 24
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 4
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Offset  : 8
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Offset  : 12
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 20
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 24
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=27
VertexCnt=31
OutVertexSize=88
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0385.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 10662, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215430 [0F0C] AlignOffs: 0
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0210/215430 [0F0C] Element  : TANGENT
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0210/215430 [0F0C] AlignOffs: 4
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0210/215430 [0F0C] Element  : NORMAL
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] InputSlot: 0
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0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 15
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 24
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=13
VertexCnt=19
OutVertexSize=88
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC5_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 256
0210/215430 [0F0C] Height   : 256
0210/215430 [0F0C] MipLevels: 9
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC5_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
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0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 256
0210/215430 [0F0C] Height   : 256
0210/215430 [0F0C] MipLevels: 9
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 256
0210/215430 [0F0C] Height   : 256
0210/215430 [0F0C] MipLevels: 9
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7741_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7741_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0386.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 10662, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
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0210/215430 [0F0C] Element  : TANGENT
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
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0210/215430 [0F0C] Element  : COLOR
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0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 15
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 24
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0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Size    : 4
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 24
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0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 15
0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=13
VertexCnt=19
OutVertexSize=88
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7741_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7741_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0387.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3120, 6108, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TANGENT
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 20
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A4000D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=1040
VertexCnt=1255
OutVertexSize=80
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6440_0.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6441_1.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7780_6.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7781_7.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 128
0210/215430 [0F0C] Height   : 128
0210/215430 [0F0C] MipLevels: 8
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0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7782_8.dds
0210/215430 [0F0C] ---Resource format dump---
0210/215430 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215430 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Width    : 512
0210/215430 [0F0C] Height   : 512
0210/215430 [0F0C] MipLevels: 10
0210/215430 [0F0C] ArraySize: 1
0210/215430 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215430 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215430 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215430 [0F0C] BindFlags: 0x00000008
0210/215430 [0F0C] CPUFlags : 0x00000000
0210/215430 [0F0C] MiscFlags: 0x00000000
0210/215430 [0F0C] --------------------------
0210/215430 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7783_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7783_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0388.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3120, 6108, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
0210/215430 [0F0C] Element  : POSITION
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 0
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TANGENT
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 4
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : NORMAL
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 8
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : COLOR
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 0
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 16
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] Element  : TEXCOORD
0210/215430 [0F0C] Index    : 14
0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 20
0210/215430 [0F0C] InputSlotClass: 0
0210/215430 [0F0C] InstanceDataStepRate: 0

0210/215430 [0F0C] ---Input vertex format dump---
0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Offset  : 4
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 8
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R8G8B8A8_UINT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 12
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : B8G8R8A8_UNORM
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 20
0210/215430 [0F0C] Size    : 4
0210/215430 [0F0C] Type    : R16G16_FLOAT
0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 0
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 0
0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
0210/215430 [0F0C] SemIndex: 14
0210/215430 [0F0C] Offset  : 72
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A4000D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215430 [0F0C] PrimitivesCount=1040
VertexCnt=1255
OutVertexSize=80
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] VertexBuffer: 0x000000008A3FFED0 Stride 24  Offset: 0
0210/215430 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215430 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215430 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215430 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6440_0.dds
0210/215430 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6441_1.dds
0210/215430 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6442_2.dds
0210/215430 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7780_6.dds
0210/215430 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7781_7.dds
0210/215430 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7782_8.dds
0210/215430 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7783_9.dds
0210/215430 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7783_9.dds
0210/215430 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215430 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215430 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215430 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215430 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215430 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215430 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215430 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0389.rip


0210/215430 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 111, 21741, 0)
0210/215430 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215430 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215430 [0F0C] Element  : TANGENT
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0210/215430 [0F0C] Element  : NORMAL
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0210/215430 [0F0C] Element  : COLOR
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0210/215430 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215430 [0F0C] InputSlot: 0
0210/215430 [0F0C] AlignOffs: 12
0210/215430 [0F0C] InputSlotClass: 0
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] AlignOffs: 16
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215430 [0F0C] Element  : TEXCOORD
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0210/215430 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215430 [0F0C] ---Input vertex format dump---
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Size    : 4
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0210/215430 [0F0C] 

0210/215430 [0F0C] Stream  : 0
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] 

0210/215430 [0F0C] -------------------------------
0210/215430 [0F0C] ---Output vertex format dump---
0210/215430 [0F0C] Semantic: POSITION
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0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: TANGENT
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0210/215430 [0F0C] Offset  : 16
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: NORMAL
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0210/215430 [0F0C] Offset  : 32
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215430 [0F0C] Semantic: COLOR
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0210/215430 [0F0C] Offset  : 48
0210/215430 [0F0C] Size    : 16
0210/215430 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 64
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 72
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0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] Semantic: TEXCOORD
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0210/215430 [0F0C] Offset  : 80
0210/215430 [0F0C] Size    : 8
0210/215430 [0F0C] Types Dump: FLOAT FLOAT 
0210/215430 [0F0C] -------------------------------

0210/215430 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0390.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 111, 21741, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=37
VertexCnt=55
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0391.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 75, 21999, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=88
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0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0392.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 75, 21999, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
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0210/215431 [0F0C] -------------------------------

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VertexCnt=54
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0393.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 22074, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=10
VertexCnt=16
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0394.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 22074, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=10
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0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0395.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10149, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=2251
OutVertexSize=88
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0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 156
0210/215431 [0F0C] Height   : 90
0210/215431 [0F0C] MipLevels: 1
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000028
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #11 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0396.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10149, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=3383
VertexCnt=2251
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0397.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 498, 11433, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0398.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 498, 11433, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=166
VertexCnt=110
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0399.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 333, 11931, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=111
VertexCnt=105
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8026_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8029_3.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8030_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0400.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 333, 11931, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8026_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8029_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8030_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0401.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14055, 2145, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0402.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14055, 2145, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=4685
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OutVertexSize=88
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0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0403.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 357, 16200, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=119
VertexCnt=109
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8026_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8029_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8030_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0404.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 357, 16200, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=119
VertexCnt=109
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8026_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6405_5.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6406_6.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8029_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8030_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0405.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 420, 0, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=140
VertexCnt=158
OutVertexSize=80
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 1024
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 1024
0210/215431 [0F0C] MipLevels: 11
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0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0406.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 420, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 1
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 1
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=140
VertexCnt=158
OutVertexSize=80
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0407.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=88
VertexCnt=120
OutVertexSize=80
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0408.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0409.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 312, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 1
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=104
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0410.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 312, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=104
VertexCnt=136
OutVertexSize=80
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7738_6.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8155_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8156_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0411.rip


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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=2022
VertexCnt=2367
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8278_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 256
0210/215431 [0F0C] Height   : 256
0210/215431 [0F0C] MipLevels: 9
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8279_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8280_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0412.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6066, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=2022
VertexCnt=2367
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8278_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8279_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8280_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0413.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 6066, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=82
VertexCnt=158
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 256
0210/215431 [0F0C] Height   : 256
0210/215431 [0F0C] MipLevels: 9
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 256
0210/215431 [0F0C] Height   : 256
0210/215431 [0F0C] MipLevels: 9
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0414.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 6066, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=82
VertexCnt=158
OutVertexSize=88
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0415.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 6312, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
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0210/215431 [0F0C] -------------------------------

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VertexCnt=58
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 64
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 64
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 64
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0416.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 6312, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=62
VertexCnt=58
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0417.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6594, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 20
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=32
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
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0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0418.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6594, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0419.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6066, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=2022
VertexCnt=2367
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8278_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8279_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8280_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0420.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6066, 0, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=88
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8278_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8279_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8280_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0421.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 6066, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

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0210/215431 [0F0C] 

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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Offset  : 32
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
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0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=158
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0422.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 6066, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=82
VertexCnt=158
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0423.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 6312, 0)
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0424.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 6312, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] AlignOffs: 12
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=58
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0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0425.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6594, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 24
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=32
VertexCnt=40
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0426.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 6594, 0)
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=32
VertexCnt=40
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0427.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=72
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 1024
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
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0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8614_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 1024
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8615_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 256
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8616_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 256
0210/215431 [0F0C] Height   : 256
0210/215431 [0F0C] MipLevels: 9
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0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0428.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=72
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8614_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8615_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8616_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0429.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7746, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Element  : COLOR
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0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215431 [0F0C] AlignOffs: 20
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
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0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=2582
VertexCnt=4212
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8656_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8657_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 512
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 10
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8658_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0430.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7746, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : COLOR
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 24
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : B8G8R8A8_UNORM
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 24
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: COLOR
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 72
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 80
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=2582
VertexCnt=4212
OutVertexSize=88
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8656_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8657_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8658_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0431.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
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0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
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0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=24
VertexCnt=61
OutVertexSize=72
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
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0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215431 [0F0C] ---Resource format dump---
0210/215431 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215431 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Width    : 1024
0210/215431 [0F0C] Height   : 512
0210/215431 [0F0C] MipLevels: 11
0210/215431 [0F0C] ArraySize: 1
0210/215431 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215431 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215431 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215431 [0F0C] BindFlags: 0x00000008
0210/215431 [0F0C] CPUFlags : 0x00000000
0210/215431 [0F0C] MiscFlags: 0x00000000
0210/215431 [0F0C] --------------------------
0210/215431 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0432.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] AlignOffs: 4
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=24
VertexCnt=61
OutVertexSize=72
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0433.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : NORMAL
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 8
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 12
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 14
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Offset  : 4
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 8
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 12
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 20
0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=24
VertexCnt=61
OutVertexSize=72
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215431 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215431 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215431 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215431 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215431 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215431 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215431 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215431 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215431 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215431 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215431 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215431 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215431 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215431 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215431 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215431 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0434.rip


0210/215431 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215431 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215431 [0F0C] Input primitive topology: TRIANGLELIST
0210/215431 [0F0C] Element  : POSITION
0210/215431 [0F0C] Index    : 0
0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 0
0210/215431 [0F0C] InputSlotClass: 0
0210/215431 [0F0C] InstanceDataStepRate: 0

0210/215431 [0F0C] Element  : TANGENT
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 4
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : NORMAL
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Element  : TEXCOORD
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0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 16
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] Element  : TEXCOORD
0210/215431 [0F0C] Index    : 15
0210/215431 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215431 [0F0C] InputSlot: 0
0210/215431 [0F0C] AlignOffs: 20
0210/215431 [0F0C] InputSlotClass: 0
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0210/215431 [0F0C] ---Input vertex format dump---
0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TANGENT
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: NORMAL
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R8G8B8A8_UINT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
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0210/215431 [0F0C] Size    : 4
0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] Stream  : 0
0210/215431 [0F0C] Semantic: TEXCOORD
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0210/215431 [0F0C] Type    : R16G16_FLOAT
0210/215431 [0F0C] 

0210/215431 [0F0C] -------------------------------
0210/215431 [0F0C] ---Output vertex format dump---
0210/215431 [0F0C] Semantic: POSITION
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0210/215431 [0F0C] Offset  : 0
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TANGENT
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 16
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: NORMAL
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 32
0210/215431 [0F0C] Size    : 16
0210/215431 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 0
0210/215431 [0F0C] Offset  : 48
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 14
0210/215431 [0F0C] Offset  : 56
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] Semantic: TEXCOORD
0210/215431 [0F0C] SemIndex: 15
0210/215431 [0F0C] Offset  : 64
0210/215431 [0F0C] Size    : 8
0210/215431 [0F0C] Types Dump: FLOAT FLOAT 
0210/215431 [0F0C] -------------------------------

0210/215431 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215431 [0F0C] PrimitivesCount=24
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
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0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215431 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215431 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0435.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=56
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0436.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=56
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0437.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=56
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0438.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=56
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0439.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 12
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0440.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0441.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0442.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0443.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 6, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=22
VertexCnt=46
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0444.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 6, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 12
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=22
VertexCnt=46
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0445.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 6, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=22
VertexCnt=46
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0446.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 6, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=22
VertexCnt=46
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0447.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=95
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0448.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=95
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0449.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] InputSlot: 0
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=95
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0450.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F0E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=95
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F0BD0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0451.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 60, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=92
VertexCnt=153
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0452.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 60, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=92
VertexCnt=153
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0453.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 60, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0454.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 60, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=92
VertexCnt=153
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1D50 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0455.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 24, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=90
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0456.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 24, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=90
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0457.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 24, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=90
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0458.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 24, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=44
VertexCnt=90
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2610 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0459.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=84
VertexCnt=165
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0460.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=84
VertexCnt=165
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0461.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 12
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=84
VertexCnt=165
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0462.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 72, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=84
VertexCnt=165
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2A90 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0463.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1248, 2565, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
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0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Offset  : 8
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=416
VertexCnt=832
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0464.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1248, 2565, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=416
VertexCnt=832
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0465.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 2004, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=28
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
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0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 256
0210/215432 [0F0C] Height   : 256
0210/215432 [0F0C] MipLevels: 9
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0466.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 2004, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=20
VertexCnt=28
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0467.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 228, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=62
VertexCnt=112
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0468.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 228, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=62
VertexCnt=112
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0469.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=54
VertexCnt=56
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0470.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=54
VertexCnt=56
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0471.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 93, 2064, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=31
VertexCnt=47
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 256
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0472.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 93, 2064, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=31
VertexCnt=47
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0473.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 600, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=272
VertexCnt=325
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0474.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 600, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=272
VertexCnt=325
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0475.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 552, 162, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=184
VertexCnt=370
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0476.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 552, 162, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
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0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=184
VertexCnt=370
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0477.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 891, 2157, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=380
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
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0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
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0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0478.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 891, 2157, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=297
VertexCnt=380
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0479.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2658, 3048, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0480.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2658, 3048, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=921
OutVertexSize=88
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1050 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0481.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 498, 1416, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=166
VertexCnt=137
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0482.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 498, 1416, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=137
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0483.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2724, 714, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=908
VertexCnt=1404
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0484.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2724, 714, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 16
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 24
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=908
VertexCnt=1404
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0485.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=76
VertexCnt=105
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 256
0210/215432 [0F0C] Height   : 256
0210/215432 [0F0C] MipLevels: 9
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0486.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=76
VertexCnt=105
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0487.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 414, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
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0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
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0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0488.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 414, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=83
OutVertexSize=88
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0489.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 363, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=121
VertexCnt=139
OutVertexSize=64
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0490.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 363, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
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0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=121
VertexCnt=139
OutVertexSize=64
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0491.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 402, 1914, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=134
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OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
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0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0492.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 402, 1914, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 0
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0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=134
VertexCnt=230
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0493.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 3438, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=36
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0494.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 3438, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=22
VertexCnt=36
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0495.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 2316, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0496.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 2316, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=26
VertexCnt=74
OutVertexSize=88
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0497.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 99, 3189, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=33
VertexCnt=26
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0498.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 99, 3189, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 20
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=33
VertexCnt=26
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0499.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 3288, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
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0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
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0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0500.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 3288, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0501.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 699, 9714, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=233
VertexCnt=284
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 1024
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0502.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 699, 9714, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=233
VertexCnt=284
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0503.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 330, 3504, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=110
VertexCnt=143
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0504.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 330, 3504, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

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0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=110
VertexCnt=143
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0505.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 10413, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=15
VertexCnt=31
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215432 [0F0C] BindFlags: 0x00000008
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0506.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 10413, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F16D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=15
VertexCnt=31
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1490 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0507.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=76
VertexCnt=152
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0508.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=76
VertexCnt=152
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0509.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=50
VertexCnt=112
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 1024
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 4
0210/215432 [0F0C] Height   : 4
0210/215432 [0F0C] MipLevels: 3
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0510.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=50
VertexCnt=112
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0511.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1128, 228, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=376
VertexCnt=752
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0512.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1128, 228, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=376
VertexCnt=752
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0513.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 150, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=96
VertexCnt=164
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0514.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 150, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F1B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=96
VertexCnt=164
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F1910 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8320_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8321_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8322_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8326_6.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0515.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1008, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=336
VertexCnt=258
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 64
0210/215432 [0F0C] Height   : 64
0210/215432 [0F0C] MipLevels: 7
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10462_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 64
0210/215432 [0F0C] Height   : 64
0210/215432 [0F0C] MipLevels: 7
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10463_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 64
0210/215432 [0F0C] Height   : 64
0210/215432 [0F0C] MipLevels: 7
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10464_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0516.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1008, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=336
VertexCnt=258
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10462_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10463_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10464_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0517.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1008, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=336
VertexCnt=258
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10462_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10463_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10464_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0518.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1008, 0, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=336
VertexCnt=258
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10462_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10463_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10464_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0519.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4668, 1008, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=1556
VertexCnt=2326
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 512
0210/215432 [0F0C] Height   : 256
0210/215432 [0F0C] MipLevels: 10
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0520.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4668, 1008, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=1556
VertexCnt=2326
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0521.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4668, 1008, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=1556
VertexCnt=2326
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0522.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4668, 1008, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
0210/215432 [0F0C] Element  : POSITION
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 0
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=1556
VertexCnt=2326
OutVertexSize=72
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0523.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 729, 696, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 4
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 4
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 1
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=243
VertexCnt=319
OutVertexSize=80
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0524.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 729, 696, 0)
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 72
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0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0525.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6477, 3834, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : COLOR
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0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=3042
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0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0526.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6477, 3834, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215432 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215432 [0F0C] AlignOffs: 0
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 4
0210/215432 [0F0C] InputSlotClass: 0
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0210/215432 [0F0C] Element  : NORMAL
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215432 [0F0C] AlignOffs: 8
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : COLOR
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 12
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 0
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 16
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 14
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 20
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] Element  : TEXCOORD
0210/215432 [0F0C] Index    : 15
0210/215432 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215432 [0F0C] InputSlot: 0
0210/215432 [0F0C] AlignOffs: 24
0210/215432 [0F0C] InputSlotClass: 0
0210/215432 [0F0C] InstanceDataStepRate: 0

0210/215432 [0F0C] ---Input vertex format dump---
0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Size    : 4
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: COLOR
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0210/215432 [0F0C] Type    : B8G8R8A8_UNORM
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: COLOR
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 80
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=2159
VertexCnt=3042
OutVertexSize=88
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215432 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215432 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215432 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0527.rip


0210/215432 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 420, 0)
0210/215432 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215432 [0F0C] Element  : TANGENT
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0210/215432 [0F0C] Element  : NORMAL
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] Element  : TEXCOORD
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0210/215432 [0F0C] ---Input vertex format dump---
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0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TANGENT
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0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 8
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R8G8B8A8_UINT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 12
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 1
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0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
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0210/215432 [0F0C] Offset  : 20
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] Stream  : 0
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 24
0210/215432 [0F0C] Size    : 4
0210/215432 [0F0C] Type    : R16G16_FLOAT
0210/215432 [0F0C] 

0210/215432 [0F0C] -------------------------------
0210/215432 [0F0C] ---Output vertex format dump---
0210/215432 [0F0C] Semantic: POSITION
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0210/215432 [0F0C] Offset  : 0
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TANGENT
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 16
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: NORMAL
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0210/215432 [0F0C] Offset  : 32
0210/215432 [0F0C] Size    : 16
0210/215432 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 0
0210/215432 [0F0C] Offset  : 48
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 1
0210/215432 [0F0C] Offset  : 56
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 14
0210/215432 [0F0C] Offset  : 64
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] Semantic: TEXCOORD
0210/215432 [0F0C] SemIndex: 15
0210/215432 [0F0C] Offset  : 72
0210/215432 [0F0C] Size    : 8
0210/215432 [0F0C] Types Dump: FLOAT FLOAT 
0210/215432 [0F0C] -------------------------------

0210/215432 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215432 [0F0C] PrimitivesCount=92
VertexCnt=106
OutVertexSize=80
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10714_0.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC5_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC5_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10715_1.dds
0210/215432 [0F0C] ---Resource format dump---
0210/215432 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215432 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Width    : 1024
0210/215432 [0F0C] Height   : 512
0210/215432 [0F0C] MipLevels: 11
0210/215432 [0F0C] ArraySize: 1
0210/215432 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215432 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215432 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215432 [0F0C] BindFlags: 0x00000008
0210/215432 [0F0C] CPUFlags : 0x00000000
0210/215432 [0F0C] MiscFlags: 0x00000000
0210/215432 [0F0C] --------------------------
0210/215432 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10716_2.dds
0210/215432 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215432 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215432 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215432 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215432 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215432 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215432 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215432 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215432 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215432 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215432 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215432 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215432 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215432 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215432 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0528.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 420, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 1
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 24
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 1
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=92
VertexCnt=106
OutVertexSize=80
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F2ED0 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10714_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10715_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10716_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0529.rip


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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] ---Resource format dump---
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
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0210/215433 [0F0C] MipLevels: 11
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 10
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
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0210/215433 [0F0C] MipLevels: 9
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0530.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 651, 1425, 0)
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0531.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 792, 462, 0)
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=264
VertexCnt=368
OutVertexSize=80
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0532.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 792, 462, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 1
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=264
VertexCnt=368
OutVertexSize=80
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0533.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 570, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0534.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 570, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=416
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10756_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10757_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10758_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10762_6.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0535.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 264, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0536.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 264, 0)
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3350 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0537.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 258, 312, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0538.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 258, 312, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F39D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=86
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OutVertexSize=80
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3790 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0539.rip


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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10966_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10967_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10968_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0540.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1209, 1356, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A3F3E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=403
VertexCnt=730
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A3F3C10 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10966_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10967_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10968_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0541.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 363, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=82
VertexCnt=102
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 1024
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 9
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0542.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 246, 363, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=82
VertexCnt=102
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0543.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=94
VertexCnt=190
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0544.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=94
VertexCnt=190
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2C50 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0545.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 237, 9, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : B8G8R8A8_UNORM
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 24
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=79
VertexCnt=86
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0546.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 237, 9, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0547.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 246, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] -------------------------------

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0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11134_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11135_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11136_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0548.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 246, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : B8G8R8A8_UNORM
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 24
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=88
VertexCnt=134
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11134_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11135_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11136_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0549.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1191, 3276, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0550.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1191, 3276, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0551.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 4467, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Type    : B8G8R8A8_UNORM
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=132
VertexCnt=164
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0552.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 4467, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Size    : 16
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0553.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 204, 4863, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0554.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 204, 4863, 0)
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=88
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0555.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 408, 5067, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=136
VertexCnt=269
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0556.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 408, 5067, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 24
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=136
VertexCnt=269
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0557.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4671, 5475, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] -------------------------------

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0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0558.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4671, 5475, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] -------------------------------

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0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0559.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11466, 10146, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=3822
VertexCnt=4313
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0560.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11466, 10146, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Size    : 16
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0561.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 63, 21612, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0562.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 63, 21612, 0)
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0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0563.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 21675, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=22
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0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0564.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 21675, 0)
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0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
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0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=22
VertexCnt=42
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6523_3.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0565.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11124, 0, 0)
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
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0210/215433 [0F0C] ---Resource format dump---
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 64
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0210/215433 [0F0C] MipLevels: 8
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 64
0210/215433 [0F0C] Height   : 128
0210/215433 [0F0C] MipLevels: 8
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 64
0210/215433 [0F0C] Height   : 128
0210/215433 [0F0C] MipLevels: 8
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 108
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0210/215433 [0F0C] BindFlags: 0x00000028
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0566.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11124, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 12
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=3708
VertexCnt=6645
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0567.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13221, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0568.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13221, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0569.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 12789, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=96
VertexCnt=150
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0570.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 12789, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=96
VertexCnt=150
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0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11512_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11513_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11514_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0571.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13365, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 1024
0210/215433 [0F0C] MipLevels: 11
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
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0210/215433 [0F0C] MipLevels: 10
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 10
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0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0572.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13365, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0573.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1665, 11124, 0)
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=555
VertexCnt=927
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0574.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1665, 11124, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 20
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 15
0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=555
VertexCnt=927
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0575.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13077, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0576.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 13077, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 20
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A38C650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=72
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A38C450 Stride 24  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11638_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11639_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11640_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11517_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0577.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 10149, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 16
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 20
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 15
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 64
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 128
0210/215433 [0F0C] Height   : 64
0210/215433 [0F0C] MipLevels: 8
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11764_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 128
0210/215433 [0F0C] Height   : 64
0210/215433 [0F0C] MipLevels: 8
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11765_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 128
0210/215433 [0F0C] Height   : 64
0210/215433 [0F0C] MipLevels: 8
0210/215433 [0F0C] ArraySize: 1
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0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11766_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0578.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 10149, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A31AE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A31AC50 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11764_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11765_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11766_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7953_11.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0579.rip


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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0580.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 312, 1029, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=104
VertexCnt=140
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0581.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 804, 1341, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Offset  : 16
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 64
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=268
VertexCnt=334
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0582.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 804, 1341, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : COLOR
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0210/215433 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215433 [0F0C] AlignOffs: 12
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 24
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: COLOR
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0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 72
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 80
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=268
VertexCnt=334
OutVertexSize=88
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0583.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0584.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0585.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0586.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0587.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6054, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046463F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=2018
VertexCnt=2725
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0588.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6054, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046463F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=2018
VertexCnt=2725
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0589.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0590.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4040_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4041_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4042_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0591.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 1024
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 11
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0592.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 16
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0593.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0594.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215433 [0F0C] AlignOffs: 0
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0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0595.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0596.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=326
VertexCnt=458
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12058_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12059_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12060_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0597.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3288, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046C40C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=1096
VertexCnt=1390
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12184_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12185_1.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 512
0210/215433 [0F0C] Height   : 512
0210/215433 [0F0C] MipLevels: 10
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12186_2.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 128
0210/215433 [0F0C] Height   : 128
0210/215433 [0F0C] MipLevels: 8
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12187_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4604_4.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215433 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 128
0210/215433 [0F0C] Height   : 128
0210/215433 [0F0C] MipLevels: 8
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12189_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0598.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3288, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046C40C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=1096
VertexCnt=1390
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046C31590 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12184_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12185_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12186_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12187_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4604_4.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12189_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0599.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 56
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=192
OutVertexSize=64
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0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
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0210/215433 [0F0C] --------------------------
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0210/215433 [0F0C] MipLevels: 6
0210/215433 [0F0C] ArraySize: 1
0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0600.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0601.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0602.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0603.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0604.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0605.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] AlignOffs: 16
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0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0606.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0607.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
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0210/215433 [0F0C] Element  : NORMAL
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] Offset  : 0
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0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Offset  : 4
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0608.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 12
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TEXCOORD
0210/215433 [0F0C] Index    : 14
0210/215433 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 16
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] ---Input vertex format dump---
0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 8
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R8G8B8A8_UINT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 12
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 4
0210/215433 [0F0C] Type    : R16G16_FLOAT
0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 0
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 16
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 32
0210/215433 [0F0C] Size    : 16
0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 0
0210/215433 [0F0C] Offset  : 48
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
0210/215433 [0F0C] SemIndex: 14
0210/215433 [0F0C] Offset  : 56
0210/215433 [0F0C] Size    : 8
0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x00000000251D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215433 [0F0C] PrimitivesCount=128
VertexCnt=192
OutVertexSize=64
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x00000000251D6710 Stride 20  Offset: 0
0210/215433 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12226_0.dds
0210/215433 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215433 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215433 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215433 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215433 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215433 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215433 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215433 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215433 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215433 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215433 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215433 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215433 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215433 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215433 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0609.rip


0210/215433 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 456, 0, 0)
0210/215433 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215433 [0F0C] Input primitive topology: TRIANGLELIST
0210/215433 [0F0C] Element  : POSITION
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 0
0210/215433 [0F0C] InputSlotClass: 0
0210/215433 [0F0C] InstanceDataStepRate: 0

0210/215433 [0F0C] Element  : TANGENT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215433 [0F0C] InputSlot: 0
0210/215433 [0F0C] AlignOffs: 4
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : NORMAL
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] AlignOffs: 8
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : BLENDWEIGHT
0210/215433 [0F0C] Index    : 0
0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215433 [0F0C] Element  : BLENDINDICES
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0210/215433 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] AlignOffs: 24
0210/215433 [0F0C] InputSlotClass: 0
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0210/215433 [0F0C] Element  : TEXCOORD
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0210/215433 [0F0C] ---Input vertex format dump---
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0210/215433 [0F0C] 

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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: BLENDINDICES
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] Stream  : 0
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0210/215433 [0F0C] 

0210/215433 [0F0C] -------------------------------
0210/215433 [0F0C] ---Output vertex format dump---
0210/215433 [0F0C] Semantic: POSITION
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: TANGENT
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215433 [0F0C] Semantic: NORMAL
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT 
0210/215433 [0F0C] Semantic: TEXCOORD
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0210/215433 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215433 [0F0C] -------------------------------

0210/215433 [0F0C] IndexBuffer: 0x0000000046322390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215433 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
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0210/215433 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215433 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 9
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12436_0.dds
0210/215433 [0F0C] ---Resource format dump---
0210/215433 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215433 [0F0C] --------------------------
0210/215433 [0F0C] Width    : 256
0210/215433 [0F0C] Height   : 256
0210/215433 [0F0C] MipLevels: 9
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0210/215433 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215433 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215433 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215433 [0F0C] BindFlags: 0x00000008
0210/215433 [0F0C] CPUFlags : 0x00000000
0210/215433 [0F0C] MiscFlags: 0x00000000
0210/215433 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12437_1.dds
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215434 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 256
0210/215434 [0F0C] Height   : 256
0210/215434 [0F0C] MipLevels: 9
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0210/215434 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12438_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0610.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 456, 0, 0)
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Element  : BLENDWEIGHT
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0210/215434 [0F0C] Element  : BLENDINDICES
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
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0210/215434 [0F0C] AlignOffs: 28
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: BLENDINDICES
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 4
0210/215434 [0F0C] Offset  : 28
0210/215434 [0F0C] Size    : 12
0210/215434 [0F0C] Type    : R32G32B32_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: BLENDWEIGHT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: BLENDINDICES
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 64
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 80
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 88
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 4
0210/215434 [0F0C] Offset  : 96
0210/215434 [0F0C] Size    : 12
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046322390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=152
VertexCnt=100
OutVertexSize=108
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046322150 Stride 40  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12436_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12437_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12438_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0611.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 4
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046597FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=432
VertexCnt=864
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215434 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 512
0210/215434 [0F0C] Height   : 512
0210/215434 [0F0C] MipLevels: 10
0210/215434 [0F0C] ArraySize: 1
0210/215434 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215434 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215434 [0F0C] BindFlags: 0x00000008
0210/215434 [0F0C] CPUFlags : 0x00000000
0210/215434 [0F0C] MiscFlags: 0x00000000
0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215434 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 512
0210/215434 [0F0C] Height   : 512
0210/215434 [0F0C] MipLevels: 10
0210/215434 [0F0C] ArraySize: 1
0210/215434 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215434 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215434 [0F0C] BindFlags: 0x00000008
0210/215434 [0F0C] CPUFlags : 0x00000000
0210/215434 [0F0C] MiscFlags: 0x00000000
0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0612.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046597FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=432
VertexCnt=864
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046597D90 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0613.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4536, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 4
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658C510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1512
VertexCnt=3024
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0614.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4536, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658C510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1512
VertexCnt=3024
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C2D0 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0615.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 342, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004659A450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=114
VertexCnt=228
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0616.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 342, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004659A450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=114
VertexCnt=228
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A210 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0617.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 564, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046599FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=188
VertexCnt=376
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0618.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 564, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046599FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=188
VertexCnt=376
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046599D90 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0619.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3744, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658CE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1248
VertexCnt=2496
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
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0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0620.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3744, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 4
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658CE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1248
VertexCnt=2496
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658CB90 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0621.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215434 [0F0C] AlignOffs: 0
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046593A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=240
VertexCnt=480
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0622.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046593A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=240
VertexCnt=480
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046593810 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0623.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004659A890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=260
VertexCnt=520
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0624.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Offset  : 4
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004659A890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=260
VertexCnt=520
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004659A650 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0625.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1020, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658C990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=340
VertexCnt=680
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0626.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1020, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Offset  : 4
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 8
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x000000004658C990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=340
VertexCnt=680
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x000000004658C750 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0627.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1320, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 0
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TANGENT
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 4
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : NORMAL
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 8
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
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0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046591490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=440
VertexCnt=880
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0628.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1320, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215434 [0F0C] Input primitive topology: TRIANGLELIST
0210/215434 [0F0C] Element  : POSITION
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] AlignOffs: 0
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215434 [0F0C] InputSlotClass: 0
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0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 0
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 12
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] Element  : TEXCOORD
0210/215434 [0F0C] Index    : 14
0210/215434 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215434 [0F0C] InputSlot: 0
0210/215434 [0F0C] AlignOffs: 16
0210/215434 [0F0C] InputSlotClass: 0
0210/215434 [0F0C] InstanceDataStepRate: 0

0210/215434 [0F0C] ---Input vertex format dump---
0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: POSITION
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0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Type    : R8G8B8A8_UINT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 12
0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
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0210/215434 [0F0C] Size    : 4
0210/215434 [0F0C] Type    : R16G16_FLOAT
0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
0210/215434 [0F0C] Semantic: POSITION
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 0
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TANGENT
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 0
0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
0210/215434 [0F0C] SemIndex: 14
0210/215434 [0F0C] Offset  : 56
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046591490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=440
VertexCnt=880
OutVertexSize=64
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000046591190 Stride 20  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12478_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12479_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0629.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215434 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 1024
0210/215434 [0F0C] Height   : 2048
0210/215434 [0F0C] MipLevels: 4
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0210/215434 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215434 [0F0C] BindFlags: 0x00000008
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 512
0210/215434 [0F0C] Height   : 1024
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0210/215434 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215434 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0630.rip


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0210/215434 [0F0C] Element  : TANGENT
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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Element  : COLOR
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] -------------------------------
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0210/215434 [0F0C] Offset  : 120
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0631.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0632.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0633.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1751
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OutVertexSize=152
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0634.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] -------------------------------
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0635.rip


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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Size    : 16
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0210/215434 [0F0C] Semantic: TANGENT
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0210/215434 [0F0C] Offset  : 16
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: NORMAL
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0210/215434 [0F0C] Offset  : 32
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] Offset  : 48
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] Offset  : 64
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 80
0210/215434 [0F0C] Size    : 8
0210/215434 [0F0C] Types Dump: FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 88
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 104
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 120
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 136
0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215434 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0636.rip


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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Element  : COLOR
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 88
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 104
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 136
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0637.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0638.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1751
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OutVertexSize=152
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0639.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] Element  : COLOR
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0640.rip


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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0641.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0642.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] Element  : COLOR
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] Type    : B8G8R8A8_UNORM
0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Offset  : 88
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 104
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 136
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215434 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215434 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0643.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0644.rip


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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0645.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

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0210/215434 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0646.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0647.rip


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0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0648.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 120
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0649.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463E0290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0650.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463E0290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0651.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] AlignOffs: 32
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215434 [0F0C] AlignOffs: 48
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Offset  : 88
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 104
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215434 [0F0C] ---Resource format dump---
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 1024
0210/215434 [0F0C] Height   : 2048
0210/215434 [0F0C] MipLevels: 4
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215434 [0F0C] ---Resource format dump---
0210/215434 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Width    : 512
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0210/215434 [0F0C] --------------------------
0210/215434 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0652.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215434 [0F0C] PrimitivesCount=3339
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0653.rip


0210/215434 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Offset  : 120
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0654.rip


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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215434 [0F0C] Semantic: COLOR
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Size    : 16
0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215434 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0655.rip


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0210/215434 [0F0C] Element  : NORMAL
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] Element  : TEXCOORD
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0210/215434 [0F0C] ---Input vertex format dump---
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 0
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0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

0210/215434 [0F0C] Stream  : 1
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0210/215434 [0F0C] 

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0210/215434 [0F0C] 

0210/215434 [0F0C] -------------------------------
0210/215434 [0F0C] ---Output vertex format dump---
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0210/215434 [0F0C] Semantic: TEXCOORD
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0210/215434 [0F0C] -------------------------------

0210/215434 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215434 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215434 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215434 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215434 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215434 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215434 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215434 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215434 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215434 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215434 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215434 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215434 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215434 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215434 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215434 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215434 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215434 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215434 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0656.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0657.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0658.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0659.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0660.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0661.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0662.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0663.rip


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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0664.rip


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0210/215435 [0F0C] 

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0210/215435 [0F0C] 

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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0665.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0666.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215435 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215435 [0F0C] Element  : TANGENT
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0210/215435 [0F0C] Element  : NORMAL
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0210/215435 [0F0C] Element  : COLOR
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0210/215435 [0F0C] Element  : COLOR
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215435 [0F0C] AlignOffs: 32
0210/215435 [0F0C] InputSlotClass: 1
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0210/215435 [0F0C] Element  : TEXCOORD
0210/215435 [0F0C] Index    : 7
0210/215435 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215435 [0F0C] AlignOffs: 48
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: NORMAL
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: COLOR
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215435 [0F0C] Offset  : 88
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Offset  : 104
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Offset  : 120
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215435 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
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0210/215435 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0667.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215435 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215435 [0F0C] Element  : NORMAL
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0210/215435 [0F0C] Element  : COLOR
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0668.rip


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0210/215435 [0F0C] Element  : NORMAL
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0669.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0670.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: COLOR
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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0210/215435 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0671.rip


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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0672.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0673.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215435 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0674.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0675.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0676.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0677.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0678.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0679.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0680.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0681.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0682.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0683.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0684.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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OutVertexSize=152
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0685.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0686.rip


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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0687.rip


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0210/215435 [0F0C] 

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0210/215435 [0F0C] 

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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0688.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0689.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215435 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215435 [0F0C] Element  : TANGENT
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0210/215435 [0F0C] Element  : NORMAL
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0210/215435 [0F0C] Element  : COLOR
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215435 [0F0C] AlignOffs: 32
0210/215435 [0F0C] InputSlotClass: 1
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0210/215435 [0F0C] Element  : TEXCOORD
0210/215435 [0F0C] Index    : 7
0210/215435 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215435 [0F0C] AlignOffs: 48
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: NORMAL
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: COLOR
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215435 [0F0C] Offset  : 88
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Offset  : 104
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215435 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
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0210/215435 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0690.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215435 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215435 [0F0C] Element  : TANGENT
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0210/215435 [0F0C] Element  : NORMAL
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0210/215435 [0F0C] Element  : COLOR
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=2110
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0691.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0692.rip


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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0693.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] Element  : TEXCOORD
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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
0210/215435 [0F0C] Semantic: COLOR
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0210/215435 [0F0C] 

0210/215435 [0F0C] Stream  : 0
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0210/215435 [0F0C] Stream  : 1
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] Stream  : 1
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0210/215435 [0F0C] 

0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215435 [0F0C] PrimitivesCount=748
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OutVertexSize=152
0210/215435 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0694.rip


0210/215435 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215435 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0695.rip


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0210/215435 [0F0C] -------------------------------
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0210/215435 [0F0C] Semantic: TEXCOORD
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0210/215435 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215435 [0F0C] -------------------------------

0210/215435 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0696.rip


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0210/215435 [0F0C] ---Input vertex format dump---
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0210/215435 [0F0C] -------------------------------
0210/215435 [0F0C] ---Output vertex format dump---
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0210/215435 [0F0C] -------------------------------

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0210/215435 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
0210/215435 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215435 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215435 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215435 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215435 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215435 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215435 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215435 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215435 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215435 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215435 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215435 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215435 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215435 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215435 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215435 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215435 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215435 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215435 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0697.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0698.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=748
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OutVertexSize=152
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0699.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0700.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Size    : 16
0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0701.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0702.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=748
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0210/215436 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0703.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0704.rip


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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0705.rip


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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0706.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0707.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=748
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OutVertexSize=152
0210/215436 [0F0C] VertexBuffer: 0x0000000046345890 Stride 24  Offset: 0
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0708.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 2244, 1, 162, 0, 0)
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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046345AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0709.rip


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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Offset  : 88
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0710.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] 

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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

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0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0711.rip


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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0712.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=3339
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0713.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=1751
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0714.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0715.rip


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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0716.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
0210/215436 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215436 [0F0C] Element  : NORMAL
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0210/215436 [0F0C] Element  : COLOR
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215436 [0F0C] AlignOffs: 48
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
0210/215436 [0F0C] Semantic: COLOR
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0210/215436 [0F0C] Type    : B8G8R8A8_UNORM
0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 1
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 1
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] Stream  : 1
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Offset  : 104
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Offset  : 120
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Offset  : 136
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215436 [0F0C] PrimitivesCount=2752
VertexCnt=8256
OutVertexSize=152
0210/215436 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215436 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215436 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0717.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0718.rip


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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] -------------------------------
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0719.rip


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0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
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0210/215436 [0F0C] -------------------------------

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0210/215436 [0F0C] VertexBuffer: 0x000000004631E850 Stride 24  Offset: 0
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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0720.rip


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0210/215436 [0F0C] -------------------------------

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0210/215436 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215436 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215436 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215436 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215436 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215436 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215436 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215436 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215436 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215436 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215436 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215436 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215436 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215436 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215436 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215436 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215436 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215436 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0721.rip


0210/215436 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 28023, 0, 0)
0210/215436 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215436 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215436 [0F0C] Element  : NORMAL
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] Element  : TEXCOORD
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0210/215436 [0F0C] ---Input vertex format dump---
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] Stream  : 0
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] 

0210/215436 [0F0C] -------------------------------
0210/215436 [0F0C] ---Output vertex format dump---
0210/215436 [0F0C] Semantic: POSITION
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0210/215436 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215436 [0F0C] Semantic: TANGENT
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0210/215436 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215436 [0F0C] Semantic: NORMAL
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0210/215436 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] Types Dump: FLOAT FLOAT 
0210/215436 [0F0C] Semantic: TEXCOORD
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0210/215436 [0F0C] -------------------------------

0210/215436 [0F0C] IndexBuffer: 0x0000000089A4E010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215436 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215436 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215436 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215436 [0F0C] ---Resource format dump---
0210/215436 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215436 [0F0C] --------------------------
0210/215436 [0F0C] Width    : 2048
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0210/215436 [0F0C] MipLevels: 6
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0210/215436 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14788_0.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 1024
0210/215437 [0F0C] MipLevels: 5
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0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14789_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 2048
0210/215437 [0F0C] MipLevels: 6
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215437 [0F0C] BindFlags: 0x00000008
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14790_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0722.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 28023, 0, 0)
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089A4E010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=9341
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0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089A4DDD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14788_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14789_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14790_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0723.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] ---Resource format dump---
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
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0210/215437 [0F0C] MipLevels: 6
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 512
0210/215437 [0F0C] Height   : 1024
0210/215437 [0F0C] MipLevels: 5
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0210/215437 [0F0C] BindFlags: 0x00000008
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14831_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 64
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14832_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0724.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=2754
VertexCnt=4064
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14831_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14832_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0725.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 12
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
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0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=40
VertexCnt=96
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 1024
0210/215437 [0F0C] MipLevels: 5
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 512
0210/215437 [0F0C] Height   : 512
0210/215437 [0F0C] MipLevels: 4
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 96
0210/215437 [0F0C] Height   : 110
0210/215437 [0F0C] MipLevels: 1
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14874_2.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 1024
0210/215437 [0F0C] MipLevels: 5
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0726.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 8
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 12
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=40
VertexCnt=96
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14874_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0727.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=40
VertexCnt=96
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 120
0210/215437 [0F0C] Height   : 86
0210/215437 [0F0C] MipLevels: 1
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0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
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0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0728.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB0490 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0729.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=10
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0730.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=10
VertexCnt=20
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1610 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0731.rip


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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB1C90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0732.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB1C90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=20
VertexCnt=40
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1A50 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0733.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB20D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0734.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] -------------------------------

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OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0735.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB20D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=4
VertexCnt=10
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0736.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB20D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0737.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB20D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=10
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0738.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB20D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=4
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OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB1ED0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0739.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB2550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=10
VertexCnt=20
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0740.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 20
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB2550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=10
VertexCnt=20
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0741.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 8
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB2550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0742.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB2550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=20
OutVertexSize=80
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB2310 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0743.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB3B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=92
VertexCnt=209
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0744.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 0, 0)
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB3B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB3910 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14872_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14873_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14916_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0745.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FD750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] ---Resource format dump---
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0210/215437 [0F0C] --------------------------
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 512
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
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0210/215437 [0F0C] --------------------------
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0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0746.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FD750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=92
VertexCnt=141
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14875_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0747.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 114, 0, 0)
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F6E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=38
VertexCnt=71
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 148
0210/215437 [0F0C] Height   : 110
0210/215437 [0F0C] MipLevels: 1
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15336_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0748.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 114, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 20
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F6E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=38
VertexCnt=71
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F6C10 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15336_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0749.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 0, 0)
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FD750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0750.rip


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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FD750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=92
VertexCnt=141
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FD510 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0751.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 270, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FE010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=90
VertexCnt=96
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FDDD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0752.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 270, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6408_8.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0753.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 120
0210/215437 [0F0C] Height   : 128
0210/215437 [0F0C] MipLevels: 1
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0754.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 8
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8F10 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0755.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 0
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F95D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0756.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F95D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9390 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0757.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 116
0210/215437 [0F0C] Height   : 134
0210/215437 [0F0C] MipLevels: 1
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0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0758.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F97D0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0759.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9E90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=12
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OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0760.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F9E90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=12
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OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F9C50 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0761.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Offset  : 32
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FA2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0762.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FA2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA090 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0763.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0764.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FA510 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0765.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=10
VertexCnt=20
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 148
0210/215437 [0F0C] Height   : 136
0210/215437 [0F0C] MipLevels: 1
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0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15714_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0766.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 0, 0)
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8210 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15714_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0767.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=296
VertexCnt=546
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
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0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 120
0210/215437 [0F0C] Height   : 208
0210/215437 [0F0C] MipLevels: 1
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0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15756_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0768.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=296
VertexCnt=546
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8650 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15756_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0769.rip


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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15714_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0770.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15714_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0771.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
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0210/215437 [0F0C] InputSlot: 0
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0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 8
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 56
0210/215437 [0F0C] Height   : 48
0210/215437 [0F0C] MipLevels: 1
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000028
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0772.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 15
0210/215437 [0F0C] Offset  : 20
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0773.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0774.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0775.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0776.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 15
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15840_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0777.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0778.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15462_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0779.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] AlignOffs: 12
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
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OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0780.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0781.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 8
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0782.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0783.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0784.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] AlignOffs: 4
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] InputSlotClass: 0
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215437 [0F0C] AlignOffs: 20
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 4
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3F8D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=80
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3F8AD0 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15546_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0785.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FE490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0786.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215437 [0F0C] Element  : TANGENT
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 64
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 72
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000008A3FE490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=46
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0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000008A3FE250 Stride 24  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15292_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15293_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_15294_2.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0787.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 21, 0, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : COLOR
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : COLOR
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 20
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 4
0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215437 [0F0C] InputSlot: 1
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 1
0210/215437 [0F0C] InstanceDataStepRate: 1

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 5
0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215437 [0F0C] InputSlot: 1
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 1
0210/215437 [0F0C] InstanceDataStepRate: 1

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 6
0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215437 [0F0C] InputSlot: 1
0210/215437 [0F0C] AlignOffs: 32
0210/215437 [0F0C] InputSlotClass: 1
0210/215437 [0F0C] InstanceDataStepRate: 1

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 7
0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215437 [0F0C] InputSlot: 1
0210/215437 [0F0C] AlignOffs: 48
0210/215437 [0F0C] InputSlotClass: 1
0210/215437 [0F0C] InstanceDataStepRate: 1

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 8
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: COLOR
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 12
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : B8G8R8A8_UNORM
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: COLOR
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : B8G8R8A8_UNORM
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 20
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 4
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 5
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 7
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: COLOR
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: COLOR
0210/215437 [0F0C] SemIndex: 1
0210/215437 [0F0C] Offset  : 64
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 80
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 4
0210/215437 [0F0C] Offset  : 88
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 5
0210/215437 [0F0C] Offset  : 104
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 6
0210/215437 [0F0C] Offset  : 120
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 7
0210/215437 [0F0C] Offset  : 136
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2F90 Stride 64  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2F90 Stride 64  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2F90 Stride 64  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2F90 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 512
0210/215437 [0F0C] Height   : 512
0210/215437 [0F0C] MipLevels: 10
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0788.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 21, 0, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : COLOR
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : COLOR
0210/215437 [0F0C] Index    : 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0789.rip


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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
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0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: COLOR
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0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 80
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 88
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 104
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 120
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 136
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2D50 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0790.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] 

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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0791.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0792.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 73, 0, 0, 0)
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=8
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0793.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 153, 0, 0, 0)
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB8110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E31D0 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0794.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 88
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 120
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000089DB8110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] VertexBuffer: 0x0000000089DB7F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB7F10 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089DB7F10 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E31D0 Stride 64  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E31D0 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0795.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] -------------------------------

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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0796.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 53, 0, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215437 [0F0C] Element  : NORMAL
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0210/215437 [0F0C] Element  : COLOR
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215437 [0F0C] AlignOffs: 48
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: COLOR
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: COLOR
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0210/215437 [0F0C] Type    : B8G8R8A8_UNORM
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 104
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 120
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 136
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=8
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OutVertexSize=152
0210/215437 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x00000000CA7E2B50 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0797.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 5, 0, 0, 0)
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0210/215437 [0F0C] -------------------------------
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x00000000464A9990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0798.rip


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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] -------------------------------
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x00000000464A9990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0799.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] ---Input vertex format dump---
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

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0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
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0210/215437 [0F0C] VertexBuffer: 0x0000000089C47F10 Stride 64  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000089C47F10 Stride 64  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0800.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0801.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 366, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 8
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 12
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 56
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000046505B90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=122
VertexCnt=246
OutVertexSize=64
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 256
0210/215437 [0F0C] MipLevels: 11
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16468_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 1024
0210/215437 [0F0C] Height   : 256
0210/215437 [0F0C] MipLevels: 11
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16470_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 256
0210/215437 [0F0C] Height   : 256
0210/215437 [0F0C] MipLevels: 9
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215437 [0F0C] ---Resource format dump---
0210/215437 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215437 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Width    : 4
0210/215437 [0F0C] Height   : 4
0210/215437 [0F0C] MipLevels: 3
0210/215437 [0F0C] ArraySize: 1
0210/215437 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215437 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215437 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215437 [0F0C] BindFlags: 0x00000008
0210/215437 [0F0C] CPUFlags : 0x00000000
0210/215437 [0F0C] MiscFlags: 0x00000000
0210/215437 [0F0C] --------------------------
0210/215437 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0802.rip


0210/215437 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 366, 0, 0)
0210/215437 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215437 [0F0C] Input primitive topology: TRIANGLELIST
0210/215437 [0F0C] Element  : POSITION
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 0
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TANGENT
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 4
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : NORMAL
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 8
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 0
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 12
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] Element  : TEXCOORD
0210/215437 [0F0C] Index    : 14
0210/215437 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215437 [0F0C] InputSlot: 0
0210/215437 [0F0C] AlignOffs: 16
0210/215437 [0F0C] InputSlotClass: 0
0210/215437 [0F0C] InstanceDataStepRate: 0

0210/215437 [0F0C] ---Input vertex format dump---
0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 4
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 8
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R8G8B8A8_UINT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 12
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 14
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 4
0210/215437 [0F0C] Type    : R16G16_FLOAT
0210/215437 [0F0C] 

0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
0210/215437 [0F0C] Semantic: POSITION
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 0
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TANGENT
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 16
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: NORMAL
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 32
0210/215437 [0F0C] Size    : 16
0210/215437 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215437 [0F0C] Semantic: TEXCOORD
0210/215437 [0F0C] SemIndex: 0
0210/215437 [0F0C] Offset  : 48
0210/215437 [0F0C] Size    : 8
0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Offset  : 56
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

0210/215437 [0F0C] IndexBuffer: 0x0000000046505B90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215437 [0F0C] PrimitivesCount=122
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0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215437 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16468_0.dds
0210/215437 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215437 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16470_2.dds
0210/215437 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215437 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215437 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215437 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215437 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215437 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215437 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215437 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215437 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215437 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215437 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215437 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215437 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215437 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215437 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0803.rip


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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Element  : TEXCOORD
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0210/215437 [0F0C] Stream  : 0
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0210/215437 [0F0C] 

0210/215437 [0F0C] Stream  : 0
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Stream  : 1
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0210/215437 [0F0C] -------------------------------
0210/215437 [0F0C] ---Output vertex format dump---
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215437 [0F0C] Semantic: TEXCOORD
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0210/215437 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215437 [0F0C] -------------------------------

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0210/215437 [0F0C] --------------------------
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0210/215437 [0F0C] --------------------------
0210/215438 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0804.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0805.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0806.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0807.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0808.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0809.rip


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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Offset  : 16
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0810.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 0
0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0811.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0812.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0813.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0814.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0815.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0816.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0817.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0818.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0819.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0820.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0821.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0822.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 32
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] ---Input vertex format dump---
0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0823.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0824.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0825.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0826.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0827.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0828.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0829.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0830.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0831.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0832.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0833.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0834.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0835.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0836.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0837.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0838.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0839.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0840.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0841.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0842.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0843.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0844.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0845.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0846.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Offset  : 16
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0847.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0848.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] InputSlotClass: 0
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0849.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0850.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0851.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0852.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0853.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0854.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0855.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0856.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0857.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0858.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0859.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 32
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0860.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0861.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0862.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0863.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0864.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0865.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0866.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0867.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0868.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0869.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0870.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0871.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0872.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Offset  : 16
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0873.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 48
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0874.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0875.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0876.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0877.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0878.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0879.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0880.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0881.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0882.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0883.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0884.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0885.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 32
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0886.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0887.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0888.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0889.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0890.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0891.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0892.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0893.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0894.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0895.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0896.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0897.rip


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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0898.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0899.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0900.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0901.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0902.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0903.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0904.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0905.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0906.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0907.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0908.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0909.rip


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0210/215438 [0F0C] 

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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0910.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0911.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : COLOR
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] AlignOffs: 12
0210/215438 [0F0C] InputSlotClass: 0
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 32
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Offset  : 16
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0912.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0913.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0914.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0915.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0916.rip


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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0917.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0918.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0919.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0920.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0921.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0922.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0923.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0924.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0925.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0926.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0927.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0928.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0929.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0930.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0931.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0932.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] VertexBuffer: 0x0000000045FAB990 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0933.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0934.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0935.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0936.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0937.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215438 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215438 [0F0C] Element  : TANGENT
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215438 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215438 [0F0C] AlignOffs: 12
0210/215438 [0F0C] InputSlotClass: 0
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] InputSlotClass: 1
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0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 6
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 32
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] Element  : TEXCOORD
0210/215438 [0F0C] Index    : 7
0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
0210/215438 [0F0C] InputSlotClass: 1
0210/215438 [0F0C] InstanceDataStepRate: 1

0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : B8G8R8A8_UNORM
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 4
0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: TANGENT
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0210/215438 [0F0C] Offset  : 16
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
0210/215438 [0F0C] SemIndex: 5
0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAB990 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAB990 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAB990 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAB990 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0938.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] -------------------------------
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0939.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0940.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FABBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0941.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0942.rip


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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0943.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0944.rip


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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0945.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0946.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0947.rip


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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0948.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215438 [0F0C] InputSlot: 1
0210/215438 [0F0C] AlignOffs: 48
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Type    : R16G16_FLOAT
0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000045FAAED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAAC90 Stride 20  Offset: 0
0210/215438 [0F0C] VertexBuffer: 0x0000000045FAAC90 Stride 20  Offset: 0
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0210/215438 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0949.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0950.rip


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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: NORMAL
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0210/215438 [0F0C] Offset  : 32
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215438 [0F0C] Semantic: COLOR
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0210/215438 [0F0C] Offset  : 48
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 64
0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0951.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
0210/215438 [0F0C] Semantic: POSITION
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0210/215438 [0F0C] Size    : 16
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Size    : 16
0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Size    : 8
0210/215438 [0F0C] Types Dump: FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 72
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 88
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 104
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Offset  : 120
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0210/215438 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046417790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215438 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215438 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215438 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215438 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215438 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215438 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215438 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215438 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215438 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215438 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215438 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215438 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215438 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215438 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215438 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215438 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215438 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215438 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0952.rip


0210/215438 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215438 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215438 [0F0C] Element  : NORMAL
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] Element  : TEXCOORD
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0210/215438 [0F0C] ---Input vertex format dump---
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] Stream  : 0
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 0
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] 

0210/215438 [0F0C] Stream  : 1
0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Stream  : 1
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0210/215438 [0F0C] 

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0210/215438 [0F0C] 

0210/215438 [0F0C] -------------------------------
0210/215438 [0F0C] ---Output vertex format dump---
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] Semantic: TEXCOORD
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0210/215438 [0F0C] -------------------------------

0210/215438 [0F0C] IndexBuffer: 0x0000000046417790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215438 [0F0C] PrimitivesCount=8
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0210/215438 [0F0C] VertexBuffer: 0x0000000046417550 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0953.rip


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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0954.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0955.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0956.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 7
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 5
0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=12
VertexCnt=18
OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0957.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0958.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB5B90 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0959.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0960.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0961.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463C9BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0962.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463C9BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0963.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 6
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 7
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : B8G8R8A8_UNORM
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 5
0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB3F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB3CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB3CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB3CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB3CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000045FB3CD0 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0964.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB3F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0965.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0966.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0967.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0968.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0969.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0970.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0971.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0972.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Size    : 16
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0973.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0974.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0975.rip


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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0976.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0977.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0978.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046328190 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0979.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463283D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0980.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0981.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0982.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 7
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=8
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OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046345D10 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0983.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0984.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0985.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0986.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0987.rip


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0210/215439 [0F0C] 

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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0988.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046345F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0989.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 6
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 7
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 5
0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046460F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=12
VertexCnt=18
OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x0000000046460CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046460CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046460CD0 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000046460CD0 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0990.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0991.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0992.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046460F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0993.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004631EF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0994.rip


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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0995.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0996.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FB5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16510_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0997.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] ---Resource format dump---
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0210/215439 [0F0C] --------------------------
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0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0998.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_0999.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1000.rip


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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1001.rip


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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1002.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1003.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 8
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463AF7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1004.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000463AF7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=12
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OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x00000000463AF590 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000463AF590 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000463AF590 Stride 20  Offset: 0
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1005.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1006.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004647A050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_20584_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1007.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004646E590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1008.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 21, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004646E590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=4
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0210/215439 [0F0C] VertexBuffer: 0x000000004646E350 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000CA7E2F90 Stride 64  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1009.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 4, 0, 0, 0)
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1010.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004641FAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000CA7E2D50 Stride 64  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1011.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 73, 0, 0, 0)
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 1
0210/215439 [0F0C] InstanceDataStepRate: 1

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
0210/215439 [0F0C] InputSlotClass: 1
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 104
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000046320D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=4
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0210/215439 [0F0C] VertexBuffer: 0x0000000046320B50 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000CA7E3610 Stride 64  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1012.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 73, 0, 0, 0)
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1013.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] VertexBuffer: 0x00000000CA7E31D0 Stride 64  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1014.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 72
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1015.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 53, 0, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 7
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 48
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 88
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x000000004631AD50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=4
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OutVertexSize=136
0210/215439 [0F0C] VertexBuffer: 0x000000004631AB10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x000000004631AB10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x000000004631AB10 Stride 20  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x000000004631AB10 Stride 20  Offset: 0
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0210/215439 [0F0C] VertexBuffer: 0x00000000CA7E2B50 Stride 64  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1016.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 53, 0, 0, 0)
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0210/215439 [0F0C] -------------------------------
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0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1017.rip


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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1018.rip


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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 120
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000464A9DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16473_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1019.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 4
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 1024
0210/215439 [0F0C] Height   : 1024
0210/215439 [0F0C] MipLevels: 11
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 1024
0210/215439 [0F0C] Height   : 1024
0210/215439 [0F0C] MipLevels: 11
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 10
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 10
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 4
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 1024
0210/215439 [0F0C] Height   : 1024
0210/215439 [0F0C] MipLevels: 11
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_A8_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 1024
0210/215439 [0F0C] Height   : 1024
0210/215439 [0F0C] MipLevels: 11
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_A8_UNORM
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1020.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 4
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1021.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1022.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1023.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1024.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1025.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1026.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1027.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Offset  : 4
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1028.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1029.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1030.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
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0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1031.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Offset  : 4
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1032.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 4
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1033.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1034.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1035.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
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0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1036.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1037.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : PSIZE
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1038.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
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0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1039.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Element  : PSIZE
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1040.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : PSIZE
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
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0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1041.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Offset  : 4
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1042.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 14
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Offset  : 8
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: NORMAL
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 32
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 48
0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 64
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 14
0210/215439 [0F0C] Offset  : 72
0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215439 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1043.rip


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0210/215439 [0F0C] Element  : PSIZE
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] AlignOffs: 36
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : POSITION
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] ---Resource format dump---
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0210/215439 [0F0C] --------------------------
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0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21550_0.dds
0210/215439 [0F0C] ---Resource format dump---
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0210/215439 [0F0C] --------------------------
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0210/215439 [0F0C] BindFlags: 0x00000008
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0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21551_1.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 256
0210/215439 [0F0C] Height   : 256
0210/215439 [0F0C] MipLevels: 9
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21552_2.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 64
0210/215439 [0F0C] Height   : 64
0210/215439 [0F0C] MipLevels: 7
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 10
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21555_5.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 2048
0210/215439 [0F0C] Height   : 2048
0210/215439 [0F0C] MipLevels: 12
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1044.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7854, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Element  : NORMAL
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : BLENDWEIGHT
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : BLENDINDICES
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] Element  : COLOR
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0210/215439 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 2
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 36
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 40
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: BLENDWEIGHT
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: BLENDINDICES
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : B8G8R8A8_UNORM
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
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0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21550_0.dds
0210/215439 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21551_1.dds
0210/215439 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21552_2.dds
0210/215439 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21555_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1045.rip


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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] Element  : TEXCOORD
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0210/215439 [0F0C] ---Input vertex format dump---
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0210/215439 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215439 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 1024
0210/215439 [0F0C] Height   : 1024
0210/215439 [0F0C] MipLevels: 11
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21592_0.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 1
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21593_1.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 128
0210/215439 [0F0C] Height   : 128
0210/215439 [0F0C] MipLevels: 8
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21594_2.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 128
0210/215439 [0F0C] Height   : 128
0210/215439 [0F0C] MipLevels: 8
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215439 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215439 [0F0C] ---Resource format dump---
0210/215439 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215439 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Width    : 512
0210/215439 [0F0C] Height   : 512
0210/215439 [0F0C] MipLevels: 1
0210/215439 [0F0C] ArraySize: 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215439 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215439 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215439 [0F0C] BindFlags: 0x00000008
0210/215439 [0F0C] CPUFlags : 0x00000000
0210/215439 [0F0C] MiscFlags: 0x00000000
0210/215439 [0F0C] --------------------------
0210/215439 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21597_5.dds
0210/215439 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215439 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215439 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215439 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215439 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215439 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215439 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215439 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215439 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215439 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215439 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215439 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1046.rip


0210/215439 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30852, 0, 0)
0210/215439 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215439 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TANGENT
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0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 4
0210/215439 [0F0C] InputSlotClass: 0
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0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 8
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : BLENDWEIGHT
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 12
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : BLENDINDICES
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : COLOR
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 20
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : PSIZE
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 24
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 0
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 28
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 32
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 2
0210/215439 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 36
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : TEXCOORD
0210/215439 [0F0C] Index    : 4
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215439 [0F0C] InputSlot: 0
0210/215439 [0F0C] AlignOffs: 40
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : POSITION
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 0
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] Element  : NORMAL
0210/215439 [0F0C] Index    : 1
0210/215439 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215439 [0F0C] InputSlot: 1
0210/215439 [0F0C] AlignOffs: 16
0210/215439 [0F0C] InputSlotClass: 0
0210/215439 [0F0C] InstanceDataStepRate: 0

0210/215439 [0F0C] ---Input vertex format dump---
0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Offset  : 0
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: BLENDWEIGHT
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0210/215439 [0F0C] Offset  : 12
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UNORM
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: BLENDINDICES
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 16
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Offset  : 20
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : B8G8R8A8_UNORM
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: PSIZE
0210/215439 [0F0C] SemIndex: 1
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R8G8B8A8_UINT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 0
0210/215439 [0F0C] Offset  : 28
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 1
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0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Offset  : 36
0210/215439 [0F0C] Size    : 4
0210/215439 [0F0C] Type    : R16G16_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 0
0210/215439 [0F0C] Semantic: TEXCOORD
0210/215439 [0F0C] SemIndex: 4
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0210/215439 [0F0C] Type    : R32G32B32_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] Stream  : 1
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Size    : 8
0210/215439 [0F0C] Type    : R32G32_FLOAT
0210/215439 [0F0C] 

0210/215439 [0F0C] -------------------------------
0210/215439 [0F0C] ---Output vertex format dump---
0210/215439 [0F0C] Semantic: POSITION
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: TANGENT
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: BLENDINDICES
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0210/215439 [0F0C] Size    : 16
0210/215439 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215439 [0F0C] Semantic: COLOR
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0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] Semantic: TEXCOORD
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215439 [0F0C] Semantic: NORMAL
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0210/215439 [0F0C] Types Dump: FLOAT FLOAT 
0210/215439 [0F0C] -------------------------------

0210/215439 [0F0C] IndexBuffer: 0x0000000045FFC990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215440 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
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0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21592_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21593_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21594_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21597_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1047.rip


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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

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0210/215440 [0F0C] 

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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
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0210/215440 [0F0C] -------------------------------

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0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21634_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 16
0210/215440 [0F0C] Height   : 16
0210/215440 [0F0C] MipLevels: 5
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21636_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21597_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1048.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 501, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : BLENDWEIGHT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : BLENDINDICES
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 24
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 28
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 2
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215440 [0F0C] InputSlot: 1
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215440 [0F0C] InputSlot: 1
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 1
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 1
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 2
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Type    : R32G32_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 80
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 96
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 112
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 120
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 136
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000045FF7A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=167
VertexCnt=174
OutVertexSize=144
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF7790 Stride 36  Offset: 0
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0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21634_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21636_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21597_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1049.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8592, 34332, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : BLENDWEIGHT
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0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : BLENDINDICES
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 28
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 2
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215440 [0F0C] InputSlot: 1
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215440 [0F0C] InputSlot: 1
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Type    : R32G32_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 1
0210/215440 [0F0C] Offset  : 80
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 96
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 1
0210/215440 [0F0C] Offset  : 104
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 112
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 120
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 136
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=2864
VertexCnt=1927
OutVertexSize=144
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21676_0.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21677_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21678_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 64
0210/215440 [0F0C] Height   : 64
0210/215440 [0F0C] MipLevels: 7
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21682_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1050.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8592, 34332, 0)
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0210/215440 [0F0C] Element  : BLENDWEIGHT
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0210/215440 [0F0C] Element  : BLENDINDICES
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
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0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=2864
VertexCnt=1927
OutVertexSize=144
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21676_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21677_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21678_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21682_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1051.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30780, 3552, 0)
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : BLENDWEIGHT
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0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : BLENDINDICES
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215440 [0F0C] InputSlot: 1
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Type    : R32G32_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 80
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 112
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 120
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=10260
VertexCnt=5351
OutVertexSize=144
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 1024
0210/215440 [0F0C] Height   : 1024
0210/215440 [0F0C] MipLevels: 11
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21718_0.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 1024
0210/215440 [0F0C] Height   : 1024
0210/215440 [0F0C] MipLevels: 11
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21719_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21720_2.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 128
0210/215440 [0F0C] Height   : 128
0210/215440 [0F0C] MipLevels: 8
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 1024
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 1
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21724_6.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1052.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30780, 3552, 0)
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : BLENDWEIGHT
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0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : BLENDINDICES
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 28
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] AlignOffs: 0
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0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] AlignOffs: 16
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0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDWEIGHT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 1
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Semantic: BLENDINDICES
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=10260
VertexCnt=5351
OutVertexSize=144
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21718_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21719_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21720_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21724_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1053.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4530, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 24
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 2
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 28
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Size    : 16
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0210/215440 [0F0C] Offset  : 64
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=1510
VertexCnt=1893
OutVertexSize=112
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
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0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 32
0210/215440 [0F0C] Height   : 32
0210/215440 [0F0C] MipLevels: 3
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21760_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 4
0210/215440 [0F0C] Height   : 4
0210/215440 [0F0C] MipLevels: 3
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21763_3.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 1024
0210/215440 [0F0C] Height   : 1024
0210/215440 [0F0C] MipLevels: 11
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0210/215440 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21765_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1054.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4530, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 24
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 2
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 28
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 32
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=1510
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0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21760_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21763_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21765_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1055.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 72
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
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OutVertexSize=80
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0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
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0210/215440 [0F0C] --------------------------
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0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 5
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0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
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0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1056.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : B8G8R8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1057.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : COLOR
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0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1058.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : B8G8R8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1059.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : COLOR
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
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0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1060.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : B8G8R8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1061.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : B8G8R8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1062.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1063.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : COLOR
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: COLOR
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : B8G8R8A8_UNORM
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1064.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : COLOR
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: COLOR
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21802_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1065.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1066.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1067.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1068.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1069.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1070.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1071.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1072.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1073.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1074.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 12
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1075.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1076.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1077.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1078.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1079.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1080.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1081.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1082.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1083.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 12
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1084.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1085.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1086.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1087.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
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0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1088.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1089.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1090.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 12
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1091.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1092.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1944, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1093.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1094.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1095.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 12
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1096.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1097.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 72
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1098.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1099.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1100.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 720, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 20
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=240
VertexCnt=232
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1101.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1102.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 1440, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 12
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=168
VertexCnt=192
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1103.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : PSIZE
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 20
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: PSIZE
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 64
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 72
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1104.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 2448, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : PSIZE
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: PSIZE
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 72
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0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x00000000251C7450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=54
VertexCnt=84
OutVertexSize=80
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
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0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x00000000251C6FD0 Stride 24  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21046_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21047_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21048_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1105.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046412490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22852_0.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22853_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22854_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1106.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046412490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22852_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22853_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22854_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1107.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046412490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22852_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22853_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22854_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1108.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] AlignOffs: 4
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046412490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046412250 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22852_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22853_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22854_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1109.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046B4FED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=200
VertexCnt=167
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22936_0.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22937_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22938_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1110.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046B4FED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=200
VertexCnt=167
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046B4FC90 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22936_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22937_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22938_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1111.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22978_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22980_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1112.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] AlignOffs: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
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0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
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0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22978_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_22980_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1113.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215440 [0F0C] AlignOffs: 0
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0210/215440 [0F0C] Element  : TANGENT
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0210/215440 [0F0C] Element  : NORMAL
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] Element  : TEXCOORD
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0210/215440 [0F0C] ---Input vertex format dump---
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
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0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 512
0210/215440 [0F0C] Height   : 512
0210/215440 [0F0C] MipLevels: 10
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 256
0210/215440 [0F0C] Height   : 256
0210/215440 [0F0C] MipLevels: 9
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215440 [0F0C] ---Resource format dump---
0210/215440 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215440 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Width    : 128
0210/215440 [0F0C] Height   : 128
0210/215440 [0F0C] MipLevels: 8
0210/215440 [0F0C] ArraySize: 1
0210/215440 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215440 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215440 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215440 [0F0C] BindFlags: 0x00000008
0210/215440 [0F0C] CPUFlags : 0x00000000
0210/215440 [0F0C] MiscFlags: 0x00000000
0210/215440 [0F0C] --------------------------
0210/215440 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1114.rip


0210/215440 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215440 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215440 [0F0C] Input primitive topology: TRIANGLELIST
0210/215440 [0F0C] Element  : POSITION
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 0
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TANGENT
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 4
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : NORMAL
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 8
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 0
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 12
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] Element  : TEXCOORD
0210/215440 [0F0C] Index    : 14
0210/215440 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215440 [0F0C] InputSlot: 0
0210/215440 [0F0C] AlignOffs: 16
0210/215440 [0F0C] InputSlotClass: 0
0210/215440 [0F0C] InstanceDataStepRate: 0

0210/215440 [0F0C] ---Input vertex format dump---
0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 4
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 8
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R8G8B8A8_UINT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 12
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] Stream  : 0
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 4
0210/215440 [0F0C] Type    : R16G16_FLOAT
0210/215440 [0F0C] 

0210/215440 [0F0C] -------------------------------
0210/215440 [0F0C] ---Output vertex format dump---
0210/215440 [0F0C] Semantic: POSITION
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 0
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TANGENT
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 16
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: NORMAL
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 32
0210/215440 [0F0C] Size    : 16
0210/215440 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 0
0210/215440 [0F0C] Offset  : 48
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] Semantic: TEXCOORD
0210/215440 [0F0C] SemIndex: 14
0210/215440 [0F0C] Offset  : 56
0210/215440 [0F0C] Size    : 8
0210/215440 [0F0C] Types Dump: FLOAT FLOAT 
0210/215440 [0F0C] -------------------------------

0210/215440 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215440 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215440 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215440 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215440 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215440 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215440 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215440 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215440 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215440 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215440 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215440 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215440 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215440 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215440 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215440 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215440 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215440 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215440 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215440 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1115.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
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0210/215441 [0F0C] Element  : NORMAL
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0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
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0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1116.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1117.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1118.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1119.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1120.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23020_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23021_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23022_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1121.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 512
0210/215441 [0F0C] MipLevels: 10
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 128
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1122.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1123.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1124.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1125.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1126.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1127.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1128.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1129.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1130.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23188_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23190_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1131.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 128
0210/215441 [0F0C] Height   : 128
0210/215441 [0F0C] MipLevels: 8
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1132.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1133.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1134.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1135.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1136.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1137.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1138.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1139.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1140.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1141.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1142.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1143.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1144.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1145.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1146.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1147.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1148.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1149.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1150.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1151.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1152.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1153.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1154.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1155.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1156.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1157.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1158.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1159.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1160.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1161.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1162.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1163.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1164.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1165.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1166.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1167.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1168.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1169.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1170.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1171.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1172.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1173.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1174.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1175.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1176.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1177.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1178.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1179.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1180.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1181.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1182.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1183.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1184.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1185.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1186.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1187.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1188.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1189.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1190.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1191.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1192.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1193.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1194.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23398_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23399_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_23400_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1195.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 512
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 10
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 128
0210/215441 [0F0C] Height   : 64
0210/215441 [0F0C] MipLevels: 8
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 8
0210/215441 [0F0C] Height   : 8
0210/215441 [0F0C] MipLevels: 4
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1196.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1197.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1198.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1199.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1200.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1201.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1202.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1203.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1204.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
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0210/215441 [0F0C] Offset  : 0
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0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x0000000046B77790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x0000000046B77550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24742_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24743_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1205.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 128
0210/215441 [0F0C] Height   : 128
0210/215441 [0F0C] MipLevels: 8
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1206.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1207.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1208.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1209.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1210.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1211.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1212.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1213.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1214.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1215.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1216.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1217.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1218.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1219.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1220.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1221.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1222.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1223.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1224.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1225.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1226.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1227.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1228.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1229.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1230.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1231.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1232.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1233.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1234.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1235.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1236.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1237.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1238.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1239.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1240.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1241.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1242.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1243.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1244.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24952_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24954_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24957_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1245.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 512
0210/215441 [0F0C] Height   : 512
0210/215441 [0F0C] MipLevels: 10
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] ---Resource format dump---
0210/215441 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215441 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Width    : 256
0210/215441 [0F0C] Height   : 256
0210/215441 [0F0C] MipLevels: 9
0210/215441 [0F0C] ArraySize: 1
0210/215441 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215441 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215441 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215441 [0F0C] BindFlags: 0x00000008
0210/215441 [0F0C] CPUFlags : 0x00000000
0210/215441 [0F0C] MiscFlags: 0x00000000
0210/215441 [0F0C] --------------------------
0210/215441 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1246.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1247.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
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0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1248.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1249.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
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0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
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0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
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0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1250.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1251.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1252.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1253.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215441 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215441 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215441 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215441 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215441 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215441 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215441 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215441 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215441 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215441 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215441 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215441 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215441 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215441 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215441 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215441 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215441 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215441 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1254.rip


0210/215441 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215441 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215441 [0F0C] Input primitive topology: TRIANGLELIST
0210/215441 [0F0C] Element  : POSITION
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 0
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TANGENT
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 4
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : NORMAL
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 8
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 0
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 12
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] Element  : TEXCOORD
0210/215441 [0F0C] Index    : 14
0210/215441 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215441 [0F0C] InputSlot: 0
0210/215441 [0F0C] AlignOffs: 16
0210/215441 [0F0C] InputSlotClass: 0
0210/215441 [0F0C] InstanceDataStepRate: 0

0210/215441 [0F0C] ---Input vertex format dump---
0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 4
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 8
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R8G8B8A8_UINT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 12
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] Stream  : 0
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 4
0210/215441 [0F0C] Type    : R16G16_FLOAT
0210/215441 [0F0C] 

0210/215441 [0F0C] -------------------------------
0210/215441 [0F0C] ---Output vertex format dump---
0210/215441 [0F0C] Semantic: POSITION
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 0
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TANGENT
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 16
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: NORMAL
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 32
0210/215441 [0F0C] Size    : 16
0210/215441 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 0
0210/215441 [0F0C] Offset  : 48
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] Semantic: TEXCOORD
0210/215441 [0F0C] SemIndex: 14
0210/215441 [0F0C] Offset  : 56
0210/215441 [0F0C] Size    : 8
0210/215441 [0F0C] Types Dump: FLOAT FLOAT 
0210/215441 [0F0C] -------------------------------

0210/215441 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215441 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215441 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1255.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1256.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1257.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1258.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1259.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1260.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1261.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1262.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1263.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1264.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25792_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_25794_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1265.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1266.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1267.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1268.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1269.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1270.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000004654FE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=40
VertexCnt=52
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000004654FC50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26212_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_24744_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1271.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26338_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26340_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26343_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1272.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26338_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26340_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16472_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26343_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1273.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 64
0210/215442 [0F0C] Height   : 64
0210/215442 [0F0C] MipLevels: 7
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1274.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1275.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1276.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1277.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1278.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1279.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1280.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1281.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1282.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1283.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1284.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Size    : 4
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1285.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1286.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1287.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1288.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] Size    : 4
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046308850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=88
VertexCnt=66
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308610 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1289.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 405, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046428F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=135
VertexCnt=184
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26716_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26717_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26718_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1290.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 405, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046428F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=135
VertexCnt=184
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046428D50 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26716_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26717_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26718_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1291.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26758_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26759_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26760_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1292.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26758_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26759_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26760_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1293.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1302, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463083D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=434
VertexCnt=498
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26800_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26802_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1294.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1302, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463083D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=434
VertexCnt=498
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26800_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26802_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1295.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045FAD1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=28
VertexCnt=46
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1296.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045FAD1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=28
VertexCnt=46
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FACF90 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1297.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1298.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1299.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1300.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1301.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1302.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1303.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1304.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1305.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1306.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1307.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1308.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26884_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26885_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26886_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1309.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1200, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045FA3890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=400
VertexCnt=421
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27136_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27137_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27138_2.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 32
0210/215442 [0F0C] Height   : 32
0210/215442 [0F0C] MipLevels: 6
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27139_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 16
0210/215442 [0F0C] Height   : 16
0210/215442 [0F0C] MipLevels: 5
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27141_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1310.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1200, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000045FA3890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=400
VertexCnt=421
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000045FA3650 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27136_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27137_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27138_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27139_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27141_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1311.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27178_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27179_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27180_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1312.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 56
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27178_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27179_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27180_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1313.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDWEIGHT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDINDICES
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : COLOR
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0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : PSIZE
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 20
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : B8G8R8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 24
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 28
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 1
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 36
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 40
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: BLENDINDICES
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 64
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 80
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 96
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 120
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 128
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 136
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
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0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 1024
0210/215442 [0F0C] Height   : 1024
0210/215442 [0F0C] MipLevels: 11
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0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
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0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 1024
0210/215442 [0F0C] Height   : 1024
0210/215442 [0F0C] MipLevels: 11
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0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
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0210/215442 [0F0C] MipLevels: 10
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0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1314.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215442 [0F0C] AlignOffs: 0
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0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 8
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0210/215442 [0F0C] Element  : BLENDWEIGHT
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0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDINDICES
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : COLOR
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0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : PSIZE
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : B8G8R8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: PSIZE
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1315.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDWEIGHT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDINDICES
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : COLOR
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : PSIZE
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 4
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 8
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 12
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 20
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : B8G8R8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 24
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 28
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 36
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 40
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: BLENDINDICES
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 64
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 80
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 96
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 112
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 120
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 128
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 14
0210/215442 [0F0C] Offset  : 136
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC5_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 1024
0210/215442 [0F0C] Height   : 1024
0210/215442 [0F0C] MipLevels: 11
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC5_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 32
0210/215442 [0F0C] Height   : 32
0210/215442 [0F0C] MipLevels: 6
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 1024
0210/215442 [0F0C] Height   : 1024
0210/215442 [0F0C] MipLevels: 11
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1316.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
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0210/215442 [0F0C] Element  : BLENDWEIGHT
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0210/215442 [0F0C] AlignOffs: 12
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0210/215442 [0F0C] Element  : BLENDINDICES
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0210/215442 [0F0C] Element  : COLOR
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0210/215442 [0F0C] AlignOffs: 20
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0210/215442 [0F0C] Element  : PSIZE
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 14
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 8
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0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 128
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1317.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215442 [0F0C] AlignOffs: 0
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0210/215442 [0F0C] Element  : TANGENT
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0210/215442 [0F0C] AlignOffs: 4
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0210/215442 [0F0C] Element  : NORMAL
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0210/215442 [0F0C] Element  : BLENDWEIGHT
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0210/215442 [0F0C] AlignOffs: 12
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0210/215442 [0F0C] Element  : BLENDINDICES
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0210/215442 [0F0C] Element  : COLOR
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0210/215442 [0F0C] Element  : PSIZE
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] AlignOffs: 36
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0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] Element  : NORMAL
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0210/215442 [0F0C] AlignOffs: 16
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0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

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0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : B8G8R8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 24
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 28
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 36
0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 4
0210/215442 [0F0C] Offset  : 40
0210/215442 [0F0C] Size    : 12
0210/215442 [0F0C] Type    : R32G32B32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 1
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 1
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Type    : R32G32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: BLENDINDICES
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 64
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Offset  : 80
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 96
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 112
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 120
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 128
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 4
0210/215442 [0F0C] Offset  : 136
0210/215442 [0F0C] Size    : 12
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 148
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 164
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000008A6EF950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=198
VertexCnt=452
OutVertexSize=172
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8069592
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8069592
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 512
0210/215442 [0F0C] Height   : 512
0210/215442 [0F0C] MipLevels: 10
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 1024
0210/215442 [0F0C] Height   : 1024
0210/215442 [0F0C] MipLevels: 11
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 64
0210/215442 [0F0C] Height   : 64
0210/215442 [0F0C] MipLevels: 7
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1318.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDWEIGHT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDINDICES
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : COLOR
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : PSIZE
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215442 [0F0C] InputSlot: 1
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215442 [0F0C] InputSlot: 1
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Type    : B8G8R8A8_UNORM
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 0
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 4
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0210/215442 [0F0C] Size    : 12
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Type    : R32G32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
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0210/215442 [0F0C] Size    : 16
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0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Offset  : 64
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Offset  : 80
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
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0210/215442 [0F0C] Offset  : 96
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 128
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 136
0210/215442 [0F0C] Size    : 12
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 148
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 1
0210/215442 [0F0C] Offset  : 164
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000008A6EF950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=198
VertexCnt=452
OutVertexSize=172
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8069592
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8069592
0210/215442 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215442 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215442 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1319.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : NORMAL
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : BLENDWEIGHT
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0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : BLENDINDICES
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 16
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0210/215442 [0F0C] Element  : COLOR
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0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : PSIZE
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215442 [0F0C] AlignOffs: 24
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0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
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0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
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0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 1
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0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 4
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0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215442 [0F0C] AlignOffs: 0
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0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] Size    : 4
0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TANGENT
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: PSIZE
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0210/215442 [0F0C] Type    : R8G8B8A8_UINT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Type    : R16G16_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Type    : R32G32B32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 1
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 1
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0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Type    : R32G32_FLOAT
0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 0
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TANGENT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 16
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: NORMAL
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 32
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: BLENDWEIGHT
0210/215442 [0F0C] SemIndex: 0
0210/215442 [0F0C] Offset  : 48
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: BLENDINDICES
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0210/215442 [0F0C] Offset  : 64
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0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: COLOR
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0210/215442 [0F0C] Offset  : 80
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: PSIZE
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0210/215442 [0F0C] Offset  : 96
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 112
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 120
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
0210/215442 [0F0C] SemIndex: 2
0210/215442 [0F0C] Offset  : 128
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] Semantic: TEXCOORD
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0210/215442 [0F0C] Offset  : 136
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Offset  : 148
0210/215442 [0F0C] Size    : 16
0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215442 [0F0C] Semantic: NORMAL
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0210/215442 [0F0C] Offset  : 164
0210/215442 [0F0C] Size    : 8
0210/215442 [0F0C] Types Dump: FLOAT FLOAT 
0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000008A566490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=84
VertexCnt=130
OutVertexSize=172
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27346_0.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 256
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27347_1.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 128
0210/215442 [0F0C] MipLevels: 8
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27348_2.dds
0210/215442 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215442 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215442 [0F0C] ---Resource format dump---
0210/215442 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215442 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Width    : 128
0210/215442 [0F0C] Height   : 256
0210/215442 [0F0C] MipLevels: 9
0210/215442 [0F0C] ArraySize: 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215442 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215442 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215442 [0F0C] BindFlags: 0x00000008
0210/215442 [0F0C] CPUFlags : 0x00000000
0210/215442 [0F0C] MiscFlags: 0x00000000
0210/215442 [0F0C] --------------------------
0210/215442 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27351_5.dds
0210/215442 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215442 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215442 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215442 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215442 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215442 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215442 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215442 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215442 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215442 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215442 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1320.rip


0210/215442 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215442 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215442 [0F0C] Input primitive topology: TRIANGLELIST
0210/215442 [0F0C] Element  : POSITION
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0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TANGENT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 4
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 8
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDWEIGHT
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215442 [0F0C] AlignOffs: 12
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : BLENDINDICES
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : COLOR
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 20
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : PSIZE
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 24
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 0
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 28
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 32
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 2
0210/215442 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 36
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : TEXCOORD
0210/215442 [0F0C] Index    : 4
0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215442 [0F0C] InputSlot: 0
0210/215442 [0F0C] AlignOffs: 40
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : POSITION
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215442 [0F0C] InputSlot: 1
0210/215442 [0F0C] AlignOffs: 0
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] Element  : NORMAL
0210/215442 [0F0C] Index    : 1
0210/215442 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215442 [0F0C] InputSlot: 1
0210/215442 [0F0C] AlignOffs: 16
0210/215442 [0F0C] InputSlotClass: 0
0210/215442 [0F0C] InstanceDataStepRate: 0

0210/215442 [0F0C] ---Input vertex format dump---
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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

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0210/215442 [0F0C] 

0210/215442 [0F0C] Stream  : 0
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0210/215442 [0F0C] 

0210/215442 [0F0C] -------------------------------
0210/215442 [0F0C] ---Output vertex format dump---
0210/215442 [0F0C] Semantic: POSITION
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215442 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215442 [0F0C] -------------------------------

0210/215442 [0F0C] IndexBuffer: 0x000000008A566490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215442 [0F0C] PrimitivesCount=84
VertexCnt=130
OutVertexSize=172
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215442 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27346_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27347_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27348_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27351_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1321.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 28
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 4
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0210/215443 [0F0C] Type    : R32G32B32_FLOAT
0210/215443 [0F0C] 

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0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 128
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 4
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 12
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Offset  : 148
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 164
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A7FA910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=98
VertexCnt=117
OutVertexSize=172
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27388_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27389_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 256
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 1
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27390_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1322.rip


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0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 36
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 4
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 40
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A7FA910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=98
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OutVertexSize=172
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27388_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27389_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27390_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1323.rip


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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Size    : 12
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
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0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A6EF950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=198
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0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3583416
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1324.rip


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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

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0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3583416
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1325.rip


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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

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0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] -------------------------------

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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14451552
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1326.rip


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0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] -------------------------------

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0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1327.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 36
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 40
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A683950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=200
VertexCnt=171
OutVertexSize=172
0210/215443 [0F0C] VertexBuffer: 0x000000008A683750 Stride 52  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2672880
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 256
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 9
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27514_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 256
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 9
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27515_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27516_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
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0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27519_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1328.rip


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0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] -------------------------------

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0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27514_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27515_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27516_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27519_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1329.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 411, 198, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] AlignOffs: 20
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Offset  : 64
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A80B850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=137
VertexCnt=395
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27556_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27557_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 256
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 9
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0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215443 [0F0C] BindFlags: 0x00000008
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27558_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27519_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1330.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 411, 198, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A80B850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=137
VertexCnt=395
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27556_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27557_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27558_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27519_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1331.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 16
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8080464
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8080464
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27598_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27599_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 256
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 9
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1332.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Offset  : 64
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8080464
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8080464
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27598_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27599_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1333.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 32
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0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9342888
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9342888
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27640_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27641_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 256
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27646_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1334.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 28
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9342888
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9342888
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27640_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27641_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27646_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1335.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11744088
0210/215443 [0F0C] ---Resource format dump---
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27682_0.dds
0210/215443 [0F0C] ---Resource format dump---
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0210/215443 [0F0C] --------------------------
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0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27683_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1336.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
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0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

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0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
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0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11744088
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27682_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27683_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1337.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1913472
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1913472
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27724_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27725_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 64
0210/215443 [0F0C] Height   : 64
0210/215443 [0F0C] MipLevels: 7
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 1024
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 11
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1338.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
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0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
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0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1913472
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1913472
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27724_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27725_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1339.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14462400
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14462400
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27766_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27767_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27646_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1340.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14462400
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14462400
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27766_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27767_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27646_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1341.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
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0210/215443 [0F0C] Element  : BLENDWEIGHT
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0210/215443 [0F0C] AlignOffs: 12
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 20
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 96
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215443 [0F0C] Offset  : 120
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0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15387840
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15387840
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27808_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27809_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 1024
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 11
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1342.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 28
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 2
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 32
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215443 [0F0C] InputSlot: 1
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 28
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 1
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Type    : R32G32_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
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0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 96
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 104
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 2
0210/215443 [0F0C] Offset  : 112
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 1
0210/215443 [0F0C] Offset  : 120
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 136
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15387840
0210/215443 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15387840
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27808_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27809_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1343.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046412D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=180
VertexCnt=164
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27850_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 4
0210/215443 [0F0C] Height   : 4
0210/215443 [0F0C] MipLevels: 1
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27852_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1344.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
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0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046412D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=180
VertexCnt=164
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27850_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27852_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1345.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046412D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=180
VertexCnt=164
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27850_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27852_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1346.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDWEIGHT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : BLENDINDICES
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: BLENDWEIGHT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: BLENDINDICES
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046412D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=180
VertexCnt=164
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046412B10 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27850_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27852_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1347.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 51, 1245, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=17
VertexCnt=29
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] ---Resource format dump---
0210/215443 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215443 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Width    : 512
0210/215443 [0F0C] Height   : 512
0210/215443 [0F0C] MipLevels: 10
0210/215443 [0F0C] ArraySize: 1
0210/215443 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215443 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215443 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215443 [0F0C] BindFlags: 0x00000008
0210/215443 [0F0C] CPUFlags : 0x00000000
0210/215443 [0F0C] MiscFlags: 0x00000000
0210/215443 [0F0C] --------------------------
0210/215443 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1348.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 51, 1245, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=17
VertexCnt=29
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1349.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1113, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1350.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1113, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1351.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 981, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1352.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 981, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] AlignOffs: 12
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1353.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 849, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1354.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 849, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1355.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 795, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1356.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 795, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1357.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 663, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] AlignOffs: 12
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0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1358.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 663, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
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0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1359.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 531, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1360.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 531, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1361.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 423, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1362.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 423, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1363.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 291, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1364.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 291, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1365.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 255, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1366.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 255, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1367.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 216, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=13
VertexCnt=23
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1368.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 216, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=13
VertexCnt=23
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1369.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 108, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1370.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 108, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1371.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1372.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1373.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1767, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1374.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1767, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1375.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 2151, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=96
VertexCnt=108
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1376.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 2151, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=96
VertexCnt=108
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1377.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 2085, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 12
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=22
VertexCnt=32
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1378.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 2085, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=22
VertexCnt=32
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1379.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1767, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1380.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1767, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1381.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1953, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1382.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1953, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 0
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0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
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0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
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0210/215443 [0F0C] Element  : TEXCOORD
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
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0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1383.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 795, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
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0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1384.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 795, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215443 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=96
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215443 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215443 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215443 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215443 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215443 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215443 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215443 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215443 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215443 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215443 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215443 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215443 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215443 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215443 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215443 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215443 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215443 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215443 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1385.rip


0210/215443 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1821, 0)
0210/215443 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215443 [0F0C] Input primitive topology: TRIANGLELIST
0210/215443 [0F0C] Element  : POSITION
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 0
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TANGENT
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 4
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : NORMAL
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0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215443 [0F0C] AlignOffs: 8
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : COLOR
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 12
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : PSIZE
0210/215443 [0F0C] Index    : 0
0210/215443 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 16
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 0
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0210/215443 [0F0C] AlignOffs: 20
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] Element  : TEXCOORD
0210/215443 [0F0C] Index    : 14
0210/215443 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215443 [0F0C] InputSlot: 0
0210/215443 [0F0C] AlignOffs: 24
0210/215443 [0F0C] InputSlotClass: 0
0210/215443 [0F0C] InstanceDataStepRate: 0

0210/215443 [0F0C] ---Input vertex format dump---
0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 4
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 8
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : B8G8R8A8_UNORM
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
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0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R8G8B8A8_UINT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 20
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] Stream  : 0
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 24
0210/215443 [0F0C] Size    : 4
0210/215443 [0F0C] Type    : R16G16_FLOAT
0210/215443 [0F0C] 

0210/215443 [0F0C] -------------------------------
0210/215443 [0F0C] ---Output vertex format dump---
0210/215443 [0F0C] Semantic: POSITION
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 0
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TANGENT
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 16
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: NORMAL
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 32
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: COLOR
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 48
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215443 [0F0C] Semantic: PSIZE
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 64
0210/215443 [0F0C] Size    : 16
0210/215443 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 0
0210/215443 [0F0C] Offset  : 80
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] Semantic: TEXCOORD
0210/215443 [0F0C] SemIndex: 14
0210/215443 [0F0C] Offset  : 88
0210/215443 [0F0C] Size    : 8
0210/215443 [0F0C] Types Dump: FLOAT FLOAT 
0210/215443 [0F0C] -------------------------------

0210/215443 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1386.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1821, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1387.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 663, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1388.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 663, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1389.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 2151, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=96
VertexCnt=108
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1390.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 2151, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=96
VertexCnt=108
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1391.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 2085, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=22
VertexCnt=32
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1392.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 2085, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=22
VertexCnt=32
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1393.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1953, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1394.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1953, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1395.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1821, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1396.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1821, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1397.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 57, 1710, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=19
VertexCnt=31
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1398.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 57, 1710, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=19
VertexCnt=31
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1399.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1602, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1400.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1602, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1401.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1560, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=14
VertexCnt=24
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1402.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1560, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=14
VertexCnt=24
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1403.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1428, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1404.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1428, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1405.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 849, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1406.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 849, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1407.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 531, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1408.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 531, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1409.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 423, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1410.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 423, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1411.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 291, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1412.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 291, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1413.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 255, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1414.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 255, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1415.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 216, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=13
VertexCnt=23
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1416.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 216, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=13
VertexCnt=23
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1417.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 108, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1418.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 108, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1419.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1420.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1421.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1296, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1422.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1296, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1423.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 981, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1424.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 981, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1425.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1113, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1426.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1113, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1427.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 51, 1245, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=17
VertexCnt=29
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1428.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 51, 1245, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=17
VertexCnt=29
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1429.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1296, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1430.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1296, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1431.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1428, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1432.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 1428, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=44
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1433.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1560, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=14
VertexCnt=24
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1434.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1560, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=14
VertexCnt=24
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1435.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1602, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1436.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1602, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=36
VertexCnt=46
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1437.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 57, 1710, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=19
VertexCnt=31
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1438.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 57, 1710, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : COLOR
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 24
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : B8G8R8A8_UNORM
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 24
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: COLOR
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 80
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 88
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E33210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=19
VertexCnt=31
OutVertexSize=96
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E32FD0 Stride 28  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27934_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27935_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27936_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1439.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 270, 66, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
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0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=90
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 32
0210/215444 [0F0C] Height   : 32
0210/215444 [0F0C] MipLevels: 6
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 512
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1440.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 270, 66, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=90
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1441.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=22
VertexCnt=35
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1442.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=22
VertexCnt=35
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1443.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 492, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=10
VertexCnt=11
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1444.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 492, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=10
VertexCnt=11
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1445.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 336, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=52
VertexCnt=98
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1446.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 336, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046356150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=52
VertexCnt=98
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046355F10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29866_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29867_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_29868_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1447.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 36, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=13
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1448.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 36, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=13
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1449.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=26
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1450.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=26
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1451.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 72, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=169
VertexCnt=161
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1452.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 72, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=169
VertexCnt=161
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1453.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=26
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1454.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=26
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1455.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 72, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=169
VertexCnt=161
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1456.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 72, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=169
VertexCnt=161
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1457.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 27, 579, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=9
VertexCnt=9
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1458.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 27, 579, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=9
VertexCnt=9
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1459.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 36, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=13
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1460.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 36, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=12
VertexCnt=13
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1461.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 27, 579, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=9
VertexCnt=9
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1462.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 27, 579, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046A6B890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=9
VertexCnt=9
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046A6B650 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30034_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30035_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30036_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30037_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1463.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 64
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1464.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1465.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1466.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1467.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1468.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1469.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1470.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1471.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1472.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1473.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1474.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 45, 510, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=15
VertexCnt=15
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30370_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30371_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30372_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30373_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1475.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 264, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=88
VertexCnt=194
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1476.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 264, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=88
VertexCnt=194
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1477.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 774, 1320, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=258
VertexCnt=396
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1478.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 774, 1320, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=258
VertexCnt=396
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1479.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1480.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1481.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1482.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1483.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1484.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1485.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1486.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1487.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 256
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 9
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 32
0210/215444 [0F0C] Height   : 32
0210/215444 [0F0C] MipLevels: 6
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1488.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1489.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1490.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1491.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1492.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1493.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1494.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1495.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=827
VertexCnt=922
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 256
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1496.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=827
VertexCnt=922
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1497.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1498.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1499.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 128
0210/215444 [0F0C] Height   : 128
0210/215444 [0F0C] MipLevels: 8
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1500.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1501.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1502.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1503.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1504.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1505.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
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0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1506.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1507.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1508.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1509.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1510.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1511.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1512.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2196, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=732
VertexCnt=915
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1513.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1514.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 828, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
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0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464B29D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=160
VertexCnt=186
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x00000000464B2790 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31126_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31127_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31128_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31129_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1515.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 512
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 512
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215444 [0F0C] ---Resource format dump---
0210/215444 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215444 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Width    : 512
0210/215444 [0F0C] Height   : 512
0210/215444 [0F0C] MipLevels: 10
0210/215444 [0F0C] ArraySize: 1
0210/215444 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215444 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215444 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215444 [0F0C] BindFlags: 0x00000008
0210/215444 [0F0C] CPUFlags : 0x00000000
0210/215444 [0F0C] MiscFlags: 0x00000000
0210/215444 [0F0C] --------------------------
0210/215444 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1516.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1517.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1518.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215444 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215444 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215444 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215444 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215444 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215444 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215444 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215444 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215444 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215444 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215444 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215444 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215444 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215444 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215444 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215444 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215444 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215444 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215444 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1519.rip


0210/215444 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215444 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215444 [0F0C] Input primitive topology: TRIANGLELIST
0210/215444 [0F0C] Element  : POSITION
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 0
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TANGENT
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 4
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : NORMAL
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 8
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : PSIZE
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 12
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 0
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 16
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] Element  : TEXCOORD
0210/215444 [0F0C] Index    : 14
0210/215444 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215444 [0F0C] InputSlot: 0
0210/215444 [0F0C] AlignOffs: 20
0210/215444 [0F0C] InputSlotClass: 0
0210/215444 [0F0C] InstanceDataStepRate: 0

0210/215444 [0F0C] ---Input vertex format dump---
0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 4
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 8
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 12
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R8G8B8A8_UINT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] Stream  : 0
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 20
0210/215444 [0F0C] Size    : 4
0210/215444 [0F0C] Type    : R16G16_FLOAT
0210/215444 [0F0C] 

0210/215444 [0F0C] -------------------------------
0210/215444 [0F0C] ---Output vertex format dump---
0210/215444 [0F0C] Semantic: POSITION
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 0
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TANGENT
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 16
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: NORMAL
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 32
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: PSIZE
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 48
0210/215444 [0F0C] Size    : 16
0210/215444 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 0
0210/215444 [0F0C] Offset  : 64
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] Semantic: TEXCOORD
0210/215444 [0F0C] SemIndex: 14
0210/215444 [0F0C] Offset  : 72
0210/215444 [0F0C] Size    : 8
0210/215444 [0F0C] Types Dump: FLOAT FLOAT 
0210/215444 [0F0C] -------------------------------

0210/215444 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=4901
VertexCnt=6737
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31546_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31547_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31548_2.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 32
0210/215445 [0F0C] Height   : 32
0210/215445 [0F0C] MipLevels: 6
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31549_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 16
0210/215445 [0F0C] Height   : 16
0210/215445 [0F0C] MipLevels: 5
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31551_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1520.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=4901
VertexCnt=6737
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31546_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31547_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31548_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31549_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31551_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1521.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=552
VertexCnt=1003
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31588_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31590_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31592_4.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1522.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] AlignOffs: 4
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 16
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
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0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=552
VertexCnt=1003
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31588_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31590_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31592_4.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1523.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31630_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31631_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31632_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1524.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31630_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31631_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31632_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1525.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215445 [0F0C] InputSlot: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 16
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
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0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 5
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 5
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31673_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 5
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31674_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1526.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : COLOR
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: COLOR
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 72
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31673_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31674_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1527.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6021, 4530, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
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0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
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0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31715_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
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0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31716_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21765_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1528.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6021, 4530, 0)
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: COLOR
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 64
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 80
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 1
0210/215445 [0F0C] Offset  : 88
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 2
0210/215445 [0F0C] Offset  : 96
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 104
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=2007
VertexCnt=2615
OutVertexSize=112
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31715_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31716_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21765_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1529.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046B50790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31756_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31757_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31758_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1530.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x0000000046B50790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046B50550 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31756_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31757_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31758_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1531.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] Height   : 256
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0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1532.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1533.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 16
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0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1534.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1535.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Offset  : 0
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1536.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1537.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1538.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1539.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1540.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1541.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1542.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 4
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1543.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1544.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1545.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1546.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31799_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31800_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1547.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 417, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463A8190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=139
VertexCnt=181
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32134_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1548.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 417, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] AlignOffs: 4
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 14
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Offset  : 32
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 48
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 14
0210/215445 [0F0C] Offset  : 56
0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x00000000463A8190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215445 [0F0C] PrimitivesCount=139
VertexCnt=181
OutVertexSize=64
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x00000000463A7F50 Stride 20  Offset: 0
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32134_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1549.rip


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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] AlignOffs: 16
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32177_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 128
0210/215445 [0F0C] Height   : 128
0210/215445 [0F0C] MipLevels: 8
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32178_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32181_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1550.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 2
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3594288
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3594288
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32177_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32178_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32181_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1551.rip


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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 1024
0210/215445 [0F0C] Height   : 1024
0210/215445 [0F0C] MipLevels: 11
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32219_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32220_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32223_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1552.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 2
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10614048
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10614048
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32219_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32220_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32223_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1553.rip


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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32219_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32220_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32223_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1554.rip


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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 36
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] AlignOffs: 16
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32219_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32220_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32223_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1555.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 1
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x000000008A800090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] MipLevels: 11
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0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 1024
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0210/215445 [0F0C] MipLevels: 11
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0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32303_1.dds
0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32304_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32307_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1556.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215445 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 4
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 8
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 12
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 24
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 0
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 28
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 2
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 4
0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 0
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: POSITION
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 0
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 8
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDWEIGHT
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 12
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
0210/215445 [0F0C] SemIndex: 0
0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] Offset  : 20
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: PSIZE
0210/215445 [0F0C] SemIndex: 1
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0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 28
0210/215445 [0F0C] Size    : 4
0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Type    : R16G16_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
0210/215445 [0F0C] SemIndex: 4
0210/215445 [0F0C] Offset  : 40
0210/215445 [0F0C] Size    : 12
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 1
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 1
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Size    : 8
0210/215445 [0F0C] Type    : R32G32_FLOAT
0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] Offset  : 16
0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: BLENDWEIGHT
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0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215445 [0F0C] Size    : 16
0210/215445 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Offset  : 136
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0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215445 [0F0C] Semantic: POSITION
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0210/215445 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215445 [0F0C] Types Dump: FLOAT FLOAT 
0210/215445 [0F0C] -------------------------------

0210/215445 [0F0C] IndexBuffer: 0x000000008A800090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=172
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
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0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
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0210/215445 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
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0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9393984
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32303_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32304_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32307_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1557.rip


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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] BindFlags: 0x00000008
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0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32345_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 16
0210/215445 [0F0C] Height   : 16
0210/215445 [0F0C] MipLevels: 5
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32346_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 128
0210/215445 [0F0C] Height   : 128
0210/215445 [0F0C] MipLevels: 8
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32349_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1558.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 0, 0)
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: NORMAL
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: COLOR
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0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12392400
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32345_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32346_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32349_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1559.rip


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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215445 [0F0C] ---Resource format dump---
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0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32387_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32388_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32391_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1560.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 2
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : NORMAL
0210/215445 [0F0C] Index    : 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Type    : B8G8R8A8_UNORM
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 1
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A677B10 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9577296
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9577296
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32387_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32388_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32391_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1561.rip


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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32429_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 256
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 9
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32430_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 128
0210/215445 [0F0C] Height   : 128
0210/215445 [0F0C] MipLevels: 8
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32433_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1562.rip


0210/215445 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215445 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215445 [0F0C] Element  : TANGENT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : BLENDWEIGHT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : BLENDINDICES
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0210/215445 [0F0C] Element  : COLOR
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0210/215445 [0F0C] AlignOffs: 20
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 32
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
0210/215445 [0F0C] Index    : 2
0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215445 [0F0C] InputSlot: 0
0210/215445 [0F0C] AlignOffs: 40
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 0
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215445 [0F0C] InputSlot: 1
0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
0210/215445 [0F0C] InstanceDataStepRate: 0

0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TANGENT
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Type    : R8G8B8A8_UINT
0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDWEIGHT
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: BLENDINDICES
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
0210/215445 [0F0C] Semantic: TEXCOORD
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 1
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0210/215445 [0F0C] 

0210/215445 [0F0C] -------------------------------
0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] -------------------------------

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0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2600760
0210/215445 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2600760
0210/215445 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215445 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32429_1.dds
0210/215445 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32430_2.dds
0210/215445 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215445 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215445 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32433_5.dds
0210/215445 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215445 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215445 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215445 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215445 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215445 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215445 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215445 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215445 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215445 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215445 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1563.rip


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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] Element  : PSIZE
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215445 [0F0C] AlignOffs: 36
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] Element  : TEXCOORD
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0210/215445 [0F0C] Element  : POSITION
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0210/215445 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215445 [0F0C] Element  : NORMAL
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0210/215445 [0F0C] AlignOffs: 16
0210/215445 [0F0C] InputSlotClass: 0
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0210/215445 [0F0C] ---Input vertex format dump---
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] 

0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] Stream  : 0
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0210/215445 [0F0C] ---Output vertex format dump---
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0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
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0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 1024
0210/215445 [0F0C] Height   : 512
0210/215445 [0F0C] MipLevels: 11
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215445 [0F0C] MiscFlags: 0x00000000
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32471_1.dds
0210/215445 [0F0C] ---Resource format dump---
0210/215445 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215445 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215445 [0F0C] --------------------------
0210/215445 [0F0C] Width    : 512
0210/215445 [0F0C] Height   : 256
0210/215445 [0F0C] MipLevels: 10
0210/215445 [0F0C] ArraySize: 1
0210/215445 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215445 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215445 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215445 [0F0C] BindFlags: 0x00000008
0210/215445 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32472_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 1024
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 11
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32475_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1564.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] Element  : COLOR
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0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] -------------------------------

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0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A560AD0 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1381512
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1381512
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32471_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32472_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32475_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1565.rip


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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] -------------------------------

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0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32512_0.dds
0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32513_1.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 128
0210/215446 [0F0C] Height   : 128
0210/215446 [0F0C] MipLevels: 8
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32514_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32517_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1566.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 0, 0)
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0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Element  : COLOR
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
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0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6FB9D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2508240
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32512_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32513_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32514_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32517_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1567.rip


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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A67F7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32554_0.dds
0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32555_1.dds
0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32556_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32559_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1568.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 4
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 8
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : COLOR
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0210/215446 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 4
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 4
0210/215446 [0F0C] Size    : 4
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
0210/215446 [0F0C] SemIndex: 0
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A67F7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=198
VertexCnt=377
OutVertexSize=172
0210/215446 [0F0C] VertexBuffer: 0x000000008A67F590 Stride 52  Offset: 0
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0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32554_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32555_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32556_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32559_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1569.rip


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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] AlignOffs: 0
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A681650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32596_0.dds
0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
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0210/215446 [0F0C] MipLevels: 9
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0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32597_1.dds
0210/215446 [0F0C] ---Resource format dump---
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
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0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32598_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32601_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1570.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Element  : COLOR
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A681650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=84
VertexCnt=147
OutVertexSize=172
0210/215446 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
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0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32596_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32597_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32598_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32601_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1571.rip


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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6EC950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=198
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0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10742808
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32638_0.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32639_1.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 128
0210/215446 [0F0C] Height   : 128
0210/215446 [0F0C] MipLevels: 8
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32640_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32643_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1572.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : COLOR
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : PSIZE
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 4
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 4
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 8
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 12
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 20
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 24
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 28
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 36
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 32
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Offset  : 48
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Offset  : 64
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Offset  : 80
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Offset  : 96
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 120
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
0210/215446 [0F0C] Offset  : 128
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 136
0210/215446 [0F0C] Size    : 12
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 148
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 164
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6EC950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=198
VertexCnt=207
OutVertexSize=172
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10742808
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10742808
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32638_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32639_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32640_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32643_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1573.rip


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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
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0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 128
0210/215446 [0F0C] Height   : 128
0210/215446 [0F0C] MipLevels: 8
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 64
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0210/215446 [0F0C] MipLevels: 7
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1574.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : COLOR
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : PSIZE
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 4
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 4
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 8
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 12
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 20
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 0
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 32
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Offset  : 48
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 120
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
0210/215446 [0F0C] Offset  : 128
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 136
0210/215446 [0F0C] Size    : 12
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 148
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 164
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1575.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] AlignOffs: 20
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 24
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 14
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Offset  : 64
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Offset  : 80
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Offset  : 96
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC5_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
0210/215446 [0F0C] ArraySize: 1
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
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0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
0210/215446 [0F0C] ArraySize: 1
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0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1576.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : COLOR
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0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 14
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 40
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] Offset  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Size    : 4
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Size    : 4
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Size    : 16
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0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Offset  : 80
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
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0210/215446 [0F0C] Offset  : 96
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 128
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0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1577.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Type    : R8G8B8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 4
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 16
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Offset  : 32
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Offset  : 48
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 64
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 80
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Offset  : 96
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 104
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
0210/215446 [0F0C] Offset  : 112
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Offset  : 120
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6D59D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=16
VertexCnt=22
OutVertexSize=144
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642080
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642080
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 256
0210/215446 [0F0C] Height   : 256
0210/215446 [0F0C] MipLevels: 9
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32764_0.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 128
0210/215446 [0F0C] Height   : 128
0210/215446 [0F0C] MipLevels: 8
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32765_1.dds
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 64
0210/215446 [0F0C] Height   : 64
0210/215446 [0F0C] MipLevels: 7
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32766_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1578.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : PSIZE
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
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0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215446 [0F0C] Offset  : 112
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6D59D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=16
VertexCnt=22
OutVertexSize=144
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642080
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642080
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32764_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32765_1.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32766_2.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1579.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
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0210/215446 [0F0C] Element  : TANGENT
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] Element  : BLENDWEIGHT
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0210/215446 [0F0C] Element  : BLENDINDICES
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0210/215446 [0F0C] Element  : PSIZE
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Element  : NORMAL
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0210/215446 [0F0C] ---Input vertex format dump---
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
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0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 32
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 48
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 64
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: COLOR
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 80
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 96
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 112
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 120
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
0210/215446 [0F0C] Offset  : 128
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 136
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 152
0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215446 [0F0C] PrimitivesCount=99
VertexCnt=289
OutVertexSize=160
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9357744
0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9357744
0210/215446 [0F0C] ---Resource format dump---
0210/215446 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215446 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Width    : 512
0210/215446 [0F0C] Height   : 512
0210/215446 [0F0C] MipLevels: 10
0210/215446 [0F0C] ArraySize: 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215446 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215446 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215446 [0F0C] BindFlags: 0x00000008
0210/215446 [0F0C] CPUFlags : 0x00000000
0210/215446 [0F0C] MiscFlags: 0x00000000
0210/215446 [0F0C] --------------------------
0210/215446 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1580.rip


0210/215446 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
0210/215446 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215446 [0F0C] Input primitive topology: TRIANGLELIST
0210/215446 [0F0C] Element  : POSITION
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TANGENT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 4
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 8
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDWEIGHT
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215446 [0F0C] AlignOffs: 12
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : BLENDINDICES
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : COLOR
0210/215446 [0F0C] Index    : 0
0210/215446 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215446 [0F0C] AlignOffs: 20
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : PSIZE
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215446 [0F0C] AlignOffs: 24
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
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0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215446 [0F0C] AlignOffs: 28
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 32
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : TEXCOORD
0210/215446 [0F0C] Index    : 2
0210/215446 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215446 [0F0C] InputSlot: 0
0210/215446 [0F0C] AlignOffs: 36
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : POSITION
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 0
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] Element  : NORMAL
0210/215446 [0F0C] Index    : 1
0210/215446 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215446 [0F0C] InputSlot: 1
0210/215446 [0F0C] AlignOffs: 16
0210/215446 [0F0C] InputSlotClass: 0
0210/215446 [0F0C] InstanceDataStepRate: 0

0210/215446 [0F0C] ---Input vertex format dump---
0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Offset  : 0
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 4
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 8
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: BLENDINDICES
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: COLOR
0210/215446 [0F0C] SemIndex: 0
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : B8G8R8A8_UNORM
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 24
0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R8G8B8A8_UINT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 0
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 2
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0210/215446 [0F0C] Size    : 4
0210/215446 [0F0C] Type    : R16G16_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: POSITION
0210/215446 [0F0C] SemIndex: 1
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] Stream  : 1
0210/215446 [0F0C] Semantic: NORMAL
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0210/215446 [0F0C] Size    : 8
0210/215446 [0F0C] Type    : R32G32_FLOAT
0210/215446 [0F0C] 

0210/215446 [0F0C] -------------------------------
0210/215446 [0F0C] ---Output vertex format dump---
0210/215446 [0F0C] Semantic: POSITION
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TANGENT
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0210/215446 [0F0C] Offset  : 16
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: NORMAL
0210/215446 [0F0C] SemIndex: 0
0210/215446 [0F0C] Offset  : 32
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: BLENDWEIGHT
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0210/215446 [0F0C] Offset  : 48
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: BLENDINDICES
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0210/215446 [0F0C] Offset  : 64
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0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: COLOR
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215446 [0F0C] Semantic: PSIZE
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 96
0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215446 [0F0C] Semantic: TEXCOORD
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
0210/215446 [0F0C] Semantic: TEXCOORD
0210/215446 [0F0C] SemIndex: 1
0210/215446 [0F0C] Offset  : 120
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0210/215446 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215446 [0F0C] Size    : 16
0210/215446 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215446 [0F0C] -------------------------------

0210/215446 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215446 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215446 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9357744
0210/215446 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215446 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215446 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215446 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215446 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215446 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215446 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215446 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215446 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215446 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215446 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215446 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215446 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215446 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215446 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215446 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1581.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1582.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1583.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] AlignOffs: 32
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] AlignOffs: 16
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=99
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1584.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=99
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1585.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] -------------------------------

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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1489128
0210/215447 [0F0C] ---Resource format dump---
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 512
0210/215447 [0F0C] Height   : 512
0210/215447 [0F0C] MipLevels: 10
0210/215447 [0F0C] ArraySize: 1
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0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1586.rip


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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Size    : 16
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: COLOR
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Offset  : 128
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=94
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0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1489128
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1587.rip


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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215447 [0F0C] -------------------------------

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0210/215447 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14470296
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1588.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1589.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] AlignOffs: 32
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] AlignOffs: 36
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] AlignOffs: 0
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=94
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15395736
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1590.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=94
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OutVertexSize=160
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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1591.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
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0210/215447 [0F0C] AlignOffs: 32
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] AlignOffs: 0
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Type    : R32G32_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] Semantic: BLENDINDICES
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
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0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10605888
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10605888
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 2048
0210/215447 [0F0C] Height   : 2048
0210/215447 [0F0C] MipLevels: 12
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
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0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33059_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33060_2.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 256
0210/215447 [0F0C] Height   : 256
0210/215447 [0F0C] MipLevels: 9
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1592.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
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0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 1
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0210/215447 [0F0C] AlignOffs: 28
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 2
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10605888
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33059_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33060_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1593.rip


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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] Size    : 8
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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: BLENDWEIGHT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: BLENDINDICES
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 80
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 96
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 104
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 2
0210/215447 [0F0C] Offset  : 112
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 120
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 136
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33100_0.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33101_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33102_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1594.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : BLENDINDICES
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 24
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 28
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 2
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 32
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215447 [0F0C] InputSlot: 1
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215447 [0F0C] InputSlot: 1
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 4
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UNORM
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: BLENDINDICES
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0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 2
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Type    : R32G32_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: BLENDINDICES
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 80
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Offset  : 96
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 104
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 2
0210/215447 [0F0C] Offset  : 112
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 120
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 136
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33100_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33101_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33102_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1595.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215447 [0F0C] AlignOffs: 0
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0210/215447 [0F0C] Element  : TANGENT
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] AlignOffs: 24
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215447 [0F0C] AlignOffs: 28
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 2
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 32
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215447 [0F0C] InputSlot: 1
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215447 [0F0C] InputSlot: 1
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: BLENDINDICES
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 4
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Size    : 4
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Type    : R32G32_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: BLENDINDICES
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 104
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] ---Resource format dump---
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0210/215447 [0F0C] --------------------------
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0210/215447 [0F0C] MipLevels: 11
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33143_1.dds
0210/215447 [0F0C] ---Resource format dump---
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
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0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33144_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1596.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33143_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33144_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1597.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215447 [0F0C] AlignOffs: 32
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215447 [0F0C] AlignOffs: 0
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] AlignOffs: 16
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0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
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0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 2048
0210/215447 [0F0C] Height   : 2048
0210/215447 [0F0C] MipLevels: 12
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
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0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33185_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 256
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0210/215447 [0F0C] MipLevels: 9
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0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33186_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC6H_UF16
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 1024
0210/215447 [0F0C] Height   : 1024
0210/215447 [0F0C] MipLevels: 11
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC6H_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1598.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2543040
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33185_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33186_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1599.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
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0210/215447 [0F0C] Element  : TANGENT
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: BLENDWEIGHT
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Size    : 8
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0210/215447 [0F0C] Size    : 8
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0210/215447 [0F0C] Offset  : 112
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2583504
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33143_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33144_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1600.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Element  : BLENDWEIGHT
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0210/215447 [0F0C] Element  : BLENDINDICES
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] ---Input vertex format dump---
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Type    : R32G32_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Offset  : 96
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 1
0210/215447 [0F0C] Offset  : 104
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 2
0210/215447 [0F0C] Offset  : 112
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 1
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0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Offset  : 136
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215447 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2583504
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33058_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33143_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33144_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1601.rip


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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] Element  : POSITION
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] Stream  : 1
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0210/215447 [0F0C] 

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0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215447 [0F0C] ---Resource format dump---
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0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215447 [0F0C] ---Resource format dump---
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0210/215447 [0F0C] --------------------------
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0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1602.rip


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0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
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0210/215447 [0F0C] -------------------------------

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0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1603.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 128
0210/215447 [0F0C] Height   : 128
0210/215447 [0F0C] MipLevels: 8
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 64
0210/215447 [0F0C] Height   : 64
0210/215447 [0F0C] MipLevels: 7
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 64
0210/215447 [0F0C] Height   : 64
0210/215447 [0F0C] MipLevels: 7
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] ---Resource format dump---
0210/215447 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215447 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Width    : 64
0210/215447 [0F0C] Height   : 64
0210/215447 [0F0C] MipLevels: 7
0210/215447 [0F0C] ArraySize: 1
0210/215447 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215447 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215447 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215447 [0F0C] BindFlags: 0x00000008
0210/215447 [0F0C] CPUFlags : 0x00000000
0210/215447 [0F0C] MiscFlags: 0x00000000
0210/215447 [0F0C] --------------------------
0210/215447 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1604.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1605.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1606.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1607.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1608.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1609.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1610.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1611.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1612.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1613.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1614.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E31390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=72
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E31150 Stride 20  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1615.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1616.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : NORMAL
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] Element  : PSIZE
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0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
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0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
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0210/215447 [0F0C] InputSlotClass: 0
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0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1617.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1618.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1619.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1620.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1621.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1622.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1623.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1624.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
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0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1625.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
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0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
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0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1626.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1627.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1628.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1629.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1630.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1631.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1632.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1633.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1634.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1635.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1636.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1637.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1638.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215447 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215447 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215447 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1639.rip


0210/215447 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215447 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215447 [0F0C] Input primitive topology: TRIANGLELIST
0210/215447 [0F0C] Element  : POSITION
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 0
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TANGENT
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 4
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : NORMAL
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 8
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : PSIZE
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 12
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 0
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 16
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] Element  : TEXCOORD
0210/215447 [0F0C] Index    : 14
0210/215447 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215447 [0F0C] InputSlot: 0
0210/215447 [0F0C] AlignOffs: 20
0210/215447 [0F0C] InputSlotClass: 0
0210/215447 [0F0C] InstanceDataStepRate: 0

0210/215447 [0F0C] ---Input vertex format dump---
0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 4
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 8
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 12
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R8G8B8A8_UINT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] Stream  : 0
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 20
0210/215447 [0F0C] Size    : 4
0210/215447 [0F0C] Type    : R16G16_FLOAT
0210/215447 [0F0C] 

0210/215447 [0F0C] -------------------------------
0210/215447 [0F0C] ---Output vertex format dump---
0210/215447 [0F0C] Semantic: POSITION
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 0
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TANGENT
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 16
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: NORMAL
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 32
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: PSIZE
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 48
0210/215447 [0F0C] Size    : 16
0210/215447 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 0
0210/215447 [0F0C] Offset  : 64
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] Semantic: TEXCOORD
0210/215447 [0F0C] SemIndex: 14
0210/215447 [0F0C] Offset  : 72
0210/215447 [0F0C] Size    : 8
0210/215447 [0F0C] Types Dump: FLOAT FLOAT 
0210/215447 [0F0C] -------------------------------

0210/215447 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215447 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215447 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215447 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215447 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215447 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215447 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215447 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215447 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215447 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215447 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215447 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215447 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215447 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215447 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215447 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1640.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 216, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1641.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1642.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 288, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1643.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1644.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 360, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=33
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1645.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1646.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=34
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1647.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1648.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1649.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1650.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 144, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046E2F090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=24
VertexCnt=30
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046E2EE50 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33310_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33311_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33312_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33313_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1651.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : COLOR
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : B8G8R8A8_UNORM
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=432
VertexCnt=578
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6480_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1652.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : COLOR
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : B8G8R8A8_UNORM
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 20
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 72
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=432
VertexCnt=578
OutVertexSize=80
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6480_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1653.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 32
0210/215448 [0F0C] Height   : 32
0210/215448 [0F0C] MipLevels: 1
0210/215448 [0F0C] ArraySize: 1
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0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1654.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1655.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1656.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1657.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 58, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000008A4B3350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B2F10 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1658.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 58, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000008A4B3350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B2F10 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1659.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1660.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
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0210/215448 [0F0C] AlignOffs: 16
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1661.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF0D0 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1662.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 4
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 5
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 1
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 6
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 7
0210/215448 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215448 [0F0C] InputSlot: 1
0210/215448 [0F0C] AlignOffs: 48
0210/215448 [0F0C] InputSlotClass: 1
0210/215448 [0F0C] InstanceDataStepRate: 1

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 5
0210/215448 [0F0C] Offset  : 24
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 6
0210/215448 [0F0C] Offset  : 40
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 7
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF0D0 Stride 4  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34361_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6481_1.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1663.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1664.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045F98550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=98
VertexCnt=72
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045F98310 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26380_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26381_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26382_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1665.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3414, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=1138
VertexCnt=1707
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 256
0210/215448 [0F0C] Height   : 512
0210/215448 [0F0C] MipLevels: 10
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34612_0.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 256
0210/215448 [0F0C] Height   : 512
0210/215448 [0F0C] MipLevels: 10
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34613_1.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 256
0210/215448 [0F0C] Height   : 512
0210/215448 [0F0C] MipLevels: 10
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34614_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1666.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3414, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=1138
VertexCnt=1707
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34612_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34613_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34614_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1667.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1215, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046322C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=405
VertexCnt=479
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 256
0210/215448 [0F0C] Height   : 256
0210/215448 [0F0C] MipLevels: 9
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34654_0.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 256
0210/215448 [0F0C] Height   : 256
0210/215448 [0F0C] MipLevels: 9
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34655_1.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 128
0210/215448 [0F0C] Height   : 128
0210/215448 [0F0C] MipLevels: 8
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34656_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1668.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1215, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046322C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=405
VertexCnt=479
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046322A10 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34654_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34655_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34656_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1669.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 306, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046323510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=102
VertexCnt=109
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34654_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34655_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34656_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1670.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 306, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046323510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=102
VertexCnt=109
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000463232D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34654_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34655_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_34656_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1671.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=76
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1672.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=76
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1673.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=76
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1674.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=76
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E2F50 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1675.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 969, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=323
VertexCnt=452
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1676.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 969, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=323
VertexCnt=452
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1677.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 969, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=323
VertexCnt=452
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1678.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 969, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x00000000464E3A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=323
VertexCnt=452
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x00000000464E3810 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1679.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1680.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1681.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1682.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1683.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1684.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1685.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1686.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1687.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1688.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1689.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1690.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1691.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1692.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1693.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1694.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1695.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1696.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1697.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1698.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1699.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1700.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1701.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1702.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1703.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1704.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1705.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1706.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1707.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1708.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1709.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1710.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 687, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 12
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 56
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000045FAE790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=229
VertexCnt=287
OutVertexSize=64
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000045FAE550 Stride 20  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1711.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 2
0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1712.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 32
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: BLENDINDICES
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Offset  : 80
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 112
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 2
0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1713.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215448 [0F0C] AlignOffs: 0
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0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 4
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 8
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 24
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1714.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 24
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0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6486_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1715.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 36
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
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0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1716.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1717.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 36
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Offset  : 80
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 112
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 2
0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 14
0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1718.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] AlignOffs: 0
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 8
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27262_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27267_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1719.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 24
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 28
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : B8G8R8A8_UNORM
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A798D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=694
VertexCnt=752
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
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0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 1024
0210/215448 [0F0C] Height   : 1024
0210/215448 [0F0C] MipLevels: 11
0210/215448 [0F0C] ArraySize: 1
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0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215448 [0F0C] BindFlags: 0x00000008
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0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35746_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 1024
0210/215448 [0F0C] Height   : 1024
0210/215448 [0F0C] MipLevels: 11
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
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0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35751_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1720.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 24
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 28
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UNORM
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : B8G8R8A8_UNORM
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Offset  : 96
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
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0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A798D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=694
VertexCnt=752
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35746_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35751_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1721.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2730, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDWEIGHT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] AlignOffs: 24
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] AlignOffs: 28
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] Semantic: BLENDINDICES
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
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0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=910
VertexCnt=1051
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
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0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 1024
0210/215448 [0F0C] Height   : 1024
0210/215448 [0F0C] MipLevels: 11
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35788_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] ---Resource format dump---
0210/215448 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215448 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Width    : 1024
0210/215448 [0F0C] Height   : 1024
0210/215448 [0F0C] MipLevels: 11
0210/215448 [0F0C] ArraySize: 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215448 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215448 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215448 [0F0C] BindFlags: 0x00000008
0210/215448 [0F0C] CPUFlags : 0x00000000
0210/215448 [0F0C] MiscFlags: 0x00000000
0210/215448 [0F0C] --------------------------
0210/215448 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35793_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1722.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2730, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215448 [0F0C] Input primitive topology: TRIANGLELIST
0210/215448 [0F0C] Element  : POSITION
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0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 0
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TANGENT
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 4
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : NORMAL
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 8
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : BLENDWEIGHT
0210/215448 [0F0C] Index    : 0
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0210/215448 [0F0C] AlignOffs: 12
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : BLENDINDICES
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 16
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : COLOR
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215448 [0F0C] AlignOffs: 20
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : PSIZE
0210/215448 [0F0C] Index    : 0
0210/215448 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 24
0210/215448 [0F0C] InputSlotClass: 0
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0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 0
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0210/215448 [0F0C] AlignOffs: 28
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 1
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 32
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 2
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 36
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] Element  : TEXCOORD
0210/215448 [0F0C] Index    : 14
0210/215448 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215448 [0F0C] InputSlot: 0
0210/215448 [0F0C] AlignOffs: 40
0210/215448 [0F0C] InputSlotClass: 0
0210/215448 [0F0C] InstanceDataStepRate: 0

0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 4
0210/215448 [0F0C] Size    : 4
0210/215448 [0F0C] Type    : R8G8B8A8_UINT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 8
0210/215448 [0F0C] Size    : 4
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
0210/215448 [0F0C] Semantic: POSITION
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0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
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0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
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0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
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0210/215448 [0F0C] Offset  : 64
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0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215448 [0F0C] Offset  : 80
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=910
VertexCnt=1051
OutVertexSize=144
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215448 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35788_0.dds
0210/215448 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215448 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215448 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215448 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215448 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35793_5.dds
0210/215448 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215448 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215448 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215448 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215448 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215448 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215448 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215448 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215448 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215448 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215448 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215448 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1723.rip


0210/215448 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215448 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215448 [0F0C] Element  : TANGENT
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] Element  : BLENDWEIGHT
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0210/215448 [0F0C] Element  : BLENDINDICES
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0210/215448 [0F0C] Element  : COLOR
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0210/215448 [0F0C] Element  : PSIZE
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : TEXCOORD
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0210/215448 [0F0C] Element  : NORMAL
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0210/215448 [0F0C] AlignOffs: 16
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0210/215448 [0F0C] ---Input vertex format dump---
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0210/215448 [0F0C] 

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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] Type    : R16G16_FLOAT
0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
0210/215448 [0F0C] Semantic: TEXCOORD
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 0
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
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0210/215448 [0F0C] 

0210/215448 [0F0C] Stream  : 1
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0210/215448 [0F0C] Size    : 8
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0210/215448 [0F0C] 

0210/215448 [0F0C] -------------------------------
0210/215448 [0F0C] ---Output vertex format dump---
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0210/215448 [0F0C] Offset  : 0
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TANGENT
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0210/215448 [0F0C] Offset  : 16
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 32
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: BLENDWEIGHT
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 48
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: BLENDINDICES
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 64
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: COLOR
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 80
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: PSIZE
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 96
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 0
0210/215448 [0F0C] Offset  : 112
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 120
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 2
0210/215448 [0F0C] Offset  : 128
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] Semantic: TEXCOORD
0210/215448 [0F0C] SemIndex: 4
0210/215448 [0F0C] Offset  : 136
0210/215448 [0F0C] Size    : 12
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: POSITION
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 148
0210/215448 [0F0C] Size    : 16
0210/215448 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215448 [0F0C] Semantic: NORMAL
0210/215448 [0F0C] SemIndex: 1
0210/215448 [0F0C] Offset  : 164
0210/215448 [0F0C] Size    : 8
0210/215448 [0F0C] Types Dump: FLOAT FLOAT 
0210/215448 [0F0C] -------------------------------

0210/215448 [0F0C] IndexBuffer: 0x000000008A806990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215448 [0F0C] PrimitivesCount=84
VertexCnt=126
OutVertexSize=172
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215448 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15491160
0210/215448 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15491160
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 256
0210/215449 [0F0C] Height   : 256
0210/215449 [0F0C] MipLevels: 9
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35830_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 256
0210/215449 [0F0C] Height   : 256
0210/215449 [0F0C] MipLevels: 9
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35831_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 16
0210/215449 [0F0C] Height   : 16
0210/215449 [0F0C] MipLevels: 5
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35832_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 256
0210/215449 [0F0C] Height   : 256
0210/215449 [0F0C] MipLevels: 9
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35835_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1724.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 36
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 4
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A806990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=84
VertexCnt=126
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A806750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15491160
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15491160
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35830_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35831_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35832_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35835_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1725.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 4
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 4
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6DE5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=231
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13083984
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13083984
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35872_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35873_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 128
0210/215449 [0F0C] Height   : 128
0210/215449 [0F0C] MipLevels: 8
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35874_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 256
0210/215449 [0F0C] Height   : 256
0210/215449 [0F0C] MipLevels: 9
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35877_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1726.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 36
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 4
0210/215449 [0F0C] Offset  : 40
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 4
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6DE5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=231
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6DE390 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13083984
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13083984
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35872_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35873_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35874_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35877_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1727.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
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0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=214
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3957600
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3957600
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 256
0210/215449 [0F0C] Height   : 256
0210/215449 [0F0C] MipLevels: 9
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1728.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 36
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 4
0210/215449 [0F0C] Offset  : 40
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
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0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3957600
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1729.rip


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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
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0210/215449 [0F0C] -------------------------------

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0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15563424
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15563424
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1730.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] AlignOffs: 0
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0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] AlignOffs: 16
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0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
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OutVertexSize=172
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0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15563424
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1731.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 36
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6F50D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=198
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9475056
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9475056
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 1024
0210/215449 [0F0C] Height   : 1024
0210/215449 [0F0C] MipLevels: 11
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35998_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35999_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36000_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36003_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1732.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215449 [0F0C] AlignOffs: 0
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0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 4
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 136
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6F50D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=198
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6F4ED0 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9475056
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9475056
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35998_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35999_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36000_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36003_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1733.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] AlignOffs: 0
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] AlignOffs: 16
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0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6EF950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=198
VertexCnt=452
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2517960
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2517960
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1734.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] AlignOffs: 4
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Offset  : 96
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6EF950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=198
VertexCnt=452
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2517960
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2517960
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27304_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27305_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27306_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27309_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1735.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Type    : R32G32B32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Offset  : 96
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 128
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=214
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15576480
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15576480
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36082_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36083_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36084_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36087_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1736.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] 

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0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

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0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=214
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15576480
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15576480
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36082_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36083_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36084_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36087_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1737.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215449 [0F0C] AlignOffs: 36
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 40
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: COLOR
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0210/215449 [0F0C] Type    : B8G8R8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=214
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7928472
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7928472
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1738.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] AlignOffs: 12
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] Element  : COLOR
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0210/215449 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 24
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 4
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0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
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0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
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0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Size    : 16
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0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Size    : 16
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 128
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 12
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 148
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 164
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A810FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=200
VertexCnt=214
OutVertexSize=172
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A810D90 Stride 52  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7928472
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7928472
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35914_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35915_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35916_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21553_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_35919_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1739.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 8
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0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] AlignOffs: 12
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0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] AlignOffs: 20
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
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0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
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0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215449 [0F0C] AlignOffs: 0
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0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
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0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
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0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13761672
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13761672
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27808_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27809_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1740.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13761672
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13761672
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27808_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27809_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1741.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215449 [0F0C] AlignOffs: 0
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0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
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0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
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0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
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0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15541944
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15541944
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27724_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27725_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1742.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15541944
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15541944
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27724_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27725_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1743.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15568584
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15568584
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36250_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36251_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 64
0210/215449 [0F0C] Height   : 64
0210/215449 [0F0C] MipLevels: 7
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36255_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1744.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15568584
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15568584
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36250_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36251_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36255_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1745.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13897440
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13897440
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27682_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27683_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1746.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
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0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
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0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13897440
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13897440
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27682_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27683_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27600_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27604_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1747.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
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0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12147264
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12147264
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36334_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36335_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 64
0210/215449 [0F0C] Height   : 64
0210/215449 [0F0C] MipLevels: 7
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36339_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1748.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12147264
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12147264
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36334_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36335_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36339_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27730_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1749.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 24
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 28
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7933632
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7933632
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36376_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 512
0210/215449 [0F0C] Height   : 512
0210/215449 [0F0C] MipLevels: 10
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36377_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1750.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDWEIGHT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : BLENDINDICES
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 24
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 28
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 2
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 32
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215449 [0F0C] InputSlot: 1
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
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0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UNORM
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
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0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 1
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Type    : R32G32_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: BLENDWEIGHT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: BLENDINDICES
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 80
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 96
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 104
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 2
0210/215449 [0F0C] Offset  : 112
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 120
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 1
0210/215449 [0F0C] Offset  : 136
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x000000008A6D6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=428
VertexCnt=328
OutVertexSize=144
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x000000008A6D6910 Stride 36  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7933632
0210/215449 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7933632
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36376_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36377_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27726_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21721_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1751.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1752.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30622_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30624_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4404_4.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1753.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1754.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=256
VertexCnt=416
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1755.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1756.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 636, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FBF10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=28
VertexCnt=48
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FBCD0 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30874_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30875_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30876_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_30877_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1757.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1758.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31042_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31043_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31044_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1759.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1536, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FC350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=42
VertexCnt=41
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 128
0210/215449 [0F0C] Height   : 128
0210/215449 [0F0C] MipLevels: 8
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36586_0.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 128
0210/215449 [0F0C] Height   : 128
0210/215449 [0F0C] MipLevels: 8
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36587_1.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 128
0210/215449 [0F0C] Height   : 128
0210/215449 [0F0C] MipLevels: 8
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36588_2.dds
0210/215449 [0F0C] ---Resource format dump---
0210/215449 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215449 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Width    : 64
0210/215449 [0F0C] Height   : 64
0210/215449 [0F0C] MipLevels: 7
0210/215449 [0F0C] ArraySize: 1
0210/215449 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215449 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215449 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215449 [0F0C] BindFlags: 0x00000008
0210/215449 [0F0C] CPUFlags : 0x00000000
0210/215449 [0F0C] MiscFlags: 0x00000000
0210/215449 [0F0C] --------------------------
0210/215449 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36589_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1760.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1536, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FC350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=42
VertexCnt=41
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36586_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36587_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36588_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36589_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1761.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1536, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FC350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=512
VertexCnt=425
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36586_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36587_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36588_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36589_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1762.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1536, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x00000000462FC350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=512
VertexCnt=425
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x00000000462FC110 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36586_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36587_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36588_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36589_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1763.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1764.rip


0210/215449 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215449 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215449 [0F0C] Input primitive topology: TRIANGLELIST
0210/215449 [0F0C] Element  : POSITION
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 0
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TANGENT
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 4
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : NORMAL
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 8
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : PSIZE
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 12
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 0
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 16
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] Element  : TEXCOORD
0210/215449 [0F0C] Index    : 14
0210/215449 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215449 [0F0C] InputSlot: 0
0210/215449 [0F0C] AlignOffs: 20
0210/215449 [0F0C] InputSlotClass: 0
0210/215449 [0F0C] InstanceDataStepRate: 0

0210/215449 [0F0C] ---Input vertex format dump---
0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 4
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 8
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 12
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R8G8B8A8_UINT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] Stream  : 0
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 20
0210/215449 [0F0C] Size    : 4
0210/215449 [0F0C] Type    : R16G16_FLOAT
0210/215449 [0F0C] 

0210/215449 [0F0C] -------------------------------
0210/215449 [0F0C] ---Output vertex format dump---
0210/215449 [0F0C] Semantic: POSITION
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 0
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TANGENT
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 16
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: NORMAL
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 32
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: PSIZE
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 48
0210/215449 [0F0C] Size    : 16
0210/215449 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 0
0210/215449 [0F0C] Offset  : 64
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] Semantic: TEXCOORD
0210/215449 [0F0C] SemIndex: 14
0210/215449 [0F0C] Offset  : 72
0210/215449 [0F0C] Size    : 8
0210/215449 [0F0C] Types Dump: FLOAT FLOAT 
0210/215449 [0F0C] -------------------------------

0210/215449 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215449 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215449 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215449 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215449 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215449 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215449 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215449 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215449 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215449 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215449 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215449 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215449 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215449 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215449 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215449 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215449 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215449 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215449 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215449 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1765.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1766.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1767.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1768.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1769.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1770.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31462_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31463_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31464_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1771.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3924, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046464390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1308
VertexCnt=2069
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36838_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36839_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36840_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1772.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3924, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046464390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1308
VertexCnt=2069
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36838_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36839_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36840_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1773.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3924, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046464390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1308
VertexCnt=2069
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36838_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36839_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36840_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1774.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3924, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046464390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1308
VertexCnt=2069
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046464150 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36838_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36839_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36840_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1775.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31630_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31631_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31632_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1776.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 72
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31630_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31631_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31632_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27814_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1777.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] AlignOffs: 0
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6D7CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=218
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13201896
0210/215450 [0F0C] ---Resource format dump---
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0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
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0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36964_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 1024
0210/215450 [0F0C] Height   : 1024
0210/215450 [0F0C] MipLevels: 11
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0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36965_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36966_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36969_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1778.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Offset  : 64
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6D7CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=218
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D7A90 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13201896
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 13201896
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36964_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36965_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36966_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36969_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1779.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A681650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=147
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 980424
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 980424
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32596_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32597_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32598_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32601_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1780.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A681650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=147
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A681450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 980424
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 980424
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32596_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32597_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32598_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32601_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1781.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1782.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
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0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1783.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7774368
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7774368
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 128
0210/215450 [0F0C] Height   : 128
0210/215450 [0F0C] MipLevels: 8
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 128
0210/215450 [0F0C] Height   : 128
0210/215450 [0F0C] MipLevels: 8
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1784.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 32
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] AlignOffs: 0
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7774368
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7774368
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1785.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] AlignOffs: 16
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6EC950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=198
VertexCnt=207
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15558432
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15558432
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32638_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32639_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32640_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 4
0210/215450 [0F0C] Height   : 4
0210/215450 [0F0C] MipLevels: 3
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37137_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1786.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6EC950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=198
VertexCnt=207
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6EC710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15558432
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15558432
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32638_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32639_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32640_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37137_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1787.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
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0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 36
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] AlignOffs: 16
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0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1788.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
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0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A804690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=87
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A804450 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32680_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32681_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32682_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32683_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32685_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1789.rip


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0210/215450 [0F0C] AlignOffs: 0
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0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A812150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1613280
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1613280
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32177_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32178_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32181_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1790.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A812150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=50
VertexCnt=101
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1613280
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1613280
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32177_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32178_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32181_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1791.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
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0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
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0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 840072
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 840072
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1792.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Offset  : 64
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 840072
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 840072
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1793.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A70F950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=540
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12134304
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12134304
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37300_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37301_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37302_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37305_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1794.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A70F950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=540
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12134304
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12134304
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37300_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37301_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37302_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37305_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1795.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 300, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6FCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=89
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 128
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37342_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 128
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37343_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 128
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37344_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1796.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 300, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
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0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6FCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=98
VertexCnt=89
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37342_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37343_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37344_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1797.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] 

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0210/215450 [0F0C] 

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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
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0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7903896
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7903896
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1798.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215450 [0F0C] AlignOffs: 0
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6DD450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6DD210 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7903896
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7903896
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37090_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37091_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37092_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37095_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1799.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A70F950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=540
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7915488
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7915488
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37300_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37301_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37302_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37305_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1800.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A70F950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=200
VertexCnt=540
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A70F710 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7915488
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7915488
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37300_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37301_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37302_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37305_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21725_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1801.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1802.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1803.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1804.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 8
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : PSIZE
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] AlignOffs: 28
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0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32723_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32724_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32727_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1805.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3363, 2082, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A798D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1121
VertexCnt=1528
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37552_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37553_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37554_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21760_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37557_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1806.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3363, 2082, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A798D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1121
VertexCnt=1528
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37552_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37553_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37554_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21760_0.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37557_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1807.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4932, 2730, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1644
VertexCnt=2108
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37594_0.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37595_1.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 256
0210/215450 [0F0C] Height   : 256
0210/215450 [0F0C] MipLevels: 9
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37596_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1808.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4932, 2730, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 14
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 14
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=1644
VertexCnt=2108
OutVertexSize=144
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37594_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37595_1.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37596_2.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1809.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 152
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4446912
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4446912
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1810.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 4
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 152
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4446912
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4446912
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1811.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 152
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 5907576
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 5907576
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1812.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 152
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 5907576
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 5907576
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1813.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6D9FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=378
OutVertexSize=160
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0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12155160
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12155160
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37720_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36255_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1814.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 152
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6D9FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=199
VertexCnt=378
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6D9D90 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12155160
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12155160
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37720_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36255_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1815.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
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0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=99
VertexCnt=289
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11829792
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11829792
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1816.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
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0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 4
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
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0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
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0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Offset  : 64
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0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
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0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=99
VertexCnt=289
OutVertexSize=160
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11829792
0210/215450 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11829792
0210/215450 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27603_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1817.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 300, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
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0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
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0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 20
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 24
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 28
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 36
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 40
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6FCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=100
VertexCnt=294
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215450 [0F0C] ---Resource format dump---
0210/215450 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215450 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Width    : 512
0210/215450 [0F0C] Height   : 512
0210/215450 [0F0C] MipLevels: 10
0210/215450 [0F0C] ArraySize: 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215450 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215450 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215450 [0F0C] BindFlags: 0x00000008
0210/215450 [0F0C] CPUFlags : 0x00000000
0210/215450 [0F0C] MiscFlags: 0x00000000
0210/215450 [0F0C] --------------------------
0210/215450 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37804_0.dds
0210/215450 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215450 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36339_5.dds
0210/215450 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215450 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215450 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215450 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215450 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215450 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215450 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215450 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215450 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215450 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215450 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215450 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215450 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215450 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1818.rip


0210/215450 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 300, 0, 0)
0210/215450 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215450 [0F0C] Input primitive topology: TRIANGLELIST
0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TANGENT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 4
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 8
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDWEIGHT
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 12
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : BLENDINDICES
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : COLOR
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 20
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : PSIZE
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 24
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 0
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 28
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 32
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 2
0210/215450 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 36
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : TEXCOORD
0210/215450 [0F0C] Index    : 4
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215450 [0F0C] InputSlot: 0
0210/215450 [0F0C] AlignOffs: 40
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : POSITION
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 0
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] Element  : NORMAL
0210/215450 [0F0C] Index    : 1
0210/215450 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215450 [0F0C] InputSlot: 1
0210/215450 [0F0C] AlignOffs: 16
0210/215450 [0F0C] InputSlotClass: 0
0210/215450 [0F0C] InstanceDataStepRate: 0

0210/215450 [0F0C] ---Input vertex format dump---
0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TANGENT
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 8
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 12
0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: BLENDINDICES
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: COLOR
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : B8G8R8A8_UNORM
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R8G8B8A8_UINT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 4
0210/215450 [0F0C] Type    : R16G16_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 0
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Type    : R32G32B32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: POSITION
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0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] Stream  : 1
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Type    : R32G32_FLOAT
0210/215450 [0F0C] 

0210/215450 [0F0C] -------------------------------
0210/215450 [0F0C] ---Output vertex format dump---
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 0
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TANGENT
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0210/215450 [0F0C] Offset  : 16
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: NORMAL
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0210/215450 [0F0C] Offset  : 32
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: BLENDWEIGHT
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 48
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: BLENDINDICES
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0210/215450 [0F0C] Offset  : 64
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: COLOR
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0210/215450 [0F0C] Offset  : 80
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: PSIZE
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 96
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 0
0210/215450 [0F0C] Offset  : 112
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
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0210/215450 [0F0C] Offset  : 120
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 2
0210/215450 [0F0C] Offset  : 128
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] Semantic: TEXCOORD
0210/215450 [0F0C] SemIndex: 4
0210/215450 [0F0C] Offset  : 136
0210/215450 [0F0C] Size    : 12
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: POSITION
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 148
0210/215450 [0F0C] Size    : 16
0210/215450 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215450 [0F0C] Semantic: NORMAL
0210/215450 [0F0C] SemIndex: 1
0210/215450 [0F0C] Offset  : 164
0210/215450 [0F0C] Size    : 8
0210/215450 [0F0C] Types Dump: FLOAT FLOAT 
0210/215450 [0F0C] -------------------------------

0210/215450 [0F0C] IndexBuffer: 0x000000008A6FCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215450 [0F0C] PrimitivesCount=100
VertexCnt=294
OutVertexSize=172
0210/215450 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A6FC950 Stride 52  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37804_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_36339_5.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1819.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 36
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
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0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 36
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 128
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 152
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7941504
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7941504
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1820.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 36
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 36
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 128
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 152
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000008A685C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=94
VertexCnt=260
OutVertexSize=160
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000008A685A50 Stride 40  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7941504
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7941504
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27729_5.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_37599_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1821.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642632
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1822.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642632
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1642632
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1823.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3948984
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3948984
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33185_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33186_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1824.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3948984
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3948984
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33185_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33186_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1825.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15549840
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15549840
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1826.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15549840
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 15549840
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1827.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4089576
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4089576
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33100_0.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 1024
0210/215451 [0F0C] Height   : 1024
0210/215451 [0F0C] MipLevels: 11
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38015_1.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 1024
0210/215451 [0F0C] Height   : 1024
0210/215451 [0F0C] MipLevels: 11
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38016_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1828.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000025241D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=340
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4089576
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 4089576
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33100_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38015_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38016_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1829.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12125688
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12125688
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1830.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12125688
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12125688
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1831.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
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0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7906896
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7906896
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1832.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000002523FA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=402
VertexCnt=358
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7906896
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 7906896
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33184_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33269_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33270_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33191_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1833.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3552, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1184
VertexCnt=660
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 512
0210/215451 [0F0C] Height   : 512
0210/215451 [0F0C] MipLevels: 10
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38140_0.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 256
0210/215451 [0F0C] Height   : 256
0210/215451 [0F0C] MipLevels: 9
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38141_1.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 256
0210/215451 [0F0C] Height   : 256
0210/215451 [0F0C] MipLevels: 9
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38142_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 512
0210/215451 [0F0C] Height   : 512
0210/215451 [0F0C] MipLevels: 10
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38146_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1834.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3552, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDWEIGHT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : BLENDINDICES
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 28
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 2
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 28
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Type    : R32G32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: BLENDWEIGHT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: BLENDINDICES
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 96
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 2
0210/215451 [0F0C] Offset  : 112
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1184
VertexCnt=660
OutVertexSize=144
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38140_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38141_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38142_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38146_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1835.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 512
0210/215451 [0F0C] Height   : 512
0210/215451 [0F0C] MipLevels: 10
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 1024
0210/215451 [0F0C] Height   : 1024
0210/215451 [0F0C] MipLevels: 11
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 512
0210/215451 [0F0C] Height   : 512
0210/215451 [0F0C] MipLevels: 10
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] ---Resource format dump---
0210/215451 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215451 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Width    : 4
0210/215451 [0F0C] Height   : 4
0210/215451 [0F0C] MipLevels: 3
0210/215451 [0F0C] ArraySize: 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215451 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215451 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215451 [0F0C] BindFlags: 0x00000008
0210/215451 [0F0C] CPUFlags : 0x00000000
0210/215451 [0F0C] MiscFlags: 0x00000000
0210/215451 [0F0C] --------------------------
0210/215451 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1836.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1837.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1838.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1839.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1840.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1841.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1842.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1843.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1844.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1845.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1846.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : PSIZE
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 14
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 24
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: PSIZE
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 24
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: PSIZE
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 72
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 14
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38182_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38183_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38184_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1847.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6156, 1, 1752, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Offset  : 64
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2052
VertexCnt=6156
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1848.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6156, 1, 1752, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2052
VertexCnt=6156
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1849.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6540, 1, 825, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2180
VertexCnt=6540
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1850.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6540, 1, 825, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 120
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2180
VertexCnt=6540
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x00000000463C9510 Stride 24  Offset: 0
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0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1851.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1852.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6330, 1, 0, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000046327F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2110
VertexCnt=6330
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1853.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10098, 1, 5565, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=3366
VertexCnt=10098
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1854.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10098, 1, 5565, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
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0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Offset  : 64
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x000000004644F710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=3366
VertexCnt=10098
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x000000004644F4D0 Stride 24  Offset: 0
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0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1855.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1856.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
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0210/215451 [0F0C] Size    : 16
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1857.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1858.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] AlignOffs: 12
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0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 80
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 120
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1859.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1860.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 4
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1861.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2752
VertexCnt=8256
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1862.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 8256, 1, 1884, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
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0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] AlignOffs: 12
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0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
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0210/215451 [0F0C] ---Input vertex format dump---
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
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0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 80
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 120
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
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0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000046460AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=2752
VertexCnt=8256
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000046460890 Stride 24  Offset: 0
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0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1863.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1864.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1865.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1866.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1867.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1868.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 5253, 1, 1329, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
0210/215451 [0F0C] Element  : POSITION
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : NORMAL
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x0000000045FB5950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=1751
VertexCnt=5253
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x0000000045FB5710 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12857_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_12858_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1869.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
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0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 1
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 8
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 12
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 20
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215451 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215451 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215451 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215451 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215451 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215451 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215451 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215451 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215451 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215451 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215451 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215451 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215451 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215451 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215451 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215451 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215451 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215451 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215451 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1870.rip


0210/215451 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215451 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215451 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TANGENT
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215451 [0F0C] AlignOffs: 4
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : NORMAL
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215451 [0F0C] InputSlot: 0
0210/215451 [0F0C] AlignOffs: 8
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 12
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : COLOR
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0210/215451 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 0
0210/215451 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215451 [0F0C] AlignOffs: 20
0210/215451 [0F0C] InputSlotClass: 0
0210/215451 [0F0C] InstanceDataStepRate: 0

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 4
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 0
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 5
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 16
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 6
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 32
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] Element  : TEXCOORD
0210/215451 [0F0C] Index    : 7
0210/215451 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215451 [0F0C] InputSlot: 1
0210/215451 [0F0C] AlignOffs: 48
0210/215451 [0F0C] InputSlotClass: 1
0210/215451 [0F0C] InstanceDataStepRate: 1

0210/215451 [0F0C] ---Input vertex format dump---
0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TANGENT
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: NORMAL
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0210/215451 [0F0C] Offset  : 8
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0210/215451 [0F0C] Type    : R8G8B8A8_UINT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : B8G8R8A8_UNORM
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 0
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
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0210/215451 [0F0C] Size    : 4
0210/215451 [0F0C] Type    : R16G16_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 0
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0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] Stream  : 1
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215451 [0F0C] 

0210/215451 [0F0C] -------------------------------
0210/215451 [0F0C] ---Output vertex format dump---
0210/215451 [0F0C] Semantic: POSITION
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0210/215451 [0F0C] Offset  : 0
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: TANGENT
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 16
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: NORMAL
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 32
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 48
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: COLOR
0210/215451 [0F0C] SemIndex: 1
0210/215451 [0F0C] Offset  : 64
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 0
0210/215451 [0F0C] Offset  : 80
0210/215451 [0F0C] Size    : 8
0210/215451 [0F0C] Types Dump: FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 4
0210/215451 [0F0C] Offset  : 88
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 5
0210/215451 [0F0C] Offset  : 104
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 6
0210/215451 [0F0C] Offset  : 120
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] Semantic: TEXCOORD
0210/215451 [0F0C] SemIndex: 7
0210/215451 [0F0C] Offset  : 136
0210/215451 [0F0C] Size    : 16
0210/215451 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215451 [0F0C] -------------------------------

0210/215451 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
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0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1871.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 4
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 5
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Offset  : 64
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0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
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0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1872.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : NORMAL
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0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 1
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0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 7
0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1873.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 4
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0210/215452 [0F0C] Element  : NORMAL
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 8
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0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] AlignOffs: 12
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0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] AlignOffs: 16
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0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] AlignOffs: 20
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0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 4
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 5
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
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0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 7
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 7
0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1874.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10173, 1, 2976, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : NORMAL
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 4
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 5
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 16
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046479BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3391
VertexCnt=9831
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x0000000046479990 Stride 24  Offset: 0
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0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1875.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 4
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 5
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 7
0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1876.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 10017, 1, 4104, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] AlignOffs: 16
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0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 4
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 5
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 6
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 32
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 7
0210/215452 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215452 [0F0C] InputSlot: 1
0210/215452 [0F0C] AlignOffs: 48
0210/215452 [0F0C] InputSlotClass: 1
0210/215452 [0F0C] InstanceDataStepRate: 1

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Size    : 4
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 1
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
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0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 4
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 5
0210/215452 [0F0C] Offset  : 104
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 6
0210/215452 [0F0C] Offset  : 120
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Offset  : 136
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x00000000463AF350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=3339
VertexCnt=10017
OutVertexSize=152
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000463AF110 Stride 24  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3000_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13319_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_13320_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1877.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : NORMAL
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] Element  : COLOR
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0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215452 [0F0C] Element  : TEXCOORD
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215452 [0F0C] AlignOffs: 20
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0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
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0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=88
VertexCnt=178
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 1024
0210/215452 [0F0C] MipLevels: 11
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39064_0.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39065_1.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 128
0210/215452 [0F0C] Height   : 256
0210/215452 [0F0C] MipLevels: 9
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39066_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 148
0210/215452 [0F0C] Height   : 118
0210/215452 [0F0C] MipLevels: 1
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000028
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1878.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=88
VertexCnt=178
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39064_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39065_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39066_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1879.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 23064, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=7688
VertexCnt=12297
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 1024
0210/215452 [0F0C] MipLevels: 11
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39106_0.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 256
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39107_1.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39108_2.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 256
0210/215452 [0F0C] Height   : 256
0210/215452 [0F0C] MipLevels: 9
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39109_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 128
0210/215452 [0F0C] Height   : 256
0210/215452 [0F0C] MipLevels: 9
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39112_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1880.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 23064, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
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0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=7688
VertexCnt=12297
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39106_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39107_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39108_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39109_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39112_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1881.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
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0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39064_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39065_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39066_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1882.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39064_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39065_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39066_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1883.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17259, 3423, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
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0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
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0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
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0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=5753
VertexCnt=10260
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 256
0210/215452 [0F0C] Height   : 1024
0210/215452 [0F0C] MipLevels: 11
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39190_0.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 256
0210/215452 [0F0C] Height   : 1024
0210/215452 [0F0C] MipLevels: 11
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39191_1.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 256
0210/215452 [0F0C] Height   : 1024
0210/215452 [0F0C] MipLevels: 11
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39192_2.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 128
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39193_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 104
0210/215452 [0F0C] Height   : 108
0210/215452 [0F0C] MipLevels: 1
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000028
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1884.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17259, 3423, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=5753
VertexCnt=10260
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39190_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39191_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39192_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39193_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1885.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1770, 20682, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=590
VertexCnt=1371
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1886.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1770, 20682, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=590
VertexCnt=1371
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8618_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1887.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 28
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 28
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=296
VertexCnt=586
OutVertexSize=96
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1888.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 28
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 28
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=296
VertexCnt=586
OutVertexSize=96
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4520_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4521_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4522_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4524_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1889.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 19755, 888, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 28
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 28
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=6585
VertexCnt=14596
OutVertexSize=96
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39316_0.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39317_1.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 512
0210/215452 [0F0C] Height   : 512
0210/215452 [0F0C] MipLevels: 10
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39318_2.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 64
0210/215452 [0F0C] Height   : 128
0210/215452 [0F0C] MipLevels: 8
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39319_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] ---Resource format dump---
0210/215452 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215452 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Width    : 128
0210/215452 [0F0C] Height   : 256
0210/215452 [0F0C] MipLevels: 9
0210/215452 [0F0C] ArraySize: 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215452 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215452 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215452 [0F0C] BindFlags: 0x00000008
0210/215452 [0F0C] CPUFlags : 0x00000000
0210/215452 [0F0C] MiscFlags: 0x00000000
0210/215452 [0F0C] --------------------------
0210/215452 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39322_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1890.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 19755, 888, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 1
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 28
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 28
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 1
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 88
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=6585
VertexCnt=14596
OutVertexSize=96
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39316_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39317_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39318_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39319_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39322_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1891.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4260, 22452, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 12
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215452 [0F0C] PrimitivesCount=1420
VertexCnt=2304
OutVertexSize=88
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215452 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4640_0.dds
0210/215452 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4641_1.dds
0210/215452 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4642_2.dds
0210/215452 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4643_3.dds
0210/215452 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215452 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215452 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215452 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215452 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215452 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215452 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215452 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215452 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215452 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215452 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215452 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215452 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215452 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1892.rip


0210/215452 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4260, 22452, 0)
0210/215452 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215452 [0F0C] Input primitive topology: TRIANGLELIST
0210/215452 [0F0C] Element  : POSITION
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 0
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TANGENT
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 4
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : NORMAL
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 8
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : COLOR
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 12
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 0
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 16
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 14
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 20
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] Element  : TEXCOORD
0210/215452 [0F0C] Index    : 15
0210/215452 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215452 [0F0C] InputSlot: 0
0210/215452 [0F0C] AlignOffs: 24
0210/215452 [0F0C] InputSlotClass: 0
0210/215452 [0F0C] InstanceDataStepRate: 0

0210/215452 [0F0C] ---Input vertex format dump---
0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 4
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 8
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R8G8B8A8_UINT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
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0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : B8G8R8A8_UNORM
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 20
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] Stream  : 0
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 24
0210/215452 [0F0C] Size    : 4
0210/215452 [0F0C] Type    : R16G16_FLOAT
0210/215452 [0F0C] 

0210/215452 [0F0C] -------------------------------
0210/215452 [0F0C] ---Output vertex format dump---
0210/215452 [0F0C] Semantic: POSITION
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 0
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: TANGENT
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 16
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: NORMAL
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 32
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215452 [0F0C] Semantic: COLOR
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 48
0210/215452 [0F0C] Size    : 16
0210/215452 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 0
0210/215452 [0F0C] Offset  : 64
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 14
0210/215452 [0F0C] Offset  : 72
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] Semantic: TEXCOORD
0210/215452 [0F0C] SemIndex: 15
0210/215452 [0F0C] Offset  : 80
0210/215452 [0F0C] Size    : 8
0210/215452 [0F0C] Types Dump: FLOAT FLOAT 
0210/215452 [0F0C] -------------------------------

0210/215452 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=1420
VertexCnt=2304
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4640_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4641_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4642_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4643_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4646_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1893.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33048, 264, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=11016
VertexCnt=21761
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
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0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 128
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
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0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1894.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33048, 264, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=11016
VertexCnt=21761
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1895.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1896.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1897.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
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0210/215453 [0F0C] Element  : NORMAL
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0210/215453 [0F0C] InputSlotClass: 0
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0210/215453 [0F0C] Element  : COLOR
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0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
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0210/215453 [0F0C] Element  : TEXCOORD
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0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1898.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6484_4.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39403_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39404_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39401_1.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39406_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6487_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39409_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1899.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3423, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=1141
VertexCnt=2298
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39526_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39527_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39530_4.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 128
0210/215453 [0F0C] Height   : 128
0210/215453 [0F0C] MipLevels: 8
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1900.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3423, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=1141
VertexCnt=2298
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39526_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39527_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39530_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1901.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 104
0210/215453 [0F0C] Height   : 84
0210/215453 [0F0C] MipLevels: 1
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000028
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1902.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1903.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 93, 2205, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=31
VertexCnt=37
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39610_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39611_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39612_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1904.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 93, 2205, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=31
VertexCnt=37
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39610_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39611_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39612_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39531_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39532_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39535_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6724_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1905.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 1024
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39655_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39657_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1906.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39655_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39657_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1907.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 24966, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=182
VertexCnt=147
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39655_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39657_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1908.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 24966, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=182
VertexCnt=147
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39655_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39657_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1909.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 20643, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 28
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 28
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 88
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39736_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39737_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39738_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39741_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1910.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 20643, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 28
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 28
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 88
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=12
VertexCnt=20
OutVertexSize=96
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39736_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39737_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39738_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39741_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1911.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
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0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39778_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39779_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39780_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1912.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39778_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39779_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39780_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1913.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39824_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 128
0210/215453 [0F0C] Height   : 128
0210/215453 [0F0C] MipLevels: 8
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39826_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1914.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39824_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39069_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39826_6.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1915.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 20679, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 16
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0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 28
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 88
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=240
VertexCnt=246
OutVertexSize=96
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39862_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39863_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 256
0210/215453 [0F0C] Height   : 128
0210/215453 [0F0C] MipLevels: 9
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39864_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39319_3.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39866_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1916.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 20679, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
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0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 28
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 28
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 1
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 88
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=240
VertexCnt=246
OutVertexSize=96
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39862_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39863_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39864_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39319_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39866_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1917.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=20
VertexCnt=24
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39610_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39611_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39612_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1918.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=20
VertexCnt=24
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39610_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39611_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39612_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1919.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 375, 60, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=125
VertexCnt=172
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1920.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 375, 60, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=125
VertexCnt=172
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1921.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
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0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1922.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1923.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 315, 435, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=105
VertexCnt=99
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1924.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 315, 435, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=105
VertexCnt=99
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1925.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 24948, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1926.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 24948, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1927.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15, 750, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=5
VertexCnt=7
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11134_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11135_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11136_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1928.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15, 750, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=5
VertexCnt=7
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11134_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11135_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11136_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1929.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1930.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1931.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1932.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Size    : 4
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
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0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
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0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
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0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1933.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1934.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1935.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 2505, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=6
VertexCnt=8
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 1024
0210/215453 [0F0C] Height   : 512
0210/215453 [0F0C] MipLevels: 11
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215453 [0F0C] ---Resource format dump---
0210/215453 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215453 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Width    : 512
0210/215453 [0F0C] Height   : 256
0210/215453 [0F0C] MipLevels: 10
0210/215453 [0F0C] ArraySize: 1
0210/215453 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215453 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215453 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215453 [0F0C] BindFlags: 0x00000008
0210/215453 [0F0C] CPUFlags : 0x00000000
0210/215453 [0F0C] MiscFlags: 0x00000000
0210/215453 [0F0C] --------------------------
0210/215453 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1936.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 2505, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=6
VertexCnt=8
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1937.rip


0210/215453 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215453 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215453 [0F0C] Input primitive topology: TRIANGLELIST
0210/215453 [0F0C] Element  : POSITION
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 0
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TANGENT
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 4
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : NORMAL
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 8
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : COLOR
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 12
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 0
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 16
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 14
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 20
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] Element  : TEXCOORD
0210/215453 [0F0C] Index    : 15
0210/215453 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215453 [0F0C] InputSlot: 0
0210/215453 [0F0C] AlignOffs: 24
0210/215453 [0F0C] InputSlotClass: 0
0210/215453 [0F0C] InstanceDataStepRate: 0

0210/215453 [0F0C] ---Input vertex format dump---
0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 4
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 8
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R8G8B8A8_UINT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 12
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : B8G8R8A8_UNORM
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
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0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 20
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] Stream  : 0
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 24
0210/215453 [0F0C] Size    : 4
0210/215453 [0F0C] Type    : R16G16_FLOAT
0210/215453 [0F0C] 

0210/215453 [0F0C] -------------------------------
0210/215453 [0F0C] ---Output vertex format dump---
0210/215453 [0F0C] Semantic: POSITION
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 0
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: TANGENT
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 16
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: NORMAL
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 32
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215453 [0F0C] Semantic: COLOR
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 48
0210/215453 [0F0C] Size    : 16
0210/215453 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 0
0210/215453 [0F0C] Offset  : 64
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 14
0210/215453 [0F0C] Offset  : 72
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] Semantic: TEXCOORD
0210/215453 [0F0C] SemIndex: 15
0210/215453 [0F0C] Offset  : 80
0210/215453 [0F0C] Size    : 8
0210/215453 [0F0C] Types Dump: FLOAT FLOAT 
0210/215453 [0F0C] -------------------------------

0210/215453 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215453 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215453 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215453 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215453 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215453 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215453 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215453 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215453 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215453 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215453 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215453 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215453 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215453 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215453 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215453 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215453 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215453 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215453 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1938.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1939.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1940.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1941.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1942.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1943.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1944.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1945.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1946.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1947.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1948.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1949.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 786, 16818, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=262
VertexCnt=287
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1950.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 786, 16818, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=262
VertexCnt=287
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1951.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 189, 8391, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=63
VertexCnt=74
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1952.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 189, 8391, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=63
VertexCnt=74
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1953.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1954.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1955.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 75, 13815, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=25
VertexCnt=55
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39824_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39826_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1956.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 75, 13815, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=25
VertexCnt=55
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39824_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39826_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1957.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 13890, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=98
VertexCnt=194
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1958.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 13890, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=98
VertexCnt=194
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1959.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 14184, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=48
VertexCnt=104
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1960.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 14184, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=48
VertexCnt=104
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1961.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 25512, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1962.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 25512, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1963.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 14328, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=8
VertexCnt=22
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1964.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 14328, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=8
VertexCnt=22
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1965.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 14352, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=72
VertexCnt=143
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1966.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 14352, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=72
VertexCnt=143
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1967.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 16764, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 128
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40954_0.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 128
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40955_1.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 128
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40956_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1968.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 16764, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=18
VertexCnt=30
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40954_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40955_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40956_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1969.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7344, 17604, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2448
VertexCnt=6873
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1970.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7344, 17604, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2448
VertexCnt=6873
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1971.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1972.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4000_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4001_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4002_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4003_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3684_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4005_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1973.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 128
0210/215454 [0F0C] Height   : 128
0210/215454 [0F0C] MipLevels: 8
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41080_0.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 512
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 10
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41081_1.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 256
0210/215454 [0F0C] Height   : 256
0210/215454 [0F0C] MipLevels: 9
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41082_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 256
0210/215454 [0F0C] Height   : 256
0210/215454 [0F0C] MipLevels: 9
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41084_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1974.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41080_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41081_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41082_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41084_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1975.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 555, 24342, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=185
VertexCnt=154
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 512
0210/215454 [0F0C] Height   : 510
0210/215454 [0F0C] MipLevels: 1
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000028
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #8 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1976.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 555, 24342, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=185
VertexCnt=154
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1977.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 420, 7446, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=140
VertexCnt=218
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 124
0210/215454 [0F0C] Height   : 120
0210/215454 [0F0C] MipLevels: 1
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000028
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1978.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 420, 7446, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=140
VertexCnt=218
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1979.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 810, 21, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=270
VertexCnt=223
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1980.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 810, 21, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=270
VertexCnt=223
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1981.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 1134, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=13
VertexCnt=17
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1982.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 39, 1134, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=13
VertexCnt=17
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1983.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 29340, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=250
VertexCnt=211
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41290_0.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41291_1.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 1024
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 11
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1984.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 29340, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=250
VertexCnt=211
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41290_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41291_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1985.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 444, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046588ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=148
VertexCnt=216
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1986.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 444, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 56
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000046588ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=148
VertexCnt=216
OutVertexSize=64
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000046588CD0 Stride 20  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1987.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1
VertexCnt=3
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1988.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3, 0, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1
VertexCnt=3
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41292_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6563_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10128_2.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39533_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39572_4.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1989.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 2613, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=10
VertexCnt=12
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1990.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 2613, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=10
VertexCnt=12
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1991.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2538, 2643, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=846
VertexCnt=656
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 512
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 10
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41463_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1992.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2538, 2643, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=846
VertexCnt=656
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10126_0.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10127_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41463_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1993.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5376, 5181, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1792
VertexCnt=1171
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 512
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 10
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41503_3.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 512
0210/215454 [0F0C] Height   : 512
0210/215454 [0F0C] MipLevels: 10
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41504_4.dds
0210/215454 [0F0C] ---Resource format dump---
0210/215454 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215454 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Width    : 256
0210/215454 [0F0C] Height   : 256
0210/215454 [0F0C] MipLevels: 9
0210/215454 [0F0C] ArraySize: 1
0210/215454 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215454 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215454 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215454 [0F0C] BindFlags: 0x00000008
0210/215454 [0F0C] CPUFlags : 0x00000000
0210/215454 [0F0C] MiscFlags: 0x00000000
0210/215454 [0F0C] --------------------------
0210/215454 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41505_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1994.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5376, 5181, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1792
VertexCnt=1171
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41503_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41504_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41505_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1995.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1383, 22959, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=461
VertexCnt=464
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1996.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1383, 22959, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=461
VertexCnt=464
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1997.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3051, 24897, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1017
VertexCnt=1234
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1998.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3051, 24897, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=1017
VertexCnt=1234
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10882_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10883_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10884_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_1999.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1176, 27948, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=392
VertexCnt=354
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2000.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1176, 27948, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=392
VertexCnt=354
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2001.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 29124, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=69
VertexCnt=91
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2002.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 29124, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=69
VertexCnt=91
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2003.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 29331, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=3
VertexCnt=7
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2004.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 29331, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=3
VertexCnt=7
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39652_0.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39653_1.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39654_2.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2005.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1671, 5775, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=557
VertexCnt=692
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2006.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1671, 5775, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=557
VertexCnt=692
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2007.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 318, 8199, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
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0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=106
VertexCnt=188
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2008.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 318, 8199, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=106
VertexCnt=188
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6400_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6401_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6402_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2009.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 8517, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=99
VertexCnt=110
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2010.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 8517, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=99
VertexCnt=110
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7606_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7607_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7608_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7609_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7610_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7611_5.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2011.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 3, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=6
VertexCnt=16
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2012.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 3, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=6
VertexCnt=16
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2013.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 237, 831, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=79
VertexCnt=100
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2014.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 237, 831, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=79
VertexCnt=100
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2015.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 1068, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=22
VertexCnt=27
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2016.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 1068, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=22
VertexCnt=27
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6560_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6561_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6562_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2017.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 1173, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=480
VertexCnt=475
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2018.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 1173, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=480
VertexCnt=475
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2019.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 36681, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=92
VertexCnt=139
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2020.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 276, 36681, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=92
VertexCnt=139
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2021.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 438, 10557, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=146
VertexCnt=190
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2022.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 438, 10557, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=146
VertexCnt=190
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2023.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 10995, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Offset  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=8
VertexCnt=18
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2024.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 10995, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=8
VertexCnt=18
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10252_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10253_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10254_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2025.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6276, 11019, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2092
VertexCnt=4816
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2026.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6276, 11019, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=2092
VertexCnt=4816
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11008_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11009_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11010_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2027.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2310, 17295, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=770
VertexCnt=1075
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2028.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2310, 17295, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=770
VertexCnt=1075
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2029.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 19605, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=194
VertexCnt=470
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2030.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 19605, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
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0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
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0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
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0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
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0210/215454 [0F0C] Element  : COLOR
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0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
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0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
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0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=194
VertexCnt=470
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8698_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8699_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8700_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2031.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2772, 20187, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 4
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : NORMAL
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : COLOR
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 12
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 16
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 4
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 8
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R8G8B8A8_UINT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 12
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : B8G8R8A8_UNORM
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 20
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 24
0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 0
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=924
VertexCnt=1267
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215454 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215454 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215454 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215454 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215454 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215454 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215454 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215454 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215454 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215454 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215454 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215454 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215454 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215454 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215454 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215454 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215454 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215454 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2032.rip


0210/215454 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2772, 20187, 0)
0210/215454 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215454 [0F0C] Input primitive topology: TRIANGLELIST
0210/215454 [0F0C] Element  : POSITION
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 0
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TANGENT
0210/215454 [0F0C] Index    : 0
0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 4
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0210/215454 [0F0C] Element  : NORMAL
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0210/215454 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215454 [0F0C] AlignOffs: 8
0210/215454 [0F0C] InputSlotClass: 0
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0210/215454 [0F0C] Element  : COLOR
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0210/215454 [0F0C] AlignOffs: 12
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0210/215454 [0F0C] Element  : TEXCOORD
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0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 14
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215454 [0F0C] AlignOffs: 20
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] Element  : TEXCOORD
0210/215454 [0F0C] Index    : 15
0210/215454 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215454 [0F0C] InputSlot: 0
0210/215454 [0F0C] AlignOffs: 24
0210/215454 [0F0C] InputSlotClass: 0
0210/215454 [0F0C] InstanceDataStepRate: 0

0210/215454 [0F0C] ---Input vertex format dump---
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Size    : 4
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: COLOR
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] Stream  : 0
0210/215454 [0F0C] Semantic: TEXCOORD
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0210/215454 [0F0C] Size    : 4
0210/215454 [0F0C] Type    : R16G16_FLOAT
0210/215454 [0F0C] 

0210/215454 [0F0C] -------------------------------
0210/215454 [0F0C] ---Output vertex format dump---
0210/215454 [0F0C] Semantic: POSITION
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0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: TANGENT
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0210/215454 [0F0C] Offset  : 16
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: NORMAL
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0210/215454 [0F0C] Offset  : 32
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215454 [0F0C] Semantic: COLOR
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 48
0210/215454 [0F0C] Size    : 16
0210/215454 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 0
0210/215454 [0F0C] Offset  : 64
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 14
0210/215454 [0F0C] Offset  : 72
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] Semantic: TEXCOORD
0210/215454 [0F0C] SemIndex: 15
0210/215454 [0F0C] Offset  : 80
0210/215454 [0F0C] Size    : 8
0210/215454 [0F0C] Types Dump: FLOAT FLOAT 
0210/215454 [0F0C] -------------------------------

0210/215454 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215454 [0F0C] PrimitivesCount=924
VertexCnt=1267
OutVertexSize=88
0210/215454 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9034_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9035_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9036_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2033.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 30090, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=24
VertexCnt=28
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2034.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 30090, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=24
VertexCnt=28
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2035.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 30162, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=50
VertexCnt=56
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2036.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 30162, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=50
VertexCnt=56
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40282_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40283_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40284_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2037.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 723, 30312, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=241
VertexCnt=323
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2038.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 723, 30312, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=241
VertexCnt=323
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2039.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 123, 31035, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=41
VertexCnt=48
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2040.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 123, 31035, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=41
VertexCnt=48
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9664_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9665_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9666_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2041.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 372, 31158, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=124
VertexCnt=137
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40954_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40955_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40956_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2042.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 372, 31158, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=124
VertexCnt=137
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40954_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40955_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_40956_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2043.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5019, 31530, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=1673
VertexCnt=1504
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2044.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5019, 31530, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=1673
VertexCnt=1504
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2045.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 36549, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2046.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 36549, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2047.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 36555, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=42
VertexCnt=89
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42634_0.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42635_1.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42636_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2048.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 36555, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=42
VertexCnt=89
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42634_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42635_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_42636_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8324_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41130_8.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2049.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1761, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=587
VertexCnt=874
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2050.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1761, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=587
VertexCnt=874
OutVertexSize=88
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0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7735_3.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7736_4.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7737_5.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2051.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 729, 1761, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 16
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
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0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=243
VertexCnt=406
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2052.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 729, 1761, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=243
VertexCnt=406
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9412_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7739_7.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2053.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 219, 2490, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Offset  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=73
VertexCnt=117
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2054.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 219, 2490, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=73
VertexCnt=117
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8404_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8405_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8406_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2055.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1419, 2709, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=473
VertexCnt=507
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2056.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1419, 2709, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=473
VertexCnt=507
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9538_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9539_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9540_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2057.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 4128, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=326
VertexCnt=502
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2058.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 978, 4128, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=326
VertexCnt=502
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8362_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8363_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_8364_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2059.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 621, 5106, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=207
VertexCnt=350
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2060.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 621, 5106, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 24
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=207
VertexCnt=350
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9958_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9959_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9960_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_9836_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2061.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 5727, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
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0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
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0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=16
VertexCnt=25
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2062.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 5727, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=16
VertexCnt=25
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7486_6.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2063.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 7866, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=108
VertexCnt=226
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2064.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 7866, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=108
VertexCnt=226
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10168_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10169_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10170_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2065.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 8190, 0)
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0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=3
VertexCnt=7
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2066.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9, 8190, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=3
VertexCnt=7
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10336_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10337_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10338_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10339_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2067.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 9, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089C31A90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2068.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 9, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] -------------------------------
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2069.rip


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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31610 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2070.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 142, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2071.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000046A45550 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2072.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
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0210/215455 [0F0C] -------------------------------
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2073.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 48, 0, 0, 0)
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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0210/215455 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31150 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2074.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 48, 0, 0, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] InputSlotClass: 1
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2075.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 25, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089C31C90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2076.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 25, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
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OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2077.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 185, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089C31850 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2078.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 185, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2079.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 32, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2080.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 32, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] -------------------------------
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2081.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 9, 0, 0, 0)
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2082.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 9, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=4
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E06E90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2083.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 17, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2084.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 17, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x000000004631A6D0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E07550 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2085.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 33, 0, 0, 0)
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
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0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2086.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 33, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 88
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E070D0 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2087.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2088.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E52FD0 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2089.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2090.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E531D0 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2091.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
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OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000D9D82590 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2092.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2093.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004631A910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2094.rip


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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x00000000D9E52D90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2095.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
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OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2096.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 1, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046320710 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000D9E53410 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2097.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 5, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2098.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 5, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAE90 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2099.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 5, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
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OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2100.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 5, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046445E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=12
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046445BD0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA950 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2101.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 127, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=6
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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2102.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 127, 0, 0, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAAC50 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2103.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 66, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2104.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 66, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 1
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA510 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2105.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 73, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2106.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 73, 0, 0, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DAA750 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2107.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 3, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=10
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OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2108.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 30, 3, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004641F690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=10
VertexCnt=30
OutVertexSize=152
0210/215455 [0F0C] VertexBuffer: 0x000000004641F450 Stride 24  Offset: 0
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2109.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 43, 0, 0, 0)
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 120
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004646E110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x000000004646DED0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2110.rip


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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 32
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089E08750 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2111.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 29, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
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0210/215455 [0F0C] VertexBuffer: 0x0000000046CA4350 Stride 24  Offset: 0
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2112.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6, 29, 0, 0, 0)
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046CA4590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=152
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0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2113.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 74, 0, 0, 0)
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046320950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=152
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0210/215455 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2114.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 24, 74, 0, 0, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] -------------------------------

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0210/215455 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089E08510 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1760_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16176_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4364_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2115.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 128
0210/215455 [0F0C] Height   : 128
0210/215455 [0F0C] MipLevels: 8
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44063_1.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 128
0210/215455 [0F0C] Height   : 128
0210/215455 [0F0C] MipLevels: 8
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44064_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2116.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 24
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44063_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44064_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2117.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44063_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44064_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2118.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 7275, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089DB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089DB8C10 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2920_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44063_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44064_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2119.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 10392, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Offset  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=155
VertexCnt=118
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2120.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 10392, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=155
VertexCnt=118
OutVertexSize=88
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A31B090 Stride 28  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7701_11.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2121.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3951, 126, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=1317
VertexCnt=3523
OutVertexSize=72
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3520_0.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 1024
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44189_1.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 1024
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44190_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2122.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3951, 126, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000089EE0250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=1317
VertexCnt=3523
OutVertexSize=72
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000089EE0010 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3520_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44189_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44190_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2123.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2124.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2125.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 15
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=48
VertexCnt=47
OutVertexSize=72
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2126.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 5676, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
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0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 15
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 56
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000008A3F2410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x000000008A3F21D0 Stride 24  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3240_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10547_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_10548_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2127.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004641FAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2128.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x000000004641FAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x000000004641F890 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E1E10 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2129.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 48
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0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046329550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
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0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2130.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 12, 3, 0, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 4
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 5
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 6
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 7
0210/215455 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215455 [0F0C] InputSlot: 1
0210/215455 [0F0C] AlignOffs: 48
0210/215455 [0F0C] InputSlotClass: 1
0210/215455 [0F0C] InstanceDataStepRate: 1

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 1
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 48
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 64
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 4
0210/215455 [0F0C] Offset  : 72
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 5
0210/215455 [0F0C] Offset  : 88
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 6
0210/215455 [0F0C] Offset  : 104
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 7
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046329550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4
VertexCnt=6
OutVertexSize=136
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000046329310 Stride 20  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x00000000CA7E4790 Stride 64  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2880_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6644_4.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2131.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : BLENDWEIGHT
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDINDICES
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : PSIZE
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 36
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 40
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2132.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27220_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27221_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27222_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7487_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2133.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : BLENDWEIGHT
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0210/215455 [0F0C] Element  : BLENDINDICES
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0210/215455 [0F0C] Element  : PSIZE
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] Size    : 16
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0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 128
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 1024
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44440_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 1024
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44445_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2134.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : BLENDWEIGHT
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0210/215455 [0F0C] AlignOffs: 12
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0210/215455 [0F0C] Element  : BLENDINDICES
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Element  : PSIZE
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: PSIZE
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 96
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 2
0210/215455 [0F0C] Offset  : 128
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44440_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27265_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21764_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44445_5.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2135.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDWEIGHT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDINDICES
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : PSIZE
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 28
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 2
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 36
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 40
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=144
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0210/215455 [0F0C] ---Resource format dump---
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0210/215455 [0F0C] --------------------------
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0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
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0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44482_0.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44483_1.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 512
0210/215455 [0F0C] Height   : 256
0210/215455 [0F0C] MipLevels: 10
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44484_2.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 256
0210/215455 [0F0C] Height   : 128
0210/215455 [0F0C] MipLevels: 9
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44485_3.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44486_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2136.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215455 [0F0C] Input primitive topology: TRIANGLELIST
0210/215455 [0F0C] Element  : POSITION
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 0
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TANGENT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : NORMAL
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDWEIGHT
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDINDICES
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : PSIZE
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 28
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 2
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 36
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 40
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 4
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 8
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDWEIGHT
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 12
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: PSIZE
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 28
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 36
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 40
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Offset  : 80
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Offset  : 96
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 112
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 1
0210/215455 [0F0C] Offset  : 120
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 2
0210/215455 [0F0C] Offset  : 128
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 14
0210/215455 [0F0C] Offset  : 136
0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=4655
VertexCnt=4442
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44482_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44483_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44484_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44485_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44486_4.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2137.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 52599, 0)
0210/215455 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215455 [0F0C] AlignOffs: 0
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0210/215455 [0F0C] Element  : TANGENT
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 4
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 8
0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : BLENDWEIGHT
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0210/215455 [0F0C] AlignOffs: 12
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : BLENDINDICES
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215455 [0F0C] AlignOffs: 16
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : COLOR
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0210/215455 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215455 [0F0C] AlignOffs: 20
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : PSIZE
0210/215455 [0F0C] Index    : 0
0210/215455 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 24
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] AlignOffs: 28
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 32
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 2
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 36
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
0210/215455 [0F0C] Index    : 14
0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215455 [0F0C] InputSlot: 0
0210/215455 [0F0C] AlignOffs: 40
0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] Offset  : 0
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDWEIGHT
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
0210/215455 [0F0C] SemIndex: 0
0210/215455 [0F0C] Offset  : 20
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : B8G8R8A8_UNORM
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Offset  : 24
0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R8G8B8A8_UINT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
0210/215455 [0F0C] SemIndex: 0
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 4
0210/215455 [0F0C] Type    : R16G16_FLOAT
0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
0210/215455 [0F0C] Semantic: POSITION
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TANGENT
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0210/215455 [0F0C] Offset  : 16
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: NORMAL
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0210/215455 [0F0C] Offset  : 32
0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: BLENDINDICES
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215455 [0F0C] Semantic: PSIZE
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0210/215455 [0F0C] Size    : 16
0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Offset  : 128
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0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] Semantic: TEXCOORD
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0210/215455 [0F0C] Size    : 8
0210/215455 [0F0C] Types Dump: FLOAT FLOAT 
0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=668
VertexCnt=670
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
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0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 512
0210/215455 [0F0C] Height   : 256
0210/215455 [0F0C] MipLevels: 10
0210/215455 [0F0C] ArraySize: 1
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0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44524_0.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 512
0210/215455 [0F0C] Height   : 256
0210/215455 [0F0C] MipLevels: 10
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0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215455 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44525_1.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
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0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 512
0210/215455 [0F0C] MipLevels: 11
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0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
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0210/215455 [0F0C] MiscFlags: 0x00000000
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44526_2.dds
0210/215455 [0F0C] ---Resource format dump---
0210/215455 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215455 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Width    : 1024
0210/215455 [0F0C] Height   : 64
0210/215455 [0F0C] MipLevels: 11
0210/215455 [0F0C] ArraySize: 1
0210/215455 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215455 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215455 [0F0C] BindFlags: 0x00000008
0210/215455 [0F0C] CPUFlags : 0x00000000
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0210/215455 [0F0C] --------------------------
0210/215455 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215455 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215455 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215455 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215455 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2138.rip


0210/215455 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2004, 52599, 0)
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0210/215455 [0F0C] Element  : NORMAL
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0210/215455 [0F0C] Element  : BLENDINDICES
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
0210/215455 [0F0C] InstanceDataStepRate: 0

0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] InputSlotClass: 0
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0210/215455 [0F0C] Element  : TEXCOORD
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0210/215455 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215455 [0F0C] AlignOffs: 40
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0210/215455 [0F0C] ---Input vertex format dump---
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: BLENDWEIGHT
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
0210/215455 [0F0C] Semantic: COLOR
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] Stream  : 0
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0210/215455 [0F0C] 

0210/215455 [0F0C] -------------------------------
0210/215455 [0F0C] ---Output vertex format dump---
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0210/215455 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215455 [0F0C] -------------------------------

0210/215455 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215455 [0F0C] PrimitivesCount=668
VertexCnt=670
OutVertexSize=144
0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215455 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215455 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44524_0.dds
0210/215455 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44525_1.dds
0210/215455 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44526_2.dds
0210/215455 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215455 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38187_5.dds
0210/215455 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215455 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215455 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215455 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215455 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215455 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215455 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215455 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2139.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215456 [0F0C] AlignOffs: 0
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0210/215456 [0F0C] Element  : TANGENT
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : BLENDWEIGHT
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : BLENDINDICES
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
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0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : PSIZE
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 24
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 28
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 32
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 2
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 36
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 40
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: BLENDWEIGHT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: BLENDINDICES
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 24
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 28
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 1
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 2
0210/215456 [0F0C] Offset  : 36
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 40
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: BLENDWEIGHT
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0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: BLENDINDICES
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0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
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0210/215456 [0F0C] Offset  : 80
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: PSIZE
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0210/215456 [0F0C] Offset  : 96
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 1
0210/215456 [0F0C] Offset  : 120
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 2
0210/215456 [0F0C] Offset  : 128
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 136
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 512
0210/215456 [0F0C] Height   : 512
0210/215456 [0F0C] MipLevels: 10
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 512
0210/215456 [0F0C] Height   : 512
0210/215456 [0F0C] MipLevels: 10
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 1024
0210/215456 [0F0C] Height   : 1024
0210/215456 [0F0C] MipLevels: 11
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2140.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : BLENDWEIGHT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : BLENDINDICES
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 40
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0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Size    : 16
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0210/215456 [0F0C] Offset  : 96
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Size    : 8
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0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Size    : 8
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0210/215456 [0F0C] Offset  : 128
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Offset  : 136
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2141.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215456 [0F0C] Element  : TANGENT
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215456 [0F0C] AlignOffs: 4
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] AlignOffs: 8
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0210/215456 [0F0C] Element  : COLOR
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0210/215456 [0F0C] AlignOffs: 12
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
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0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
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0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
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0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 512
0210/215456 [0F0C] Height   : 1024
0210/215456 [0F0C] MipLevels: 11
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 512
0210/215456 [0F0C] Height   : 1024
0210/215456 [0F0C] MipLevels: 11
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 512
0210/215456 [0F0C] Height   : 1024
0210/215456 [0F0C] MipLevels: 11
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 64
0210/215456 [0F0C] Height   : 128
0210/215456 [0F0C] MipLevels: 8
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 32
0210/215456 [0F0C] Height   : 64
0210/215456 [0F0C] MipLevels: 7
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2142.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2143.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2144.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2145.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2146.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2147.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2148.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : COLOR
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0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
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0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2149.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2150.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 612, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAD610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=204
VertexCnt=349
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAD3D0 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2151.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2152.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2153.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2154.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2155.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2156.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 56
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FAEC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=144
VertexCnt=120
OutVertexSize=64
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FAE9D0 Stride 20  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26842_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26843_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26844_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_26845_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2157.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : PSIZE
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 128
0210/215456 [0F0C] Height   : 256
0210/215456 [0F0C] MipLevels: 9
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44944_0.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 256
0210/215456 [0F0C] Height   : 512
0210/215456 [0F0C] MipLevels: 10
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44945_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 256
0210/215456 [0F0C] Height   : 512
0210/215456 [0F0C] MipLevels: 10
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44946_2.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 4
0210/215456 [0F0C] Height   : 4
0210/215456 [0F0C] MipLevels: 3
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44947_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 4
0210/215456 [0F0C] Height   : 4
0210/215456 [0F0C] MipLevels: 3
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44949_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2158.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : PSIZE
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44944_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44945_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44946_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44947_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44949_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2159.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : PSIZE
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44944_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44945_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44946_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44947_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44949_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2160.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : PSIZE
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
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0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44944_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44945_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44946_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44947_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44949_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2161.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=903
VertexCnt=1678
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2162.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=903
VertexCnt=1678
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2163.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=301
VertexCnt=574
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2164.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=301
VertexCnt=574
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2165.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=909
VertexCnt=1702
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2166.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=909
VertexCnt=1702
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2167.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=301
VertexCnt=568
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2168.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 4
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 8
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : COLOR
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 12
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
0210/215456 [0F0C] Index    : 14
0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 20
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 4
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 8
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R8G8B8A8_UINT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 12
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : B8G8R8A8_UNORM
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 20
0210/215456 [0F0C] Size    : 4
0210/215456 [0F0C] Type    : R16G16_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: COLOR
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 14
0210/215456 [0F0C] Offset  : 72
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=301
VertexCnt=568
OutVertexSize=80
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44608_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44609_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44610_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44611_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_11012_4.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44613_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2169.rip


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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 0
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
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0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF5110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215456 [0F0C] ---Resource format dump---
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0210/215456 [0F0C] --------------------------
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0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45197_1.dds
0210/215456 [0F0C] ---Resource format dump---
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0210/215456 [0F0C] --------------------------
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0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45198_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2170.rip


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0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
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0210/215456 [0F0C] -------------------------------

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0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45197_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45198_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2171.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1689, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215456 [0F0C] Element  : PSIZE
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 32
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 36
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 40
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
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0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF6790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=563
VertexCnt=739
OutVertexSize=172
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
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0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 256
0210/215456 [0F0C] Height   : 256
0210/215456 [0F0C] MipLevels: 1
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0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45240_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2172.rip


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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 32
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 36
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 40
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0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] AlignOffs: 0
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF6790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=563
VertexCnt=739
OutVertexSize=172
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF6550 Stride 52  Offset: 0
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0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45240_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_27307_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2173.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21654, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] InputSlot: 0
0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 40
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] AlignOffs: 0
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0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
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0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=7218
VertexCnt=4727
OutVertexSize=172
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 1024
0210/215456 [0F0C] Height   : 2048
0210/215456 [0F0C] MipLevels: 12
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45281_1.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 128
0210/215456 [0F0C] Height   : 256
0210/215456 [0F0C] MipLevels: 9
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45282_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] ---Resource format dump---
0210/215456 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215456 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Width    : 16
0210/215456 [0F0C] Height   : 32
0210/215456 [0F0C] MipLevels: 6
0210/215456 [0F0C] ArraySize: 1
0210/215456 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215456 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215456 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215456 [0F0C] BindFlags: 0x00000008
0210/215456 [0F0C] CPUFlags : 0x00000000
0210/215456 [0F0C] MiscFlags: 0x00000000
0210/215456 [0F0C] --------------------------
0210/215456 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45285_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2174.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21654, 0, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
0210/215456 [0F0C] Element  : POSITION
0210/215456 [0F0C] Index    : 0
0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215456 [0F0C] InputSlot: 0
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0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
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0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF3110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=7218
VertexCnt=4727
OutVertexSize=172
0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x00000000465EB910 Stride 52  Offset: 0
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0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45281_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45282_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45285_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2175.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TANGENT
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215456 [0F0C] AlignOffs: 4
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] Element  : BLENDWEIGHT
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0210/215456 [0F0C] Element  : BLENDINDICES
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0210/215456 [0F0C] Element  : PSIZE
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 28
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0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215456 [0F0C] AlignOffs: 32
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] AlignOffs: 0
0210/215456 [0F0C] InputSlotClass: 0
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215456 [0F0C] AlignOffs: 16
0210/215456 [0F0C] InputSlotClass: 0
0210/215456 [0F0C] InstanceDataStepRate: 0

0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TANGENT
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: BLENDINDICES
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Size    : 16
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Type    : R32G32_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
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0210/215456 [0F0C] Offset  : 80
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Offset  : 96
0210/215456 [0F0C] Size    : 8
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0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 2
0210/215456 [0F0C] Offset  : 112
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: POSITION
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0210/215456 [0F0C] Offset  : 120
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45281_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45282_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45285_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2176.rip


0210/215456 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215456 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215456 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215456 [0F0C] Element  : TANGENT
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0210/215456 [0F0C] AlignOffs: 4
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] AlignOffs: 8
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0210/215456 [0F0C] Element  : BLENDWEIGHT
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0210/215456 [0F0C] AlignOffs: 12
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0210/215456 [0F0C] Element  : BLENDINDICES
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0210/215456 [0F0C] Element  : PSIZE
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0210/215456 [0F0C] AlignOffs: 20
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 28
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0210/215456 [0F0C] Element  : TEXCOORD
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0210/215456 [0F0C] AlignOffs: 32
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0210/215456 [0F0C] Element  : POSITION
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0210/215456 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215456 [0F0C] Element  : NORMAL
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0210/215456 [0F0C] ---Input vertex format dump---
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
0210/215456 [0F0C] Semantic: TEXCOORD
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 0
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
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0210/215456 [0F0C] 

0210/215456 [0F0C] Stream  : 1
0210/215456 [0F0C] Semantic: NORMAL
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0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Type    : R32G32_FLOAT
0210/215456 [0F0C] 

0210/215456 [0F0C] -------------------------------
0210/215456 [0F0C] ---Output vertex format dump---
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 0
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TANGENT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 16
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 32
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: BLENDWEIGHT
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 48
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: BLENDINDICES
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 64
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: PSIZE
0210/215456 [0F0C] SemIndex: 1
0210/215456 [0F0C] Offset  : 80
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 0
0210/215456 [0F0C] Offset  : 96
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 1
0210/215456 [0F0C] Offset  : 104
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: TEXCOORD
0210/215456 [0F0C] SemIndex: 2
0210/215456 [0F0C] Offset  : 112
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] Semantic: POSITION
0210/215456 [0F0C] SemIndex: 1
0210/215456 [0F0C] Offset  : 120
0210/215456 [0F0C] Size    : 16
0210/215456 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215456 [0F0C] Semantic: NORMAL
0210/215456 [0F0C] SemIndex: 1
0210/215456 [0F0C] Offset  : 136
0210/215456 [0F0C] Size    : 8
0210/215456 [0F0C] Types Dump: FLOAT FLOAT 
0210/215456 [0F0C] -------------------------------

0210/215456 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215456 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215456 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215456 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215456 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215456 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45281_1.dds
0210/215456 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45282_2.dds
0210/215456 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21595_3.dds
0210/215456 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215456 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45285_5.dds
0210/215456 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215456 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215456 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215456 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215456 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215456 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215456 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215456 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215456 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215456 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215456 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215456 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2177.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215457 [0F0C] AlignOffs: 0
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0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215457 [0F0C] AlignOffs: 4
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0210/215457 [0F0C] Element  : NORMAL
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDWEIGHT
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDINDICES
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
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0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
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0210/215457 [0F0C] AlignOffs: 28
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 2
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 36
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 40
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
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0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
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0210/215457 [0F0C] Size    : 4
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDWEIGHT
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0210/215457 [0F0C] Size    : 4
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: BLENDINDICES
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] Offset  : 80
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Offset  : 128
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 512
0210/215457 [0F0C] Height   : 512
0210/215457 [0F0C] MipLevels: 10
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45365_1.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 256
0210/215457 [0F0C] Height   : 256
0210/215457 [0F0C] MipLevels: 9
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45366_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 512
0210/215457 [0F0C] Height   : 512
0210/215457 [0F0C] MipLevels: 10
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45369_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2178.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDWEIGHT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDINDICES
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 28
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 2
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 36
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 40
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 28
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 36
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 40
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
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0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
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0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: BLENDWEIGHT
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0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: BLENDINDICES
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0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 96
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 112
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 120
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 128
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 136
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=3870
VertexCnt=4717
OutVertexSize=144
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45365_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45366_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21049_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45369_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2179.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
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0210/215457 [0F0C] Element  : BLENDINDICES
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0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
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0210/215457 [0F0C] Element  : TEXCOORD
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0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215457 [0F0C] AlignOffs: 36
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : POSITION
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
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0210/215457 [0F0C] AlignOffs: 16
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0210/215457 [0F0C] ---Input vertex format dump---
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
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0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
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0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
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0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: BLENDWEIGHT
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0210/215457 [0F0C] Semantic: BLENDINDICES
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
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0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45369_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2180.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
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0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDWEIGHT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDINDICES
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 28
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 2
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 36
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
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0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
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0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDWEIGHT
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Type    : R32G32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: PSIZE
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0210/215457 [0F0C] Offset  : 96
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Offset  : 120
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
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0210/215457 [0F0C] Offset  : 128
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
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0210/215457 [0F0C] Offset  : 152
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45369_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7488_8.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2181.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11970, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDWEIGHT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDINDICES
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
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0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 28
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 2
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 28
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Type    : R32G32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 96
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 104
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 112
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 120
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 136
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000045FF4790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=3990
VertexCnt=2563
OutVertexSize=144
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215457 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 2048
0210/215457 [0F0C] Height   : 2048
0210/215457 [0F0C] MipLevels: 12
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45448_0.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 1024
0210/215457 [0F0C] Height   : 1024
0210/215457 [0F0C] MipLevels: 11
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45449_1.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 1024
0210/215457 [0F0C] Height   : 1024
0210/215457 [0F0C] MipLevels: 11
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45450_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2182.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11970, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDWEIGHT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : BLENDINDICES
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 28
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 2
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 32
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215457 [0F0C] InputSlot: 1
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 1
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Type    : R32G32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: BLENDWEIGHT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: BLENDINDICES
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 96
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 104
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 2
0210/215457 [0F0C] Offset  : 112
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 120
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 136
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000045FF4790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=3990
VertexCnt=2563
OutVertexSize=144
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215457 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45448_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45449_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45450_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33061_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2183.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 72
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 256
0210/215457 [0F0C] Height   : 512
0210/215457 [0F0C] MipLevels: 10
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 256
0210/215457 [0F0C] Height   : 512
0210/215457 [0F0C] MipLevels: 10
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2184.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 72
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2185.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 72
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2186.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : PSIZE
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 14
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: PSIZE
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 14
0210/215457 [0F0C] Offset  : 72
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2187.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2188.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2189.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2190.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2191.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2192.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2193.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2194.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2195.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2196.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2197.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2198.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2199.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2200.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2201.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2202.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2203.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2204.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2205.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2206.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2207.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2208.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2209.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2210.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=180
VertexCnt=119
OutVertexSize=12
0210/215457 [0F0C] VertexBuffer: 0x000000001D0119D0 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2211.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_R24_UNORM_X8_TYPELESS
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 1920
0210/215457 [0F0C] Height   : 1080
0210/215457 [0F0C] MipLevels: 1
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R24G8_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000048
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46078_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2212.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46078_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2213.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 960
0210/215457 [0F0C] Height   : 540
0210/215457 [0F0C] MipLevels: 1
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000028
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2214.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2215.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 480
0210/215457 [0F0C] Height   : 270
0210/215457 [0F0C] MipLevels: 1
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000028
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2216.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2217.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2218.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2219.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 192
0210/215457 [0F0C] Height   : 128
0210/215457 [0F0C] MipLevels: 1
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000028
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2220.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2221.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 192
0210/215457 [0F0C] Height   : 128
0210/215457 [0F0C] MipLevels: 1
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000028
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2222.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2223.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2224.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45491_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_45492_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2225.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 0
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 64
0210/215457 [0F0C] Height   : 64
0210/215457 [0F0C] MipLevels: 7
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2226.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 108, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2227.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 108, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 888
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2228.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 216, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2229.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 216, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 1776
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2230.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 324, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2231.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 324, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 2664
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2232.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 5160, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2233.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 5160, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 52932
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2234.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5376, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2235.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5376, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 54708
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46370_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2236.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 870, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=128
VertexCnt=100
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] ---Resource format dump---
0210/215457 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215457 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Width    : 256
0210/215457 [0F0C] Height   : 256
0210/215457 [0F0C] MipLevels: 9
0210/215457 [0F0C] ArraySize: 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215457 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215457 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215457 [0F0C] BindFlags: 0x00000008
0210/215457 [0F0C] CPUFlags : 0x00000000
0210/215457 [0F0C] MiscFlags: 0x00000000
0210/215457 [0F0C] --------------------------
0210/215457 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46601_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2237.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 384, 870, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
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0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=128
VertexCnt=100
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 9488
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46601_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2238.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 2310, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=160
VertexCnt=125
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46601_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2239.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 2310, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TANGENT
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 12
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 1
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 20
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 4
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 24
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 12
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 20
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 24
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: TANGENT
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 48
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 1
0210/215457 [0F0C] Offset  : 64
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 80
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 4
0210/215457 [0F0C] Offset  : 88
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=160
VertexCnt=125
OutVertexSize=100
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] VertexBuffer: 0x000000001D011590 Stride 36  Offset: 19688
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46601_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2240.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46078_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2241.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46078_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2242.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2243.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : COLOR
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 4
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : TEXCOORD
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 8
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R8G8B8A8_UINT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 4
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : B8G8R8A8_UNORM
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 8
0210/215457 [0F0C] Size    : 4
0210/215457 [0F0C] Type    : R16G16_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215457 [0F0C] Semantic: COLOR
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: TEXCOORD
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 32
0210/215457 [0F0C] Size    : 8
0210/215457 [0F0C] Types Dump: FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2244.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2245.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2246.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2247.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2248.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2249.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2250.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2251.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2252.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2253.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2254.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2255.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2256.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2257.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2258.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2259.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2260.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2261.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2262.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2263.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2264.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2265.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2266.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2267.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2268.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2269.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2270.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2271.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2272.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2273.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2274.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2275.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2276.rip


0210/215457 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215457 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215457 [0F0C] Input primitive topology: TRIANGLELIST
0210/215457 [0F0C] Element  : POSITION
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 0
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] Element  : NORMAL
0210/215457 [0F0C] Index    : 0
0210/215457 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215457 [0F0C] InputSlot: 0
0210/215457 [0F0C] AlignOffs: 16
0210/215457 [0F0C] InputSlotClass: 0
0210/215457 [0F0C] InstanceDataStepRate: 0

0210/215457 [0F0C] ---Input vertex format dump---
0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] Stream  : 0
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Type    : R32G32B32_FLOAT
0210/215457 [0F0C] 

0210/215457 [0F0C] -------------------------------
0210/215457 [0F0C] ---Output vertex format dump---
0210/215457 [0F0C] Semantic: POSITION
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 0
0210/215457 [0F0C] Size    : 16
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215457 [0F0C] Semantic: NORMAL
0210/215457 [0F0C] SemIndex: 0
0210/215457 [0F0C] Offset  : 16
0210/215457 [0F0C] Size    : 12
0210/215457 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215457 [0F0C] -------------------------------

0210/215457 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215457 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215457 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215457 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215457 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215457 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215457 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215457 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215457 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215457 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215457 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215457 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215457 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215457 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215457 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215457 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215457 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215457 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2277.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2278.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2279.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2280.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2281.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2282.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2283.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2284.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2285.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2286.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2287.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2288.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2289.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2290.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2291.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2292.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2293.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2294.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2295.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2296.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2297.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2298.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2299.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2300.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2301.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2302.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2303.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2304.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2305.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2306.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2307.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2308.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2309.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2310.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2311.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2312.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2313.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2314.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2315.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2316.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2317.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2318.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2319.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2320.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2321.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2322.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2323.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2324.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2325.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2326.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2327.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2328.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2329.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2330.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2331.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2332.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2333.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2334.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2335.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2336.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2337.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2338.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2339.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2340.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2341.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2342.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2343.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2344.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2345.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2346.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2347.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2348.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2349.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2350.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2351.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2352.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2353.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2354.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2355.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2356.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2357.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2358.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2359.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2360.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2361.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2362.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2363.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2364.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2365.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2366.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2367.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2368.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2369.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2370.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2371.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2372.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2373.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2374.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2375.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2376.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2377.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2378.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2379.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2380.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2381.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2382.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2383.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2384.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2385.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2386.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2387.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2388.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2389.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2390.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2391.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2392.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2393.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2394.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2395.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2396.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2397.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2398.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2399.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2400.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2401.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2402.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2403.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2404.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2405.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2406.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2407.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2408.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2409.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2410.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2411.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2412.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2413.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2414.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2415.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2416.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2417.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2418.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2419.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2420.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2421.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2422.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2423.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2424.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2425.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2426.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2427.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2428.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2429.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2430.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2431.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2432.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2433.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2434.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2435.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2436.rip


0210/215458 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215458 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215458 [0F0C] Input primitive topology: TRIANGLELIST
0210/215458 [0F0C] Element  : POSITION
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 0
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] Element  : NORMAL
0210/215458 [0F0C] Index    : 0
0210/215458 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215458 [0F0C] InputSlot: 0
0210/215458 [0F0C] AlignOffs: 16
0210/215458 [0F0C] InputSlotClass: 0
0210/215458 [0F0C] InstanceDataStepRate: 0

0210/215458 [0F0C] ---Input vertex format dump---
0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] Stream  : 0
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Type    : R32G32B32_FLOAT
0210/215458 [0F0C] 

0210/215458 [0F0C] -------------------------------
0210/215458 [0F0C] ---Output vertex format dump---
0210/215458 [0F0C] Semantic: POSITION
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 0
0210/215458 [0F0C] Size    : 16
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215458 [0F0C] Semantic: NORMAL
0210/215458 [0F0C] SemIndex: 0
0210/215458 [0F0C] Offset  : 16
0210/215458 [0F0C] Size    : 12
0210/215458 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215458 [0F0C] -------------------------------

0210/215458 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215458 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215458 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215458 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215458 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215458 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215458 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215458 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215458 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215458 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215458 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215458 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215458 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215458 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215458 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215458 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215458 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215458 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2437.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2438.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2439.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2440.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2441.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2442.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2443.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2444.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2445.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2446.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2447.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2448.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2449.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2450.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2451.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2452.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2453.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2454.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2455.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2456.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2457.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2458.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2459.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2460.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2461.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2462.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2463.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2464.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2465.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2466.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2467.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2468.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2469.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2470.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2471.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2472.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2473.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2474.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2475.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2476.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2477.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2478.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2479.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2480.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2481.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2482.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2483.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2484.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2485.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2486.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2487.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2488.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2489.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2490.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2491.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2492.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2493.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2494.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2495.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2496.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2497.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2498.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2499.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2500.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2501.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2502.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2503.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2504.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2505.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2506.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2507.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2508.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2509.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2510.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2511.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2512.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2513.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2514.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2515.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2516.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2517.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2518.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2519.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2520.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2521.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2522.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2523.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2524.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2525.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2526.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2527.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2528.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2529.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2530.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2531.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2532.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2533.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2534.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2535.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2536.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2537.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2538.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2539.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2540.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2541.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2542.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2543.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2544.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2545.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2546.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2547.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2548.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2549.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2550.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2551.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2552.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2553.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2554.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2555.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2556.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2557.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2558.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2559.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2560.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2561.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2562.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2563.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2564.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2565.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2566.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2567.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2568.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2569.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2570.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2571.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2572.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2573.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2574.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2575.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2576.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2577.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2578.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2579.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2580.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2581.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2582.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2583.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2584.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2585.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2586.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2587.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=324
VertexCnt=216
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2588.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2589.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2590.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2591.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2592.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2593.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2594.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2595.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2596.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2597.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2598.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2599.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2600.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2601.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2602.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2603.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2604.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2605.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2606.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2607.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2608.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2609.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2610.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2611.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2612.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2613.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2614.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2615.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2616.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2617.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2618.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2619.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2620.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2621.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1512, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=504
VertexCnt=336
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2622.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2623.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2624.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2625.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2626.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2627.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2628.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2629.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2630.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2631.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2632.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2633.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2634.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2635.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2636.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2637.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2638.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2639.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2640.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2641.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2642.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2643.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2644.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2645.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2646.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2647.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2648.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2649.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2650.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2651.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2652.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2653.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2654.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2655.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2656.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2657.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2658.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2659.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2660.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2661.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2662.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2663.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2664.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2665.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2666.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2667.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2668.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2669.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2670.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2671.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2672.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2673.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2674.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2675.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2676.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2677.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2678.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2679.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2680.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2681.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2682.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2683.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2684.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2685.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2686.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2687.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2688.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2689.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2690.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2691.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2692.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2693.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2694.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2695.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2696.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2697.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2698.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2699.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2700.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2701.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2702.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2703.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2704.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2705.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2706.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2707.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2708.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2709.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2710.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2711.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2712.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2713.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2714.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2715.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2716.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2717.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2718.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2719.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2720.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2721.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1404, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=468
VertexCnt=312
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2722.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2723.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2724.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2725.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2726.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2727.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2728.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2729.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2730.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2731.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2732.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2733.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2734.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2735.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2736.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2737.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2738.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2739.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2740.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2741.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2742.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2743.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2744.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2745.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2746.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2747.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 324, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=108
VertexCnt=72
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2748.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2749.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2750.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2751.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2752.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2753.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=396
VertexCnt=264
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2754.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] Stream  : 0
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Type    : R32G32B32_FLOAT
0210/215459 [0F0C] 

0210/215459 [0F0C] -------------------------------
0210/215459 [0F0C] ---Output vertex format dump---
0210/215459 [0F0C] Semantic: POSITION
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 0
0210/215459 [0F0C] Size    : 16
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215459 [0F0C] Semantic: NORMAL
0210/215459 [0F0C] SemIndex: 0
0210/215459 [0F0C] Offset  : 16
0210/215459 [0F0C] Size    : 12
0210/215459 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215459 [0F0C] -------------------------------

0210/215459 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215459 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215459 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215459 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215459 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215459 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215459 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215459 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215459 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215459 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215459 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215459 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215459 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215459 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215459 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215459 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215459 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215459 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2755.rip


0210/215459 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215459 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215459 [0F0C] Input primitive topology: TRIANGLELIST
0210/215459 [0F0C] Element  : POSITION
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 0
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] Element  : NORMAL
0210/215459 [0F0C] Index    : 0
0210/215459 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215459 [0F0C] InputSlot: 0
0210/215459 [0F0C] AlignOffs: 16
0210/215459 [0F0C] InputSlotClass: 0
0210/215459 [0F0C] InstanceDataStepRate: 0

0210/215459 [0F0C] ---Input vertex format dump---
0210/215459 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2756.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2757.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2758.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2759.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=72
VertexCnt=48
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2760.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2761.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2762.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2763.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2764.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2765.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2766.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2767.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=576
VertexCnt=384
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2768.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2769.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2770.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2771.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2772.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2773.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2774.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2775.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 540, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=180
VertexCnt=120
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2776.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2777.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=432
VertexCnt=288
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2778.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2779.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2780.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2781.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 432, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=144
VertexCnt=96
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2782.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2783.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=216
VertexCnt=144
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2784.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2785.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=252
VertexCnt=168
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2786.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2787.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2788.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2789.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1620, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=540
VertexCnt=360
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2790.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2791.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
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0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=288
VertexCnt=192
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2792.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2793.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 16
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Type    : R32G32B32_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 12
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000001D012D90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=360
VertexCnt=240
OutVertexSize=28
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000001D012B50 Stride 28  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2794.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6027, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 14
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000004659DB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2009
VertexCnt=1816
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2795.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6027, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 14
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000004659DB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2009
VertexCnt=1816
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 512
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58340_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 512
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2796.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2797.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2798.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58403_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2799.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58403_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2800.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6027, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 14
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000004659DB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2009
VertexCnt=1816
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58403_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2801.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6027, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 14
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 14
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x000000004659DB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2009
VertexCnt=1816
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x000000004659D950 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58403_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58341_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2802.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 512
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x000000A8
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000001
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58489_2.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2803.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58489_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2804.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R8G8_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8_UNORM
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58530_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58532_3.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x000000A8
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2805.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58530_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58532_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2806.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R16G16_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_UNORM
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000028
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58530_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58532_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2807.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : COLOR
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : B8G8R8A8_UNORM
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: COLOR
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58530_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58532_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2808.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58613_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58614_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58615_2.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58616_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 1920
0210/215500 [0F0C] Height   : 1080
0210/215500 [0F0C] MipLevels: 1
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x000000A8
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2809.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58613_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58614_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58615_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58616_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2810.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58655_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58656_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58657_2.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58658_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2811.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58655_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58656_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58657_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58658_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2812.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 64
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58697_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 64
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58698_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 64
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58699_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2813.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58697_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58698_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58699_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2814.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 512
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58739_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58740_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 512
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58741_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2815.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58739_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58740_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58741_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2816.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58781_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58782_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58783_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2817.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58781_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58782_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58783_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2818.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58823_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2819.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
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0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58823_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2820.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58865_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2821.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
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0210/215500 [0F0C] Offset  : 12
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0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
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0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58865_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2822.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58907_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2823.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
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0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
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0210/215500 [0F0C] Offset  : 12
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0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
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0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58907_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2824.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58949_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58950_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58951_2.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 512
0210/215500 [0F0C] Height   : 256
0210/215500 [0F0C] MipLevels: 10
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58952_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2825.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58949_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58950_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58951_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58952_3.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2826.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 128
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58991_0.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 128
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58992_1.dds
0210/215500 [0F0C] ---Resource format dump---
0210/215500 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215500 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Width    : 256
0210/215500 [0F0C] Height   : 128
0210/215500 [0F0C] MipLevels: 9
0210/215500 [0F0C] ArraySize: 1
0210/215500 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215500 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215500 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215500 [0F0C] BindFlags: 0x00000008
0210/215500 [0F0C] CPUFlags : 0x00000000
0210/215500 [0F0C] MiscFlags: 0x00000000
0210/215500 [0F0C] --------------------------
0210/215500 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58993_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2827.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 4
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : NORMAL
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 8
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TEXCOORD
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 12
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] ---Input vertex format dump---
0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: POSITION
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0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 4
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: NORMAL
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0210/215500 [0F0C] Offset  : 8
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R8G8B8A8_UINT
0210/215500 [0F0C] 

0210/215500 [0F0C] Stream  : 0
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 12
0210/215500 [0F0C] Size    : 4
0210/215500 [0F0C] Type    : R16G16_FLOAT
0210/215500 [0F0C] 

0210/215500 [0F0C] -------------------------------
0210/215500 [0F0C] ---Output vertex format dump---
0210/215500 [0F0C] Semantic: POSITION
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 0
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TANGENT
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 16
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: NORMAL
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 32
0210/215500 [0F0C] Size    : 16
0210/215500 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215500 [0F0C] Semantic: TEXCOORD
0210/215500 [0F0C] SemIndex: 0
0210/215500 [0F0C] Offset  : 48
0210/215500 [0F0C] Size    : 8
0210/215500 [0F0C] Types Dump: FLOAT FLOAT 
0210/215500 [0F0C] -------------------------------

0210/215500 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215500 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215500 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58991_0.dds
0210/215500 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58992_1.dds
0210/215500 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58993_2.dds
0210/215500 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215500 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215500 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215500 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215500 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215500 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215500 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215500 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215500 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215500 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215500 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215500 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215500 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215500 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2828.rip


0210/215500 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215500 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215500 [0F0C] Input primitive topology: TRIANGLELIST
0210/215500 [0F0C] Element  : POSITION
0210/215500 [0F0C] Index    : 0
0210/215500 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215500 [0F0C] InputSlot: 0
0210/215500 [0F0C] AlignOffs: 0
0210/215500 [0F0C] InputSlotClass: 0
0210/215500 [0F0C] InstanceDataStepRate: 0

0210/215500 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 64
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59033_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 64
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59034_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 64
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59035_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2829.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59033_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59034_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59035_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2830.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 40, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 64
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59075_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 64
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59076_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2831.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 40, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59075_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59076_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2832.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59117_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59118_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59119_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2833.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59117_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59118_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59119_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2834.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59159_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59160_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2835.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59159_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59160_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2836.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 1024
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 11
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2837.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2838.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 8, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 32
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59243_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2839.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 8, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59243_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2840.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 19, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59285_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59286_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2841.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 19, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59285_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59286_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2842.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59327_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59329_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2843.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 4, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59327_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59329_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2844.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59369_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59370_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 8
0210/215501 [0F0C] Height   : 8
0210/215501 [0F0C] MipLevels: 4
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59371_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2845.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59369_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59370_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59371_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2846.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59411_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59412_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2847.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59411_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59412_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2848.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
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0210/215501 [0F0C] --------------------------
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0210/215501 [0F0C] MipLevels: 10
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0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
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0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59453_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59454_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59455_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2849.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59453_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59454_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59455_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2850.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59495_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59496_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2851.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59495_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59496_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2852.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59537_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2853.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59537_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2854.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59579_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59580_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59582_3.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2855.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59579_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59580_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59582_3.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2856.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59621_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59622_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2857.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59621_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59622_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2858.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 12, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59663_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59664_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59665_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2859.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 12, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59663_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59664_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59665_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2860.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59705_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59706_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2861.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59705_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59706_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2862.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 16
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 8
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59747_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 16
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 8
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59748_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 16
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 8
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59749_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2863.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59747_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59748_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59749_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2864.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 13, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2865.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 13, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2866.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59831_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2867.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59831_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2868.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 17, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59873_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59874_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2869.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 17, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59873_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59874_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2870.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59915_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59917_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2871.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59915_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59917_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2872.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59957_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59958_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2873.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59957_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59958_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2874.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 10, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59999_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 64
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60000_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2875.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 10, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59999_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60000_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2876.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 32
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60041_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2877.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60041_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2878.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60083_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60084_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2879.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60083_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60084_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2880.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
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0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58823_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2881.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] Element  : NORMAL
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0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58823_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2882.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60167_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2883.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60167_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2884.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60209_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2885.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60209_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2886.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60251_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60252_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 128
0210/215501 [0F0C] Height   : 128
0210/215501 [0F0C] MipLevels: 8
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60253_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2887.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60251_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60252_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60253_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2888.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59117_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59118_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59119_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2889.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59117_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59118_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59119_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2890.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 18, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2891.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 18, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2892.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59243_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2893.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59243_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2894.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59285_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59286_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2895.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59285_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59286_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2896.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60461_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59371_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2897.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 6, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60461_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59371_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2898.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60503_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2899.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 1, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60503_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2900.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59411_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59412_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2901.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59411_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59412_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7740_8.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2902.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 256
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 9
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60587_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2903.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60587_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2904.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59537_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2905.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59537_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2906.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 12, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59663_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59664_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59665_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2907.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 12, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59663_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59664_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59665_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2908.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2909.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Size    : 4
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
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0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7483_3.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7484_4.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7485_5.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2910.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
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0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] Element  : NORMAL
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0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215501 [0F0C] AlignOffs: 8
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0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
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0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] Size    : 4
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59831_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2911.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 9, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59831_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2912.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
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0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
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0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
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0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 1024
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 11
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60797_0.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 1024
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 11
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60798_1.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 1024
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 11
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60799_2.dds
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 1024
0210/215501 [0F0C] Height   : 256
0210/215501 [0F0C] MipLevels: 11
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60800_3.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2913.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 7, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60797_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60798_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60799_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60800_3.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2914.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] ---Resource format dump---
0210/215501 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215501 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Width    : 512
0210/215501 [0F0C] Height   : 512
0210/215501 [0F0C] MipLevels: 10
0210/215501 [0F0C] ArraySize: 1
0210/215501 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215501 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215501 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215501 [0F0C] BindFlags: 0x00000008
0210/215501 [0F0C] CPUFlags : 0x00000000
0210/215501 [0F0C] MiscFlags: 0x00000000
0210/215501 [0F0C] --------------------------
0210/215501 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60839_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2915.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 2, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60839_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2916.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 10, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
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0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2917.rip


0210/215501 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 10, 0, 0, 0)
0210/215501 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215501 [0F0C] Input primitive topology: TRIANGLELIST
0210/215501 [0F0C] Element  : POSITION
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 0
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TANGENT
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 4
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : NORMAL
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 8
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] Element  : TEXCOORD
0210/215501 [0F0C] Index    : 0
0210/215501 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215501 [0F0C] InputSlot: 0
0210/215501 [0F0C] AlignOffs: 12
0210/215501 [0F0C] InputSlotClass: 0
0210/215501 [0F0C] InstanceDataStepRate: 0

0210/215501 [0F0C] ---Input vertex format dump---
0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 4
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 8
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R8G8B8A8_UINT
0210/215501 [0F0C] 

0210/215501 [0F0C] Stream  : 0
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 12
0210/215501 [0F0C] Size    : 4
0210/215501 [0F0C] Type    : R16G16_FLOAT
0210/215501 [0F0C] 

0210/215501 [0F0C] -------------------------------
0210/215501 [0F0C] ---Output vertex format dump---
0210/215501 [0F0C] Semantic: POSITION
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 0
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TANGENT
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 16
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: NORMAL
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 32
0210/215501 [0F0C] Size    : 16
0210/215501 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215501 [0F0C] Semantic: TEXCOORD
0210/215501 [0F0C] SemIndex: 0
0210/215501 [0F0C] Offset  : 48
0210/215501 [0F0C] Size    : 8
0210/215501 [0F0C] Types Dump: FLOAT FLOAT 
0210/215501 [0F0C] -------------------------------

0210/215501 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215501 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215501 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_59201_0.dds
0210/215501 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215501 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215501 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215501 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215501 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215501 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215501 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215501 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215501 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215501 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215501 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215501 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215501 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215501 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215501 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2918.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60503_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2919.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 3, 0, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60503_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2920.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 57, 0, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60839_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2921.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 36, 57, 0, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205BE190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=56
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205BDF50 Stride 16  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_60839_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2922.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : BLENDWEIGHT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : BLENDINDICES
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : PSIZE
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 28
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 32
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 2
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 36
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 40
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: BLENDWEIGHT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: BLENDINDICES
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: PSIZE
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 28
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 36
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 40
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: BLENDWEIGHT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: BLENDINDICES
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: PSIZE
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 96
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 112
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 120
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 128
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 136
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2923.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 54603, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : BLENDWEIGHT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : BLENDINDICES
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : PSIZE
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 28
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 32
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 2
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 36
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 40
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: BLENDWEIGHT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: BLENDINDICES
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: PSIZE
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 28
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 36
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 40
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: BLENDWEIGHT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: BLENDINDICES
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: PSIZE
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 96
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 112
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 120
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 128
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 136
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=120
VertexCnt=154
OutVertexSize=144
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2924.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2925.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2926.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2927.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2928.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61133_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61134_1.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2929.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61133_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61134_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2930.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61134_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2931.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61134_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2932.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2933.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2934.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653584, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2935.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653584, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814512
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2936.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653592, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 960
0210/215502 [0F0C] Height   : 540
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61293_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2937.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653592, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814608
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61293_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2938.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653600, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 480
0210/215502 [0F0C] Height   : 270
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2939.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653600, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Type    : R32G32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6814704
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61135_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61136_3.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2940.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 16
0210/215502 [0F0C] Height   : 16
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000008
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2941.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2942.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61293_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2943.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61293_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2944.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 240
0210/215502 [0F0C] Height   : 135
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2945.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2946.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2947.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2948.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61542_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2949.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61542_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2950.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 960
0210/215502 [0F0C] Height   : 540
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2951.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2952.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 960
0210/215502 [0F0C] Height   : 540
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61626_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2953.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61626_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2954.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 480
0210/215502 [0F0C] Height   : 270
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2955.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2956.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 480
0210/215502 [0F0C] Height   : 270
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61710_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2957.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61710_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61459_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61333_0.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21051_5.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2958.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2959.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2960.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2961.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46120_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46162_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2962.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61837_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2963.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61837_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2964.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000028
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61877_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61837_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2965.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2966.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2967.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 653608, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 36
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 2
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 52
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 3
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 68
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 4
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 84
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 5
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 100
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
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0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
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0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
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0210/215502 [0F0C] Offset  : 52
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 3
0210/215502 [0F0C] Offset  : 68
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 4
0210/215502 [0F0C] Offset  : 84
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 5
0210/215502 [0F0C] Offset  : 100
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
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0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: NORMAL
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0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 36
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 52
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 3
0210/215502 [0F0C] Offset  : 68
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 4
0210/215502 [0F0C] Offset  : 84
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 5
0210/215502 [0F0C] Offset  : 100
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=116
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 256
0210/215502 [0F0C] Height   : 256
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x00000008
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61941_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2968.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 653608, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
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0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 36
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 2
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 52
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 3
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 68
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 4
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 84
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 5
0210/215502 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 100
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Type    : R32G32B32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 36
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 52
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 3
0210/215502 [0F0C] Offset  : 68
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 4
0210/215502 [0F0C] Offset  : 84
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 5
0210/215502 [0F0C] Offset  : 100
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 12
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 1
0210/215502 [0F0C] Offset  : 36
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 2
0210/215502 [0F0C] Offset  : 52
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 3
0210/215502 [0F0C] Offset  : 68
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 4
0210/215502 [0F0C] Offset  : 84
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 5
0210/215502 [0F0C] Offset  : 100
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=116
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 116  Offset: 6814800
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61941_1.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2969.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] ---Resource format dump---
0210/215502 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215502 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Width    : 1920
0210/215502 [0F0C] Height   : 1080
0210/215502 [0F0C] MipLevels: 1
0210/215502 [0F0C] ArraySize: 1
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215502 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215502 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215502 [0F0C] BindFlags: 0x000000A8
0210/215502 [0F0C] CPUFlags : 0x00000000
0210/215502 [0F0C] MiscFlags: 0x00000000
0210/215502 [0F0C] --------------------------
0210/215502 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2970.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2971.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 29298, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=8
VertexCnt=22
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2972.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2973.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2974.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
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0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2975.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2976.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2977.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 24
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] ---Input vertex format dump---
0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 4
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 8
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R8G8B8A8_UINT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 12
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : B8G8R8A8_UNORM
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 20
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] Stream  : 0
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 24
0210/215502 [0F0C] Size    : 4
0210/215502 [0F0C] Type    : R16G16_FLOAT
0210/215502 [0F0C] 

0210/215502 [0F0C] -------------------------------
0210/215502 [0F0C] ---Output vertex format dump---
0210/215502 [0F0C] Semantic: POSITION
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 0
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: TANGENT
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 16
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: NORMAL
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 32
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215502 [0F0C] Semantic: COLOR
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 48
0210/215502 [0F0C] Size    : 16
0210/215502 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 0
0210/215502 [0F0C] Offset  : 64
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 14
0210/215502 [0F0C] Offset  : 72
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] Semantic: TEXCOORD
0210/215502 [0F0C] SemIndex: 15
0210/215502 [0F0C] Offset  : 80
0210/215502 [0F0C] Size    : 8
0210/215502 [0F0C] Types Dump: FLOAT FLOAT 
0210/215502 [0F0C] -------------------------------

0210/215502 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215502 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215502 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215502 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215502 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215502 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215502 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215502 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215502 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215502 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215502 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215502 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215502 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215502 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215502 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215502 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215502 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215502 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215502 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215502 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2978.rip


0210/215502 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3792, 294, 0)
0210/215502 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215502 [0F0C] Input primitive topology: TRIANGLELIST
0210/215502 [0F0C] Element  : POSITION
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 0
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TANGENT
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 4
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : NORMAL
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 8
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : COLOR
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 12
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 0
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 16
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 14
0210/215502 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215502 [0F0C] InputSlot: 0
0210/215502 [0F0C] AlignOffs: 20
0210/215502 [0F0C] InputSlotClass: 0
0210/215502 [0F0C] InstanceDataStepRate: 0

0210/215502 [0F0C] Element  : TEXCOORD
0210/215502 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1264
VertexCnt=1829
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2979.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3792, 294, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2980.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18903, 10092, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=6301
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2981.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18903, 10092, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=6301
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OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2982.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
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0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 48
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

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0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2983.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2984.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2985.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2986.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2987.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2988.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2989.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2990.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2991.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2992.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
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0210/215503 [0F0C] Size    : 16
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 56
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
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0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2993.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 24
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
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0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2994.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 4
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
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0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2995.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 48
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0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2996.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2997.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2998.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_2999.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3000.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3001.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3002.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3003.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3004.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3005.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3006.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3007.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3008.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3009.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3010.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3011.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3012.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3013.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3014.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3015.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3016.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3017.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3018.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3019.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3020.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3021.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3022.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3023.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3024.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1685
VertexCnt=3840
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3025.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1685
VertexCnt=3840
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3026.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] ---Resource format dump---
0210/215503 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215503 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215503 [0F0C] --------------------------
0210/215503 [0F0C] Width    : 512
0210/215503 [0F0C] Height   : 512
0210/215503 [0F0C] MipLevels: 10
0210/215503 [0F0C] ArraySize: 1
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0210/215503 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215503 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215503 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215503 [0F0C] BindFlags: 0x00000008
0210/215503 [0F0C] CPUFlags : 0x00000000
0210/215503 [0F0C] MiscFlags: 0x00000000
0210/215503 [0F0C] --------------------------
0210/215503 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3027.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3028.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Offset  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=450
VertexCnt=607
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3029.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=450
VertexCnt=607
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3030.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 29298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=22
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3031.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3032.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3033.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3034.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3035.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3036.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3037.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3792, 294, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1264
VertexCnt=1829
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3038.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3792, 294, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1264
VertexCnt=1829
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3039.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 10092, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1066
VertexCnt=1416
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3040.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 10092, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1066
VertexCnt=1416
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3041.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11154, 17841, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=3718
VertexCnt=6230
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3042.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11154, 17841, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=3718
VertexCnt=6230
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3043.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3044.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3045.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3046.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3047.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3048.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3049.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3050.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3051.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3052.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3053.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 4
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 5
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 6
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3054.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 4
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 5
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 6
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3055.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 4
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 5
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 6
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3056.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 4
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 5
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 6
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 32
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 7
0210/215503 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215503 [0F0C] InputSlot: 1
0210/215503 [0F0C] AlignOffs: 48
0210/215503 [0F0C] InputSlotClass: 1
0210/215503 [0F0C] InstanceDataStepRate: 1

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 1
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 4
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 5
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 6
0210/215503 [0F0C] Offset  : 40
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 7
0210/215503 [0F0C] Offset  : 56
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3057.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3058.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3059.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3060.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
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0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3061.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3062.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3063.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3064.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3065.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3066.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3067.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3068.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3069.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=272
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OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3070.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3071.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3072.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3073.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3074.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3075.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3076.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3077.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3078.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3079.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

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0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3080.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3081.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3082.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3083.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3084.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] AlignOffs: 4
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 8
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0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3085.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
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0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 64
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0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1685
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OutVertexSize=88
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0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3086.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=1685
VertexCnt=3840
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3087.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3088.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 8
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 12
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 0
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3089.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=450
VertexCnt=607
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3090.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=450
VertexCnt=607
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3091.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 29298, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=8
VertexCnt=22
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3092.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3093.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 29418, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Offset  : 4
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R8G8B8A8_UINT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : B8G8R8A8_UNORM
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 20
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 24
0210/215503 [0F0C] Size    : 4
0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
0210/215503 [0F0C] SemIndex: 0
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 16
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 32
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=88
VertexCnt=215
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3094.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 24
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0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TEXCOORD
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0210/215503 [0F0C] Type    : R16G16_FLOAT
0210/215503 [0F0C] 

0210/215503 [0F0C] -------------------------------
0210/215503 [0F0C] ---Output vertex format dump---
0210/215503 [0F0C] Semantic: POSITION
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0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: NORMAL
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0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215503 [0F0C] Semantic: COLOR
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 48
0210/215503 [0F0C] Size    : 16
0210/215503 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 0
0210/215503 [0F0C] Offset  : 64
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 14
0210/215503 [0F0C] Offset  : 72
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] Semantic: TEXCOORD
0210/215503 [0F0C] SemIndex: 15
0210/215503 [0F0C] Offset  : 80
0210/215503 [0F0C] Size    : 8
0210/215503 [0F0C] Types Dump: FLOAT FLOAT 
0210/215503 [0F0C] -------------------------------

0210/215503 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215503 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215503 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215503 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215503 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215503 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215503 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215503 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215503 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215503 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215503 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215503 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215503 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215503 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215503 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215503 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215503 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215503 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215503 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215503 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3095.rip


0210/215503 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215503 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215503 [0F0C] Input primitive topology: TRIANGLELIST
0210/215503 [0F0C] Element  : POSITION
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 0
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TANGENT
0210/215503 [0F0C] Index    : 0
0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 4
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : NORMAL
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215503 [0F0C] AlignOffs: 8
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : COLOR
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0210/215503 [0F0C] AlignOffs: 12
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
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0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215503 [0F0C] AlignOffs: 16
0210/215503 [0F0C] InputSlotClass: 0
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0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 14
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 20
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] Element  : TEXCOORD
0210/215503 [0F0C] Index    : 15
0210/215503 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215503 [0F0C] InputSlot: 0
0210/215503 [0F0C] AlignOffs: 24
0210/215503 [0F0C] InputSlotClass: 0
0210/215503 [0F0C] InstanceDataStepRate: 0

0210/215503 [0F0C] ---Input vertex format dump---
0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: TANGENT
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
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0210/215503 [0F0C] 

0210/215503 [0F0C] Stream  : 0
0210/215503 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3096.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3097.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3098.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 10092, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1066
VertexCnt=1416
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3099.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 10092, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1066
VertexCnt=1416
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3100.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7764, 21231, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=2588
VertexCnt=4004
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3101.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7764, 21231, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=2588
VertexCnt=4004
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3102.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
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0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3103.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3104.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3105.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 303, 28995, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=101
VertexCnt=220
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3106.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 12
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3107.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 12
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3108.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3109.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3110.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] AlignOffs: 32
0210/215504 [0F0C] InputSlotClass: 1
0210/215504 [0F0C] InstanceDataStepRate: 1

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] AlignOffs: 48
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 4
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 24
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 6
0210/215504 [0F0C] Offset  : 40
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 7
0210/215504 [0F0C] Offset  : 56
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3111.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
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0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 40
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 7
0210/215504 [0F0C] Offset  : 56
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3112.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 4
0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 1
0210/215504 [0F0C] InstanceDataStepRate: 1

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 5
0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215504 [0F0C] InputSlot: 1
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 1
0210/215504 [0F0C] InstanceDataStepRate: 1

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 6
0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215504 [0F0C] InputSlot: 1
0210/215504 [0F0C] AlignOffs: 32
0210/215504 [0F0C] InputSlotClass: 1
0210/215504 [0F0C] InstanceDataStepRate: 1

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 7
0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215504 [0F0C] InputSlot: 1
0210/215504 [0F0C] AlignOffs: 48
0210/215504 [0F0C] InputSlotClass: 1
0210/215504 [0F0C] InstanceDataStepRate: 1

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 7
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 4
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 5
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 6
0210/215504 [0F0C] Offset  : 40
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 7
0210/215504 [0F0C] Offset  : 56
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3113.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] AlignOffs: 32
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 5
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 1
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 4
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 5
0210/215504 [0F0C] Offset  : 24
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0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 6
0210/215504 [0F0C] Offset  : 40
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 7
0210/215504 [0F0C] Offset  : 56
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3114.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 12
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3115.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3116.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3117.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3118.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
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0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3119.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3120.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3121.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3122.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3123.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3124.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3125.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3126.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3127.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3128.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3129.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3130.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3131.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3132.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3133.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3134.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3135.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3136.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3137.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3138.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3139.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 12
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3140.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3141.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 29322, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3142.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=88
VertexCnt=178
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3143.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15621, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=5207
VertexCnt=8121
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3144.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15621, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 8
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 12
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=5207
VertexCnt=8121
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3145.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3146.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3147.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18513, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=6171
VertexCnt=10164
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3148.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18513, 0, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

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0210/215504 [0F0C] 

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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=6171
VertexCnt=10164
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3149.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2037, 27429, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 4
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 20
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 24
0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=679
VertexCnt=1408
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3150.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2037, 27429, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
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0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=679
VertexCnt=1408
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3151.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 312, 34674, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
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0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=104
VertexCnt=206
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3152.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 312, 34674, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=104
VertexCnt=206
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3153.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 29466, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=198
VertexCnt=322
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3154.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 29466, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 0
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TANGENT
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 4
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : NORMAL
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : COLOR
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 0
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215504 [0F0C] InputSlot: 0
0210/215504 [0F0C] AlignOffs: 24
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] ---Input vertex format dump---
0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R8G8B8A8_UINT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Type    : B8G8R8A8_UNORM
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
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0210/215504 [0F0C] Size    : 4
0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 0
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 16
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 32
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=198
VertexCnt=322
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215504 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215504 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215504 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215504 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215504 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215504 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215504 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215504 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215504 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215504 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215504 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3155.rip


0210/215504 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2769, 30060, 0)
0210/215504 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215504 [0F0C] Input primitive topology: TRIANGLELIST
0210/215504 [0F0C] Element  : POSITION
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 0
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0210/215504 [0F0C] Element  : TANGENT
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0210/215504 [0F0C] AlignOffs: 4
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0210/215504 [0F0C] Element  : NORMAL
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0210/215504 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215504 [0F0C] AlignOffs: 8
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : COLOR
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0210/215504 [0F0C] AlignOffs: 12
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
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0210/215504 [0F0C] AlignOffs: 16
0210/215504 [0F0C] InputSlotClass: 0
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0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 14
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 20
0210/215504 [0F0C] InputSlotClass: 0
0210/215504 [0F0C] InstanceDataStepRate: 0

0210/215504 [0F0C] Element  : TEXCOORD
0210/215504 [0F0C] Index    : 15
0210/215504 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215504 [0F0C] AlignOffs: 24
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0210/215504 [0F0C] ---Input vertex format dump---
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] Stream  : 0
0210/215504 [0F0C] Semantic: TEXCOORD
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0210/215504 [0F0C] Type    : R16G16_FLOAT
0210/215504 [0F0C] 

0210/215504 [0F0C] -------------------------------
0210/215504 [0F0C] ---Output vertex format dump---
0210/215504 [0F0C] Semantic: POSITION
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0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: TANGENT
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: NORMAL
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0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215504 [0F0C] Semantic: COLOR
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0210/215504 [0F0C] Offset  : 48
0210/215504 [0F0C] Size    : 16
0210/215504 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 0
0210/215504 [0F0C] Offset  : 64
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 14
0210/215504 [0F0C] Offset  : 72
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] Semantic: TEXCOORD
0210/215504 [0F0C] SemIndex: 15
0210/215504 [0F0C] Offset  : 80
0210/215504 [0F0C] Size    : 8
0210/215504 [0F0C] Types Dump: FLOAT FLOAT 
0210/215504 [0F0C] -------------------------------

0210/215504 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215504 [0F0C] PrimitivesCount=923
VertexCnt=1849
OutVertexSize=88
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215504 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215504 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215504 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215504 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215504 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215504 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215504 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3156.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2769, 30060, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
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0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=923
VertexCnt=1849
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3157.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 1
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 28
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 1
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 1
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 88
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=296
VertexCnt=586
OutVertexSize=96
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3158.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 888, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
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0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 1
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0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
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0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 28
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 1
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 88
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=296
VertexCnt=586
OutVertexSize=96
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3159.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14814, 5829, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 1
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 28
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 1
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 88
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=4938
VertexCnt=10675
OutVertexSize=96
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3160.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14814, 5829, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215505 [0F0C] AlignOffs: 0
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0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 1
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 28
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 88
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=4938
VertexCnt=10675
OutVertexSize=96
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3161.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4260, 22452, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215505 [0F0C] Element  : TANGENT
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0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1420
VertexCnt=2304
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3162.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4260, 22452, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1420
VertexCnt=2304
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3163.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3164.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8796, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2932
VertexCnt=6244
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3165.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3166.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 747, 10122, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=249
VertexCnt=543
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3167.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24990, 8322, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=8330
VertexCnt=16724
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3168.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24990, 8322, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=8330
VertexCnt=16724
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3169.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
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0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3170.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3171.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 0
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0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3172.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
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0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
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0210/215505 [0F0C] ---Input vertex format dump---
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 64
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0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
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0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
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0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3173.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3174.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3175.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3176.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3177.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3178.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3179.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3180.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3181.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3182.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3183.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3184.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3185.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3186.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3187.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=694
VertexCnt=1270
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3188.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=694
VertexCnt=1270
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3189.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3190.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3191.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3192.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3193.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=432
VertexCnt=578
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3194.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=432
VertexCnt=578
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3195.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3196.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3197.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3198.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3199.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3200.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3201.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3202.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3203.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3204.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3205.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3206.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3207.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
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0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3208.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3209.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3210.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3211.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3212.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3213.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3214.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3215.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3216.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3217.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3218.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3219.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3220.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3221.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3222.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3223.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3224.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3225.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3226.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3227.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3228.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3229.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3230.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3231.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3232.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3233.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3234.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3235.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3236.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3237.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3238.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3239.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3240.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3241.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3242.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3243.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3244.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3245.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3246.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3247.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
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0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3248.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] Size    : 4
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
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0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3249.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
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0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3250.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
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0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : COLOR
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 20
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 15
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 24
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
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0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: COLOR
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0210/215505 [0F0C] Type    : B8G8R8A8_UNORM
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 20
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 24
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: COLOR
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 64
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 72
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 15
0210/215505 [0F0C] Offset  : 80
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3251.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3252.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3253.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3254.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3255.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3256.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3257.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3258.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3259.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3260.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3261.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3262.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3263.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3264.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3265.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215505 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215505 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215505 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215505 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215505 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215505 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215505 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215505 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215505 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215505 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215505 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215505 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215505 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215505 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215505 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215505 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215505 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215505 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215505 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3266.rip


0210/215505 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215505 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215505 [0F0C] Input primitive topology: TRIANGLELIST
0210/215505 [0F0C] Element  : POSITION
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 0
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TANGENT
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 4
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : NORMAL
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 8
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 0
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 12
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] Element  : TEXCOORD
0210/215505 [0F0C] Index    : 14
0210/215505 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215505 [0F0C] InputSlot: 0
0210/215505 [0F0C] AlignOffs: 16
0210/215505 [0F0C] InputSlotClass: 0
0210/215505 [0F0C] InstanceDataStepRate: 0

0210/215505 [0F0C] ---Input vertex format dump---
0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 4
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 8
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R8G8B8A8_UINT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 12
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] Stream  : 0
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 4
0210/215505 [0F0C] Type    : R16G16_FLOAT
0210/215505 [0F0C] 

0210/215505 [0F0C] -------------------------------
0210/215505 [0F0C] ---Output vertex format dump---
0210/215505 [0F0C] Semantic: POSITION
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 0
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TANGENT
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 16
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: NORMAL
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 32
0210/215505 [0F0C] Size    : 16
0210/215505 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 0
0210/215505 [0F0C] Offset  : 48
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] Semantic: TEXCOORD
0210/215505 [0F0C] SemIndex: 14
0210/215505 [0F0C] Offset  : 56
0210/215505 [0F0C] Size    : 8
0210/215505 [0F0C] Types Dump: FLOAT FLOAT 
0210/215505 [0F0C] -------------------------------

0210/215505 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3267.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3268.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3269.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3270.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3271.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3272.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3273.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3274.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3275.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3276.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3277.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3278.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3279.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3280.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3281.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3282.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3283.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3284.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3285.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3286.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3287.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3288.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3289.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3290.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3291.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3292.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3293.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3294.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3295.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E41A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=174
VertexCnt=308
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3296.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E41A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=174
VertexCnt=308
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3297.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3298.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3299.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 4
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0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 48
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0210/215506 [0F0C] ---Input vertex format dump---
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3300.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 4
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 5
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 6
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 7
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 48
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 0
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0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
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0210/215506 [0F0C] Size    : 16
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3301.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 0
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 4
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215506 [0F0C] InputSlotClass: 1
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 16
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 32
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 48
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0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
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0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3302.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 4
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 5
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 6
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 7
0210/215506 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215506 [0F0C] InputSlot: 1
0210/215506 [0F0C] AlignOffs: 48
0210/215506 [0F0C] InputSlotClass: 1
0210/215506 [0F0C] InstanceDataStepRate: 1

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
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0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 1
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 4
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 5
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 6
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 7
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3303.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] AlignOffs: 12
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3304.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3305.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 24966, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=182
VertexCnt=147
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3306.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 24966, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=182
VertexCnt=147
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3307.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3308.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3309.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3310.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3311.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3312.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3313.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3314.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3315.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3316.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3317.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3318.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3319.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3320.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3321.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3322.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3323.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3324.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3325.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3326.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] AlignOffs: 0
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 16
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] ---Input vertex format dump---
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3327.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 786, 16818, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=262
VertexCnt=287
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3328.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 786, 16818, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=262
VertexCnt=287
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3329.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3330.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3331.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 315, 435, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] AlignOffs: 0
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] ---Input vertex format dump---
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=105
VertexCnt=99
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3332.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 315, 435, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=105
VertexCnt=99
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3333.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3334.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3335.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3336.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 0
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] ---Input vertex format dump---
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3337.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1845, 32829, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=615
VertexCnt=1061
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3338.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1845, 32829, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=615
VertexCnt=1061
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3339.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12060, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463EFD50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=4020
VertexCnt=4169
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3340.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12060, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 56
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463EFD50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=4020
VertexCnt=4169
OutVertexSize=72
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463EFB10 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3341.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 20679, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 28
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 88
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=240
VertexCnt=246
OutVertexSize=96
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3342.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 20679, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 88
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=240
VertexCnt=246
OutVertexSize=96
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215506 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3343.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 375, 60, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=125
VertexCnt=172
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3344.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 375, 60, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=125
VertexCnt=172
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3345.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215506 [0F0C] AlignOffs: 0
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0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDWEIGHT
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
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0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3346.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDWEIGHT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 36
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
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0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
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0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
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0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
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0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 112
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 120
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 128
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=984
VertexCnt=1523
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3347.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDWEIGHT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : PSIZE
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
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0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
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0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 112
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 120
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 128
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3348.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1080, 2952, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : NORMAL
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDWEIGHT
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
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0210/215506 [0F0C] Offset  : 8
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 28
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 36
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 112
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 120
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 128
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=360
VertexCnt=350
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3349.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3350.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3351.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=4901
VertexCnt=6737
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3352.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=4901
VertexCnt=6737
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3353.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=552
VertexCnt=1003
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3354.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=552
VertexCnt=1003
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3355.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3356.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3357.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=827
VertexCnt=922
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3358.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=827
VertexCnt=922
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3359.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3360.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3361.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3362.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3363.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3364.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3365.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3366.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3367.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3368.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3369.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDWEIGHT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 1
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 28
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 36
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 112
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 120
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 128
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3370.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : BLENDWEIGHT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : BLENDINDICES
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : COLOR
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0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
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0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] AlignOffs: 28
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 32
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 2
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 36
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 40
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 36
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 40
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: BLENDWEIGHT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: BLENDINDICES
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 96
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 112
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 1
0210/215506 [0F0C] Offset  : 120
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 2
0210/215506 [0F0C] Offset  : 128
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 136
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=1430
VertexCnt=2113
OutVertexSize=144
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3371.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
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0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3372.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : PSIZE
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: PSIZE
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3373.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10869, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
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0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
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0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
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0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=3623
VertexCnt=7676
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3374.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
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0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3375.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3376.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3377.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215506 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215506 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215506 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215506 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215506 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215506 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215506 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215506 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215506 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215506 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215506 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215506 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215506 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215506 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215506 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215506 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215506 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215506 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3378.rip


0210/215506 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215506 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215506 [0F0C] Input primitive topology: TRIANGLELIST
0210/215506 [0F0C] Element  : POSITION
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 0
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TANGENT
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 4
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : NORMAL
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 8
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : COLOR
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 12
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 0
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 16
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 14
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 20
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] Element  : TEXCOORD
0210/215506 [0F0C] Index    : 15
0210/215506 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215506 [0F0C] InputSlot: 0
0210/215506 [0F0C] AlignOffs: 24
0210/215506 [0F0C] InputSlotClass: 0
0210/215506 [0F0C] InstanceDataStepRate: 0

0210/215506 [0F0C] ---Input vertex format dump---
0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 4
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 8
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R8G8B8A8_UINT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 12
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : B8G8R8A8_UNORM
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 20
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] Stream  : 0
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 24
0210/215506 [0F0C] Size    : 4
0210/215506 [0F0C] Type    : R16G16_FLOAT
0210/215506 [0F0C] 

0210/215506 [0F0C] -------------------------------
0210/215506 [0F0C] ---Output vertex format dump---
0210/215506 [0F0C] Semantic: POSITION
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 0
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: TANGENT
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 16
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: NORMAL
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 32
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215506 [0F0C] Semantic: COLOR
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 48
0210/215506 [0F0C] Size    : 16
0210/215506 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 0
0210/215506 [0F0C] Offset  : 64
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 14
0210/215506 [0F0C] Offset  : 72
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] Semantic: TEXCOORD
0210/215506 [0F0C] SemIndex: 15
0210/215506 [0F0C] Offset  : 80
0210/215506 [0F0C] Size    : 8
0210/215506 [0F0C] Types Dump: FLOAT FLOAT 
0210/215506 [0F0C] -------------------------------

0210/215506 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215506 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215506 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3379.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3380.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
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0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 24
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 56
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3381.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] Stream  : 1
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3382.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
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0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3383.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
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0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3384.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

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0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3385.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3386.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3387.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3388.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3389.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3390.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3391.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3392.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3393.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3394.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

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0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3395.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3396.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3397.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3398.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3399.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3400.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3401.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3402.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 24
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
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0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3403.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3404.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3405.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3406.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3407.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3408.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3409.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3410.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10869, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=3623
VertexCnt=7676
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3411.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3412.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Offset  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3413.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3414.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
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0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3415.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3416.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3417.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3418.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 1
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
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0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3419.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3420.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3421.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3422.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3423.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3424.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3425.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 24
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3426.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3427.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3428.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
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0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3429.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3430.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3431.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3432.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3433.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3434.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3435.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3436.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3437.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3438.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3439.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3440.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3441.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3442.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3443.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3444.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3445.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3446.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3447.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10869, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=3623
VertexCnt=7676
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3448.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3449.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 228, 10869, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=76
VertexCnt=124
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3450.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3451.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3452.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3453.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 933, 765, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=311
VertexCnt=415
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3454.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3455.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3456.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3457.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 4
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 5
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 6
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 32
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 7
0210/215507 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215507 [0F0C] InputSlot: 1
0210/215507 [0F0C] AlignOffs: 48
0210/215507 [0F0C] InputSlotClass: 1
0210/215507 [0F0C] InstanceDataStepRate: 1

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 1
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 16
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0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 4
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 5
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 6
0210/215507 [0F0C] Offset  : 40
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 7
0210/215507 [0F0C] Offset  : 56
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3458.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3459.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 8580, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1430
VertexCnt=2023
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3460.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3461.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 507, 1698, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=169
VertexCnt=159
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3462.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3463.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 207, 2298, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=69
VertexCnt=94
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3464.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3465.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1290, 15033, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=430
VertexCnt=612
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3466.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3467.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 231, 2523, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=77
VertexCnt=100
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3468.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3469.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 117, 16614, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=39
VertexCnt=60
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3470.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3471.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 816, 2754, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=272
VertexCnt=336
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3472.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3473.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33, 16731, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=11
VertexCnt=28
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3474.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3475.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 3570, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1607
VertexCnt=1745
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3476.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3477.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 945, 12870, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=315
VertexCnt=667
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3478.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3479.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 465, 14568, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

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0210/215507 [0F0C] 

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0210/215507 [0F0C] 

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0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=155
VertexCnt=264
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3480.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3481.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 291, 16323, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=97
VertexCnt=191
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3482.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 8
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 12
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3483.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 11097, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3484.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

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0210/215507 [0F0C] 

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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=88
VertexCnt=178
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3485.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15621, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 4
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=5207
VertexCnt=8121
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3486.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 15621, 0, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 20
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=5207
VertexCnt=8121
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3487.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] Offset  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 24
0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 0
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3488.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5037, 23064, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : NORMAL
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Type    : R8G8B8A8_UINT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] Type    : B8G8R8A8_UNORM
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=1679
VertexCnt=2958
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3489.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29670, 3642, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215507 [0F0C] Element  : TANGENT
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] AlignOffs: 12
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] Element  : TEXCOORD
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0210/215507 [0F0C] ---Input vertex format dump---
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=9890
VertexCnt=19856
OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3490.rip


0210/215507 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29670, 3642, 0)
0210/215507 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215507 [0F0C] Input primitive topology: TRIANGLELIST
0210/215507 [0F0C] Element  : POSITION
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0210/215507 [0F0C] AlignOffs: 0
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TANGENT
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 4
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] Element  : NORMAL
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0210/215507 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215507 [0F0C] AlignOffs: 8
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : COLOR
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0210/215507 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215507 [0F0C] AlignOffs: 12
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 0
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215507 [0F0C] AlignOffs: 16
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 14
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 20
0210/215507 [0F0C] InputSlotClass: 0
0210/215507 [0F0C] InstanceDataStepRate: 0

0210/215507 [0F0C] Element  : TEXCOORD
0210/215507 [0F0C] Index    : 15
0210/215507 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215507 [0F0C] InputSlot: 0
0210/215507 [0F0C] AlignOffs: 24
0210/215507 [0F0C] InputSlotClass: 0
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0210/215507 [0F0C] ---Input vertex format dump---
0210/215507 [0F0C] Stream  : 0
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: COLOR
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
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0210/215507 [0F0C] 

0210/215507 [0F0C] Stream  : 0
0210/215507 [0F0C] Semantic: TEXCOORD
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0210/215507 [0F0C] Size    : 4
0210/215507 [0F0C] Type    : R16G16_FLOAT
0210/215507 [0F0C] 

0210/215507 [0F0C] -------------------------------
0210/215507 [0F0C] ---Output vertex format dump---
0210/215507 [0F0C] Semantic: POSITION
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0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: TANGENT
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0210/215507 [0F0C] Offset  : 16
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: NORMAL
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0210/215507 [0F0C] Offset  : 32
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215507 [0F0C] Semantic: COLOR
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 48
0210/215507 [0F0C] Size    : 16
0210/215507 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 0
0210/215507 [0F0C] Offset  : 64
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 14
0210/215507 [0F0C] Offset  : 72
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] Semantic: TEXCOORD
0210/215507 [0F0C] SemIndex: 15
0210/215507 [0F0C] Offset  : 80
0210/215507 [0F0C] Size    : 8
0210/215507 [0F0C] Types Dump: FLOAT FLOAT 
0210/215507 [0F0C] -------------------------------

0210/215507 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215507 [0F0C] PrimitivesCount=9890
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OutVertexSize=88
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215507 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215507 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215507 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215507 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215507 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215507 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215507 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215507 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215507 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215507 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215507 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215507 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215507 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215507 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215507 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215507 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215507 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215507 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3491.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3492.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 9492, 28173, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=3164
VertexCnt=6234
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3493.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3494.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3495.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3496.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3497.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3498.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3499.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3500.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3501.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3502.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3503.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3504.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3505.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3506.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3507.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3508.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3509.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3510.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3511.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3512.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3513.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3514.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3515.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3516.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3517.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3518.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3519.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3520.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3521.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3522.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3523.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3524.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=836
VertexCnt=1570
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
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0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3525.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
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0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
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0210/215508 [0F0C] ---Input vertex format dump---
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
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0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3526.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3527.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3528.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3529.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3530.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3531.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
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0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3532.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3533.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3534.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3535.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3536.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3537.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3538.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3539.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
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0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=174
VertexCnt=308
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3540.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41A10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=174
VertexCnt=308
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E417D0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3541.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
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0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E42FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=312
VertexCnt=560
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3542.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E42FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=312
VertexCnt=560
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E42D90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3543.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 4
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 6
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 32
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 7
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 48
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 7
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 4
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 6
0210/215508 [0F0C] Offset  : 40
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 7
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3544.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 4
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
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0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 32
0210/215508 [0F0C] InputSlotClass: 1
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0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 7
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 48
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0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 4
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
0210/215508 [0F0C] Offset  : 24
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0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 40
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=22
OutVertexSize=72
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0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3545.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 4
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 5
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 6
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 32
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 7
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 48
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 7
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 4
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 6
0210/215508 [0F0C] Offset  : 40
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 7
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215508 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3546.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 4
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 5
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 6
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 32
0210/215508 [0F0C] InputSlotClass: 1
0210/215508 [0F0C] InstanceDataStepRate: 1

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 7
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215508 [0F0C] InputSlot: 1
0210/215508 [0F0C] AlignOffs: 48
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0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
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0210/215508 [0F0C] Size    : 16
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 6
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0210/215508 [0F0C] Size    : 16
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 1
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 16
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0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 4
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 5
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 6
0210/215508 [0F0C] Offset  : 40
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 7
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
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0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
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0210/215508 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3547.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3548.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 576, 33312, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=192
VertexCnt=428
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3549.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3550.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 28101, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=24
VertexCnt=26
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3551.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3552.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3553.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 588, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3554.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 588, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3555.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3556.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 56
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3557.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
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0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3558.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3559.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 256
0210/215508 [0F0C] Height   : 256
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] ArraySize: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000028
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74372_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3560.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74372_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3561.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653648, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Type    : R32G32B32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Type    : R32G32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 256
0210/215508 [0F0C] Height   : 256
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] ArraySize: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000028
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74414_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3562.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653648, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Type    : R32G32B32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Type    : R32G32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817584
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74414_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3563.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653656, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Type    : R32G32B32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Type    : R32G32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 256
0210/215508 [0F0C] Height   : 256
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] ArraySize: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000028
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74456_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3564.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653656, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Type    : R32G32B32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Type    : R32G32_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 12
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817680
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74456_0.dds
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215508 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 32
0210/215508 [0F0C] Height   : 32
0210/215508 [0F0C] Depth    : 32
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000008
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3565.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] ---Resource format dump---
0210/215508 [0F0C] Format        : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Width    : 2048
0210/215508 [0F0C] Height   : 256
0210/215508 [0F0C] MipLevels: 1
0210/215508 [0F0C] ArraySize: 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8_UNORM
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215508 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215508 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215508 [0F0C] BindFlags: 0x00000028
0210/215508 [0F0C] CPUFlags : 0x00000000
0210/215508 [0F0C] MiscFlags: 0x00000000
0210/215508 [0F0C] --------------------------
0210/215508 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3566.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3567.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3568.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3569.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3570.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3571.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3572.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3573.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3574.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3575.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3576.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3577.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3578.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3579.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3580.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
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0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3581.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 15
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 15
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3582.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3583.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3584.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3585.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3586.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3587.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3588.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3589.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3590.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3591.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : COLOR
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : B8G8R8A8_UNORM
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: COLOR
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3592.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3593.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
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0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3594.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3595.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3596.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3597.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 4
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 8
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 12
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 20
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3598.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
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0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
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0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
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0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3599.rip


0210/215508 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215508 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215508 [0F0C] Input primitive topology: TRIANGLELIST
0210/215508 [0F0C] Element  : POSITION
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 0
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TANGENT
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 4
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : NORMAL
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 8
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : PSIZE
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 12
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 0
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 16
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 1
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 20
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] Element  : TEXCOORD
0210/215508 [0F0C] Index    : 14
0210/215508 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215508 [0F0C] InputSlot: 0
0210/215508 [0F0C] AlignOffs: 24
0210/215508 [0F0C] InputSlotClass: 0
0210/215508 [0F0C] InstanceDataStepRate: 0

0210/215508 [0F0C] ---Input vertex format dump---
0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R8G8B8A8_UINT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
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0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] Stream  : 0
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 24
0210/215508 [0F0C] Size    : 4
0210/215508 [0F0C] Type    : R16G16_FLOAT
0210/215508 [0F0C] 

0210/215508 [0F0C] -------------------------------
0210/215508 [0F0C] ---Output vertex format dump---
0210/215508 [0F0C] Semantic: POSITION
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 0
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TANGENT
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 16
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: NORMAL
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 32
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: PSIZE
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 48
0210/215508 [0F0C] Size    : 16
0210/215508 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 0
0210/215508 [0F0C] Offset  : 64
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 1
0210/215508 [0F0C] Offset  : 72
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] Semantic: TEXCOORD
0210/215508 [0F0C] SemIndex: 14
0210/215508 [0F0C] Offset  : 80
0210/215508 [0F0C] Size    : 8
0210/215508 [0F0C] Types Dump: FLOAT FLOAT 
0210/215508 [0F0C] -------------------------------

0210/215508 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215508 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215508 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215508 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215508 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215508 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215508 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215508 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215508 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215508 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215508 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215508 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215508 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215508 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215508 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215508 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215508 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215508 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215508 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3600.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : PSIZE
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 1
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3601.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : PSIZE
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 1
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3602.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3603.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3604.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3605.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3606.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000004698DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=646
VertexCnt=1292
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3607.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000004698DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=646
VertexCnt=1292
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3608.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=396
VertexCnt=322
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3609.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=396
VertexCnt=322
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3610.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3611.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3612.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3613.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3614.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1256
VertexCnt=1596
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3615.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1256
VertexCnt=1596
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3616.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3617.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3618.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000004654AB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=2380
VertexCnt=2865
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3619.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000004654AB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=2380
VertexCnt=2865
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000004654A910 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3620.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046444810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3621.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046444810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3622.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 8
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

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0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=444
VertexCnt=735
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3623.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=444
VertexCnt=735
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3624.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 996, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046A24C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=332
VertexCnt=379
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3625.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 996, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046A24C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=332
VertexCnt=379
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3626.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3627.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3628.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3629.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3630.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 516, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046DFEC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=172
VertexCnt=272
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3631.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 516, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046DFEC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=172
VertexCnt=272
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046DFEA50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3632.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=444
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0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3633.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=444
VertexCnt=735
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3634.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1710, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x00000000469D1E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=570
VertexCnt=621
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3635.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1710, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x00000000469D1E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=570
VertexCnt=621
OutVertexSize=64
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x00000000469D1BD0 Stride 20  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3636.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3637.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3638.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1174
VertexCnt=1701
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3639.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=1174
VertexCnt=1701
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3640.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3641.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3642.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3643.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3644.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C215D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3645.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C215D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=80
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3646.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3647.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3648.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3649.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3650.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=7368
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0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3651.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
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0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=7368
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0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3652.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3653.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3654.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=3707
VertexCnt=7816
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3655.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] AlignOffs: 4
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] AlignOffs: 12
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=3707
VertexCnt=7816
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3656.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29682, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=9894
VertexCnt=17450
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3657.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29682, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : POSITION
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : NORMAL
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : COLOR
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 15
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 4
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 12
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 20
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 72
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 15
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=9894
VertexCnt=17450
OutVertexSize=88
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3658.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 5
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 6
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
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0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3659.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 5
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 6
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3660.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 5
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
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0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
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0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=22
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0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3661.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 5
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 6
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215509 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3662.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 6
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
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0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=22
OutVertexSize=72
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0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3663.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 4
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 5
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 16
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 6
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 7
0210/215509 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215509 [0F0C] InputSlot: 1
0210/215509 [0F0C] AlignOffs: 48
0210/215509 [0F0C] InputSlotClass: 1
0210/215509 [0F0C] InstanceDataStepRate: 1

0210/215509 [0F0C] ---Input vertex format dump---
0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 1
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 4
0210/215509 [0F0C] Offset  : 8
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 5
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 6
0210/215509 [0F0C] Offset  : 40
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 7
0210/215509 [0F0C] Offset  : 56
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215509 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3664.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDINDICES
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 28
0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: BLENDWEIGHT
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: BLENDINDICES
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 96
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 112
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 120
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 2
0210/215509 [0F0C] Offset  : 128
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 136
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3665.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21918, 0, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 0
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0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 8
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215509 [0F0C] AlignOffs: 20
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : PSIZE
0210/215509 [0F0C] Index    : 0
0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 28
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 1
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 2
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 36
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 40
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDINDICES
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: PSIZE
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 24
0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 0
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: BLENDINDICES
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0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: PSIZE
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0210/215509 [0F0C] Offset  : 96
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
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0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 120
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 2
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0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Offset  : 136
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=7306
VertexCnt=7386
OutVertexSize=144
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3666.rip


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0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] Element  : PSIZE
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 2
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 36
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 40
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
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0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 8
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0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=4655
VertexCnt=4442
OutVertexSize=144
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3667.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] AlignOffs: 12
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : COLOR
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : PSIZE
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215509 [0F0C] AlignOffs: 24
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 32
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215509 [0F0C] AlignOffs: 36
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TEXCOORD
0210/215509 [0F0C] Index    : 14
0210/215509 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215509 [0F0C] InputSlot: 0
0210/215509 [0F0C] AlignOffs: 40
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Type    : R8G8B8A8_UINT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: BLENDINDICES
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Type    : B8G8R8A8_UNORM
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: PSIZE
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] Size    : 16
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0210/215509 [0F0C] Semantic: BLENDINDICES
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: PSIZE
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0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=4655
VertexCnt=4442
OutVertexSize=144
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3668.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215509 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215509 [0F0C] AlignOffs: 0
0210/215509 [0F0C] InputSlotClass: 0
0210/215509 [0F0C] InstanceDataStepRate: 0

0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] AlignOffs: 4
0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] InputSlotClass: 0
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0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
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0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215509 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215509 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215509 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215509 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215509 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215509 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215509 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215509 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215509 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215509 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215509 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215509 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215509 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215509 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215509 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215509 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215509 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215509 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3669.rip


0210/215509 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
0210/215509 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215509 [0F0C] Element  : TANGENT
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0210/215509 [0F0C] Element  : NORMAL
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0210/215509 [0F0C] Element  : BLENDWEIGHT
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0210/215509 [0F0C] Element  : BLENDINDICES
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0210/215509 [0F0C] Element  : PSIZE
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] Element  : TEXCOORD
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0210/215509 [0F0C] ---Input vertex format dump---
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0210/215509 [0F0C] 

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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] Stream  : 0
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
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0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] Stream  : 0
0210/215509 [0F0C] Semantic: TEXCOORD
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0210/215509 [0F0C] Size    : 4
0210/215509 [0F0C] Type    : R16G16_FLOAT
0210/215509 [0F0C] 

0210/215509 [0F0C] -------------------------------
0210/215509 [0F0C] ---Output vertex format dump---
0210/215509 [0F0C] Semantic: POSITION
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0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TANGENT
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0210/215509 [0F0C] Offset  : 16
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: NORMAL
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0210/215509 [0F0C] Offset  : 32
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: BLENDWEIGHT
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0210/215509 [0F0C] Offset  : 48
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: BLENDINDICES
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 64
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: COLOR
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0210/215509 [0F0C] Offset  : 80
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215509 [0F0C] Semantic: PSIZE
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0210/215509 [0F0C] Offset  : 96
0210/215509 [0F0C] Size    : 16
0210/215509 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 0
0210/215509 [0F0C] Offset  : 112
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 1
0210/215509 [0F0C] Offset  : 120
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 2
0210/215509 [0F0C] Offset  : 128
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] Semantic: TEXCOORD
0210/215509 [0F0C] SemIndex: 14
0210/215509 [0F0C] Offset  : 136
0210/215509 [0F0C] Size    : 8
0210/215509 [0F0C] Types Dump: FLOAT FLOAT 
0210/215509 [0F0C] -------------------------------

0210/215509 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=5572
VertexCnt=7637
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0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3670.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2745, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x000000004698ED50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=915
VertexCnt=1255
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3671.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2745, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x000000004698ED50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=915
VertexCnt=1255
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EB10 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3672.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 528, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=176
VertexCnt=220
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3673.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 528, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=176
VertexCnt=220
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3674.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 528, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=24
VertexCnt=22
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3675.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 528, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 4
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=24
VertexCnt=22
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3676.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 528, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=176
VertexCnt=220
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3677.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 528, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A35550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=176
VertexCnt=220
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A35310 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3678.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] 

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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=1685
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3679.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=1685
VertexCnt=3840
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3680.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : COLOR
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0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215510 [0F0C] AlignOffs: 12
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 24
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Size    : 16
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=1614
VertexCnt=3505
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3681.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3682.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 882, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BEDC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=294
VertexCnt=391
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3683.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 882, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BEDC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=294
VertexCnt=391
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3684.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 96, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 32
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C215D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=16
VertexCnt=40
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3685.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 96, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C215D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=16
VertexCnt=40
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C21390 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3686.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3687.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3688.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] MipLevels: 11
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0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3689.rip


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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3690.rip


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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3691.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8916, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3692.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=24
VertexCnt=58
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] ---Resource format dump---
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0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 512
0210/215510 [0F0C] Height   : 2048
0210/215510 [0F0C] MipLevels: 12
0210/215510 [0F0C] ArraySize: 1
0210/215510 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215510 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215510 [0F0C] BindFlags: 0x00000008
0210/215510 [0F0C] CPUFlags : 0x00000000
0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3693.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 15
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 24
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 4
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 15
0210/215510 [0F0C] Offset  : 24
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 15
0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=24
VertexCnt=58
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3694.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3695.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3696.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] 

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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3697.rip


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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3698.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3699.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=450
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3700.rip


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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3701.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 9144, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Size    : 16
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61091_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3702.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 56
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x000000004698F1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] ---Resource format dump---
0210/215510 [0F0C] Format        : DXGI_FORMAT_BC2_UNORM
0210/215510 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 1024
0210/215510 [0F0C] Height   : 1024
0210/215510 [0F0C] MipLevels: 1
0210/215510 [0F0C] ArraySize: 1
0210/215510 [0F0C] Format   : DXGI_FORMAT_BC2_TYPELESS
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215510 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215510 [0F0C] BindFlags: 0x00000008
0210/215510 [0F0C] CPUFlags : 0x00000000
0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215510 [0F0C] ---Resource format dump---
0210/215510 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215510 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 128
0210/215510 [0F0C] Height   : 128
0210/215510 [0F0C] MipLevels: 4
0210/215510 [0F0C] ArraySize: 1
0210/215510 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215510 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215510 [0F0C] BindFlags: 0x00000008
0210/215510 [0F0C] CPUFlags : 0x00000000
0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3703.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 56
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x000000004698F1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x000000004698EF90 Stride 20  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3704.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 1
0210/215510 [0F0C] Offset  : 56
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2754
VertexCnt=4064
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3705.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 1
0210/215510 [0F0C] Offset  : 56
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 15
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2754
VertexCnt=4064
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3706.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 4
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3707.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 4
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=12
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0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3708.rip


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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] -------------------------------

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0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3709.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
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0210/215510 [0F0C] Element  : BLENDINDICES
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 32
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=3870
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0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3710.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1446, 570, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] 

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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A36F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] ---Resource format dump---
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0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 128
0210/215510 [0F0C] Height   : 128
0210/215510 [0F0C] MipLevels: 8
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0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
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0210/215510 [0F0C] BindFlags: 0x00000008
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0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3711.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1446, 570, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A36F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=482
VertexCnt=588
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3712.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2532, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] AlignOffs: 8
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0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A36F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=844
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OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3713.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2532, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 32
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046A36F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=844
VertexCnt=980
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046A36D50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3714.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653664, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Type    : R32G32B32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Type    : R32G32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3715.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653664, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Type    : R32G32B32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Type    : R32G32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6817776
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77543_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3716.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653672, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 24
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
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0210/215510 [0F0C] Type    : R32G32B32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Type    : R32G32B32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Type    : R32G32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 24
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] ---Resource format dump---
0210/215510 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215510 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 2048
0210/215510 [0F0C] Height   : 2048
0210/215510 [0F0C] MipLevels: 1
0210/215510 [0F0C] ArraySize: 1
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215510 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215510 [0F0C] BindFlags: 0x00000048
0210/215510 [0F0C] CPUFlags : 0x00000000
0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3717.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653672, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 24
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Type    : R32G32B32_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 24
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 12
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 24
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6817872
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61584_1.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3718.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 653680, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=22
VertexCnt=44
OutVertexSize=40
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818000
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818000
0210/215510 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818000
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] ---Resource format dump---
0210/215510 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215510 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Width    : 128
0210/215510 [0F0C] Height   : 128
0210/215510 [0F0C] MipLevels: 1
0210/215510 [0F0C] ArraySize: 1
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215510 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215510 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215510 [0F0C] BindFlags: 0x00000028
0210/215510 [0F0C] CPUFlags : 0x00000000
0210/215510 [0F0C] MiscFlags: 0x00000000
0210/215510 [0F0C] --------------------------
0210/215510 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3719.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3720.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3721.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3722.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3723.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3724.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3725.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3726.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3727.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3728.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 12
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3729.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3730.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3731.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3732.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3733.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3734.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3735.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3736.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3737.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3738.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3739.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3740.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : PSIZE
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3741.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3742.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : COLOR
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3743.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 15
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 24
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 15
0210/215510 [0F0C] Offset  : 24
0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 15
0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3744.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] AlignOffs: 8
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0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
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0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3745.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3746.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3747.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3748.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 1
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=536
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0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3749.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3750.rip


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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3751.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Element  : PSIZE
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: PSIZE
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 72
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 80
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0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=2318
VertexCnt=2707
OutVertexSize=88
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
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0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3752.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3753.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
0210/215510 [0F0C] Element  : POSITION
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : COLOR
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0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
0210/215510 [0F0C] Index    : 14
0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] ---Input vertex format dump---
0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3754.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 0
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0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
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0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 20
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=396
VertexCnt=322
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3755.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Offset  : 32
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0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=396
VertexCnt=322
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3756.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215510 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 0
0210/215510 [0F0C] InputSlotClass: 0
0210/215510 [0F0C] InstanceDataStepRate: 0

0210/215510 [0F0C] Element  : TANGENT
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 4
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0210/215510 [0F0C] Element  : NORMAL
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215510 [0F0C] AlignOffs: 8
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : COLOR
0210/215510 [0F0C] Index    : 0
0210/215510 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215510 [0F0C] InputSlot: 0
0210/215510 [0F0C] AlignOffs: 12
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] AlignOffs: 16
0210/215510 [0F0C] InputSlotClass: 0
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215510 [0F0C] AlignOffs: 20
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TANGENT
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 8
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
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0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
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0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046DA6010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=36
VertexCnt=52
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215510 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215510 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215510 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215510 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215510 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215510 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215510 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215510 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215510 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215510 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215510 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215510 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215510 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215510 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215510 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3757.rip


0210/215510 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215510 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215510 [0F0C] Element  : TANGENT
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] Element  : TEXCOORD
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0210/215510 [0F0C] ---Input vertex format dump---
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0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
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0210/215510 [0F0C] Offset  : 8
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0210/215510 [0F0C] Type    : R8G8B8A8_UINT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: COLOR
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0210/215510 [0F0C] Offset  : 12
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : B8G8R8A8_UNORM
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
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0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] Stream  : 0
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 20
0210/215510 [0F0C] Size    : 4
0210/215510 [0F0C] Type    : R16G16_FLOAT
0210/215510 [0F0C] 

0210/215510 [0F0C] -------------------------------
0210/215510 [0F0C] ---Output vertex format dump---
0210/215510 [0F0C] Semantic: POSITION
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 0
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: TANGENT
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 16
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: NORMAL
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 32
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215510 [0F0C] Semantic: COLOR
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 48
0210/215510 [0F0C] Size    : 16
0210/215510 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 0
0210/215510 [0F0C] Offset  : 64
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] Semantic: TEXCOORD
0210/215510 [0F0C] SemIndex: 14
0210/215510 [0F0C] Offset  : 72
0210/215510 [0F0C] Size    : 8
0210/215510 [0F0C] Types Dump: FLOAT FLOAT 
0210/215510 [0F0C] -------------------------------

0210/215510 [0F0C] IndexBuffer: 0x0000000046DA6010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215510 [0F0C] PrimitivesCount=36
VertexCnt=52
OutVertexSize=80
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215510 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3758.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000004698DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=646
VertexCnt=1292
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3759.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 4
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000004698DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=646
VertexCnt=1292
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3760.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3761.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 4
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3762.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3763.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3764.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3765.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3766.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3767.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3768.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3769.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3770.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Offset  : 32
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3771.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3772.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3773.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3774.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3775.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3776.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : PSIZE
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 24
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: PSIZE
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3777.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 1
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 24
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: PSIZE
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 1
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=60
VertexCnt=72
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251C1ED0 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3778.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 4
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3779.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3780.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 4
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1256
VertexCnt=1596
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3781.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1256
VertexCnt=1596
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3782.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3783.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3784.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3785.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3786.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3787.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3788.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : PSIZE
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
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0210/215511 [0F0C] AlignOffs: 24
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: PSIZE
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: PSIZE
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3789.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : PSIZE
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 12
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: PSIZE
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3790.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3791.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3792.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1914, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=638
VertexCnt=773
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3793.rip


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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

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0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3794.rip


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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3795.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 16
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 24
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3796.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3797.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 16
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3798.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3799.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=444
VertexCnt=735
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3800.rip


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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3801.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 20
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3802.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
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0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3803.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Offset  : 32
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Size    : 16
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0210/215511 [0F0C] Offset  : 64
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3804.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3805.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Offset  : 20
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3806.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 15
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 24
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 4
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 15
0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=444
VertexCnt=735
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3807.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
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0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3808.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3809.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 20
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3810.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3811.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] AlignOffs: 0
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 16
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 20
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3812.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3813.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3814.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2568, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Index    : 0
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0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A1F850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=856
VertexCnt=2240
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3815.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2568, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A1F850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=856
VertexCnt=2240
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3816.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3817.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3818.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : COLOR
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 20
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : B8G8R8A8_UNORM
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 20
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046444810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3819.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Offset  : 32
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 72
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046444810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=80
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000464445D0 Stride 24  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3820.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 996, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A24C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=332
VertexCnt=379
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3821.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 996, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A24C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=332
VertexCnt=379
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A249D0 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3822.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 606, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000462F7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=202
VertexCnt=130
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3823.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 606, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000462F7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=202
VertexCnt=130
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3824.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1638, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A31B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=546
VertexCnt=1093
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3825.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1638, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046A31B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=546
VertexCnt=1093
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3826.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1805
VertexCnt=1670
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3827.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=1805
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0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3828.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3829.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] -------------------------------

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0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3830.rip


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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3831.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21399, 0, 0)
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=7133
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0210/215511 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3832.rip


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0210/215511 [0F0C] -------------------------------
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3833.rip


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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3834.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=7368
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OutVertexSize=88
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0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3835.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 64
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=7368
VertexCnt=8396
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3836.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3837.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 64
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 15
0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3838.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3839.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Size    : 4
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3840.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 4
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : NORMAL
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 8
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3841.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 8
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3842.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3843.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] AlignOffs: 4
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 14
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] ---Input vertex format dump---
0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R8G8B8A8_UINT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 12
0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] Size    : 4
0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 0
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3844.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
0210/215511 [0F0C] Element  : POSITION
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 0
0210/215511 [0F0C] InputSlotClass: 0
0210/215511 [0F0C] InstanceDataStepRate: 0

0210/215511 [0F0C] Element  : TANGENT
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Offset  : 32
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=690
VertexCnt=969
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0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3845.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
0210/215511 [0F0C] Index    : 0
0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215511 [0F0C] InputSlot: 0
0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215511 [0F0C] AlignOffs: 16
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Type    : R16G16_FLOAT
0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 16
0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Size    : 16
0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 0
0210/215511 [0F0C] Offset  : 48
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
0210/215511 [0F0C] SemIndex: 14
0210/215511 [0F0C] Offset  : 56
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3846.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] ---Input vertex format dump---
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215511 [0F0C] Offset  : 48
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 72
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=3707
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3847.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215511 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215511 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215511 [0F0C] Element  : TANGENT
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0210/215511 [0F0C] Element  : NORMAL
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0210/215511 [0F0C] Element  : COLOR
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0210/215511 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215511 [0F0C] AlignOffs: 12
0210/215511 [0F0C] InputSlotClass: 0
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] Element  : TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] Stream  : 0
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] 

0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
0210/215511 [0F0C] Semantic: POSITION
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: TANGENT
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: NORMAL
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0210/215511 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215511 [0F0C] Semantic: COLOR
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0210/215511 [0F0C] Size    : 16
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0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] Semantic: TEXCOORD
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0210/215511 [0F0C] Offset  : 80
0210/215511 [0F0C] Size    : 8
0210/215511 [0F0C] Types Dump: FLOAT FLOAT 
0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215511 [0F0C] PrimitivesCount=3707
VertexCnt=7816
OutVertexSize=88
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
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0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215511 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215511 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215511 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215511 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215511 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215511 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215511 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215511 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215511 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215511 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215511 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215511 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215511 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215511 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215511 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215511 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3848.rip


0210/215511 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 34986, 0, 0)
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0210/215511 [0F0C] Stream  : 0
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0210/215511 [0F0C] -------------------------------
0210/215511 [0F0C] ---Output vertex format dump---
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0210/215511 [0F0C] -------------------------------

0210/215511 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3849.rip


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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3850.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29682, 0, 0)
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=9894
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OutVertexSize=88
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3851.rip


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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 24
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=9894
VertexCnt=17450
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3852.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : B8G8R8A8_UNORM
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 20
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=178
VertexCnt=396
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3853.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 20
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3854.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3855.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
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0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

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0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : B8G8R8A8_UNORM
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 20
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3856.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215512 [0F0C] AlignOffs: 32
0210/215512 [0F0C] InputSlotClass: 1
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215512 [0F0C] InputSlot: 1
0210/215512 [0F0C] AlignOffs: 48
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0210/215512 [0F0C] InstanceDataStepRate: 1

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 5
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 32
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0210/215512 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 7
0210/215512 [0F0C] Offset  : 48
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 4
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 5
0210/215512 [0F0C] Offset  : 24
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 6
0210/215512 [0F0C] Offset  : 40
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 7
0210/215512 [0F0C] Offset  : 56
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=22
OutVertexSize=72
0210/215512 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3857.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 4
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 24
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 6
0210/215512 [0F0C] Offset  : 40
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 7
0210/215512 [0F0C] Offset  : 56
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=20
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0210/215512 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3858.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215512 [0F0C] Offset  : 40
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3859.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 6
0210/215512 [0F0C] Offset  : 40
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 7
0210/215512 [0F0C] Offset  : 56
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=20
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0210/215512 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3860.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3861.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] Stream  : 1
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 1
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 40
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 56
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=20
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0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3862.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3863.rip


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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3864.rip


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0210/215512 [0F0C] Element  : BLENDINDICES
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3865.rip


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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3866.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
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0210/215512 [0F0C] Element  : BLENDINDICES
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=5572
VertexCnt=7637
OutVertexSize=144
0210/215512 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3867.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16716, 35883, 0)
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] -------------------------------
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3868.rip


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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3869.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 780, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : PSIZE
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: PSIZE
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: PSIZE
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=194
VertexCnt=106
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3870.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Offset  : 20
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: PSIZE
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3871.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : PSIZE
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Offset  : 4
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: PSIZE
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 12
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 20
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: PSIZE
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3872.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3873.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
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0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3874.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1266, 159, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 15
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 24
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=422
VertexCnt=922
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3875.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1266, 159, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=422
VertexCnt=922
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3876.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 14
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 15
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 24
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=1685
VertexCnt=3840
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3877.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5055, 1914, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3878.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 882, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BEDC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=294
VertexCnt=391
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3879.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 882, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 0
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0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
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0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 20
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Type    : B8G8R8A8_UNORM
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BEDC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=294
VertexCnt=391
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BEDA50 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3880.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Offset  : 32
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3881.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 597, 6969, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 24
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=199
VertexCnt=143
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_63179_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3882.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 147, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3883.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 147, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3884.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8916, 0)
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=84
VertexCnt=168
OutVertexSize=88
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3885.rip


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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3886.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] AlignOffs: 12
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=218
VertexCnt=429
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3887.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3888.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3889.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] AlignOffs: 4
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 20
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 24
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=24
VertexCnt=58
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3890.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] -------------------------------
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3891.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3892.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 1425, 0)
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=2
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3893.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 1425, 0)
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3894.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=42
VertexCnt=47
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3895.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Size    : 16
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3896.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
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0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3897.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1350, 7566, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] AlignOffs: 12
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDA190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=450
VertexCnt=607
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BD9F50 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3898.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 9144, 0)
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=301
VertexCnt=577
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3899.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 9144, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : COLOR
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0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215512 [0F0C] AlignOffs: 12
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=301
VertexCnt=577
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3900.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1431, 0)
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0210/215512 [0F0C] -------------------------------
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0210/215512 [0F0C] -------------------------------

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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3901.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1431, 0)
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Offset  : 80
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3902.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=2754
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0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3903.rip


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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 1
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 20
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 20
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 1
0210/215512 [0F0C] Offset  : 56
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 14
0210/215512 [0F0C] Offset  : 64
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 72
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=2754
VertexCnt=4064
OutVertexSize=80
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3904.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 12
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3905.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 12
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3906.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 4
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 8
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 12
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3907.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
0210/215512 [0F0C] Element  : POSITION
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 0
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TANGENT
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 4
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : NORMAL
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Type    : R8G8B8A8_UINT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 12
0210/215512 [0F0C] Size    : 4
0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 0
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 16
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 32
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3908.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 34986, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 4
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215512 [0F0C] AlignOffs: 8
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : COLOR
0210/215512 [0F0C] Index    : 0
0210/215512 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215512 [0F0C] InputSlot: 0
0210/215512 [0F0C] AlignOffs: 12
0210/215512 [0F0C] InputSlotClass: 0
0210/215512 [0F0C] InstanceDataStepRate: 0

0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] AlignOffs: 16
0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] InputSlotClass: 0
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215512 [0F0C] AlignOffs: 24
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0210/215512 [0F0C] ---Input vertex format dump---
0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 4
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Type    : R16G16_FLOAT
0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Offset  : 0
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TANGENT
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: NORMAL
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0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: COLOR
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0210/215512 [0F0C] Offset  : 48
0210/215512 [0F0C] Size    : 16
0210/215512 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 0
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0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 72
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
0210/215512 [0F0C] SemIndex: 15
0210/215512 [0F0C] Offset  : 80
0210/215512 [0F0C] Size    : 8
0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=18
VertexCnt=48
OutVertexSize=88
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3909.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 34986, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Size    : 16
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3910.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2610, 0, 0)
0210/215512 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215512 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215512 [0F0C] Element  : NORMAL
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] 

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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215512 [0F0C] Types Dump: FLOAT FLOAT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Offset  : 64
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C27A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215512 [0F0C] ---Resource format dump---
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0210/215512 [0F0C] --------------------------
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0210/215512 [0F0C] --------------------------
0210/215512 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_81552_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3911.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2610, 0, 0)
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0210/215512 [0F0C] Element  : TANGENT
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0210/215512 [0F0C] Element  : TEXCOORD
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] Stream  : 0
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0210/215512 [0F0C] 

0210/215512 [0F0C] -------------------------------
0210/215512 [0F0C] ---Output vertex format dump---
0210/215512 [0F0C] Semantic: POSITION
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0210/215512 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] Semantic: TEXCOORD
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0210/215512 [0F0C] -------------------------------

0210/215512 [0F0C] IndexBuffer: 0x0000000089C27A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215512 [0F0C] PrimitivesCount=870
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215512 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
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0210/215512 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215512 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_81552_0.dds
0210/215512 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215512 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215512 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215512 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215512 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215512 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215512 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215512 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215512 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215512 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215512 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215512 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215512 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215512 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215512 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3912.rip


0210/215512 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
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0210/215512 [0F0C] ---Input vertex format dump---
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0210/215512 [0F0C] -------------------------------
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0210/215512 [0F0C] -------------------------------

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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3913.rip


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0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3914.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653752, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
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0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
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0210/215513 [0F0C] Type    : R32G32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Type    : B8G8R8A8_UNORM
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 20
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3915.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653752, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
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0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
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0210/215513 [0F0C] Type    : R32G32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 20
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818528
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3916.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653760, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 24
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 24
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Type    : R32G32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 24
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3917.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653760, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 24
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
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0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Type    : R32G32B32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 24
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Type    : R32G32_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 12
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 24
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6818624
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3918.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 653768, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 4
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : B8G8R8A8_UNORM
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3919.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 653768, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 4
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : B8G8R8A8_UNORM
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6818752
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3920.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3921.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3922.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3923.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : PSIZE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
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0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=567
VertexCnt=707
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3924.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=567
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3925.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : PSIZE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3926.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3927.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3928.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=567
VertexCnt=707
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3929.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3930.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3931.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=567
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3932.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1701, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : PSIZE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=567
VertexCnt=707
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3933.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3934.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 2373, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 32
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3935.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=224
VertexCnt=186
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3936.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 672, 1701, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251CF310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251CEED0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3937.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3938.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 15
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 24
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 24
0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 15
0210/215513 [0F0C] Offset  : 80
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3939.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3940.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 4
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3941.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3942.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3943.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : PSIZE
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 80
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=536
VertexCnt=483
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3944.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 80
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C0910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C06D0 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3945.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 56
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1155
VertexCnt=1432
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0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3946.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3947.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3948.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3949.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3950.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=402
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OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3951.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33888, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3952.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33888, 0, 0)
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3953.rip


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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
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0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=88
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0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3954.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 16
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=88
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0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3955.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3956.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3957.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 4
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3958.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3959.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] -------------------------------
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3960.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251BFBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000251BF790 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3961.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1608, 0, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C0050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=536
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0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3962.rip


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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251BFE10 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3963.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 80
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=352
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0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3964.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : PSIZE
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 1
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 24
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 4
0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: PSIZE
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 1
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 80
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C0490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=352
VertexCnt=324
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C0290 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3965.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3966.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046980250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=342
VertexCnt=431
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046980050 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3967.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3968.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6954, 0, 0)
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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C1CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000251C1A90 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3969.rip


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0210/215513 [0F0C] -------------------------------
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3970.rip


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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000251C2350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3971.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3972.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3973.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3974.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3975.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3976.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Size    : 16
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=388
VertexCnt=608
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0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3977.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Index    : 0
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0210/215513 [0F0C] AlignOffs: 12
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3978.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=388
VertexCnt=608
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0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3979.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1805
VertexCnt=1670
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3980.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1805
VertexCnt=1670
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3981.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1638, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046A31B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=546
VertexCnt=1093
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3982.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1638, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046A31B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=546
VertexCnt=1093
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A31910 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3983.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 606, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000462F7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=202
VertexCnt=130
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3984.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 606, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 56
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000462F7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000462F76D0 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3985.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 80
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=49
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0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3986.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 147, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] AlignOffs: 12
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 80
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=49
VertexCnt=83
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3987.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 56
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3988.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] AlignOffs: 12
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3989.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6624, 0, 0)
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046481F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2208
VertexCnt=3682
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3990.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6624, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] AlignOffs: 0
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046481F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=2208
VertexCnt=3682
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3991.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3992.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3993.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046B44FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=70
VertexCnt=110
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3994.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046B44FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=70
VertexCnt=110
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3995.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2568, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046A1F850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=856
VertexCnt=2240
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3996.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2568, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046A1F850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=856
VertexCnt=2240
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046A1F610 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3997.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
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0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 12
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3998.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=16
VertexCnt=28
OutVertexSize=56
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_3999.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1256
VertexCnt=1596
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4000.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3768, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BDC490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1256
VertexCnt=1596
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC250 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4001.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4002.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4212, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 12
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046D9EE50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1404
VertexCnt=964
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046D9EC50 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4003.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4004.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4005.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=396
VertexCnt=322
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4006.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4007.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : B8G8R8A8_UNORM
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 20
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DA6010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=36
VertexCnt=52
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4008.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DA6010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=36
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0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DA5E10 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4009.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x000000004698DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=646
VertexCnt=1292
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0210/215513 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4010.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 0, 0)
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

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0210/215513 [0F0C] VertexBuffer: 0x000000004698D990 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4011.rip


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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Offset  : 96
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4012.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4530, 0, 0)
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 32
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1510
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OutVertexSize=112
0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4013.rip


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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4014.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4015.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=50
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4016.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
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0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 4
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
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0210/215513 [0F0C] Element  : COLOR
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE3650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=50
VertexCnt=86
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE3410 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4017.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Size    : 4
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4018.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1986, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 32
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000046DF41D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=662
VertexCnt=551
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000046DF3FD0 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4019.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 20
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4020.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Offset  : 64
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BE1350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BE1110 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4021.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
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0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] 

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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=1701
OutVertexSize=88
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4022.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
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0210/215513 [0F0C] -------------------------------
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0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4023.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] ---Input vertex format dump---
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
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0210/215513 [0F0C] Offset  : 72
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0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4024.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 0
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 4
0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] AlignOffs: 8
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : COLOR
0210/215513 [0F0C] Index    : 0
0210/215513 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 12
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215513 [0F0C] AlignOffs: 16
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TEXCOORD
0210/215513 [0F0C] Index    : 14
0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 20
0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 8
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R8G8B8A8_UINT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: COLOR
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0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : B8G8R8A8_UNORM
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 20
0210/215513 [0F0C] Size    : 4
0210/215513 [0F0C] Type    : R16G16_FLOAT
0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 0
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: COLOR
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 0
0210/215513 [0F0C] Offset  : 64
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 72
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4025.rip


0210/215513 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215513 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215513 [0F0C] Input primitive topology: TRIANGLELIST
0210/215513 [0F0C] Element  : POSITION
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] InputSlotClass: 0
0210/215513 [0F0C] InstanceDataStepRate: 0

0210/215513 [0F0C] Element  : TANGENT
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215513 [0F0C] Element  : NORMAL
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] InputSlotClass: 0
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0210/215513 [0F0C] Element  : TEXCOORD
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0210/215513 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215513 [0F0C] InputSlot: 0
0210/215513 [0F0C] AlignOffs: 16
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0210/215513 [0F0C] ---Input vertex format dump---
0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] 

0210/215513 [0F0C] Stream  : 0
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
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0210/215513 [0F0C] 

0210/215513 [0F0C] -------------------------------
0210/215513 [0F0C] ---Output vertex format dump---
0210/215513 [0F0C] Semantic: POSITION
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0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TANGENT
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0210/215513 [0F0C] Offset  : 16
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: NORMAL
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0210/215513 [0F0C] Offset  : 32
0210/215513 [0F0C] Size    : 16
0210/215513 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215513 [0F0C] Semantic: TEXCOORD
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0210/215513 [0F0C] Offset  : 48
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] Semantic: TEXCOORD
0210/215513 [0F0C] SemIndex: 14
0210/215513 [0F0C] Offset  : 56
0210/215513 [0F0C] Size    : 8
0210/215513 [0F0C] Types Dump: FLOAT FLOAT 
0210/215513 [0F0C] -------------------------------

0210/215513 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215513 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215513 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
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0210/215513 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215513 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215513 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215513 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215513 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215513 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215513 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215513 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215513 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215513 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215513 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215513 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215513 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215513 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215513 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215513 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215513 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215513 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4026.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4027.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=694
VertexCnt=1270
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4028.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] AlignOffs: 24
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 15
0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=694
VertexCnt=1270
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4029.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
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0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4030.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : COLOR
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0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4031.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4032.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : COLOR
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0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4033.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 0
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0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4034.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4035.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4036.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 8
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4037.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4038.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 12
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4039.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 4
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4040.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 56
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=26
VertexCnt=62
OutVertexSize=64
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4041.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4042.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : COLOR
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
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0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4043.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : COLOR
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4044.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] Size    : 4
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 12
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4045.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 4
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4046.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] AlignOffs: 16
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4047.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Offset  : 32
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Offset  : 64
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4048.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4049.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 20
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4050.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 8
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4051.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1332, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] -------------------------------
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0210/215514 [0F0C] -------------------------------

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0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4052.rip


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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Offset  : 80
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4053.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
0210/215514 [0F0C] Element  : POSITION
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
0210/215514 [0F0C] Index    : 14
0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 20
0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4054.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Offset  : 32
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4055.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] AlignOffs: 0
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 20
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 24
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
0210/215514 [0F0C] Type    : R8G8B8A8_UINT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Type    : B8G8R8A8_UNORM
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Type    : R16G16_FLOAT
0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Offset  : 0
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 15
0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=12555
VertexCnt=21515
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4056.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4057.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 80
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4058.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=836
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0210/215514 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4059.rip


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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 15
0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4060.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 4
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] AlignOffs: 8
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0210/215514 [0F0C] Element  : COLOR
0210/215514 [0F0C] Index    : 0
0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215514 [0F0C] InputSlot: 0
0210/215514 [0F0C] AlignOffs: 12
0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] AlignOffs: 16
0210/215514 [0F0C] InputSlotClass: 0
0210/215514 [0F0C] InstanceDataStepRate: 0

0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215514 [0F0C] AlignOffs: 24
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 4
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Offset  : 0
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 0
0210/215514 [0F0C] Offset  : 64
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 14
0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
0210/215514 [0F0C] SemIndex: 15
0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=8904
VertexCnt=16233
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4061.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21399, 0, 0)
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0210/215514 [0F0C] -------------------------------
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0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4062.rip


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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Offset  : 80
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 88
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000089A3FA50 Stride 32  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4063.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] AlignOffs: 12
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] 

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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 80
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4064.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] -------------------------------
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4065.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
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0210/215514 [0F0C] 

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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Offset  : 80
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4066.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 22104, 0, 0)
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0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=7368
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0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215514 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4067.rip


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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Offset  : 16
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 64
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=2938
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0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4068.rip


0210/215514 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
0210/215514 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215514 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215514 [0F0C] Element  : TANGENT
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0210/215514 [0F0C] Element  : NORMAL
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0210/215514 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215514 [0F0C] Element  : COLOR
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0210/215514 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215514 [0F0C] AlignOffs: 12
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] InputSlotClass: 0
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] Element  : TEXCOORD
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0210/215514 [0F0C] ---Input vertex format dump---
0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
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0210/215514 [0F0C] 

0210/215514 [0F0C] Stream  : 0
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] 

0210/215514 [0F0C] -------------------------------
0210/215514 [0F0C] ---Output vertex format dump---
0210/215514 [0F0C] Semantic: POSITION
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0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: TANGENT
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0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: NORMAL
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0210/215514 [0F0C] Offset  : 32
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215514 [0F0C] Semantic: COLOR
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0210/215514 [0F0C] Offset  : 48
0210/215514 [0F0C] Size    : 16
0210/215514 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 72
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0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] Semantic: TEXCOORD
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0210/215514 [0F0C] Offset  : 80
0210/215514 [0F0C] Size    : 8
0210/215514 [0F0C] Types Dump: FLOAT FLOAT 
0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215514 [0F0C] PrimitivesCount=2938
VertexCnt=3943
OutVertexSize=88
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4069.rip


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0210/215514 [0F0C] -------------------------------
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0210/215514 [0F0C] -------------------------------

0210/215514 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215514 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215514 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
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0210/215514 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215514 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215514 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215514 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215514 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215514 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215514 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215514 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215514 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215514 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215514 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215514 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215514 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215514 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215514 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215514 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4070.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16557, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215515 [0F0C] Offset  : 72
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0210/215515 [0F0C] Offset  : 80
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4071.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4072.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 12
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4073.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4074.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 56
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4075.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4076.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4077.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4078.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4079.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4080.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 12
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4081.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4082.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 12
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4083.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4084.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4085.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4086.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4087.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4088.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4089.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Offset  : 4
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4090.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Size    : 4
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4091.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4092.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] AlignOffs: 16
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4093.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 4
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4094.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] AlignOffs: 16
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Offset  : 4
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4095.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4096.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 4
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4097.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4098.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4099.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4100.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4101.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 12
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4102.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 4
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 56
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=690
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0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4103.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

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0210/215515 [0F0C] 

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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Offset  : 32
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Offset  : 48
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 72
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 80
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4104.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4105.rip


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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] SemIndex: 15
0210/215515 [0F0C] Offset  : 80
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=11662
VertexCnt=19788
OutVertexSize=88
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4106.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 34986, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : COLOR
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 72
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 80
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=11662
VertexCnt=19788
OutVertexSize=88
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4107.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29682, 0, 0)
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] -------------------------------
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4108.rip


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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Offset  : 80
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4109.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29925, 0, 0)
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0210/215515 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 80
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046E4A610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=9975
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OutVertexSize=88
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0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4110.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29925, 0, 0)
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 64
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 72
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 15
0210/215515 [0F0C] Offset  : 80
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046E4A610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=9975
VertexCnt=15040
OutVertexSize=88
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4111.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : COLOR
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 20
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Type    : R8G8B8A8_UINT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 64
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 72
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4112.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

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0210/215515 [0F0C] 

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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 64
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 72
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4113.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] Element  : COLOR
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 20
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 32
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 64
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 72
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=178
VertexCnt=396
OutVertexSize=80
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4114.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : POSITION
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 0
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TANGENT
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 4
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0210/215515 [0F0C] Element  : NORMAL
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215515 [0F0C] AlignOffs: 8
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : COLOR
0210/215515 [0F0C] Index    : 0
0210/215515 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 12
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] AlignOffs: 16
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
0210/215515 [0F0C] Index    : 14
0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215515 [0F0C] InputSlot: 0
0210/215515 [0F0C] AlignOffs: 20
0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TANGENT
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0210/215515 [0F0C] Size    : 4
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 4
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: COLOR
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0210/215515 [0F0C] Type    : B8G8R8A8_UNORM
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 20
0210/215515 [0F0C] Size    : 4
0210/215515 [0F0C] Type    : R16G16_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: TANGENT
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 16
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: NORMAL
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 32
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: COLOR
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 48
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 0
0210/215515 [0F0C] Offset  : 64
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 14
0210/215515 [0F0C] Offset  : 72
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=178
VertexCnt=396
OutVertexSize=80
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4115.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] InputSlotClass: 0
0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215515 [0F0C] InputSlot: 1
0210/215515 [0F0C] AlignOffs: 32
0210/215515 [0F0C] InputSlotClass: 1
0210/215515 [0F0C] InstanceDataStepRate: 1

0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215515 [0F0C] InputSlot: 1
0210/215515 [0F0C] AlignOffs: 48
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0210/215515 [0F0C] InstanceDataStepRate: 1

0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 32
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0210/215515 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 7
0210/215515 [0F0C] Offset  : 48
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 4
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 5
0210/215515 [0F0C] Offset  : 24
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 6
0210/215515 [0F0C] Offset  : 40
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 7
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4116.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 0
0210/215515 [0F0C] Size    : 8
0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 4
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 24
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 6
0210/215515 [0F0C] Offset  : 40
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 7
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=20
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0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4117.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215515 [0F0C] Offset  : 40
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215515 [0F0C] Offset  : 56
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4118.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 4
0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 6
0210/215515 [0F0C] Offset  : 40
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 7
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=20
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0210/215515 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4119.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4120.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215515 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215515 [0F0C] InputSlot: 1
0210/215515 [0F0C] AlignOffs: 32
0210/215515 [0F0C] InputSlotClass: 1
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 1
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Offset  : 8
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 6
0210/215515 [0F0C] Offset  : 40
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] Semantic: TEXCOORD
0210/215515 [0F0C] SemIndex: 7
0210/215515 [0F0C] Offset  : 56
0210/215515 [0F0C] Size    : 16
0210/215515 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=20
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OutVertexSize=72
0210/215515 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4121.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4122.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4123.rip


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0210/215515 [0F0C] -------------------------------
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4124.rip


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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A566250 Stride 52  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11933304
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4125.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] -------------------------------
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4126.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4127.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4128.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4129.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 411, 198, 0)
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : BLENDWEIGHT
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0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : BLENDINDICES
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215515 [0F0C] AlignOffs: 32
0210/215515 [0F0C] InputSlotClass: 0
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0210/215515 [0F0C] Element  : POSITION
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] AlignOffs: 16
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0210/215515 [0F0C] InstanceDataStepRate: 0

0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: NORMAL
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
0210/215515 [0F0C] Semantic: BLENDINDICES
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] Stream  : 1
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
0210/215515 [0F0C] Semantic: POSITION
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215515 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215515 [0F0C] Semantic: PSIZE
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0210/215515 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x000000008A80B850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=137
VertexCnt=395
OutVertexSize=144
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215515 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215515 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4130.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 411, 198, 0)
0210/215515 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215515 [0F0C] Element  : TANGENT
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0210/215515 [0F0C] Element  : NORMAL
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0210/215515 [0F0C] Element  : BLENDWEIGHT
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0210/215515 [0F0C] Element  : BLENDINDICES
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4131.rip


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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4132.rip


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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4133.rip


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0210/215515 [0F0C] -------------------------------
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0210/215515 [0F0C] -------------------------------

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0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4134.rip


0210/215515 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 13965, 21918, 0)
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] Element  : TEXCOORD
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0210/215515 [0F0C] ---Input vertex format dump---
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] Stream  : 0
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0210/215515 [0F0C] 

0210/215515 [0F0C] -------------------------------
0210/215515 [0F0C] ---Output vertex format dump---
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0210/215515 [0F0C] -------------------------------

0210/215515 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215515 [0F0C] PrimitivesCount=4655
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0210/215515 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215515 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215515 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215515 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215515 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215515 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215515 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215515 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215515 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215515 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215515 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215515 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215515 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215515 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215515 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215515 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215515 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4135.rip


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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4136.rip


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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4137.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 8080464
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4138.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4139.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4140.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=428
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OutVertexSize=144
0210/215516 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9342888
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4141.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4142.rip


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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11744088
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4143.rip


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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1913472
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4144.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4145.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
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0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4146.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4147.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : PSIZE
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4148.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 20
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4149.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 780, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : PSIZE
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 20
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=194
VertexCnt=106
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4150.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 780, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : PSIZE
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=194
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0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4151.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : PSIZE
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4152.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 4
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4153.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=922
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0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4154.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : PSIZE
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=827
VertexCnt=922
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4155.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4156.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : PSIZE
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4157.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=1542
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0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4158.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : PSIZE
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: PSIZE
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4159.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1266, 159, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4160.rip


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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4161.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
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0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 24
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
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0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=1614
VertexCnt=3505
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4162.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4163.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 0
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : COLOR
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4164.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : B8G8R8A8_UNORM
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4165.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : COLOR
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4166.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
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OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4167.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
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0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4168.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Type    : B8G8R8A8_UNORM
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4169.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4170.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4171.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4172.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4173.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 0
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4174.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Offset  : 64
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=758
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4175.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 147, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 24
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=4
VertexCnt=10
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4176.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 147, 0)
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4177.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 80
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4178.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4179.rip


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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4180.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1332, 0)
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0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] 

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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C27610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=24
VertexCnt=58
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C273D0 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77165_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4181.rip


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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4182.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 1425, 0)
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Offset  : 80
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4183.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 24
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Size    : 4
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=42
VertexCnt=47
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4184.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=42
VertexCnt=47
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4185.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1431, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 4
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : COLOR
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
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0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 15
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 24
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 4
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C15990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=4
VertexCnt=10
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C15750 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4186.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1431, 0)
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0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4187.rip


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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4188.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 9144, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : COLOR
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0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] AlignOffs: 12
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 80
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=301
VertexCnt=577
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4189.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4190.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4191.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] 

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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=2754
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0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4192.rip


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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 1
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 20
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 20
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 1
0210/215516 [0F0C] Offset  : 56
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 64
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 15
0210/215516 [0F0C] Offset  : 72
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=2754
VertexCnt=4064
OutVertexSize=80
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4193.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
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0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4194.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
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0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 4
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4195.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 4
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4196.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 4
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046549E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046549C10 Stride 16  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4197.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 4
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 56
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4198.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 4
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 56
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4199.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Offset  : 4
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 32
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 56
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4200.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
0210/215516 [0F0C] Element  : POSITION
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 0
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TANGENT
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 4
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : NORMAL
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 8
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 0
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] Element  : TEXCOORD
0210/215516 [0F0C] Index    : 14
0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215516 [0F0C] InputSlot: 0
0210/215516 [0F0C] AlignOffs: 16
0210/215516 [0F0C] InputSlotClass: 0
0210/215516 [0F0C] InstanceDataStepRate: 0

0210/215516 [0F0C] ---Input vertex format dump---
0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Size    : 4
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 8
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R8G8B8A8_UINT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 12
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
0210/215516 [0F0C] SemIndex: 14
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 4
0210/215516 [0F0C] Type    : R16G16_FLOAT
0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 0
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
0210/215516 [0F0C] SemIndex: 0
0210/215516 [0F0C] Offset  : 16
0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 56
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4201.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 34986, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : COLOR
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0210/215516 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215516 [0F0C] AlignOffs: 12
0210/215516 [0F0C] InputSlotClass: 0
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: COLOR
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0210/215516 [0F0C] Offset  : 48
0210/215516 [0F0C] Size    : 16
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 80
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=18
VertexCnt=48
OutVertexSize=88
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4202.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 34986, 0)
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4203.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2610, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C27A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_81552_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4204.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2610, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215516 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215516 [0F0C] AlignOffs: 0
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] AlignOffs: 8
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0210/215516 [0F0C] AlignOffs: 12
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 20
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
0210/215516 [0F0C] Semantic: POSITION
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0210/215516 [0F0C] Semantic: TANGENT
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: NORMAL
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0210/215516 [0F0C] Size    : 16
0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Size    : 8
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0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 56
0210/215516 [0F0C] Size    : 8
0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] Semantic: TEXCOORD
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0210/215516 [0F0C] Offset  : 64
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0210/215516 [0F0C] Types Dump: FLOAT FLOAT 
0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000089C27A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=870
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0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x0000000089C27810 Stride 24  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_81552_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4205.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4206.rip


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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A812150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A811F10 Stride 52  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 3594288
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4207.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A563010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10614048
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4208.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A562DD0 Stride 52  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10614048
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4209.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4210.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4211.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4212.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4213.rip


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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4214.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 0, 0)
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4215.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4216.rip


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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4217.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4218.rip


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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A564190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A563F50 Stride 52  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2600760
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4219.rip


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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 1
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4220.rip


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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4221.rip


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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4222.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11610, 54963, 0)
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0210/215516 [0F0C] Element  : BLENDINDICES
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 32
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215516 [0F0C] AlignOffs: 36
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] AlignOffs: 40
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215516 [0F0C] PrimitivesCount=3870
VertexCnt=4717
OutVertexSize=144
0210/215516 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1680_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4223.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

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0210/215516 [0F0C] ---Resource format dump---
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0210/215516 [0F0C] --------------------------
0210/215516 [0F0C] Width    : 256
0210/215516 [0F0C] Height   : 256
0210/215516 [0F0C] MipLevels: 9
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0210/215516 [0F0C] --------------------------
0210/215516 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_87814_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4224.rip


0210/215516 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215516 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215516 [0F0C] Element  : TANGENT
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : BLENDWEIGHT
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0210/215516 [0F0C] Element  : BLENDINDICES
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0210/215516 [0F0C] Element  : PSIZE
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_87814_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4225.rip


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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215516 [0F0C] -------------------------------

0210/215516 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215516 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215516 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9357744
0210/215516 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215516 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215516 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215516 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215516 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215516 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215516 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215516 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215516 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215516 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215516 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215516 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215516 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215516 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215516 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215516 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4226.rip


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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] Element  : PSIZE
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : TEXCOORD
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0210/215516 [0F0C] Element  : NORMAL
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0210/215516 [0F0C] ---Input vertex format dump---
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] 

0210/215516 [0F0C] Stream  : 0
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0210/215516 [0F0C] Stream  : 1
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0210/215516 [0F0C] 

0210/215516 [0F0C] -------------------------------
0210/215516 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4227.rip


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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4228.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4229.rip


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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 1
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=160
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0210/215517 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4230.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4231.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 282, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : BLENDINDICES
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0210/215517 [0F0C] Element  : PSIZE
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4232.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4233.rip


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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4234.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4235.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4236.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4237.rip


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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4238.rip


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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4239.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 2543040
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4240.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4241.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: PSIZE
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4242.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4243.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: PSIZE
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4244.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: PSIZE
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=452
VertexCnt=520
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4245.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653792, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Type    : R32G32B32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Type    : R32G32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 20
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 20
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4246.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653792, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Type    : R32G32B32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Type    : R32G32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 20
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 20
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6818944
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4247.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653800, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 24
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Type    : R32G32B32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R32G32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 24
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4248.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653800, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 24
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Type    : R32G32B32_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 12
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 24
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819040
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4249.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 653808, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 4
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 8
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4250.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 653808, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 8
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819168
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4251.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 825, 1, 0, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 1
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 4
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 5
0210/215517 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4252.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4253.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4254.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 1752, 1, 0, 0, 0)
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x000000004643B110 Stride 24  Offset: 0
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4255.rip


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0210/215517 [0F0C] -------------------------------
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4256.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4257.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36957, 0, 0)
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0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089DAFDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=12319
VertexCnt=15349
OutVertexSize=88
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089DAFBD0 Stride 28  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4258.rip


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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4259.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000008A31B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4260.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4261.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046432750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=60
VertexCnt=104
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046432510 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4262.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 609, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 12
0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=203
VertexCnt=241
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4263.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 609, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046C47390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=203
VertexCnt=241
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046C47190 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4264.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4265.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : NORMAL
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E05110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=216
VertexCnt=307
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E04F10 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4266.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3522, 0, 0)
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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

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0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4267.rip


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0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] SemIndex: 15
0210/215517 [0F0C] Offset  : 80
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1174
VertexCnt=1701
OutVertexSize=88
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4268.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 20
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4269.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6630, 0, 0)
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Offset  : 12
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x000000004648B3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2210
VertexCnt=3403
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x000000004648B190 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4270.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4271.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462FD4D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1092
VertexCnt=1495
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462FD290 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4272.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1344, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E46450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=448
VertexCnt=1000
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4273.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1344, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
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0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E46450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E46210 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4274.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Size    : 16
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4275.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
VertexCnt=94
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4276.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4277.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
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OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4278.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4279.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : COLOR
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
VertexCnt=94
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4280.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4281.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000089C27190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=88
VertexCnt=94
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000089C26F50 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4282.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4283.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3465, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463F0190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1155
VertexCnt=1432
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463EFF50 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4284.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=396
VertexCnt=322
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0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4285.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Offset  : 64
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0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046DA5BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046DA5990 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4286.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4287.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=402
VertexCnt=944
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0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4288.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 33888, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=11296
VertexCnt=22367
OutVertexSize=88
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4289.rip


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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 15
0210/215517 [0F0C] Offset  : 80
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E40CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=11296
VertexCnt=22367
OutVertexSize=88
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E40A90 Stride 28  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4290.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
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0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046B44FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=70
VertexCnt=110
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4291.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
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0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046B44FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=70
VertexCnt=110
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046B44D90 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4292.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6624, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : COLOR
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
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0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046481F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2208
VertexCnt=3682
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4293.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6624, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 0
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 14
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 20
0210/215517 [0F0C] InputSlotClass: 0
0210/215517 [0F0C] InstanceDataStepRate: 0

0210/215517 [0F0C] ---Input vertex format dump---
0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R8G8B8A8_UINT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: COLOR
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0210/215517 [0F0C] Type    : B8G8R8A8_UNORM
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Size    : 4
0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: COLOR
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 64
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 72
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046481F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2208
VertexCnt=3682
OutVertexSize=80
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046481CD0 Stride 24  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4294.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Offset  : 32
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4295.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4296.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 56
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=880
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0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4297.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2640, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Index    : 0
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0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046E30650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=880
VertexCnt=703
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046E30410 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4298.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 56
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4299.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4300.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4301.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] AlignOffs: 4
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] AlignOffs: 8
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4302.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=64
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0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
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0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4303.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4304.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4305.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TEXCOORD
0210/215517 [0F0C] Index    : 0
0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215517 [0F0C] InputSlot: 0
0210/215517 [0F0C] AlignOffs: 12
0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Offset  : 0
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
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0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=16
VertexCnt=30
OutVertexSize=56
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4306.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6054, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
0210/215517 [0F0C] Element  : POSITION
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046463F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4307.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6054, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] InputSlot: 0
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0210/215517 [0F0C] InputSlotClass: 0
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215517 [0F0C] AlignOffs: 16
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Type    : R16G16_FLOAT
0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Offset  : 16
0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x0000000046463F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=2018
VertexCnt=2725
OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046463D10 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4308.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TANGENT
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0210/215517 [0F0C] Element  : NORMAL
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
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0210/215517 [0F0C] Offset  : 56
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4309.rip


0210/215517 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5415, 0, 0)
0210/215517 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215517 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215517 [0F0C] Element  : TEXCOORD
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0210/215517 [0F0C] ---Input vertex format dump---
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] Stream  : 0
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0210/215517 [0F0C] 

0210/215517 [0F0C] -------------------------------
0210/215517 [0F0C] ---Output vertex format dump---
0210/215517 [0F0C] Semantic: POSITION
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TANGENT
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0210/215517 [0F0C] Size    : 16
0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: NORMAL
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0210/215517 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 0
0210/215517 [0F0C] Offset  : 48
0210/215517 [0F0C] Size    : 8
0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] Semantic: TEXCOORD
0210/215517 [0F0C] SemIndex: 14
0210/215517 [0F0C] Offset  : 56
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0210/215517 [0F0C] Types Dump: FLOAT FLOAT 
0210/215517 [0F0C] -------------------------------

0210/215517 [0F0C] IndexBuffer: 0x00000000469871D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215517 [0F0C] PrimitivesCount=1805
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OutVertexSize=64
0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] VertexBuffer: 0x0000000046986F90 Stride 20  Offset: 0
0210/215517 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215517 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215517 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215517 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215517 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215517 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215517 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215517 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215517 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215517 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215517 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215517 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215517 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215517 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215517 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215517 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4310.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Offset  : 48
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4311.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
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0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=388
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4312.rip


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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=388
VertexCnt=608
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4313.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1164, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : COLOR
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] AlignOffs: 16
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D2B10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=388
VertexCnt=608
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D28D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4314.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4315.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4316.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4317.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4318.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5730, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] -------------------------------
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0210/215518 [0F0C] -------------------------------

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0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4319.rip


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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] -------------------------------

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0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4320.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4321.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 132, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046476750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=44
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046476510 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4322.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=58
VertexCnt=80
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4323.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 174, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463A7010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463A6DD0 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4324.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] AlignOffs: 12
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=26
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OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4325.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046A719D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A717D0 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4326.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=432
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0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4327.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1296, 0, 0)
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Type    : B8G8R8A8_UNORM
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 20
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x000000004649D490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=432
VertexCnt=578
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x000000004649D250 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4328.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4329.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4330.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4331.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4332.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4333.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4334.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4335.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4336.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4337.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4338.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4339.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4340.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4341.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4342.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4343.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4344.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4345.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4346.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4347.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4348.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4349.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4350.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4351.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4352.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4353.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4354.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4355.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4356.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
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0210/215518 [0F0C] AlignOffs: 12
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4357.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4358.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
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0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4359.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4360.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 56
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4361.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E38990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=118
VertexCnt=97
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E38750 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4362.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4363.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AC790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=64
VertexCnt=154
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463AC550 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4364.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4365.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1377, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463F8090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=459
VertexCnt=623
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463F7E50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4366.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4367.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E39250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=170
VertexCnt=260
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E39010 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4368.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
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0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4369.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463AD050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=402
VertexCnt=944
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ACE10 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4370.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4371.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : COLOR
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 20
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4372.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4373.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4374.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4530, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : COLOR
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0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] -------------------------------
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0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4375.rip


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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Offset  : 64
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 80
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=1510
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0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4376.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 56
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
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0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4377.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4378.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4379.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Offset  : 8
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4380.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4381.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4382.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4383.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4384.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4385.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4386.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4387.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4388.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4389.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4390.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4391.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4392.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4393.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4394.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4395.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4396.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4397.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4398.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4399.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046448550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=52
VertexCnt=88
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046448310 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4400.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : COLOR
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4401.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E2E350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=174
VertexCnt=312
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E110 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4402.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Offset  : 64
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0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4403.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] AlignOffs: 0
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E32510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=72
VertexCnt=159
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E322D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4404.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4405.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 522, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E32090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=174
VertexCnt=314
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E31E50 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4406.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4407.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E35510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=301
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E352D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4408.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] AlignOffs: 0
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=903
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4409.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2709, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Offset  : 32
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E34C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=903
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OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E34A10 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4410.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
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0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 20
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Type    : B8G8R8A8_UNORM
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=301
VertexCnt=568
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4411.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 903, 0, 0)
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0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Offset  : 32
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E380D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=301
VertexCnt=568
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E37E90 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4412.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] AlignOffs: 8
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0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=909
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OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4413.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2727, 0, 0)
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Offset  : 12
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E37810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=909
VertexCnt=1702
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E375D0 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4414.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4415.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 4
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4416.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4417.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 4
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463ADD90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=256
VertexCnt=594
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000463ADB50 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4418.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : COLOR
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4419.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : COLOR
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 20
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : B8G8R8A8_UNORM
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 20
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046E2E7D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=72
VertexCnt=149
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E2E590 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4420.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 4
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 8
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4421.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046A63410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=190
VertexCnt=350
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046A63210 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4422.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4423.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3198, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000045FAE350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=1066
VertexCnt=1175
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FAE110 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4424.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1302, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 56
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463083D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4425.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1302, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 12
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000463083D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=434
VertexCnt=498
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046308190 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4426.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4427.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1062, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000045FADED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=354
VertexCnt=511
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000045FADC90 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4428.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4429.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] AlignOffs: 12
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4430.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 20
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4431.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 0
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TANGENT
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 4
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : NORMAL
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215518 [0F0C] AlignOffs: 8
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : COLOR
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 20
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 8
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R8G8B8A8_UINT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : B8G8R8A8_UNORM
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 20
0210/215518 [0F0C] Size    : 4
0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 0
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 64
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4432.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 64
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4433.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 378, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
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0210/215518 [0F0C] Offset  : 64
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x00000000464D3850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=126
VertexCnt=236
OutVertexSize=80
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x00000000464D3610 Stride 24  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4434.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 828, 0, 0)
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0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] -------------------------------

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0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4435.rip


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0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] -------------------------------

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0210/215518 [0F0C] VertexBuffer: 0x0000000046E46690 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E46690 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E46690 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E46690 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046E46690 Stride 28  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4436.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2082, 0, 0)
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0210/215518 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] 

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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=694
VertexCnt=1270
OutVertexSize=88
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4437.rip


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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: COLOR
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0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 72
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Offset  : 80
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000089A40110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000089A3FED0 Stride 28  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4438.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
0210/215518 [0F0C] Element  : POSITION
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0210/215518 [0F0C] Element  : TANGENT
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 14
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
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0210/215518 [0F0C] ---Input vertex format dump---
0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
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0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046462DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=218
VertexCnt=171
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
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0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4439.rip


0210/215518 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 0, 0)
0210/215518 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215518 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215518 [0F0C] Element  : NORMAL
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0210/215518 [0F0C] Element  : TEXCOORD
0210/215518 [0F0C] Index    : 0
0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 12
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] Element  : TEXCOORD
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0210/215518 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215518 [0F0C] InputSlot: 0
0210/215518 [0F0C] AlignOffs: 16
0210/215518 [0F0C] InputSlotClass: 0
0210/215518 [0F0C] InstanceDataStepRate: 0

0210/215518 [0F0C] ---Input vertex format dump---
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0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] Stream  : 0
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
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0210/215518 [0F0C] Type    : R16G16_FLOAT
0210/215518 [0F0C] 

0210/215518 [0F0C] -------------------------------
0210/215518 [0F0C] ---Output vertex format dump---
0210/215518 [0F0C] Semantic: POSITION
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0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TANGENT
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 16
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: NORMAL
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0210/215518 [0F0C] Offset  : 32
0210/215518 [0F0C] Size    : 16
0210/215518 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 0
0210/215518 [0F0C] Offset  : 48
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] Semantic: TEXCOORD
0210/215518 [0F0C] SemIndex: 14
0210/215518 [0F0C] Offset  : 56
0210/215518 [0F0C] Size    : 8
0210/215518 [0F0C] Types Dump: FLOAT FLOAT 
0210/215518 [0F0C] -------------------------------

0210/215518 [0F0C] IndexBuffer: 0x0000000046462DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215518 [0F0C] PrimitivesCount=218
VertexCnt=171
OutVertexSize=64
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] VertexBuffer: 0x0000000046462B90 Stride 20  Offset: 0
0210/215518 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215518 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215518 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215518 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215518 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215518 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215518 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215518 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215518 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215518 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215518 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215518 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215518 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215518 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215518 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215518 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4440.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 279, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 64
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046368F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4441.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 279, 0, 0)
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Size    : 8
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 56
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 64
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046368F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=93
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0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046368D10 Stride 24  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4442.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=12555
VertexCnt=21515
OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4443.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 37665, 0, 0)
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : COLOR
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046E41150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=12555
VertexCnt=21515
OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046E40F10 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4444.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
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0210/215519 [0F0C] 

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0210/215519 [0F0C] 

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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4445.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2508, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : COLOR
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 64
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 72
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
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0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046CE7210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046CE7010 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4446.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215519 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] 

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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=8904
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OutVertexSize=88
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0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4447.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 26712, 0, 0)
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] -------------------------------

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0210/215519 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
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0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4448.rip


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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000089A3FC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4449.rip


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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] -------------------------------

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0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4450.rip


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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] Offset  : 72
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4451.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 25518, 0, 0)
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : COLOR
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046C480D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=8506
VertexCnt=14894
OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046C47E90 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4452.rip


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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] -------------------------------
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
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0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4453.rip


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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 80
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0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A2A2590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215519 [0F0C] VertexBuffer: 0x000000008A2A2390 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4454.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 0, 0)
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0210/215519 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] 

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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=2938
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0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4455.rip


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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 64
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 72
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 15
0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A2A1410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=2938
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OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A2A1210 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4456.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16557, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : COLOR
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 20
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 24
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 64
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 72
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 15
0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=5519
VertexCnt=3885
OutVertexSize=88
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4457.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16557, 0, 0)
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: COLOR
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0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 64
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 72
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 15
0210/215519 [0F0C] Offset  : 80
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x000000008A318FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=5519
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0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x000000008A318D90 Stride 28  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4458.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4459.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 768, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463DDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=256
VertexCnt=612
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DDD50 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4460.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4461.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3006, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463DDB10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=1002
VertexCnt=1836
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x00000000463DD8D0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4462.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4463.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4464.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 12
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4465.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4466.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
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0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4467.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4468.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Offset  : 56
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0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
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0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4469.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4470.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4471.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4472.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4473.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4474.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4475.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4476.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 8
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4477.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4478.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Offset  : 32
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4479.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
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0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4480.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4481.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4482.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4483.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4484.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] AlignOffs: 16
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4485.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4486.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4487.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4488.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] ---Input vertex format dump---
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0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4489.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4490.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] InputSlotClass: 0
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
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0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4491.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4492.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4493.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4494.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
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0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4495.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4496.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] AlignOffs: 4
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0210/215519 [0F0C] Element  : NORMAL
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0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4497.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4498.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4499.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
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0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215519 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215519 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215519 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215519 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215519 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215519 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215519 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215519 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215519 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215519 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215519 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215519 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215519 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215519 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215519 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215519 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215519 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4500.rip


0210/215519 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215519 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215519 [0F0C] Input primitive topology: TRIANGLELIST
0210/215519 [0F0C] Element  : POSITION
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 0
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TANGENT
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 4
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : NORMAL
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 8
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 0
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 12
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] Element  : TEXCOORD
0210/215519 [0F0C] Index    : 14
0210/215519 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215519 [0F0C] InputSlot: 0
0210/215519 [0F0C] AlignOffs: 16
0210/215519 [0F0C] InputSlotClass: 0
0210/215519 [0F0C] InstanceDataStepRate: 0

0210/215519 [0F0C] ---Input vertex format dump---
0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TANGENT
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0210/215519 [0F0C] Offset  : 4
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 8
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R8G8B8A8_UINT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 12
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] Stream  : 0
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 4
0210/215519 [0F0C] Type    : R16G16_FLOAT
0210/215519 [0F0C] 

0210/215519 [0F0C] -------------------------------
0210/215519 [0F0C] ---Output vertex format dump---
0210/215519 [0F0C] Semantic: POSITION
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 0
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TANGENT
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 16
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: NORMAL
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 32
0210/215519 [0F0C] Size    : 16
0210/215519 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 0
0210/215519 [0F0C] Offset  : 48
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] Semantic: TEXCOORD
0210/215519 [0F0C] SemIndex: 14
0210/215519 [0F0C] Offset  : 56
0210/215519 [0F0C] Size    : 8
0210/215519 [0F0C] Types Dump: FLOAT FLOAT 
0210/215519 [0F0C] -------------------------------

0210/215519 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4501.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4502.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4503.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4504.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4505.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4506.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4507.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4508.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4509.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 8
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4510.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4511.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4512.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4513.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
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0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4514.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4515.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
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0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4516.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4517.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4518.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4519.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 56
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
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0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4520.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4521.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 216, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215520 [0F0C] Offset  : 32
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463099D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=72
VertexCnt=140
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309790 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4522.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4523.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4524.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4525.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1392, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046309E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=464
VertexCnt=882
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046309BD0 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4526.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4527.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4528.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4529.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4530.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 16
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4531.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4532.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4533.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4534.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4535.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1692, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FD390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=564
VertexCnt=716
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FD150 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4536.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4537.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2070, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 4
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x00000000463FDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=690
VertexCnt=969
OutVertexSize=64
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x00000000463FDA10 Stride 20  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4538.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : COLOR
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 24
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 72
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 15
0210/215520 [0F0C] Offset  : 80
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089C26D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=3707
VertexCnt=7816
OutVertexSize=88
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C26B10 Stride 28  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4539.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11121, 0, 0)
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0210/215520 [0F0C] -------------------------------
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4540.rip


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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4541.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 34986, 0, 0)
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0210/215520 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215520 [0F0C] AlignOffs: 12
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 80
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=11662
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OutVertexSize=88
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4542.rip


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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] Size    : 16
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 80
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0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4543.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29682, 0, 0)
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0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

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0210/215520 [0F0C] 

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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 72
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 80
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0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089C28BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089C28990 Stride 28  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4544.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 29925, 0, 0)
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4545.rip


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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046E4A610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=9975
VertexCnt=15040
OutVertexSize=88
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046E4A3D0 Stride 28  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4546.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] AlignOffs: 8
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0210/215520 [0F0C] Element  : COLOR
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] AlignOffs: 16
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 20
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 64
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 72
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=178
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OutVertexSize=80
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4547.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 534, 0, 0)
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: COLOR
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 12
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : B8G8R8A8_UNORM
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 4
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 20
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 64
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 72
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089BE1C10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=178
VertexCnt=396
OutVertexSize=80
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE19D0 Stride 24  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4548.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : POSITION
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 0
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TANGENT
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 4
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : NORMAL
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 8
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : COLOR
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 12
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 16
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 14
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215520 [0F0C] InputSlot: 0
0210/215520 [0F0C] AlignOffs: 20
0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TANGENT
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R8G8B8A8_UINT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: COLOR
0210/215520 [0F0C] SemIndex: 0
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0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : B8G8R8A8_UNORM
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 20
0210/215520 [0F0C] Size    : 4
0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 64
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 72
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=380
VertexCnt=666
OutVertexSize=80
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4549.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1140, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TANGENT
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] AlignOffs: 20
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0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: POSITION
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0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: TANGENT
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 16
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: NORMAL
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0210/215520 [0F0C] Offset  : 32
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215520 [0F0C] Semantic: COLOR
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0210/215520 [0F0C] Offset  : 48
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 64
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 14
0210/215520 [0F0C] Offset  : 72
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089BE1790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=380
VertexCnt=666
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0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089BE1550 Stride 24  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4550.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 0
0210/215520 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215520 [0F0C] InputSlotClass: 0
0210/215520 [0F0C] InstanceDataStepRate: 0

0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 4
0210/215520 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215520 [0F0C] InputSlot: 1
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0210/215520 [0F0C] Element  : TEXCOORD
0210/215520 [0F0C] Index    : 5
0210/215520 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215520 [0F0C] InputSlot: 1
0210/215520 [0F0C] AlignOffs: 32
0210/215520 [0F0C] InputSlotClass: 1
0210/215520 [0F0C] InstanceDataStepRate: 1

0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215520 [0F0C] InputSlot: 1
0210/215520 [0F0C] AlignOffs: 48
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0210/215520 [0F0C] InstanceDataStepRate: 1

0210/215520 [0F0C] ---Input vertex format dump---
0210/215520 [0F0C] Stream  : 0
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Type    : R16G16_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 5
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 0
0210/215520 [0F0C] Offset  : 0
0210/215520 [0F0C] Size    : 8
0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 4
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 5
0210/215520 [0F0C] Offset  : 24
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 6
0210/215520 [0F0C] Offset  : 40
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 7
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4551.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 0
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 4
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 5
0210/215520 [0F0C] Offset  : 24
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 6
0210/215520 [0F0C] Offset  : 40
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 7
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=20
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0210/215520 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4552.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 24
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 40
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 56
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4553.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 32
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0210/215520 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 0
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 4
0210/215520 [0F0C] Offset  : 8
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 6
0210/215520 [0F0C] Offset  : 40
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 7
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=20
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0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4554.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 24
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 40
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 56
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4555.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 6
0210/215520 [0F0C] Offset  : 40
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
0210/215520 [0F0C] SemIndex: 7
0210/215520 [0F0C] Offset  : 56
0210/215520 [0F0C] Size    : 16
0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=20
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0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF0D0 Stride 4  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4556.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215520 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215520 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 40
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0210/215520 [0F0C] Offset  : 56
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0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215520 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4557.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] Stream  : 1
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] Semantic: TEXCOORD
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0210/215520 [0F0C] Offset  : 56
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0210/215520 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=20
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0210/215520 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4558.rip


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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4559.rip


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0210/215520 [0F0C] -------------------------------
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x000000008A6EF750 Stride 52  Offset: 0
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4560.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4561.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4562.rip


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0210/215520 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A7FA6D0 Stride 52  Offset: 0
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4563.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4564.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4565.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4566.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4567.rip


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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4568.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 411, 198, 0)
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0210/215520 [0F0C] Element  : NORMAL
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0210/215520 [0F0C] Element  : PSIZE
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4569.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215520 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4570.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4571.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4572.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

0210/215520 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215520 [0F0C] PrimitivesCount=984
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0210/215520 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215520 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4573.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2952, 0, 0)
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0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4574.rip


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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4575.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4576.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4577.rip


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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215520 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215520 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215520 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215520 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215520 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215520 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215520 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215520 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215520 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215520 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215520 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215520 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215520 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215520 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215520 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215520 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4578.rip


0210/215520 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215520 [0F0C] Element  : TEXCOORD
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0210/215520 [0F0C] ---Input vertex format dump---
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] 

0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] Stream  : 0
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0210/215520 [0F0C] -------------------------------
0210/215520 [0F0C] ---Output vertex format dump---
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0210/215520 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4579.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4580.rip


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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000008A704190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4581.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4582.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4583.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 32
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 1
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0210/215521 [0F0C] Stream  : 1
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000045F73E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=428
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0210/215521 [0F0C] VertexBuffer: 0x0000000045F73C10 Stride 36  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 11744088
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4584.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1284, 0, 0)
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4585.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000008A684AD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A6848D0 Stride 36  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4586.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000008A703F50 Stride 36  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14462400
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4587.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4588.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4589.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4590.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 264, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=88
VertexCnt=194
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4591.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 264, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=88
VertexCnt=194
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4592.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4593.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4594.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 16
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=294
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4595.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 924, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4596.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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VertexCnt=922
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0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4597.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2481, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E31C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=827
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0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E31A10 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4598.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=833
VertexCnt=928
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0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4599.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4600.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4601.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2499, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E36690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=833
VertexCnt=928
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046E36450 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4602.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 774, 1320, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=258
VertexCnt=396
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4603.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 774, 1320, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 64
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=258
VertexCnt=396
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4604.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4605.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Size    : 16
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0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4606.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 16
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=1542
VertexCnt=1879
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4607.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4626, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=1542
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0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4608.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4609.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1656, 14703, 0)
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4610.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 831, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463D9990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=277
VertexCnt=400
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4611.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 831, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463D9990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=277
VertexCnt=400
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463D9750 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4612.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4613.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 528, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F9650 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=132
VertexCnt=288
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F9410 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4614.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4615.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1242, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463E3FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=414
VertexCnt=840
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463E3D90 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4616.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4617.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=170
VertexCnt=186
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4618.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 16
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4619.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 780, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=260
VertexCnt=248
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4620.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 780, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=194
VertexCnt=106
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4621.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 780, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000462F5610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=194
VertexCnt=106
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000462F53D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4622.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] AlignOffs: 0
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4623.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17244, 0, 0)
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 12
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=5748
VertexCnt=7372
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4624.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4625.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4626.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4627.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046306E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=170
VertexCnt=186
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046306BD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4628.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4629.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 14703, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] AlignOffs: 8
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000464C9F10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=4901
VertexCnt=6737
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x00000000464C9CD0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4630.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4631.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4632.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : PSIZE
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
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0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4633.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4634.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4635.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1728, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004645EC10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=576
VertexCnt=822
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x000000004645E9D0 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4636.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] AlignOffs: 0
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0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
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0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 4
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
0210/215521 [0F0C] SemIndex: 0
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4637.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4638.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : PSIZE
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: PSIZE
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046E3A3D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=352
VertexCnt=434
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4639.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046E3A190 Stride 24  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4640.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 80
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4641.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4842, 4176, 0)
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] 

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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4642.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4643.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
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0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4644.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4645.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : COLOR
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Type    : B8G8R8A8_UNORM
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4646.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4647.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4648.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 0
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4649.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 32
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Size    : 16
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0210/215521 [0F0C] Offset  : 64
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4650.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 0
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
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0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215521 [0F0C] InputSlot: 0
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0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Type    : B8G8R8A8_UNORM
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
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OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4651.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4652.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
0210/215521 [0F0C] Element  : POSITION
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 0
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TANGENT
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 4
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : NORMAL
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215521 [0F0C] AlignOffs: 8
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : COLOR
0210/215521 [0F0C] Index    : 0
0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
0210/215521 [0F0C] InstanceDataStepRate: 0

0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 16
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
0210/215521 [0F0C] Index    : 14
0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215521 [0F0C] InputSlot: 0
0210/215521 [0F0C] AlignOffs: 20
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] ---Input vertex format dump---
0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Offset  : 8
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R8G8B8A8_UINT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : B8G8R8A8_UNORM
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 20
0210/215521 [0F0C] Size    : 4
0210/215521 [0F0C] Type    : R16G16_FLOAT
0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 0
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 16
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 32
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 0
0210/215521 [0F0C] Offset  : 64
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
0210/215521 [0F0C] SemIndex: 14
0210/215521 [0F0C] Offset  : 72
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=442
VertexCnt=758
OutVertexSize=80
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4653.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1326, 0, 0)
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

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0210/215521 [0F0C] 

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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046B3E490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046B3E250 Stride 24  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31672_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4654.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 64
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 80
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4655.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 654, 3522, 0)
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77081_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4656.rip


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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=42
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0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4657.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 9018, 0)
0210/215521 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215521 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215521 [0F0C] Element  : TANGENT
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : COLOR
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0210/215521 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215521 [0F0C] AlignOffs: 12
0210/215521 [0F0C] InputSlotClass: 0
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: TANGENT
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: NORMAL
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0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215521 [0F0C] Semantic: COLOR
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0210/215521 [0F0C] Offset  : 48
0210/215521 [0F0C] Size    : 16
0210/215521 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 80
0210/215521 [0F0C] Size    : 8
0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215521 [0F0C] PrimitivesCount=42
VertexCnt=47
OutVertexSize=88
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089BDC690 Stride 28  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4658.rip


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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4659.rip


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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089BDC8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77249_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4660.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 6540, 1, 825, 0, 0)
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4661.rip


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0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4662.rip


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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] Offset  : 88
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x00000000463C9750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4663.rip


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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4664.rip


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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x000000004643B350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4665.rip


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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4666.rip


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0210/215521 [0F0C] -------------------------------

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0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4667.rip


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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000046327D10 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x00000000205C7F90 Stride 0  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_2400_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4668.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6021, 4530, 0)
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215521 [0F0C] AlignOffs: 32
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000046493FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000046493D90 Stride 36  Offset: 0
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4669.rip


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0210/215521 [0F0C] -------------------------------
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0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31714_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4670.rip


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0210/215521 [0F0C] ---Input vertex format dump---
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
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0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Offset  : 72
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0210/215521 [0F0C] Types Dump: FLOAT FLOAT 
0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215521 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215521 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
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0210/215521 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215521 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215521 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215521 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215521 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215521 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215521 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215521 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215521 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215521 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215521 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215521 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215521 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215521 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215521 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215521 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215521 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4671.rip


0210/215521 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8262, 0, 0)
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0210/215521 [0F0C] Element  : NORMAL
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Element  : TEXCOORD
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0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] Stream  : 0
0210/215521 [0F0C] Semantic: TEXCOORD
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0210/215521 [0F0C] 

0210/215521 [0F0C] -------------------------------
0210/215521 [0F0C] ---Output vertex format dump---
0210/215521 [0F0C] Semantic: POSITION
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215521 [0F0C] -------------------------------

0210/215521 [0F0C] IndexBuffer: 0x0000000089EFB150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215522 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000089EFAF10 Stride 24  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_14830_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4672.rip


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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Size    : 4
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4673.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 588, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046416A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=196
VertexCnt=338
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046416850 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4674.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4675.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2664, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046416610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=888
VertexCnt=1031
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000464163D0 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4200_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4676.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4677.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4678.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4679.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 48, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 4
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0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000462F9790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=12
VertexCnt=16
OutVertexSize=56
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000462F9550 Stride 16  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4280_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4680.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 366, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 56
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0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046505B90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=122
VertexCnt=246
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16468_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4681.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 366, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046505B90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=122
VertexCnt=246
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046505950 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_16468_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4682.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4683.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4684.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4685.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4686.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4687.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4688.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 8
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4689.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 264, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 14
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 16
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Size    : 4
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 56
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463155D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=88
VertexCnt=176
OutVertexSize=64
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046315390 Stride 20  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_31798_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4690.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 34986, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : COLOR
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4691.rip


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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] Offset  : 80
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0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000089A3E6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215522 [0F0C] VertexBuffer: 0x0000000089A3E490 Stride 28  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4692.rip


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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4693.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32176_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4694.rip


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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4695.rip


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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4696.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4697.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32218_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4698.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A7FFE50 Stride 52  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4699.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32302_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4700.rip


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0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6EA410 Stride 52  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 12392400
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4701.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32344_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4702.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4703.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32386_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4704.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4705.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 0, 0)
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32428_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4706.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 0, 0)
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : BLENDINDICES
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4707.rip


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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32470_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4708.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32512_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4709.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32512_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4710.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A67F590 Stride 52  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32554_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4711.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32554_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4712.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4713.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4714.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=1430
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OutVertexSize=144
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32722_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4715.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4290, 4032, 0)
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0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4716.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_87814_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4717.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x000000008A6D5790 Stride 36  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_87814_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4718.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
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0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4719.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4720.rip


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0210/215522 [0F0C] Element  : PSIZE
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] AlignOffs: 32
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] AlignOffs: 36
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0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] AlignOffs: 0
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] AlignOffs: 16
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 1
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x000000008A6E6050 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=99
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OutVertexSize=160
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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 9350784
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4721.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Element  : BLENDWEIGHT
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4722.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 297, 0, 0)
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4723.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x000000008A6E5E10 Stride 40  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10355904
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4724.rip


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0210/215522 [0F0C] Element  : PSIZE
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4725.rip


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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 1489128
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32932_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4726.rip


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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4727.rip


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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 14470296
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4728.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4729.rip


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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4730.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] Size    : 16
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4731.rip


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0210/215522 [0F0C] Element  : BLENDINDICES
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10362864
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4732.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4733.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] PrimitivesCount=402
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4734.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1206, 0, 0)
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4735.rip


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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x000000002523F850 Stride 36  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4736.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000025241B50 Stride 36  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4737.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_32806_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4738.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: PSIZE
0210/215522 [0F0C] SemIndex: 0
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 72
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0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=452
VertexCnt=520
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0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4739.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1356, 17244, 0)
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000463F0ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000463F0C90 Stride 24  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4740.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 4
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0210/215522 [0F0C] Element  : NORMAL
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : PSIZE
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215522 [0F0C] AlignOffs: 20
0210/215522 [0F0C] InputSlotClass: 0
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: PSIZE
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
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0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: PSIZE
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 72
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4741.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 4626, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215522 [0F0C] Element  : TANGENT
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 20
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TANGENT
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: PSIZE
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 48
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 64
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 14
0210/215522 [0F0C] Offset  : 72
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000046364090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=80
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000046363E50 Stride 24  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4742.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653848, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : COLOR
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 20
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 20
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : B8G8R8A8_UNORM
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 20
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4743.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653848, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : COLOR
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 20
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 20
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : B8G8R8A8_UNORM
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 20
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6819456
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1720_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4744.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653856, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 24
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
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0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
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0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4745.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653856, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 24
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Offset  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
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0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6819552
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4746.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 653864, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : COLOR
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : B8G8R8A8_UNORM
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4747.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 653864, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : COLOR
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: COLOR
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0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : B8G8R8A8_UNORM
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6819680
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77669_0.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4748.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653912, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 24
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4749.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 653912, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : NORMAL
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 12
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 24
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Type    : R32G32B32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Type    : R32G32_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: NORMAL
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 12
0210/215522 [0F0C] Size    : 12
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 24
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=32
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 32  Offset: 6820064
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4750.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
0210/215522 [0F0C] Element  : POSITION
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 0
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : COLOR
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 4
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] Element  : TEXCOORD
0210/215522 [0F0C] Index    : 0
0210/215522 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215522 [0F0C] InputSlot: 0
0210/215522 [0F0C] AlignOffs: 8
0210/215522 [0F0C] InputSlotClass: 0
0210/215522 [0F0C] InstanceDataStepRate: 0

0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R8G8B8A8_UINT
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 4
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : B8G8R8A8_UNORM
0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 8
0210/215522 [0F0C] Size    : 4
0210/215522 [0F0C] Type    : R16G16_FLOAT
0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 0
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215522 [0F0C] Semantic: COLOR
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 16
0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
0210/215522 [0F0C] SemIndex: 0
0210/215522 [0F0C] Offset  : 32
0210/215522 [0F0C] Size    : 8
0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4751.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215522 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215522 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215522 [0F0C] Element  : COLOR
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] AlignOffs: 8
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0210/215522 [0F0C] ---Input vertex format dump---
0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
0210/215522 [0F0C] Semantic: POSITION
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0210/215522 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215522 [0F0C] Size    : 16
0210/215522 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215522 [0F0C] Semantic: TEXCOORD
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0210/215522 [0F0C] Offset  : 32
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0210/215522 [0F0C] Types Dump: FLOAT FLOAT 
0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215522 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4752.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 7854, 0, 0)
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0210/215522 [0F0C] Element  : BLENDINDICES
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

0210/215522 [0F0C] IndexBuffer: 0x0000000045FE7C90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215522 [0F0C] VertexBuffer: 0x0000000045FE7A90 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FE7A90 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FE7A90 Stride 52  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000045FE7A90 Stride 52  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FE7A90 Stride 52  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4753.rip


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0210/215522 [0F0C] Element  : PSIZE
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] Element  : POSITION
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4754.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
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0210/215522 [0F0C] VertexBuffer: 0x0000000045FFC750 Stride 52  Offset: 0
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4755.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] -------------------------------
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4756.rip


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0210/215522 [0F0C] Element  : TEXCOORD
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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] Stream  : 0
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0210/215522 [0F0C] 

0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4757.rip


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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4758.rip


0210/215522 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8592, 34332, 0)
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0210/215522 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215522 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215522 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215522 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215522 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215522 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215522 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215522 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215522 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215522 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215522 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215522 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215522 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215522 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215522 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215522 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4759.rip


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0210/215522 [0F0C] ---Input vertex format dump---
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0210/215522 [0F0C] 

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0210/215522 [0F0C] -------------------------------
0210/215522 [0F0C] ---Output vertex format dump---
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0210/215522 [0F0C] -------------------------------

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0210/215522 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215522 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4760.rip


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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4761.rip


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0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4762.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30780, 3552, 0)
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=10260
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0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4763.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 21654, 0, 0)
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4764.rip


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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1640_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4765.rip


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0210/215523 [0F0C] -------------------------------
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4766.rip


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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1440_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4767.rip


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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4768.rip


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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x0000000045FF6790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1480_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4769.rip


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0210/215523 [0F0C] Element  : NORMAL
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0210/215523 [0F0C] Element  : BLENDINDICES
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0210/215523 [0F0C] Element  : PSIZE
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4770.rip


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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4771.rip


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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
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0210/215523 [0F0C] -------------------------------

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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4772.rip


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0210/215523 [0F0C] Element  : BLENDWEIGHT
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0210/215523 [0F0C] Element  : BLENDINDICES
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0210/215523 [0F0C] Element  : COLOR
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0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : PSIZE
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0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215523 [0F0C] AlignOffs: 32
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215523 [0F0C] AlignOffs: 36
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] InputSlot: 1
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : NORMAL
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0210/215523 [0F0C] AlignOffs: 16
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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: BLENDINDICES
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: PSIZE
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 1
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 1
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: TANGENT
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0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: NORMAL
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=959
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OutVertexSize=160
0210/215523 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4773.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 11970, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215523 [0F0C] Element  : TANGENT
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0210/215523 [0F0C] Element  : NORMAL
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0210/215523 [0F0C] Element  : BLENDWEIGHT
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0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4774.rip


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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: BLENDINDICES
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0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 4
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: PSIZE
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0210/215523 [0F0C] Offset  : 20
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 1
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 1
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: TANGENT
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: NORMAL
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0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: BLENDWEIGHT
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 48
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: BLENDINDICES
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 64
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: PSIZE
0210/215523 [0F0C] SemIndex: 1
0210/215523 [0F0C] Offset  : 80
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 96
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 1
0210/215523 [0F0C] Offset  : 104
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 2
0210/215523 [0F0C] Offset  : 112
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 1
0210/215523 [0F0C] Offset  : 120
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: NORMAL
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0210/215523 [0F0C] Offset  : 136
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x0000000045FF4790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=3990
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0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000045FF4550 Stride 36  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215523 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 405864
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4775.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
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0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
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0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215523 [0F0C] AlignOffs: 4
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] AlignOffs: 8
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4776.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4777.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : NORMAL
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 16
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: NORMAL
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 12
0210/215523 [0F0C] Type    : R32G32B32_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: NORMAL
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 12
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205BDD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215523 [0F0C] VertexBuffer: 0x00000000205BDAD0 Stride 28  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205BDAD0 Stride 28  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4778.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : NORMAL
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 16
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: NORMAL
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 12
0210/215523 [0F0C] Type    : R32G32B32_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: NORMAL
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 12
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205BDD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=36
VertexCnt=24
OutVertexSize=28
0210/215523 [0F0C] VertexBuffer: 0x00000000205BDAD0 Stride 28  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205BDAD0 Stride 28  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4779.rip


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0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4780.rip


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0210/215523 [0F0C] ---Input vertex format dump---
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0210/215523 [0F0C] 

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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Semantic: NORMAL
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0210/215523 [0F0C] Size    : 12
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 36
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 52
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 3
0210/215523 [0F0C] Offset  : 68
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 84
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 100
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0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] VertexBuffer: 0x00000000B3282DD0 Stride 116  Offset: 26688
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4781.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215523 [0F0C] Element  : COLOR
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0210/215523 [0F0C] Element  : TEXCOORD
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=2
VertexCnt=4
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0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
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0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4782.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215523 [0F0C] AlignOffs: 0
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0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4783.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 712, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8528
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8528
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8528
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4784.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 752, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4785.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 752, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 8816
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4786.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 912, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4787.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 912, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10064
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4788.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 936, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=60
VertexCnt=120
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 128
0210/215523 [0F0C] Height   : 128
0210/215523 [0F0C] MipLevels: 8
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000008
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99161_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4789.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 180, 936, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=60
VertexCnt=120
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 10208
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99161_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4790.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 1120, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=50
VertexCnt=100
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99203_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4791.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 1120, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=50
VertexCnt=100
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 11648
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99203_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4792.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 1272, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 64
0210/215523 [0F0C] Height   : 64
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000008
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 4
0210/215523 [0F0C] Height   : 4
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4793.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 1272, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 12848
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4794.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 1464, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4795.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 1464, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 14384
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4796.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 1656, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=54
VertexCnt=108
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4797.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 162, 1656, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=54
VertexCnt=108
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 15920
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4798.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 1824, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4799.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 1824, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000C9910B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 17216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4800.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4801.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 18368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4802.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 96, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4803.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 144, 96, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=48
VertexCnt=96
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 19088
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4804.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 240, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4805.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 240, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 20240
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4806.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99539_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4807.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 21056
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99539_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4808.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 114, 504, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=38
VertexCnt=76
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4809.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 114, 504, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=38
VertexCnt=76
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 22304
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4810.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 624, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4811.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 624, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4812.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 720, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4813.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 720, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 23984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4814.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 138, 816, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=46
VertexCnt=92
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99707_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4815.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 138, 816, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=46
VertexCnt=92
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 24704
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99707_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4816.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 960, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4817.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 960, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 25808
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4818.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1032, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4819.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1032, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26384
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4820.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1104, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4821.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1104, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 26960
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4822.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1200, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4823.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1200, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 27680
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4824.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1296, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 64
0210/215523 [0F0C] Height   : 64
0210/215523 [0F0C] MipLevels: 7
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000008
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4825.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1296, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28448
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4826.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 1344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 128
0210/215523 [0F0C] Height   : 128
0210/215523 [0F0C] MipLevels: 8
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000008
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4827.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 1344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 28784
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4828.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1424, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4829.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1424, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 29408
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4830.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1512, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4831.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1512, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30080
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4832.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1552, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4833.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1552, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4834.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1608, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4835.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1608, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 30800
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4836.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1736, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4837.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1736, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] VertexBuffer: 0x00000000C9910910 Stride 12  Offset: 31808
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4838.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1848, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4839.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1848, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 0
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4840.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1888, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4841.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 1888, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 288
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4842.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1928, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4843.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1928, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 576
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4844.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1976, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4845.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 1976, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x000000008A495510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 912
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4846.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4847.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 0, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1248
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4848.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4849.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 72, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 1824
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4850.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 144, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=66
VertexCnt=132
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 256
0210/215523 [0F0C] Height   : 256
0210/215523 [0F0C] MipLevels: 9
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000008
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4851.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 144, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=66
VertexCnt=132
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 2400
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4852.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4853.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 344, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 3984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4854.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 368, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4855.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 368, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4176
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4856.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 472, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=62
VertexCnt=124
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4857.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 472, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=62
VertexCnt=124
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 4992
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4858.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 664, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
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0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100631_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4859.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 120, 664, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=40
VertexCnt=80
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 6480
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100631_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4860.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 784, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4861.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 784, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7440
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4862.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 848, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=22
VertexCnt=44
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4863.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 66, 848, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=22
VertexCnt=44
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 7920
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4864.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 920, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4865.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 920, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 8448
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4866.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1016, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4867.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1016, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9216
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4868.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 1112, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] ---Resource format dump---
0210/215523 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215523 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Width    : 512
0210/215523 [0F0C] Height   : 512
0210/215523 [0F0C] MipLevels: 1
0210/215523 [0F0C] ArraySize: 1
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215523 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215523 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215523 [0F0C] BindFlags: 0x00000048
0210/215523 [0F0C] CPUFlags : 0x00000000
0210/215523 [0F0C] MiscFlags: 0x00000000
0210/215523 [0F0C] --------------------------
0210/215523 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100841_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4869.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 1112, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 4
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 9984
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100841_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4870.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 168, 1160, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=56
VertexCnt=112
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4871.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 168, 1160, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
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0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=56
VertexCnt=112
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 10368
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4872.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1328, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215523 [0F0C] AlignOffs: 8
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0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
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0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
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0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
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0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
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0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4873.rip


0210/215523 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 126, 1328, 0)
0210/215523 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215523 [0F0C] Input primitive topology: TRIANGLELIST
0210/215523 [0F0C] Element  : POSITION
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 0
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : COLOR
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 4
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] Element  : TEXCOORD
0210/215523 [0F0C] Index    : 0
0210/215523 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215523 [0F0C] InputSlot: 0
0210/215523 [0F0C] AlignOffs: 8
0210/215523 [0F0C] InputSlotClass: 0
0210/215523 [0F0C] InstanceDataStepRate: 0

0210/215523 [0F0C] ---Input vertex format dump---
0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R8G8B8A8_UINT
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: COLOR
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0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : B8G8R8A8_UNORM
0210/215523 [0F0C] 

0210/215523 [0F0C] Stream  : 0
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 8
0210/215523 [0F0C] Size    : 4
0210/215523 [0F0C] Type    : R16G16_FLOAT
0210/215523 [0F0C] 

0210/215523 [0F0C] -------------------------------
0210/215523 [0F0C] ---Output vertex format dump---
0210/215523 [0F0C] Semantic: POSITION
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 0
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215523 [0F0C] Semantic: COLOR
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 16
0210/215523 [0F0C] Size    : 16
0210/215523 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215523 [0F0C] Semantic: TEXCOORD
0210/215523 [0F0C] SemIndex: 0
0210/215523 [0F0C] Offset  : 32
0210/215523 [0F0C] Size    : 8
0210/215523 [0F0C] Types Dump: FLOAT FLOAT 
0210/215523 [0F0C] -------------------------------

0210/215523 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215523 [0F0C] PrimitivesCount=42
VertexCnt=84
OutVertexSize=40
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 11712
0210/215523 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215523 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215523 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215523 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215523 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215523 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215523 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215523 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215523 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215523 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215523 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215523 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215523 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215523 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215523 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215523 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215523 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215523 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4874.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 240, 1456, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
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0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=80
VertexCnt=160
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4875.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 240, 1456, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=80
VertexCnt=160
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 12720
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4876.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 1696, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=70
VertexCnt=140
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4877.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 210, 1696, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B33D9010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=70
VertexCnt=140
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 14640
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4878.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 222, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=74
VertexCnt=148
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 1024
0210/215524 [0F0C] Height   : 1024
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4879.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 222, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
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0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
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0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=74
VertexCnt=148
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 16320
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4880.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 224, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4881.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 224, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
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0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
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0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=64
VertexCnt=128
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 18096
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4882.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 416, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 512
0210/215524 [0F0C] Height   : 512
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101135_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4883.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 416, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 19632
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101135_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4884.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 528, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 512
0210/215524 [0F0C] Height   : 512
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101177_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4885.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 528, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 20496
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101177_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4886.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 632, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4887.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 632, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 21312
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4888.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 728, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4889.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 728, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22080
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4890.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 784, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4891.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 784, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22512
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4892.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 832, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4893.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 832, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 22896
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4894.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 880, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4895.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 880, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23280
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4896.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 936, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 512
0210/215524 [0F0C] Height   : 512
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101429_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4897.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 936, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 23712
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101429_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4898.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 984, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4899.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 984, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24096
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4900.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1048, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4901.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 1048, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 24576
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4902.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 1104, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4903.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 102, 1104, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=34
VertexCnt=68
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25008
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4904.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1208, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4905.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1208, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 25824
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4906.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 1304, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4907.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 1304, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26544
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4908.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1352, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4909.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 1352, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=36
VertexCnt=72
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 26928
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4910.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1464, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4911.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1464, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27792
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4912.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1480, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4913.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 1480, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27888
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4914.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 1496, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4915.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 1496, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 27984
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4916.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1520, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4917.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 1520, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=30
VertexCnt=60
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28128
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4918.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1616, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4919.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 1616, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 28848
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4920.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1712, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4921.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1712, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 29616
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4922.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1800, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4923.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 84, 1800, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=28
VertexCnt=56
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30288
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4924.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 1888, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4925.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 1888, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 30960
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4926.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1968, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4927.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 1968, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000B3283490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 31584
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4928.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4929.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] VertexBuffer: 0x00000000D9B94990 Stride 12  Offset: 32160
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4930.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 1024
0210/215524 [0F0C] Height   : 1024
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102143_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4931.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102143_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4932.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 64, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 1024
0210/215524 [0F0C] Height   : 1024
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102185_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4933.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 64, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 0
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102185_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4934.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 128, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 1024
0210/215524 [0F0C] Height   : 1024
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102227_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4935.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 128, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 480
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102227_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4936.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 192, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 1024
0210/215524 [0F0C] Height   : 1024
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102269_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4937.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 192, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 960
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102269_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4938.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 264, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 512
0210/215524 [0F0C] Height   : 512
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102311_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4939.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 264, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 1536
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102311_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4940.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 336, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4941.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 336, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=20
VertexCnt=40
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2112
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4942.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 400, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4943.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 54, 400, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=18
VertexCnt=36
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 2592
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4944.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 456, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 512
0210/215524 [0F0C] Height   : 512
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000048
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102437_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4945.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 78, 456, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=26
VertexCnt=52
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3024
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102437_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4946.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 536, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4947.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 536, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000C98FDF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] VertexBuffer: 0x00000000C98FE410 Stride 12  Offset: 3648
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215524 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46288_0.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215524 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215524 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215524 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215524 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215524 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215524 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215524 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215524 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215524 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215524 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215524 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215524 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215524 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215524 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215524 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4948.rip


0210/215524 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215524 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215524 [0F0C] Input primitive topology: TRIANGLELIST
0210/215524 [0F0C] Element  : POSITION
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 0
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : COLOR
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 4
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] Element  : TEXCOORD
0210/215524 [0F0C] Index    : 0
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215524 [0F0C] InputSlot: 0
0210/215524 [0F0C] AlignOffs: 8
0210/215524 [0F0C] InputSlotClass: 0
0210/215524 [0F0C] InstanceDataStepRate: 0

0210/215524 [0F0C] ---Input vertex format dump---
0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R8G8B8A8_UINT
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 4
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : B8G8R8A8_UNORM
0210/215524 [0F0C] 

0210/215524 [0F0C] Stream  : 0
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 8
0210/215524 [0F0C] Size    : 4
0210/215524 [0F0C] Type    : R16G16_FLOAT
0210/215524 [0F0C] 

0210/215524 [0F0C] -------------------------------
0210/215524 [0F0C] ---Output vertex format dump---
0210/215524 [0F0C] Semantic: POSITION
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 0
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215524 [0F0C] Semantic: COLOR
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 16
0210/215524 [0F0C] Size    : 16
0210/215524 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215524 [0F0C] Semantic: TEXCOORD
0210/215524 [0F0C] SemIndex: 0
0210/215524 [0F0C] Offset  : 32
0210/215524 [0F0C] Size    : 8
0210/215524 [0F0C] Types Dump: FLOAT FLOAT 
0210/215524 [0F0C] -------------------------------

0210/215524 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215524 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215524 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215524 [0F0C] ---Resource format dump---
0210/215524 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215524 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215524 [0F0C] --------------------------
0210/215524 [0F0C] Width    : 12288
0210/215524 [0F0C] Height   : 128
0210/215524 [0F0C] MipLevels: 1
0210/215524 [0F0C] ArraySize: 1
0210/215524 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215524 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215524 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215524 [0F0C] BindFlags: 0x00000028
0210/215524 [0F0C] CPUFlags : 0x00000000
0210/215524 [0F0C] MiscFlags: 0x00000000
0210/215524 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102519_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4949.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4723_3.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102519_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4950.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 653920, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820192
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820192
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820192
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102519_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4951.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 653944, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102519_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4952.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 653944, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6820960
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102519_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4953.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 654016, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4954.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 654016, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6821728
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4955.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654040, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4956.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654040, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6821920
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4957.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654048, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4958.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654048, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822016
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4959.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 654056, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4960.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 654056, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822112
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4961.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654072, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4962.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654072, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822208
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4963.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654080, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4964.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654080, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822304
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4965.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 654088, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4966.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 654088, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822400
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4967.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654112, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4968.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654112, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822592
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102623_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4969.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654120, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4970.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654120, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 12
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 20
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Type    : R32G32B32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Type    : R32G32_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 12
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 12
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 20
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6822688
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102624_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 32
0210/215525 [0F0C] Height   : 32
0210/215525 [0F0C] Depth    : 32
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61668_1.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4971.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 654128, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 12288
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 12288
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103004_3.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 256
0210/215525 [0F0C] Height   : 4096
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 256
0210/215525 [0F0C] Height   : 64
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000008
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #5 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4972.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 654128, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
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0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6822784
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102749_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102750_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103004_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4973.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
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0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
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0210/215525 [0F0C] Offset  : 8
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0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103043_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103044_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103004_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4974.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
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0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103043_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103044_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103004_3.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4975.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 3072
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4976.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4977.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 192
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Width    : 192
0210/215525 [0F0C] Height   : 128
0210/215525 [0F0C] MipLevels: 1
0210/215525 [0F0C] ArraySize: 1
0210/215525 [0F0C] Format   : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215525 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215525 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215525 [0F0C] BindFlags: 0x00000028
0210/215525 [0F0C] CPUFlags : 0x00000000
0210/215525 [0F0C] MiscFlags: 0x00000000
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4978.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4979.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
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0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103006_5.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_33065_7.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4980.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
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0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
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0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4981.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4982.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4983.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4984.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4985.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4986.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4987.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4988.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4989.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4990.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4991.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4992.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101429_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4993.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101429_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4994.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4995.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4996.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4997.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4998.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_4999.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5000.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5001.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5002.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5003.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5004.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5005.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5006.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5007.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5008.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5009.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5010.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5011.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5012.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5013.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5014.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5015.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5016.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5017.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5018.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5019.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5020.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5021.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5022.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5023.rip


0210/215525 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215525 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215525 [0F0C] Input primitive topology: TRIANGLELIST
0210/215525 [0F0C] Element  : POSITION
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 0
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : COLOR
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 4
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] Element  : TEXCOORD
0210/215525 [0F0C] Index    : 0
0210/215525 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215525 [0F0C] InputSlot: 0
0210/215525 [0F0C] AlignOffs: 8
0210/215525 [0F0C] InputSlotClass: 0
0210/215525 [0F0C] InstanceDataStepRate: 0

0210/215525 [0F0C] ---Input vertex format dump---
0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R8G8B8A8_UINT
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 4
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : B8G8R8A8_UNORM
0210/215525 [0F0C] 

0210/215525 [0F0C] Stream  : 0
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 8
0210/215525 [0F0C] Size    : 4
0210/215525 [0F0C] Type    : R16G16_FLOAT
0210/215525 [0F0C] 

0210/215525 [0F0C] -------------------------------
0210/215525 [0F0C] ---Output vertex format dump---
0210/215525 [0F0C] Semantic: POSITION
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 0
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215525 [0F0C] Semantic: COLOR
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 16
0210/215525 [0F0C] Size    : 16
0210/215525 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215525 [0F0C] Semantic: TEXCOORD
0210/215525 [0F0C] SemIndex: 0
0210/215525 [0F0C] Offset  : 32
0210/215525 [0F0C] Size    : 8
0210/215525 [0F0C] Types Dump: FLOAT FLOAT 
0210/215525 [0F0C] -------------------------------

0210/215525 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215525 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215525 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215525 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215525 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215525 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215525 [0F0C] ---Resource format dump---
0210/215525 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215525 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] --------------------------
0210/215525 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215525 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215525 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215525 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215525 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215525 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215525 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215525 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215525 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215525 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215525 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215525 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215525 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5024.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5025.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5026.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5027.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5028.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5029.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5030.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5031.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5032.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5033.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5034.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102311_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5035.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102311_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5036.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102437_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5037.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102437_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5038.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5039.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5040.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5041.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5042.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5043.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5044.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5045.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5046.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5047.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5048.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5049.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5050.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5051.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5052.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5053.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5054.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5055.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5056.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5057.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102143_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5058.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102143_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5059.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102185_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5060.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102185_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5061.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102227_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5062.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102227_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5063.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102269_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5064.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1440, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x0000000000473A90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=480
VertexCnt=287
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000473850 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215526 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215526 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_102269_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5065.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5066.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5067.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100631_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5068.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100631_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5069.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5070.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5071.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5072.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5073.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5074.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5075.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5076.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5077.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100841_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5078.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100841_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5079.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5080.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_100462_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5081.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5082.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5083.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
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0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5084.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5085.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5086.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5087.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5088.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5089.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101135_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5090.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
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0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101135_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5091.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101177_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5092.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101177_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5093.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99161_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5094.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99161_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5095.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99203_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5096.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99203_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5097.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99539_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5098.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99539_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5099.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5100.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5101.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5102.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5103.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5104.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5105.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5106.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5107.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5108.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5109.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5110.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5111.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5112.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5113.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5114.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5115.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5116.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5117.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5118.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5119.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99707_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5120.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99160_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99707_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5121.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5122.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5123.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
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0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5124.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5125.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5126.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5127.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5128.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5129.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5130.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5131.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5132.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5133.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5134.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5135.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5136.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5137.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5138.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5139.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5140.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5141.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5142.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5143.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5144.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5145.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5146.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5147.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5148.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5149.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5150.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5151.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5152.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5153.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5154.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5155.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5156.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
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0210/215526 [0F0C] Offset  : 0
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0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99958_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5157.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5158.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5159.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5160.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5161.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5162.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5163.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5164.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Type    : R32G32B32_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 12
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C7910 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=12
VertexCnt=8
OutVertexSize=12
0210/215526 [0F0C] VertexBuffer: 0x0000000000473C90 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5165.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TANGENT
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
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0210/215526 [0F0C] Element  : NORMAL
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 14
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 15
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 12
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TANGENT
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0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: NORMAL
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0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000004731D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=288
VertexCnt=146
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5166.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 864, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
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0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
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0210/215526 [0F0C] Element  : TANGENT
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0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215526 [0F0C] Element  : NORMAL
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0210/215526 [0F0C] Element  : TEXCOORD
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0210/215526 [0F0C] Element  : TEXCOORD
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0210/215526 [0F0C] ---Input vertex format dump---
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0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
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0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
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0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
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0210/215526 [0F0C] Offset  : 12
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TANGENT
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: NORMAL
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 14
0210/215526 [0F0C] Offset  : 48
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 15
0210/215526 [0F0C] Offset  : 56
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000004731D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=288
VertexCnt=146
OutVertexSize=64
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x0000000000472F90 Stride 16  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5167.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215526 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215526 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215526 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215526 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215526 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215526 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215526 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215526 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215526 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215526 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215526 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215526 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215526 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215526 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5168.rip


0210/215526 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215526 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215526 [0F0C] Input primitive topology: TRIANGLELIST
0210/215526 [0F0C] Element  : POSITION
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 0
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : COLOR
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 4
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] Element  : TEXCOORD
0210/215526 [0F0C] Index    : 0
0210/215526 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215526 [0F0C] InputSlot: 0
0210/215526 [0F0C] AlignOffs: 8
0210/215526 [0F0C] InputSlotClass: 0
0210/215526 [0F0C] InstanceDataStepRate: 0

0210/215526 [0F0C] ---Input vertex format dump---
0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R8G8B8A8_UINT
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 4
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : B8G8R8A8_UNORM
0210/215526 [0F0C] 

0210/215526 [0F0C] Stream  : 0
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 8
0210/215526 [0F0C] Size    : 4
0210/215526 [0F0C] Type    : R16G16_FLOAT
0210/215526 [0F0C] 

0210/215526 [0F0C] -------------------------------
0210/215526 [0F0C] ---Output vertex format dump---
0210/215526 [0F0C] Semantic: POSITION
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 0
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215526 [0F0C] Semantic: COLOR
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 16
0210/215526 [0F0C] Size    : 16
0210/215526 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215526 [0F0C] Semantic: TEXCOORD
0210/215526 [0F0C] SemIndex: 0
0210/215526 [0F0C] Offset  : 32
0210/215526 [0F0C] Size    : 8
0210/215526 [0F0C] Types Dump: FLOAT FLOAT 
0210/215526 [0F0C] -------------------------------

0210/215526 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215526 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215526 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215526 [0F0C] ---Resource format dump---
0210/215526 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215526 [0F0C] --------------------------
0210/215526 [0F0C] Width    : 1920
0210/215526 [0F0C] Height   : 1080
0210/215526 [0F0C] MipLevels: 1
0210/215526 [0F0C] ArraySize: 1
0210/215526 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215526 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215526 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215526 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215526 [0F0C] BindFlags: 0x000000A8
0210/215526 [0F0C] CPUFlags : 0x00000000
0210/215526 [0F0C] MiscFlags: 0x00000000
0210/215526 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5169.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5170.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] Offset  : 0
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0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
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0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
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0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
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0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
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0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107181_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5171.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107181_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99244_2.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_101051_3.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5172.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5173.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5174.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_7489_9.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_41167_3.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5175.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5176.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5177.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5178.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5179.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5180.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5181.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5182.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5183.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5184.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5185.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5186.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5187.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5188.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5189.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5190.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5191.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 11
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000001
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5192.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5193.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107663_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5194.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107663_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5195.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5196.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5197.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 960
0210/215527 [0F0C] Height   : 540
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5198.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5199.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 480
0210/215527 [0F0C] Height   : 270
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5200.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5201.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 240
0210/215527 [0F0C] Height   : 135
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5202.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5203.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 120
0210/215527 [0F0C] Height   : 67
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5204.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5205.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 60
0210/215527 [0F0C] Height   : 33
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5206.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5207.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 30
0210/215527 [0F0C] Height   : 16
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5208.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5209.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 15
0210/215527 [0F0C] Height   : 8
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5210.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5211.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 7
0210/215527 [0F0C] Height   : 4
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5212.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5213.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 3
0210/215527 [0F0C] Height   : 2
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5214.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5215.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5216.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5217.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5218.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5219.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5220.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5221.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5222.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5223.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5224.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5225.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5226.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5227.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5228.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5229.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5230.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5231.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5232.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5233.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 2
0210/215527 [0F0C] Height   : 2
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108503_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5234.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108503_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5235.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5236.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5237.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2880, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 14
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 15
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 15
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 15
0210/215527 [0F0C] Offset  : 56
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000465A1FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=960
VertexCnt=482
OutVertexSize=64
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 192
0210/215527 [0F0C] Height   : 128
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108587_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5238.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2880, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 14
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 15
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 15
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 15
0210/215527 [0F0C] Offset  : 56
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000465A1FD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=960
VertexCnt=482
OutVertexSize=64
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000465A1D90 Stride 20  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108587_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103005_4.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107624_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5239.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108631_2.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1920
0210/215527 [0F0C] Height   : 1080
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x000000A8
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5240.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108631_2.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61898_0.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58533_4.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0015_16.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5241.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3552, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : PSIZE
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 2
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 20
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 24
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 28
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 104
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=1184
VertexCnt=660
OutVertexSize=144
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38140_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38141_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38142_2.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38146_6.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 1
0210/215527 [0F0C] Height   : 1
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #11 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 4
0210/215527 [0F0C] Height   : 4
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000008
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #12 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5242.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3552, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : PSIZE
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 2
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 20
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 24
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 28
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 104
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=1184
VertexCnt=660
OutVertexSize=144
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38140_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38141_1.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38142_2.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_38146_6.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5243.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : PSIZE
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 2
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 20
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 24
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 28
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 104
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5244.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2136, 42924, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
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0210/215527 [0F0C] Element  : PSIZE
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0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
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0210/215527 [0F0C] Element  : TEXCOORD
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0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
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0210/215527 [0F0C] Element  : TEXCOORD
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0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
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0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
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0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
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0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
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0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
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0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: PSIZE
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0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 104
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=712
VertexCnt=1424
OutVertexSize=144
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1560_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5245.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : PSIZE
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 2
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 36
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] Offset  : 0
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
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0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
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0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: PSIZE
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
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0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
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0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
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0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
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0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
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0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: PSIZE
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0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
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0210/215527 [0F0C] Offset  : 128
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
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0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 152
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 512
0210/215527 [0F0C] Height   : 512
0210/215527 [0F0C] MipLevels: 10
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000008
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108755_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 128
0210/215527 [0F0C] Height   : 128
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #6 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108761_6.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 128
0210/215527 [0F0C] Height   : 128
0210/215527 [0F0C] MipLevels: 1
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000028
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #7 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5246.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2877, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDWEIGHT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : BLENDINDICES
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : COLOR
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 20
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : PSIZE
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 24
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 28
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 32
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 2
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 36
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215527 [0F0C] InputSlot: 1
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 20
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : B8G8R8A8_UNORM
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 24
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
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0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 36
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 1
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Type    : R32G32_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: BLENDWEIGHT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: BLENDINDICES
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 64
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: COLOR
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 80
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: PSIZE
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 96
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 112
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 120
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 2
0210/215527 [0F0C] Offset  : 128
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 136
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 1
0210/215527 [0F0C] Offset  : 152
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000045FFBC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=959
VertexCnt=2525
OutVertexSize=160
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000045FFA790 Stride 40  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000024C47590 Stride 0  Offset: 0
0210/215527 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108755_0.dds
0210/215527 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_1520_0.dds
0210/215527 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215527 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108635_6.dds
0210/215527 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21723_5.dds
0210/215527 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108761_6.dds
0210/215527 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215527 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215527 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215527 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215527 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215527 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215527 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215527 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215527 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215527 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215527 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5247.rip


0210/215527 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215527 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215527 [0F0C] Input primitive topology: TRIANGLELIST
0210/215527 [0F0C] Element  : POSITION
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 0
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TANGENT
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 4
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : NORMAL
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 8
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 0
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 12
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] Element  : TEXCOORD
0210/215527 [0F0C] Index    : 14
0210/215527 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215527 [0F0C] InputSlot: 0
0210/215527 [0F0C] AlignOffs: 16
0210/215527 [0F0C] InputSlotClass: 0
0210/215527 [0F0C] InstanceDataStepRate: 0

0210/215527 [0F0C] ---Input vertex format dump---
0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 4
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 8
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R8G8B8A8_UINT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 12
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] Stream  : 0
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 4
0210/215527 [0F0C] Type    : R16G16_FLOAT
0210/215527 [0F0C] 

0210/215527 [0F0C] -------------------------------
0210/215527 [0F0C] ---Output vertex format dump---
0210/215527 [0F0C] Semantic: POSITION
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 0
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TANGENT
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 16
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: NORMAL
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 32
0210/215527 [0F0C] Size    : 16
0210/215527 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 0
0210/215527 [0F0C] Offset  : 48
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] Semantic: TEXCOORD
0210/215527 [0F0C] SemIndex: 14
0210/215527 [0F0C] Offset  : 56
0210/215527 [0F0C] Size    : 8
0210/215527 [0F0C] Types Dump: FLOAT FLOAT 
0210/215527 [0F0C] -------------------------------

0210/215527 [0F0C] IndexBuffer: 0x0000000046CB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215527 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215527 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215527 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215527 [0F0C] ---Resource format dump---
0210/215527 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215527 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215527 [0F0C] --------------------------
0210/215527 [0F0C] Width    : 512
0210/215527 [0F0C] Height   : 512
0210/215527 [0F0C] MipLevels: 10
0210/215527 [0F0C] ArraySize: 1
0210/215527 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215527 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215527 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215527 [0F0C] BindFlags: 0x00000008
0210/215527 [0F0C] CPUFlags : 0x00000000
0210/215527 [0F0C] MiscFlags: 0x00000000
0210/215527 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Width    : 512
0210/215528 [0F0C] Height   : 512
0210/215528 [0F0C] MipLevels: 10
0210/215528 [0F0C] ArraySize: 1
0210/215528 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215528 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215528 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215528 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215528 [0F0C] BindFlags: 0x00000008
0210/215528 [0F0C] CPUFlags : 0x00000000
0210/215528 [0F0C] MiscFlags: 0x00000000
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5248.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CB92D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5249.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CB92D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5250.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5251.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5252.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBAC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5253.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBAC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5254.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBB110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5255.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBB110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5256.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBB550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5257.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBB550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5258.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5259.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5260.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBCF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5261.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBCF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5262.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBD850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5263.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBD850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5264.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBE110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5265.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CBE110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5266.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5267.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5268.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5269.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5270.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5271.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC4E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5272.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC5290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5273.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC5290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5274.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC56D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5275.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC56D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5276.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC5B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5277.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC5B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5278.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC7110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5279.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC7110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5280.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC7590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5281.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC7590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5282.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC8710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5283.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CC8710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5284.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCAA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5285.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCAA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5286.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCC090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5287.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCC090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5288.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCD210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5289.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCD210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5290.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCE390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5291.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCE390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5292.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5293.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CCF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5294.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5295.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5296.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5297.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5298.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD2990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5299.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD2990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5300.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD4C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5301.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD4C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5302.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5303.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5304.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD6F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5305.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD6F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5306.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD80D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5307.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CD80D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5308.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDC6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5309.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDC6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5310.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5311.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5312.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDE950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5313.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDE950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5314.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDEDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5315.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDEDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5316.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDFAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5317.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDFAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5318.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDFF50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5319.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CDFF50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5320.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5321.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5322.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5323.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5324.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5325.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE0C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5326.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE10D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5327.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE10D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5328.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5329.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5330.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5331.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5332.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5333.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE1DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5334.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE2690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5335.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE2690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5336.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE2F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5337.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 32
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 48
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 56
0210/215528 [0F0C] Size    : 8
0210/215528 [0F0C] Types Dump: FLOAT FLOAT 
0210/215528 [0F0C] -------------------------------

0210/215528 [0F0C] IndexBuffer: 0x0000000046CE2F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215528 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215528 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215528 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215528 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215528 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215528 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215528 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215528 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215528 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215528 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215528 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215528 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215528 [0F0C] ---Resource format dump---
0210/215528 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215528 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] --------------------------
0210/215528 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215528 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215528 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215528 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215528 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215528 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215528 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215528 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5338.rip


0210/215528 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215528 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215528 [0F0C] Input primitive topology: TRIANGLELIST
0210/215528 [0F0C] Element  : POSITION
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 0
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TANGENT
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 4
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : NORMAL
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 8
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 0
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 12
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] Element  : TEXCOORD
0210/215528 [0F0C] Index    : 14
0210/215528 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215528 [0F0C] InputSlot: 0
0210/215528 [0F0C] AlignOffs: 16
0210/215528 [0F0C] InputSlotClass: 0
0210/215528 [0F0C] InstanceDataStepRate: 0

0210/215528 [0F0C] ---Input vertex format dump---
0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 4
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: NORMAL
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 8
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R8G8B8A8_UINT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 12
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] Stream  : 0
0210/215528 [0F0C] Semantic: TEXCOORD
0210/215528 [0F0C] SemIndex: 14
0210/215528 [0F0C] Offset  : 16
0210/215528 [0F0C] Size    : 4
0210/215528 [0F0C] Type    : R16G16_FLOAT
0210/215528 [0F0C] 

0210/215528 [0F0C] -------------------------------
0210/215528 [0F0C] ---Output vertex format dump---
0210/215528 [0F0C] Semantic: POSITION
0210/215528 [0F0C] SemIndex: 0
0210/215528 [0F0C] Offset  : 0
0210/215528 [0F0C] Size    : 16
0210/215528 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215528 [0F0C] Semantic: TANGENT
0210/215528 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE3810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5339.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE3810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5340.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE40D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5341.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE40D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5342.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE4990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5343.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE4990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5344.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE5250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5345.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CE5250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5346.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D32D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 16
0210/215529 [0F0C] Height   : 16
0210/215529 [0F0C] MipLevels: 5
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5347.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D32D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5348.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D33A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5349.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D33A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5350.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D33ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5351.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D33ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5352.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D34310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5353.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D34310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5354.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D34790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5355.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D34790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5356.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5357.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5358.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2C890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5359.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2C890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5360.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2CD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5361.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2CD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5362.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2D150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5363.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2D150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5364.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2D5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5365.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2D5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5366.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2DA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5367.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2DA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5368.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2DE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5369.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2DE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5370.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2E2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5371.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2E2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5372.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2E750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5373.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2E750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5374.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2EB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5375.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2EB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5376.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5377.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5378.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5379.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5380.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5381.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2F8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5382.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2FD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5383.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D2FD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5384.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D30190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5385.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D30190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5386.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D305D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5387.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046D305D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5388.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 18966, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5389.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 18966, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5390.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CB4CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=396
VertexCnt=792
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5391.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046CB4CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=396
VertexCnt=792
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5392.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 26712, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5393.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 26712, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5394.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 11712, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111884_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111885_1.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111886_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5395.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 11712, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 15
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 72
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 15
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=88
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111884_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111885_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111886_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5396.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 3414, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=32
VertexCnt=68
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111926_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 256
0210/215529 [0F0C] Height   : 256
0210/215529 [0F0C] MipLevels: 9
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111928_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5397.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 3414, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 56
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=32
VertexCnt=68
OutVertexSize=64
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111926_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111928_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5398.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 66573, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] Offset  : 16
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 28
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=300
VertexCnt=344
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 256
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 512
0210/215529 [0F0C] Height   : 512
0210/215529 [0F0C] MipLevels: 10
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5399.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 66573, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 28
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=300
VertexCnt=344
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5400.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
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0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5401.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 28
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5402.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
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0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5403.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
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0210/215529 [0F0C] Element  : NORMAL
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215529 [0F0C] Element  : BLENDWEIGHT
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0210/215529 [0F0C] Element  : BLENDINDICES
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0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : COLOR
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0210/215529 [0F0C] Element  : PSIZE
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0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Size    : 8
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0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 128
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0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 136
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0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5404.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
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0210/215529 [0F0C] Element  : BLENDWEIGHT
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215529 [0F0C] AlignOffs: 28
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
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0210/215529 [0F0C] Size    : 4
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
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0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Size    : 4
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0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
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0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215529 [0F0C] Size    : 16
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0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
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0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5405.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
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0210/215529 [0F0C] Element  : BLENDWEIGHT
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
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0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215529 [0F0C] AlignOffs: 32
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] Offset  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 28
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0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5406.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 7863, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 28
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5407.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 7863, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
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0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
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0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5408.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 7662, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 28
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=10
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5409.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 7662, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 36
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 40
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 36
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 40
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 128
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=4
VertexCnt=10
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21053_7.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5410.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
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0210/215529 [0F0C] Element  : BLENDINDICES
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0210/215529 [0F0C] Element  : PSIZE
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0210/215529 [0F0C] Element  : TEXCOORD
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0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
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0210/215529 [0F0C] Element  : POSITION
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0210/215529 [0F0C] InputSlot: 1
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215529 [0F0C] InputSlot: 1
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 1
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 1
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] Type    : R32G32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
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0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
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0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 104
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
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0210/215529 [0F0C] Offset  : 112
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0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: POSITION
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0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: NORMAL
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0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x000000008A80B850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=66
VertexCnt=76
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215529 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 128
0210/215529 [0F0C] Height   : 128
0210/215529 [0F0C] MipLevels: 8
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112220_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 4
0210/215529 [0F0C] Height   : 4
0210/215529 [0F0C] MipLevels: 3
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5411.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 198, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDWEIGHT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : BLENDINDICES
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : PSIZE
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 24
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 28
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 2
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 32
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215529 [0F0C] InputSlot: 1
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215529 [0F0C] InputSlot: 1
0210/215529 [0F0C] AlignOffs: 16
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 24
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 1
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 1
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0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 1
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Type    : R32G32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: BLENDWEIGHT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: BLENDINDICES
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 64
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: PSIZE
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 80
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 96
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 104
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 2
0210/215529 [0F0C] Offset  : 112
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 120
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 1
0210/215529 [0F0C] Offset  : 136
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x000000008A80B850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=66
VertexCnt=76
OutVertexSize=144
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215529 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112220_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5412.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R24_UNORM_X8_TYPELESS
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 1920
0210/215529 [0F0C] Height   : 1080
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R24G8_TYPELESS
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000048
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112262_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5413.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112262_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5414.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654224, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 12
0210/215529 [0F0C] Type    : R32G32B32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Type    : R32G32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 12
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5415.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654224, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 20
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 12
0210/215529 [0F0C] Type    : R32G32B32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Type    : R32G32_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 12
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 20
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823552
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215529 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108762_7.dds
0210/215529 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21556_6.dds
0210/215529 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215529 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5416.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 1920
0210/215529 [0F0C] Height   : 1080
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000028
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112346_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5417.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112346_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 1920
0210/215529 [0F0C] Height   : 1080
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000028
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 1920
0210/215529 [0F0C] Height   : 1080
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000028
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #4 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5418.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5419.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107622_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5420.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5421.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5422.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 960
0210/215529 [0F0C] Height   : 540
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x000000A8
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112468_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5423.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112468_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5424.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112468_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5425.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112468_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5426.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5427.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5428.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5429.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107621_0.dds
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5430.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2880, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TANGENT
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : NORMAL
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 14
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 12
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 12
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TANGENT
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: NORMAL
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 14
0210/215529 [0F0C] Offset  : 48
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000465A1B90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=960
VertexCnt=482
OutVertexSize=56
0210/215529 [0F0C] VertexBuffer: 0x00000000465A1950 Stride 16  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000465A1950 Stride 16  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000465A1950 Stride 16  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000465A1950 Stride 16  Offset: 0
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 32
0210/215529 [0F0C] Height   : 32
0210/215529 [0F0C] Depth    : 32
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 32
0210/215529 [0F0C] Height   : 32
0210/215529 [0F0C] Depth    : 32
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8_UNORM
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000008
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_74498_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 2048
0210/215529 [0F0C] Height   : 256
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x00000028
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112632_2.dds
0210/215529 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61500_1.dds
0210/215529 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112371_4.dds
0210/215529 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61835_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215529 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215529 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215529 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215529 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215529 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215529 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5431.rip


0210/215529 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215529 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215529 [0F0C] Input primitive topology: TRIANGLELIST
0210/215529 [0F0C] Element  : POSITION
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 0
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : COLOR
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 4
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] Element  : TEXCOORD
0210/215529 [0F0C] Index    : 0
0210/215529 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215529 [0F0C] InputSlot: 0
0210/215529 [0F0C] AlignOffs: 8
0210/215529 [0F0C] InputSlotClass: 0
0210/215529 [0F0C] InstanceDataStepRate: 0

0210/215529 [0F0C] ---Input vertex format dump---
0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R8G8B8A8_UINT
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 4
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : B8G8R8A8_UNORM
0210/215529 [0F0C] 

0210/215529 [0F0C] Stream  : 0
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 8
0210/215529 [0F0C] Size    : 4
0210/215529 [0F0C] Type    : R16G16_FLOAT
0210/215529 [0F0C] 

0210/215529 [0F0C] -------------------------------
0210/215529 [0F0C] ---Output vertex format dump---
0210/215529 [0F0C] Semantic: POSITION
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 0
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215529 [0F0C] Semantic: COLOR
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 16
0210/215529 [0F0C] Size    : 16
0210/215529 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215529 [0F0C] Semantic: TEXCOORD
0210/215529 [0F0C] SemIndex: 0
0210/215529 [0F0C] Offset  : 32
0210/215529 [0F0C] Size    : 8
0210/215529 [0F0C] Types Dump: FLOAT FLOAT 
0210/215529 [0F0C] -------------------------------

0210/215529 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215529 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215529 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215529 [0F0C] ---Resource format dump---
0210/215529 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215529 [0F0C] --------------------------
0210/215529 [0F0C] Width    : 1920
0210/215529 [0F0C] Height   : 1080
0210/215529 [0F0C] MipLevels: 1
0210/215529 [0F0C] ArraySize: 1
0210/215529 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215529 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215529 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215529 [0F0C] BindFlags: 0x000000A8
0210/215529 [0F0C] CPUFlags : 0x00000000
0210/215529 [0F0C] MiscFlags: 0x00000000
0210/215529 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112651_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5432.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112651_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5433.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Width    : 64
0210/215530 [0F0C] Height   : 64
0210/215530 [0F0C] MipLevels: 1
0210/215530 [0F0C] ArraySize: 1
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215530 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215530 [0F0C] BindFlags: 0x00000008
0210/215530 [0F0C] CPUFlags : 0x00000000
0210/215530 [0F0C] MiscFlags: 0x00000000
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Width    : 1920
0210/215530 [0F0C] Height   : 1080
0210/215530 [0F0C] MipLevels: 1
0210/215530 [0F0C] ArraySize: 1
0210/215530 [0F0C] Format   : DXGI_FORMAT_R10G10B10A2_UNORM
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215530 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215530 [0F0C] BindFlags: 0x00000028
0210/215530 [0F0C] CPUFlags : 0x00000000
0210/215530 [0F0C] MiscFlags: 0x00000000
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108587_0.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5434.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108587_0.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107139_1.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61982_0.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5435.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17406, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000465A12D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=5802
VertexCnt=11604
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Width    : 32
0210/215530 [0F0C] Height   : 32
0210/215530 [0F0C] MipLevels: 6
0210/215530 [0F0C] ArraySize: 1
0210/215530 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215530 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215530 [0F0C] BindFlags: 0x00000008
0210/215530 [0F0C] CPUFlags : 0x00000000
0210/215530 [0F0C] MiscFlags: 0x00000000
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Width    : 1920
0210/215530 [0F0C] Height   : 1080
0210/215530 [0F0C] MipLevels: 1
0210/215530 [0F0C] ArraySize: 1
0210/215530 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215530 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215530 [0F0C] BindFlags: 0x000000A8
0210/215530 [0F0C] CPUFlags : 0x00000000
0210/215530 [0F0C] MiscFlags: 0x00000000
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #9 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5436.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 17406, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000465A12D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=5802
VertexCnt=11604
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A1090 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5437.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16530, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000465A1710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=5510
VertexCnt=11020
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5438.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 16530, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x00000000465A1710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=5510
VertexCnt=11020
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x00000000465A14D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5439.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A44290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=194
VertexCnt=388
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Width    : 32
0210/215530 [0F0C] Height   : 32
0210/215530 [0F0C] MipLevels: 5
0210/215530 [0F0C] ArraySize: 1
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215530 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215530 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215530 [0F0C] BindFlags: 0x00000008
0210/215530 [0F0C] CPUFlags : 0x00000000
0210/215530 [0F0C] MiscFlags: 0x00000000
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5440.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A44290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=194
VertexCnt=388
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A44050 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5441.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 738, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A4D750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=246
VertexCnt=492
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5442.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 738, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A4D750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=246
VertexCnt=492
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D510 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5443.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 708, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A4DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=236
VertexCnt=472
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5444.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 708, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A4DBD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=236
VertexCnt=472
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A4D990 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5445.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A50BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5446.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 156, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A50BD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=52
VertexCnt=104
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A50990 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5447.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B99E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=200
VertexCnt=400
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5448.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 600, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B99E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=200
VertexCnt=400
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99C10 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5449.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B999D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=168
VertexCnt=336
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5450.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 504, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B999D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=168
VertexCnt=336
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B99790 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5451.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 516, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A44710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=172
VertexCnt=344
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5452.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 516, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A44710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=172
VertexCnt=344
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A444D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5453.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=120
VertexCnt=240
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5454.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 360, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41F90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=120
VertexCnt=240
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41D50 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5455.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A43110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=190
VertexCnt=380
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5456.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A43110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=190
VertexCnt=380
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A42ED0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5457.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 462, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=154
VertexCnt=308
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5458.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 462, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=154
VertexCnt=308
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41910 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5459.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B9A290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=132
VertexCnt=264
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5460.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 396, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046B9A290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=132
VertexCnt=264
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A050 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5461.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 414, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A416D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=138
VertexCnt=276
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5462.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 414, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A416D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=138
VertexCnt=276
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41490 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5463.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046BAA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=160
VertexCnt=320
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5464.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 480, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046BAA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=160
VertexCnt=320
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046B9A4D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5465.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=170
VertexCnt=340
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5466.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 510, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000089A41290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=170
VertexCnt=340
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000089A41050 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5467.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 660, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046BB4610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=220
VertexCnt=440
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5468.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 660, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : COLOR
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : B8G8R8A8_UNORM
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: COLOR
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046BB4610 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=220
VertexCnt=440
OutVertexSize=48
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046BB43D0 Stride 12  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112730_0.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112692_2.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215530 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215530 [0F0C] ---Resource format dump---
0210/215530 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215530 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] --------------------------
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_98969_0.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5469.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC7110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5470.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC7110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC6F10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5471.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE5250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5472.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE5250 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE5050 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5473.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE4990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5474.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE4990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE4790 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5475.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE40D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5476.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE40D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5477.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE3810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5478.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 12
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE3810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE3610 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5479.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
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0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE2F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5480.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 56
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0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE2F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
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0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
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0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2D50 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5481.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5482.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215530 [0F0C] Offset  : 32
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0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5483.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBB550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5484.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBB550 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=12
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBB350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5485.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
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0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 16
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE2690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5486.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE2690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE2490 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5487.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5488.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC3ED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5489.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBB110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5490.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBB110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAED0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5491.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE1DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5492.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CE1DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CE1BD0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5493.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5494.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC4E10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC4C10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5495.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBAC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5496.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBAC90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBAA90 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5497.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5498.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBCB50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBC910 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5499.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 12
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBCF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5500.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBCF90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBCD90 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5501.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
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0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBD850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
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0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5502.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBD850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBD650 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5503.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBE110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5504.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBE110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CBDF10 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5505.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215530 [0F0C] AlignOffs: 16
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0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC7590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5506.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] AlignOffs: 16
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
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0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
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0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC7590 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC7350 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5507.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC8710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5508.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC8710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC84D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5509.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
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0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] ---Input vertex format dump---
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC5B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5510.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC5B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC5910 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5511.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 0
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0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Size    : 4
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC56D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5512.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CC56D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CC54D0 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5513.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5514.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : NORMAL
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0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
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0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
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0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
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0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CB8E50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB8C50 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5515.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5516.rip


0210/215530 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215530 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215530 [0F0C] Input primitive topology: TRIANGLELIST
0210/215530 [0F0C] Element  : POSITION
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 0
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TANGENT
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 4
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : NORMAL
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 8
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 0
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 12
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] Element  : TEXCOORD
0210/215530 [0F0C] Index    : 14
0210/215530 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215530 [0F0C] InputSlot: 0
0210/215530 [0F0C] AlignOffs: 16
0210/215530 [0F0C] InputSlotClass: 0
0210/215530 [0F0C] InstanceDataStepRate: 0

0210/215530 [0F0C] ---Input vertex format dump---
0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: POSITION
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0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TANGENT
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0210/215530 [0F0C] Offset  : 4
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 8
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R8G8B8A8_UINT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 12
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] Stream  : 0
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 4
0210/215530 [0F0C] Type    : R16G16_FLOAT
0210/215530 [0F0C] 

0210/215530 [0F0C] -------------------------------
0210/215530 [0F0C] ---Output vertex format dump---
0210/215530 [0F0C] Semantic: POSITION
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 0
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TANGENT
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 16
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: NORMAL
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 32
0210/215530 [0F0C] Size    : 16
0210/215530 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 0
0210/215530 [0F0C] Offset  : 48
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] Semantic: TEXCOORD
0210/215530 [0F0C] SemIndex: 14
0210/215530 [0F0C] Offset  : 56
0210/215530 [0F0C] Size    : 8
0210/215530 [0F0C] Types Dump: FLOAT FLOAT 
0210/215530 [0F0C] -------------------------------

0210/215530 [0F0C] IndexBuffer: 0x0000000046CBA850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215530 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] VertexBuffer: 0x0000000046CB9510 Stride 20  Offset: 0
0210/215530 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215530 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215530 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215530 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215530 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215530 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215530 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215530 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215530 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215530 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215530 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215530 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215530 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215530 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215530 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215530 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215530 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215530 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215530 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215530 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5517.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CB92D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5518.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CB92D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB9090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5519.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CC5290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5520.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CC5290 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CC5050 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5521.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCAA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5522.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCAA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCA7D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5523.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCC090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5524.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCC090 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCBE90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5525.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD80D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5526.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD80D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD7E90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5527.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCD210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5528.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] AlignOffs: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCD210 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCD010 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5529.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD6F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5530.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD6F50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD6D10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5531.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCE390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5532.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCE390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCE190 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5533.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5534.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD5DD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD5B90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5535.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD4C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5536.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD4C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD3910 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5537.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5538.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CCF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CCF310 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5539.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5540.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD0690 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD0490 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5541.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE1510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5542.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE1510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1310 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5543.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE1990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
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0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5544.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE1990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE1750 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5545.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5546.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD1810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD1610 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5547.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5548.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0C50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0A50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5549.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE10D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5550.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE10D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0E90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5551.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD2990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5552.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CD2990 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CD2790 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5553.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5554.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0390 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE0190 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5555.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5556.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CE0810 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CE05D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5557.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDFAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5558.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDFAD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDF8D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5559.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDFF50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5560.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDFF50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDFD10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5561.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDE950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5562.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
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0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDE950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDE750 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5563.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDEDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5564.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDEDD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDEB90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5565.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDC6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5566.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDC6D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC490 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5567.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5568.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CDDC50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CDC910 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5569.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2C890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Width    : 512
0210/215531 [0F0C] Height   : 512
0210/215531 [0F0C] MipLevels: 10
0210/215531 [0F0C] ArraySize: 1
0210/215531 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215531 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215531 [0F0C] BindFlags: 0x00000008
0210/215531 [0F0C] CPUFlags : 0x00000000
0210/215531 [0F0C] MiscFlags: 0x00000000
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5570.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2C890 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2C650 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5571.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5572.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2B2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2B090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5573.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2CD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5574.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2CD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CAD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5575.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2FD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5576.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2FD10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FAD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5577.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D30190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5578.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D30190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2FF50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5579.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D305D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5580.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D305D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D30390 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5581.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5582.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F8D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F690 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5583.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2D150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5584.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2D150 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2CF10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5585.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2E750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5586.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2E750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E510 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5587.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2EB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5588.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2EB90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E950 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5589.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2D5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5590.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2D5D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D390 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5591.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5592.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F450 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2F210 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5593.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5594.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2F010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2EDD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5595.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2DA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5596.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2DA10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2D7D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5597.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2E2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5598.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2E2D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2E090 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5599.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2DE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5600.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D2DE90 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D2DC50 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5601.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D34310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5602.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D34310 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D340D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5603.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D33A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5604.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D33A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33810 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5605.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D34790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5606.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D34790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D34550 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5607.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D32D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5608.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D32D50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D32B10 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5609.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D33ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5610.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046D33ED0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046D33C90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_115545_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77375_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77376_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3762_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5611.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 18966, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : COLOR
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 20
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 24
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 72
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=88
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5612.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 18966, 0)
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 64
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 72
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 15
0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000089EBA750 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=2
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0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089EBA550 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4365_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5613.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CB4CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=396
VertexCnt=792
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5614.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1188, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046CB4CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=396
VertexCnt=792
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046CB4A90 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108797_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111801_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108798_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5615.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 26712, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 80
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5616.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108, 26712, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] AlignOffs: 24
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 80
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000089A409D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=36
VertexCnt=78
OutVertexSize=88
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089A40790 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110876_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_110877_1.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_39195_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5617.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 11712, 0)
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 64
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=24
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0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111884_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111885_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111886_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5618.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 11712, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 64
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 72
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046358010 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=24
VertexCnt=48
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0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046357DD0 Stride 28  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111884_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111885_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111886_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5619.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 3414, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=32
VertexCnt=68
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111926_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111928_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5620.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 3414, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046430D10 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=32
VertexCnt=68
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046430AD0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111926_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111928_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6483_3.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5621.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 58, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000008A4B3350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B2F10 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5622.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 58, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000008A4B3350 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B2F10 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A4B3110 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5623.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5624.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 101, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000008A29E410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x000000008A29DF90 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A29E1D0 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5625.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF0D0 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5626.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 139, 0, 0, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 4
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 5
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 6
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 7
0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 48
0210/215531 [0F0C] InputSlotClass: 1
0210/215531 [0F0C] InstanceDataStepRate: 1

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 4
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 5
0210/215531 [0F0C] Offset  : 24
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 6
0210/215531 [0F0C] Offset  : 40
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 7
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000089DAF510 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF0D0 Stride 4  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000089DAF310 Stride 64  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5627.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Width    : 256
0210/215531 [0F0C] Height   : 2048
0210/215531 [0F0C] MipLevels: 12
0210/215531 [0F0C] ArraySize: 1
0210/215531 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215531 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215531 [0F0C] BindFlags: 0x00000008
0210/215531 [0F0C] CPUFlags : 0x00000000
0210/215531 [0F0C] MiscFlags: 0x00000000
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Width    : 128
0210/215531 [0F0C] Height   : 1024
0210/215531 [0F0C] MipLevels: 11
0210/215531 [0F0C] ArraySize: 1
0210/215531 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215531 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215531 [0F0C] BindFlags: 0x00000008
0210/215531 [0F0C] CPUFlags : 0x00000000
0210/215531 [0F0C] MiscFlags: 0x00000000
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Width    : 128
0210/215531 [0F0C] Height   : 1024
0210/215531 [0F0C] MipLevels: 11
0210/215531 [0F0C] ArraySize: 1
0210/215531 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215531 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215531 [0F0C] BindFlags: 0x00000008
0210/215531 [0F0C] CPUFlags : 0x00000000
0210/215531 [0F0C] MiscFlags: 0x00000000
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5628.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5629.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5630.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5631.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5632.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2208, 978, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 14
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 4
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 12
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 0
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 56
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x000000004644A410 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=736
VertexCnt=577
OutVertexSize=64
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000004644A1D0 Stride 20  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116762_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116763_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_116764_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215531 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5633.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TANGENT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 4
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 8
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : BLENDWEIGHT
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : BLENDINDICES
0210/215531 [0F0C] Index    : 0
0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 16
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5634.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] -------------------------------
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=84
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5635.rip


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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 112
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 128
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 136
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5636.rip


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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5637.rip


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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5638.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 252, 8322, 0)
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 36
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 40
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : B8G8R8A8_UNORM
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=84
VertexCnt=124
OutVertexSize=144
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5639.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 7662, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5640.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=4
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0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5641.rip


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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 112
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5642.rip


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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5643.rip


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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5644.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 8574, 0)
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 36
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 40
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : B8G8R8A8_UNORM
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=118
VertexCnt=162
OutVertexSize=144
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5645.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 354, 8574, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] -------------------------------
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0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5646.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Offset  : 16
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 16
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0210/215531 [0F0C] Offset  : 96
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 112
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 128
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 136
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=118
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5647.rip


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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 32
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 2
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 36
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 40
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 128
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Offset  : 136
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A924D0 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5648.rip


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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A92710 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5649.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 462, 5445, 0)
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 36
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 40
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDWEIGHT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : B8G8R8A8_UNORM
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: PSIZE
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Type    : R16G16_FLOAT
0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: BLENDWEIGHT
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0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] Offset  : 64
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A798D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=154
VertexCnt=226
OutVertexSize=144
0210/215531 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046A79690 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5650.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 462, 5445, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215531 [0F0C] Input primitive topology: TRIANGLELIST
0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5651.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] -------------------------------
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046A90CD0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5652.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000046605510 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5653.rip


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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x000000008A80B610 Stride 36  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215531 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 10773936
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112220_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5654.rip


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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] -------------------------------

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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112220_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112222_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5655.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 66573, 0)
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : COLOR
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 36
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 40
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDWEIGHT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Size    : 4
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] Offset  : 64
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=300
VertexCnt=344
OutVertexSize=144
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5656.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 66573, 0)
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111968_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_111969_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5657.rip


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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] -------------------------------
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
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0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5658.rip


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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] ---Input vertex format dump---
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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] 

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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Offset  : 32
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: BLENDWEIGHT
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0210/215531 [0F0C] Offset  : 48
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] Offset  : 64
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: COLOR
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0210/215531 [0F0C] Offset  : 80
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215531 [0F0C] Semantic: PSIZE
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 96
0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 0
0210/215531 [0F0C] Offset  : 112
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 1
0210/215531 [0F0C] Offset  : 120
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 2
0210/215531 [0F0C] Offset  : 128
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
0210/215531 [0F0C] SemIndex: 14
0210/215531 [0F0C] Offset  : 136
0210/215531 [0F0C] Size    : 8
0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000046607490 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215531 [0F0C] PrimitivesCount=228
VertexCnt=282
OutVertexSize=144
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] VertexBuffer: 0x0000000025195D10 Stride 44  Offset: 0
0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44566_0.dds
0210/215531 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44567_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44568_2.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_44527_3.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_21052_6.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5659.rip


0210/215531 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 45060, 0)
0210/215531 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215531 [0F0C] Element  : TANGENT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 4
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0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] AlignOffs: 8
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0210/215531 [0F0C] Element  : BLENDWEIGHT
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
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0210/215531 [0F0C] AlignOffs: 12
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : BLENDINDICES
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : PSIZE
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215531 [0F0C] InputSlot: 0
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0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Element  : TEXCOORD
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215531 [0F0C] AlignOffs: 28
0210/215531 [0F0C] InputSlotClass: 0
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0210/215531 [0F0C] Element  : TEXCOORD
0210/215531 [0F0C] Index    : 2
0210/215531 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215531 [0F0C] InputSlot: 0
0210/215531 [0F0C] AlignOffs: 32
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : POSITION
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 0
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] Element  : NORMAL
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0210/215531 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215531 [0F0C] InputSlot: 1
0210/215531 [0F0C] AlignOffs: 16
0210/215531 [0F0C] InputSlotClass: 0
0210/215531 [0F0C] InstanceDataStepRate: 0

0210/215531 [0F0C] ---Input vertex format dump---
0210/215531 [0F0C] Stream  : 0
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Offset  : 8
0210/215531 [0F0C] Size    : 4
0210/215531 [0F0C] Type    : R8G8B8A8_UINT
0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDWEIGHT
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: PSIZE
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 0
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] 

0210/215531 [0F0C] Stream  : 1
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0210/215531 [0F0C] Size    : 8
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0210/215531 [0F0C] 

0210/215531 [0F0C] -------------------------------
0210/215531 [0F0C] ---Output vertex format dump---
0210/215531 [0F0C] Semantic: POSITION
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TANGENT
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: NORMAL
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215531 [0F0C] Semantic: BLENDINDICES
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0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: PSIZE
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0210/215531 [0F0C] Size    : 16
0210/215531 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
0210/215531 [0F0C] Semantic: TEXCOORD
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT 
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0210/215531 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
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0210/215531 [0F0C] -------------------------------

0210/215531 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=399
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0210/215531 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215531 [0F0C] ---Resource format dump---
0210/215531 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215531 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Width    : 256
0210/215531 [0F0C] Height   : 256
0210/215531 [0F0C] MipLevels: 9
0210/215531 [0F0C] ArraySize: 1
0210/215531 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215531 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215531 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215531 [0F0C] BindFlags: 0x00000008
0210/215531 [0F0C] CPUFlags : 0x00000000
0210/215531 [0F0C] MiscFlags: 0x00000000
0210/215531 [0F0C] --------------------------
0210/215531 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117435_1.dds
0210/215531 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215531 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215531 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215531 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215531 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215531 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215531 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215531 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215531 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215531 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215531 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215531 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215531 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5660.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 594, 45060, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : BLENDWEIGHT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : BLENDINDICES
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : PSIZE
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 28
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 2
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 32
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: BLENDWEIGHT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: BLENDINDICES
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: PSIZE
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 2
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: NORMAL
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0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Type    : R32G32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: BLENDWEIGHT
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0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: BLENDINDICES
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: PSIZE
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 96
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 104
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 112
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 120
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: NORMAL
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0210/215532 [0F0C] Offset  : 136
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000045FF8790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=198
VertexCnt=399
OutVertexSize=144
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000045FF8550 Stride 36  Offset: 0
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0210/215532 [0F0C] VertexBuffer: 0x0000000046608890 Stride 24  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_4403_3.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117435_1.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5661.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 744, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046BB4A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=248
VertexCnt=496
OutVertexSize=48
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117435_1.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5662.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 744, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046BB4A50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=248
VertexCnt=496
OutVertexSize=48
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046BB4810 Stride 12  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112814_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117435_1.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3761_1.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3845_5.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5663.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5028, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
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0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] ---Resource format dump---
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0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Width    : 512
0210/215532 [0F0C] Height   : 256
0210/215532 [0F0C] MipLevels: 10
0210/215532 [0F0C] ArraySize: 1
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0210/215532 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215532 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215532 [0F0C] BindFlags: 0x00000008
0210/215532 [0F0C] CPUFlags : 0x00000000
0210/215532 [0F0C] MiscFlags: 0x00000000
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5664.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5028, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
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0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50436
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5665.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5148, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5666.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5148, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52740
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5667.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5142, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5668.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5142, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
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0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52644
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5669.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5136, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5670.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5136, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 52548
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5671.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5076, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5672.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5076, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] AlignOffs: 20
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51396
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5673.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5088, 0)
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] Offset  : 20
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5674.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 5088, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51588
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5675.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5082, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 20
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0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
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0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5676.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5082, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 51492
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5677.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 780, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5678.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 780, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 20
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 7856
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5679.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5022, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5680.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5022, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50340
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5681.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5016, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5682.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 5016, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 50244
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5683.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 678, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5684.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 678, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
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OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5856
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5685.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 666, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5686.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 666, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=80
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 5664
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5687.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 792, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215532 [0F0C] Element  : TANGENT
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Size    : 4
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
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0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5688.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 792, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 0
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0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 4
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0210/215532 [0F0C] Element  : COLOR
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0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] ---Input vertex format dump---
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
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0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
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0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 72
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=2
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0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 8048
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5689.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 4
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 5
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 6
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 32
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 7
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 48
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 40
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 56
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5690.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 63, 0, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 4
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 5
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 6
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 32
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 7
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 48
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 40
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 56
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046A3A850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A410 Stride 4  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046A3A650 Stride 64  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5691.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 4
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 5
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 6
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 32
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 7
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 48
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 40
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 56
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5692.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexedInstanced(0x0000000001FDA580, 60, 131, 0, 0, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 4
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 5
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 6
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 32
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 7
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32A32_FLOAT
0210/215532 [0F0C] InputSlot: 1
0210/215532 [0F0C] AlignOffs: 48
0210/215532 [0F0C] InputSlotClass: 1
0210/215532 [0F0C] InstanceDataStepRate: 1

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 1
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Type    : R32G32B32A32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 4
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 5
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 6
0210/215532 [0F0C] Offset  : 40
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 7
0210/215532 [0F0C] Offset  : 56
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x0000000046C45950 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=20
VertexCnt=22
OutVertexSize=72
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45510 Stride 4  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] VertexBuffer: 0x0000000046C45750 Stride 64  Offset: 0
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_3683_3.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_6482_2.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112739_9.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108683_12.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5693.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 5388, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Width    : 256
0210/215532 [0F0C] Height   : 256
0210/215532 [0F0C] MipLevels: 9
0210/215532 [0F0C] ArraySize: 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215532 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215532 [0F0C] BindFlags: 0x00000008
0210/215532 [0F0C] CPUFlags : 0x00000000
0210/215532 [0F0C] MiscFlags: 0x00000000
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5694.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 5388, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 54996
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5695.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 360, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=96
VertexCnt=75
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5696.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 288, 360, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=96
VertexCnt=75
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 3528
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5697.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 120, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5698.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 120, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 1176
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5699.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 12, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5700.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 12, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 288
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5701.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 228, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5702.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 228, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=32
VertexCnt=25
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 2064
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5703.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 1254, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=352
VertexCnt=275
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5704.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1056, 1254, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=352
VertexCnt=275
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 13088
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5705.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 5184, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=64
VertexCnt=50
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5706.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 192, 5184, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=64
VertexCnt=50
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 53508
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5707.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1248, 2790, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=416
VertexCnt=325
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5708.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1248, 2790, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=416
VertexCnt=325
OutVertexSize=88
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 24  Offset: 24188
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118148_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5709.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 684, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5710.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 684, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5952
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5711.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 648, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5712.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 648, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 5328
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5713.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 744, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5714.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 744, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7184
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5715.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 816, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5716.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 816, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8480
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5717.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 834, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5718.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 834, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8816
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5719.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 852, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5720.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 852, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 9152
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5721.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 762, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5722.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 762, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 7520
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5723.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 798, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5724.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 798, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 8144
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_117518_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5725.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 906, 4038, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=302
VertexCnt=604
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Width    : 512
0210/215532 [0F0C] Height   : 256
0210/215532 [0F0C] MipLevels: 10
0210/215532 [0F0C] ArraySize: 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215532 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215532 [0F0C] BindFlags: 0x00000008
0210/215532 [0F0C] CPUFlags : 0x00000000
0210/215532 [0F0C] MiscFlags: 0x00000000
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118820_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5726.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 906, 4038, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=302
VertexCnt=604
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 31988
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118820_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5727.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 4944, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Width    : 1024
0210/215532 [0F0C] Height   : 512
0210/215532 [0F0C] MipLevels: 11
0210/215532 [0F0C] ArraySize: 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215532 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215532 [0F0C] BindFlags: 0x00000008
0210/215532 [0F0C] CPUFlags : 0x00000000
0210/215532 [0F0C] MiscFlags: 0x00000000
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118862_0.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Width    : 128
0210/215532 [0F0C] Height   : 64
0210/215532 [0F0C] MipLevels: 8
0210/215532 [0F0C] ArraySize: 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215532 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215532 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215532 [0F0C] BindFlags: 0x00000008
0210/215532 [0F0C] CPUFlags : 0x00000000
0210/215532 [0F0C] MiscFlags: 0x00000000
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118863_1.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5728.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 72, 4944, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : NORMAL
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 20
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 24
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 20
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 24
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: NORMAL
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 80
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 88
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=24
VertexCnt=48
OutVertexSize=96
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 28  Offset: 48900
0210/215532 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118862_0.dds
0210/215532 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118863_1.dds
0210/215532 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215532 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215532 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215532 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215532 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215532 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215532 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215532 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215532 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215532 [0F0C] ---Resource format dump---
0210/215532 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215532 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] --------------------------
0210/215532 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215532 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215532 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215532 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215532 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215532 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215532 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215532 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5729.rip


0210/215532 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 5100, 0)
0210/215532 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215532 [0F0C] Input primitive topology: TRIANGLELIST
0210/215532 [0F0C] Element  : POSITION
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0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
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0210/215532 [0F0C] AlignOffs: 0
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TANGENT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 4
0210/215532 [0F0C] InputSlotClass: 0
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0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215532 [0F0C] AlignOffs: 8
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : COLOR
0210/215532 [0F0C] Index    : 1
0210/215532 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 12
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : BLENDWEIGHT
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 16
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] Element  : TEXCOORD
0210/215532 [0F0C] Index    : 0
0210/215532 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215532 [0F0C] InputSlot: 0
0210/215532 [0F0C] AlignOffs: 28
0210/215532 [0F0C] InputSlotClass: 0
0210/215532 [0F0C] InstanceDataStepRate: 0

0210/215532 [0F0C] ---Input vertex format dump---
0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: POSITION
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0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TANGENT
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0210/215532 [0F0C] Offset  : 4
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R8G8B8A8_UINT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 8
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 12
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : B8G8R8A8_UNORM
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: BLENDWEIGHT
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0210/215532 [0F0C] Size    : 12
0210/215532 [0F0C] Type    : R32G32B32_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] Stream  : 0
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 28
0210/215532 [0F0C] Size    : 4
0210/215532 [0F0C] Type    : R16G16_FLOAT
0210/215532 [0F0C] 

0210/215532 [0F0C] -------------------------------
0210/215532 [0F0C] ---Output vertex format dump---
0210/215532 [0F0C] Semantic: POSITION
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 0
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: TANGENT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 16
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 32
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: COLOR
0210/215532 [0F0C] SemIndex: 1
0210/215532 [0F0C] Offset  : 48
0210/215532 [0F0C] Size    : 16
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: BLENDWEIGHT
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 64
0210/215532 [0F0C] Size    : 12
0210/215532 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215532 [0F0C] Semantic: TEXCOORD
0210/215532 [0F0C] SemIndex: 0
0210/215532 [0F0C] Offset  : 76
0210/215532 [0F0C] Size    : 8
0210/215532 [0F0C] Types Dump: FLOAT FLOAT 
0210/215532 [0F0C] -------------------------------

0210/215532 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215532 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=84
0210/215532 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM_SRGB
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 512
0210/215533 [0F0C] Height   : 512
0210/215533 [0F0C] MipLevels: 10
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 256
0210/215533 [0F0C] Height   : 256
0210/215533 [0F0C] MipLevels: 9
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 256
0210/215533 [0F0C] Height   : 256
0210/215533 [0F0C] MipLevels: 9
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5730.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 5100, 0)
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0210/215533 [0F0C] AlignOffs: 0
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0210/215533 [0F0C] Element  : TANGENT
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0210/215533 [0F0C] AlignOffs: 4
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0210/215533 [0F0C] Element  : COLOR
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0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : BLENDWEIGHT
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0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 16
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] AlignOffs: 28
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0210/215533 [0F0C] ---Input vertex format dump---
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TANGENT
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: BLENDWEIGHT
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0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 48
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 64
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 76
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=84
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 51780
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5731.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 5040, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TANGENT
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : BLENDWEIGHT
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 16
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 48
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 64
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 76
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=84
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5732.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 36, 5040, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TANGENT
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : COLOR
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0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : BLENDWEIGHT
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0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 16
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TANGENT
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: BLENDWEIGHT
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0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 48
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 64
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 76
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=12
VertexCnt=24
OutVertexSize=84
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 50628
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5733.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 702, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TANGENT
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : BLENDWEIGHT
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 16
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TANGENT
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: BLENDWEIGHT
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0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 48
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 64
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 76
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=84
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5734.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 42, 702, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TANGENT
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0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : BLENDWEIGHT
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0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 16
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
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0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TANGENT
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: BLENDWEIGHT
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0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: TANGENT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 48
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: BLENDWEIGHT
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 64
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 76
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x000000001D011790 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=14
VertexCnt=28
OutVertexSize=84
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] VertexBuffer: 0x000000001D011590 Stride 32  Offset: 6288
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118904_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118905_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_118906_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5735.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 2
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000D9C59190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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VertexCnt=16
OutVertexSize=40
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0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 256
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0210/215533 [0F0C] MipLevels: 9
0210/215533 [0F0C] ArraySize: 1
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0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119030_0.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM_SRGB
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 256
0210/215533 [0F0C] Height   : 256
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119031_1.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 1
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0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
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0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5736.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
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0210/215533 [0F0C] AlignOffs: 12
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 2
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
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0210/215533 [0F0C] AlignOffs: 28
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0210/215533 [0F0C] ---Input vertex format dump---
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000D9C59190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119030_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119031_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5737.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 24, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] Element  : TEXCOORD
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0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000D9C59190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
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0210/215533 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
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0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119072_0.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_BC7_UNORM_SRGB
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 256
0210/215533 [0F0C] Height   : 256
0210/215533 [0F0C] MipLevels: 9
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_BC7_TYPELESS
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5738.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 24, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 20
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 2
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 28
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Type    : R32G32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 1
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0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Type    : R32G32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 2
0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 1
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 2
0210/215533 [0F0C] Offset  : 28
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000D9C59190 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000D9C593D0 Stride 40  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119072_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5739.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
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0210/215533 [0F0C] AlignOffs: 8
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5740.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5741.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5742.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5743.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5744.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5745.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5746.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5747.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5748.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5749.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5750.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5751.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5752.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5753.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5754.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5755.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5756.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5757.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5758.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5759.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5760.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5761.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5762.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5763.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5764.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5765.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5766.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107915_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5767.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5768.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107957_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5769.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5770.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107999_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5771.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5772.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108041_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5773.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5774.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108083_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119073_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119032_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5775.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 480
0210/215533 [0F0C] Height   : 270
0210/215533 [0F0C] MipLevels: 9
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x000000A8
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000001
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119870_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 1920
0210/215533 [0F0C] Height   : 1080
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000028
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119872_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5776.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119870_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119872_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5777.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654232, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 20
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Type    : R32G32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119872_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5778.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654232, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32B32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 12
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 20
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Type    : R32G32B32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Type    : R32G32_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 12
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 12
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 20
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=36
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 24  Offset: 6823648
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119872_2.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5779.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5780.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5781.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 1920
0210/215533 [0F0C] Height   : 1080
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000028
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5782.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58618_5.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103003_2.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5783.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 1920
0210/215533 [0F0C] Height   : 1080
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000028
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5784.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61899_1.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5785.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5786.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58531_2.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5787.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 64
0210/215533 [0F0C] Height   : 64
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x000000A8
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120114_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5788.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120114_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5789.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 16
0210/215533 [0F0C] Height   : 16
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000028
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120156_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5790.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120156_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5791.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 4
0210/215533 [0F0C] Height   : 4
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215533 [0F0C] BindFlags: 0x00000028
0210/215533 [0F0C] CPUFlags : 0x00000000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120198_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5792.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120198_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5793.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 96
0210/215533 [0F0C] Height   : 104
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120240_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5794.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120240_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5795.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 116
0210/215533 [0F0C] Height   : 134
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120282_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5796.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120282_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5797.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 108
0210/215533 [0F0C] Height   : 112
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120324_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5798.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120324_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5799.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 104
0210/215533 [0F0C] Height   : 108
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120366_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5800.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120366_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5801.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 148
0210/215533 [0F0C] Height   : 118
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120408_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5802.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120408_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5803.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 116
0210/215533 [0F0C] Height   : 152
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120450_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5804.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120450_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5805.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 44
0210/215533 [0F0C] Height   : 38
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120492_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5806.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120492_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5807.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 96
0210/215533 [0F0C] Height   : 94
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120534_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5808.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120534_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5809.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 116
0210/215533 [0F0C] Height   : 102
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120576_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5810.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120576_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5811.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 108
0210/215533 [0F0C] Height   : 124
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120618_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5812.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120618_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5813.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 8
0210/215533 [0F0C] Height   : 8
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120660_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5814.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120660_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5815.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 120
0210/215533 [0F0C] Height   : 140
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120702_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5816.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120702_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5817.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 92
0210/215533 [0F0C] Height   : 106
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120744_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5818.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120744_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5819.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 124
0210/215533 [0F0C] Height   : 110
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120786_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5820.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120786_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5821.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 180
0210/215533 [0F0C] Height   : 172
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120828_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5822.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120828_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5823.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 108
0210/215533 [0F0C] Height   : 108
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120870_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5824.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120870_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5825.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 12
0210/215533 [0F0C] Height   : 22
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120912_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5826.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120912_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5827.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 148
0210/215533 [0F0C] Height   : 130
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120954_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5828.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
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0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120954_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5829.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 120
0210/215533 [0F0C] Height   : 90
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120996_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5830.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120996_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5831.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 148
0210/215533 [0F0C] Height   : 118
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121038_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5832.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121038_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5833.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 116
0210/215533 [0F0C] Height   : 92
0210/215533 [0F0C] MipLevels: 1
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0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121080_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5834.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121080_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5835.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
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0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
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0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
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0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
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0210/215533 [0F0C] --------------------------
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0210/215533 [0F0C] MipLevels: 1
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0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121122_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5836.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121122_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5837.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
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0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 156
0210/215533 [0F0C] Height   : 124
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121164_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5838.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 4
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121164_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5839.rip


0210/215533 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215533 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215533 [0F0C] Input primitive topology: TRIANGLELIST
0210/215533 [0F0C] Element  : POSITION
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 0
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : COLOR
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 4
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] Element  : TEXCOORD
0210/215533 [0F0C] Index    : 0
0210/215533 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215533 [0F0C] InputSlot: 0
0210/215533 [0F0C] AlignOffs: 8
0210/215533 [0F0C] InputSlotClass: 0
0210/215533 [0F0C] InstanceDataStepRate: 0

0210/215533 [0F0C] ---Input vertex format dump---
0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R8G8B8A8_UINT
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
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0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : B8G8R8A8_UNORM
0210/215533 [0F0C] 

0210/215533 [0F0C] Stream  : 0
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 8
0210/215533 [0F0C] Size    : 4
0210/215533 [0F0C] Type    : R16G16_FLOAT
0210/215533 [0F0C] 

0210/215533 [0F0C] -------------------------------
0210/215533 [0F0C] ---Output vertex format dump---
0210/215533 [0F0C] Semantic: POSITION
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 0
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215533 [0F0C] Semantic: COLOR
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 16
0210/215533 [0F0C] Size    : 16
0210/215533 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215533 [0F0C] Semantic: TEXCOORD
0210/215533 [0F0C] SemIndex: 0
0210/215533 [0F0C] Offset  : 32
0210/215533 [0F0C] Size    : 8
0210/215533 [0F0C] Types Dump: FLOAT FLOAT 
0210/215533 [0F0C] -------------------------------

0210/215533 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215533 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215533 [0F0C] ---Resource format dump---
0210/215533 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Width    : 124
0210/215533 [0F0C] Height   : 118
0210/215533 [0F0C] MipLevels: 1
0210/215533 [0F0C] ArraySize: 1
0210/215533 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215533 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215533 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215533 [0F0C] BindFlags: 0x00000008
0210/215533 [0F0C] CPUFlags : 0x00010000
0210/215533 [0F0C] MiscFlags: 0x00000000
0210/215533 [0F0C] --------------------------
0210/215533 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121206_0.dds
0210/215533 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215533 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215533 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215533 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215533 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215533 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215533 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215533 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215533 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215533 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215533 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215533 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215533 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215533 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215533 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215533 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215533 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5840.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121206_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5841.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 212
0210/215534 [0F0C] Height   : 230
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121248_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5842.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121248_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5843.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 148
0210/215534 [0F0C] Height   : 118
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121290_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5844.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121290_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5845.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 128
0210/215534 [0F0C] Height   : 122
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121332_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5846.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121332_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5847.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 136
0210/215534 [0F0C] Height   : 110
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121374_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5848.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121374_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5849.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 96
0210/215534 [0F0C] Height   : 76
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121416_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5850.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121416_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5851.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 124
0210/215534 [0F0C] Height   : 104
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121458_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5852.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121458_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5853.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 92
0210/215534 [0F0C] Height   : 110
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121500_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5854.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121500_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5855.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 40
0210/215534 [0F0C] Height   : 28
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121542_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5856.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121542_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5857.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 124
0210/215534 [0F0C] Height   : 92
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121584_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5858.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121584_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5859.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 132
0210/215534 [0F0C] Height   : 122
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121626_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5860.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121626_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5861.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 120
0210/215534 [0F0C] Height   : 128
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121668_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5862.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121668_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5863.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 140
0210/215534 [0F0C] Height   : 118
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121710_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5864.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121710_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5865.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 104
0210/215534 [0F0C] Height   : 94
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121752_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5866.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121752_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5867.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 104
0210/215534 [0F0C] Height   : 114
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121794_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5868.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121794_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5869.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 140
0210/215534 [0F0C] Height   : 126
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121836_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5870.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121836_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5871.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 100
0210/215534 [0F0C] Height   : 44
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121878_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5872.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121878_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5873.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
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0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 100
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0210/215534 [0F0C] MipLevels: 1
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0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
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0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121920_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5874.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121920_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5875.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 56
0210/215534 [0F0C] Height   : 30
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121962_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5876.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_121962_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5877.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 96
0210/215534 [0F0C] Height   : 110
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122004_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5878.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122004_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5879.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 108
0210/215534 [0F0C] Height   : 110
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122046_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5880.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122046_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5881.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 148
0210/215534 [0F0C] Height   : 110
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122088_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5882.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122088_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5883.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 120
0210/215534 [0F0C] Height   : 86
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122130_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5884.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
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0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
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0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122130_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5885.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 180
0210/215534 [0F0C] Height   : 126
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122172_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5886.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122172_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5887.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 108
0210/215534 [0F0C] Height   : 112
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122214_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5888.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122214_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5889.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 124
0210/215534 [0F0C] Height   : 122
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122256_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5890.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122256_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5891.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 120
0210/215534 [0F0C] Height   : 152
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122298_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5892.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122298_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5893.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
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0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 108
0210/215534 [0F0C] Height   : 148
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122340_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5894.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122340_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5895.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 144
0210/215534 [0F0C] Height   : 144
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122382_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5896.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122382_0.dds
0210/215534 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215534 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215534 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215534 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215534 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215534 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215534 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215534 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215534 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215534 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215534 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215534 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215534 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215534 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215534 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215534 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215534 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5897.rip


0210/215534 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215534 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215534 [0F0C] Input primitive topology: TRIANGLELIST
0210/215534 [0F0C] Element  : POSITION
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 0
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : COLOR
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 4
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] Element  : TEXCOORD
0210/215534 [0F0C] Index    : 0
0210/215534 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215534 [0F0C] InputSlot: 0
0210/215534 [0F0C] AlignOffs: 8
0210/215534 [0F0C] InputSlotClass: 0
0210/215534 [0F0C] InstanceDataStepRate: 0

0210/215534 [0F0C] ---Input vertex format dump---
0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R8G8B8A8_UINT
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 4
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : B8G8R8A8_UNORM
0210/215534 [0F0C] 

0210/215534 [0F0C] Stream  : 0
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 8
0210/215534 [0F0C] Size    : 4
0210/215534 [0F0C] Type    : R16G16_FLOAT
0210/215534 [0F0C] 

0210/215534 [0F0C] -------------------------------
0210/215534 [0F0C] ---Output vertex format dump---
0210/215534 [0F0C] Semantic: POSITION
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 0
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215534 [0F0C] Semantic: COLOR
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 16
0210/215534 [0F0C] Size    : 16
0210/215534 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215534 [0F0C] Semantic: TEXCOORD
0210/215534 [0F0C] SemIndex: 0
0210/215534 [0F0C] Offset  : 32
0210/215534 [0F0C] Size    : 8
0210/215534 [0F0C] Types Dump: FLOAT FLOAT 
0210/215534 [0F0C] -------------------------------

0210/215534 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215534 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215534 [0F0C] ---Resource format dump---
0210/215534 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215534 [0F0C] --------------------------
0210/215534 [0F0C] Width    : 120
0210/215534 [0F0C] Height   : 124
0210/215534 [0F0C] MipLevels: 1
0210/215534 [0F0C] ArraySize: 1
0210/215534 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215534 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215534 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215534 [0F0C] BindFlags: 0x00000008
0210/215534 [0F0C] CPUFlags : 0x00010000
0210/215534 [0F0C] MiscFlags: 0x00000000
0210/215534 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122424_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5898.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122424_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5899.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 132
0210/215535 [0F0C] Height   : 108
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122466_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5900.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122466_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5901.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 120
0210/215535 [0F0C] Height   : 128
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122508_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5902.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122508_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5903.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 160
0210/215535 [0F0C] Height   : 118
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122550_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5904.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122550_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5905.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 156
0210/215535 [0F0C] Height   : 90
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122592_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5906.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122592_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5907.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 136
0210/215535 [0F0C] Height   : 110
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122634_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5908.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122634_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5909.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 100
0210/215535 [0F0C] Height   : 96
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122676_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5910.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122676_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5911.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 152
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0210/215535 [0F0C] MipLevels: 1
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0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122718_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5912.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122718_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5913.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 4
0210/215535 [0F0C] Height   : 2
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122760_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5914.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122760_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5915.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 12
0210/215535 [0F0C] Height   : 14
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122802_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5916.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122802_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5917.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 24
0210/215535 [0F0C] Height   : 28
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122844_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5918.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122844_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5919.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 24
0210/215535 [0F0C] Height   : 20
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122886_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5920.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122886_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5921.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
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0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 108
0210/215535 [0F0C] Height   : 104
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122928_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5922.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122928_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5923.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 144
0210/215535 [0F0C] Height   : 112
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122970_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5924.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_122970_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5925.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 144
0210/215535 [0F0C] Height   : 126
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123012_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5926.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123012_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5927.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 144
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123054_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5928.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123054_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5929.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 84
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0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123096_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5930.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123096_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5931.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 128
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123138_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5932.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123138_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5933.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 184
0210/215535 [0F0C] Height   : 96
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123180_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5934.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123180_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5935.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 8
0210/215535 [0F0C] Height   : 12
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123222_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5936.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123222_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5937.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 28
0210/215535 [0F0C] Height   : 20
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123264_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5938.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123264_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5939.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 20
0210/215535 [0F0C] Height   : 188
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123306_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5940.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123306_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5941.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 56
0210/215535 [0F0C] Height   : 48
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123348_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5942.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123348_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5943.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 104
0210/215535 [0F0C] Height   : 116
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123390_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5944.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123390_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5945.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 112
0210/215535 [0F0C] Height   : 120
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123432_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5946.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123432_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5947.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 100
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123474_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5948.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123474_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5949.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
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0210/215535 [0F0C] --------------------------
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0210/215535 [0F0C] MipLevels: 1
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0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123516_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5950.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123516_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5951.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 28
0210/215535 [0F0C] Height   : 24
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123558_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5952.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123558_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5953.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 102
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123600_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5954.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123600_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5955.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 124
0210/215535 [0F0C] Height   : 124
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123642_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5956.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123642_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5957.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 512
0210/215535 [0F0C] Height   : 510
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123684_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5958.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123684_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5959.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 120
0210/215535 [0F0C] Height   : 208
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123726_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5960.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123726_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5961.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 108
0210/215535 [0F0C] Height   : 118
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123768_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5962.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123768_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5963.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 88
0210/215535 [0F0C] Height   : 100
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123810_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5964.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123810_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5965.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 148
0210/215535 [0F0C] Height   : 118
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123852_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5966.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123852_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5967.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 144
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0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123894_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5968.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123894_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5969.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 120
0210/215535 [0F0C] Height   : 140
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123936_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5970.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123936_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5971.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 132
0210/215535 [0F0C] Height   : 110
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123978_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5972.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_123978_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5973.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 118
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124020_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5974.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124020_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5975.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 128
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124062_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5976.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124062_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5977.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 118
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124104_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5978.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124104_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5979.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
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0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 128
0210/215535 [0F0C] Height   : 132
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124146_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5980.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
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0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124146_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5981.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 256
0210/215535 [0F0C] Height   : 258
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124188_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5982.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124188_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5983.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 100
0210/215535 [0F0C] Height   : 96
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124230_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5984.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124230_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5985.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 380
0210/215535 [0F0C] Height   : 316
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124272_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5986.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124272_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5987.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
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0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
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0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
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0210/215535 [0F0C] --------------------------
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0210/215535 [0F0C] MipLevels: 1
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0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124314_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5988.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124314_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5989.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
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0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
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0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 94
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124356_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5990.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124356_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5991.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 12
0210/215535 [0F0C] Height   : 12
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124398_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5992.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124398_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5993.rip


0210/215535 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215535 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215535 [0F0C] Input primitive topology: TRIANGLELIST
0210/215535 [0F0C] Element  : POSITION
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 0
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : COLOR
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 4
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] Element  : TEXCOORD
0210/215535 [0F0C] Index    : 0
0210/215535 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215535 [0F0C] InputSlot: 0
0210/215535 [0F0C] AlignOffs: 8
0210/215535 [0F0C] InputSlotClass: 0
0210/215535 [0F0C] InstanceDataStepRate: 0

0210/215535 [0F0C] ---Input vertex format dump---
0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R8G8B8A8_UINT
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 4
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : B8G8R8A8_UNORM
0210/215535 [0F0C] 

0210/215535 [0F0C] Stream  : 0
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 8
0210/215535 [0F0C] Size    : 4
0210/215535 [0F0C] Type    : R16G16_FLOAT
0210/215535 [0F0C] 

0210/215535 [0F0C] -------------------------------
0210/215535 [0F0C] ---Output vertex format dump---
0210/215535 [0F0C] Semantic: POSITION
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 0
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215535 [0F0C] Semantic: COLOR
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 16
0210/215535 [0F0C] Size    : 16
0210/215535 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215535 [0F0C] Semantic: TEXCOORD
0210/215535 [0F0C] SemIndex: 0
0210/215535 [0F0C] Offset  : 32
0210/215535 [0F0C] Size    : 8
0210/215535 [0F0C] Types Dump: FLOAT FLOAT 
0210/215535 [0F0C] -------------------------------

0210/215535 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215535 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215535 [0F0C] ---Resource format dump---
0210/215535 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Width    : 116
0210/215535 [0F0C] Height   : 120
0210/215535 [0F0C] MipLevels: 1
0210/215535 [0F0C] ArraySize: 1
0210/215535 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215535 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215535 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215535 [0F0C] BindFlags: 0x00000008
0210/215535 [0F0C] CPUFlags : 0x00010000
0210/215535 [0F0C] MiscFlags: 0x00000000
0210/215535 [0F0C] --------------------------
0210/215535 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124440_0.dds
0210/215535 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215535 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215535 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215535 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215535 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215535 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215535 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215535 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215535 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215535 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215535 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215535 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215535 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215535 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215535 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215535 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215535 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5994.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124440_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5995.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 104
0210/215536 [0F0C] Height   : 124
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124482_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5996.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124482_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5997.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 140
0210/215536 [0F0C] Height   : 114
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124524_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5998.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
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0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124524_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_5999.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 64
0210/215536 [0F0C] Height   : 46
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124566_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6000.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124566_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6001.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 24
0210/215536 [0F0C] Height   : 24
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124608_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6002.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124608_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6003.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 104
0210/215536 [0F0C] Height   : 108
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124650_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6004.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124650_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6005.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 148
0210/215536 [0F0C] Height   : 136
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124692_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6006.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124692_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6007.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 124
0210/215536 [0F0C] Height   : 120
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124734_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6008.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124734_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6009.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 88
0210/215536 [0F0C] Height   : 94
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124776_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6010.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124776_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6011.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 156
0210/215536 [0F0C] Height   : 144
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124818_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6012.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124818_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6013.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 32
0210/215536 [0F0C] Height   : 60
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124860_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6014.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124860_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6015.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 128
0210/215536 [0F0C] Height   : 152
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124902_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6016.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
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0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124902_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6017.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 112
0210/215536 [0F0C] Height   : 86
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124944_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6018.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
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0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124944_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6019.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 136
0210/215536 [0F0C] Height   : 126
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124986_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6020.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_124986_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6021.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 44
0210/215536 [0F0C] Height   : 42
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125028_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6022.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125028_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6023.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 184
0210/215536 [0F0C] Height   : 60
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125070_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6024.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125070_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6025.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
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0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 112
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0210/215536 [0F0C] MipLevels: 1
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0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
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0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125112_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6026.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125112_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6027.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 104
0210/215536 [0F0C] Height   : 84
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125154_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6028.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125154_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6029.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 68
0210/215536 [0F0C] Height   : 66
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125196_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6030.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125196_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6031.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 120
0210/215536 [0F0C] Height   : 124
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125238_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6032.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125238_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6033.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 128
0210/215536 [0F0C] Height   : 104
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125280_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6034.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125280_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6035.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 136
0210/215536 [0F0C] Height   : 110
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125322_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6036.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
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0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125322_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6037.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 128
0210/215536 [0F0C] Height   : 132
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125364_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6038.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125364_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6039.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 108
0210/215536 [0F0C] Height   : 108
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125406_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6040.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125406_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6041.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 88
0210/215536 [0F0C] Height   : 96
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125448_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6042.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125448_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6043.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 72
0210/215536 [0F0C] Height   : 70
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125490_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6044.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125490_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6045.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
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0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 20
0210/215536 [0F0C] Height   : 18
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125532_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6046.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125532_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6047.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 96
0210/215536 [0F0C] Height   : 94
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00010000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125574_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6048.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125574_0.dds
0210/215536 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112369_2.dds
0210/215536 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_119989_1.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_120033_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58571_0.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103085_0.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_46246_0.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103086_1.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6049.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 96
0210/215536 [0F0C] Height   : 96
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125617_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 96
0210/215536 [0F0C] Height   : 96
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125618_2.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 2048
0210/215536 [0F0C] Height   : 2048
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000048
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #3 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6050.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 48
0210/215536 [0F0C] Height   : 48
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125638_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 48
0210/215536 [0F0C] Height   : 48
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125639_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6051.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 64
0210/215536 [0F0C] Height   : 64
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125659_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 64
0210/215536 [0F0C] Height   : 64
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125660_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6052.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 64
0210/215536 [0F0C] Height   : 64
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125680_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 64
0210/215536 [0F0C] Height   : 64
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125681_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6053.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 56
0210/215536 [0F0C] Height   : 56
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125701_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 56
0210/215536 [0F0C] Height   : 56
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125702_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6054.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 128
0210/215536 [0F0C] Height   : 128
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125722_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 128
0210/215536 [0F0C] Height   : 128
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125723_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6055.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 48
0210/215536 [0F0C] Height   : 48
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125743_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 48
0210/215536 [0F0C] Height   : 48
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125744_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6056.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 4
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 8
0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 152
0210/215536 [0F0C] Height   : 152
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125764_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 152
0210/215536 [0F0C] Height   : 152
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125765_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215536 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6057.rip


0210/215536 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215536 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215536 [0F0C] Input primitive topology: TRIANGLELIST
0210/215536 [0F0C] Element  : POSITION
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 0
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : COLOR
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 4
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] Element  : TEXCOORD
0210/215536 [0F0C] Index    : 0
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215536 [0F0C] InputSlot: 0
0210/215536 [0F0C] AlignOffs: 8
0210/215536 [0F0C] InputSlotClass: 0
0210/215536 [0F0C] InstanceDataStepRate: 0

0210/215536 [0F0C] ---Input vertex format dump---
0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
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0210/215536 [0F0C] Type    : R8G8B8A8_UINT
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: COLOR
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : B8G8R8A8_UNORM
0210/215536 [0F0C] 

0210/215536 [0F0C] Stream  : 0
0210/215536 [0F0C] Semantic: TEXCOORD
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0210/215536 [0F0C] Size    : 4
0210/215536 [0F0C] Type    : R16G16_FLOAT
0210/215536 [0F0C] 

0210/215536 [0F0C] -------------------------------
0210/215536 [0F0C] ---Output vertex format dump---
0210/215536 [0F0C] Semantic: POSITION
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 0
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215536 [0F0C] Semantic: COLOR
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 16
0210/215536 [0F0C] Size    : 16
0210/215536 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215536 [0F0C] Semantic: TEXCOORD
0210/215536 [0F0C] SemIndex: 0
0210/215536 [0F0C] Offset  : 32
0210/215536 [0F0C] Size    : 8
0210/215536 [0F0C] Types Dump: FLOAT FLOAT 
0210/215536 [0F0C] -------------------------------

0210/215536 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215536 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215536 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 72
0210/215536 [0F0C] Height   : 72
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215536 [0F0C] ---Resource format dump---
0210/215536 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215536 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Width    : 72
0210/215536 [0F0C] Height   : 72
0210/215536 [0F0C] MipLevels: 1
0210/215536 [0F0C] ArraySize: 1
0210/215536 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215536 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215536 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215536 [0F0C] BindFlags: 0x00000008
0210/215536 [0F0C] CPUFlags : 0x00000000
0210/215536 [0F0C] MiscFlags: 0x00000000
0210/215536 [0F0C] --------------------------
0210/215536 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215536 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215536 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215536 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215536 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215536 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215536 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215536 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215536 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215536 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215536 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6058.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6059.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6060.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6061.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6062.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6063.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125785_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125786_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6064.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6065.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6066.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6067.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6068.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6069.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6070.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6071.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6072.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125932_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125933_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6073.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126121_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126122_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6074.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6075.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6076.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6077.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6078.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6079.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6080.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 9
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURECUBE
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6081.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6082.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6083.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6084.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6085.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6086.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6087.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6088.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6089.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6090.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126142_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126143_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6091.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126499_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126500_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6092.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6093.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6094.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6095.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6096.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6097.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6098.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6099.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6100.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6101.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6102.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126520_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126521_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99916_2.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_99245_3.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6103.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58487_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6104.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126771_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6105.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126771_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6106.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 48
0210/215537 [0F0C] Height   : 48
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126813_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6107.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126813_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6108.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126855_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6109.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126855_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6110.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126897_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6111.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126897_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6112.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126939_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6113.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126939_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6114.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 128
0210/215537 [0F0C] Height   : 128
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126981_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6115.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126981_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6116.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 48
0210/215537 [0F0C] Height   : 48
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127023_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6117.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127023_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6118.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
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0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 152
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0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
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0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127065_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6119.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127065_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6120.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 72
0210/215537 [0F0C] Height   : 72
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127107_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6121.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127107_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6122.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127149_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6123.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127149_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6124.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127191_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6125.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127191_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6126.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127233_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6127.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
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0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127233_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6128.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 56
0210/215537 [0F0C] Height   : 56
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127275_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6129.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127275_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6130.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 96
0210/215537 [0F0C] Height   : 96
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127317_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6131.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127317_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6132.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 64
0210/215537 [0F0C] Height   : 64
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127359_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6133.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127359_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126751_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_126752_2.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_125619_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6134.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 128
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127401_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 128
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16B16A16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6135.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 1920
0210/215537 [0F0C] Height   : 1080
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127422_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6136.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6137.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6138.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6139.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6140.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6141.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127402_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6142.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6143.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6144.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6145.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6146.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 240
0210/215537 [0F0C] Height   : 135
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x000000A8
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6147.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6148.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 256
0210/215537 [0F0C] Height   : 1
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127696_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6149.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127696_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6150.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127696_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6151.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127696_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6152.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6153.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6154.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6155.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6156.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6157.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6158.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6159.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6160.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6161.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6162.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6163.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6164.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 480
0210/215537 [0F0C] Height   : 270
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x000000A8
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6165.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6166.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6167.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107789_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6168.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6169.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6170.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6171.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107831_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6172.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 120
0210/215537 [0F0C] Height   : 67
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R11G11B10_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x000000A8
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6173.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
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0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
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0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6174.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6175.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107873_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58361_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_58490_3.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6176.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6177.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61374_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_107747_0.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #11 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6178.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_R16_FLOAT
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 1
0210/215537 [0F0C] Height   : 1
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16_FLOAT
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000028
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #1 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128326_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6179.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0006_6.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128326_1.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128031_0.dds
0210/215537 [0F0C] Texture stage #3 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127653_0.dds
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128199_0.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103128_1.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_103129_2.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6180.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24576, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C9110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=8192
VertexCnt=4225
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127422_0.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_BC1_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 256
0210/215537 [0F0C] Height   : 256
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_BC1_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #2 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6181.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24576, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C9110 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=8192
VertexCnt=4225
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8ED0 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_127422_0.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6182.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6183.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 0, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x00000000205C8850 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] VertexBuffer: 0x00000000205C8610 Stride 12  Offset: 0
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_112691_1.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6184.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654240, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823744
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823744
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823744
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 36
0210/215537 [0F0C] Height   : 36
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128445_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6185.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654248, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 24
0210/215537 [0F0C] Height   : 24
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6186.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654248, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823792
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6187.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654256, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 20
0210/215537 [0F0C] Height   : 20
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128505_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6188.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654256, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823840
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128505_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6189.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654264, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 36
0210/215537 [0F0C] Height   : 21
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128545_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6190.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654264, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823888
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128545_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6191.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654272, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6192.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654272, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823936
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6193.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 654280, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 24
0210/215537 [0F0C] Height   : 24
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] ArraySize: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215537 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215537 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00000000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128625_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6194.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 12, 654280, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=4
VertexCnt=8
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6823984
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128625_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6195.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 654296, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6196.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 18, 654296, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=6
VertexCnt=12
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824080
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128465_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6197.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654320, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215537 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128625_0.dds
0210/215537 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215537 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215537 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215537 [0F0C] ---Resource format dump---
0210/215537 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Width    : 16
0210/215537 [0F0C] Height   : 16
0210/215537 [0F0C] Depth    : 16
0210/215537 [0F0C] MipLevels: 1
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215537 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215537 [0F0C] BindFlags: 0x00000008
0210/215537 [0F0C] CPUFlags : 0x00010000
0210/215537 [0F0C] MiscFlags: 0x00000000
0210/215537 [0F0C] --------------------------
0210/215537 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215537 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215537 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215537 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215537 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215537 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215537 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215537 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215537 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215537 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215537 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215537 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215537 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6198.rip


0210/215537 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654320, 0)
0210/215537 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215537 [0F0C] Input primitive topology: TRIANGLELIST
0210/215537 [0F0C] Element  : POSITION
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 0
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : COLOR
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 4
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] Element  : TEXCOORD
0210/215537 [0F0C] Index    : 0
0210/215537 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215537 [0F0C] InputSlot: 0
0210/215537 [0F0C] AlignOffs: 8
0210/215537 [0F0C] InputSlotClass: 0
0210/215537 [0F0C] InstanceDataStepRate: 0

0210/215537 [0F0C] ---Input vertex format dump---
0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R8G8B8A8_UINT
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 4
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : B8G8R8A8_UNORM
0210/215537 [0F0C] 

0210/215537 [0F0C] Stream  : 0
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 8
0210/215537 [0F0C] Size    : 4
0210/215537 [0F0C] Type    : R16G16_FLOAT
0210/215537 [0F0C] 

0210/215537 [0F0C] -------------------------------
0210/215537 [0F0C] ---Output vertex format dump---
0210/215537 [0F0C] Semantic: POSITION
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 0
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215537 [0F0C] Semantic: COLOR
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 16
0210/215537 [0F0C] Size    : 16
0210/215537 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215537 [0F0C] Semantic: TEXCOORD
0210/215537 [0F0C] SemIndex: 0
0210/215537 [0F0C] Offset  : 32
0210/215537 [0F0C] Size    : 8
0210/215537 [0F0C] Types Dump: FLOAT FLOAT 
0210/215537 [0F0C] -------------------------------

0210/215537 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215537 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215537 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824224
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128625_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6199.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654328, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R8G8B8A8_UINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 32
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824272
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824272
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824272
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 36
0210/215538 [0F0C] Height   : 36
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] ArraySize: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215538 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00000000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128745_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6200.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654336, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R8G8B8A8_UINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 32
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 36
0210/215538 [0F0C] Height   : 36
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] ArraySize: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215538 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00000000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6201.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 654336, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_UINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R8G8B8A8_UINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: UINT UINT UINT UINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 32
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000001FD6B50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] VertexBuffer: 0x0000000001FD6810 Stride 12  Offset: 6824320
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6202.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 104824, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=216
VertexCnt=152
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6203.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 648, 104824, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=216
VertexCnt=152
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 488832
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6204.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 49392, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6205.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 49392, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 174928
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128765_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6206.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8752, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 3696
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 3696
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 1024
0210/215538 [0F0C] Height   : 512
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] ArraySize: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215538 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00000000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128885_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6207.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8752, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 3696
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 3696
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128885_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6208.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 55928, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=30
VertexCnt=24
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128885_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6209.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 90, 55928, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=30
VertexCnt=24
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 482192
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128885_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6210.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 56024, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=62
VertexCnt=124
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 2048
0210/215538 [0F0C] Height   : 2048
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] ArraySize: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_A8_UNORM
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215538 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00000000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6211.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 186, 56024, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=62
VertexCnt=124
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 482480
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6212.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 56216, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6213.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 56216, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 485456
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6214.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 56248, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6215.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 56248, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 485552
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6216.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 519, 56344, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=173
VertexCnt=118
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6217.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 519, 56344, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=173
VertexCnt=118
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 486832
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6218.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 62736, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 8  Offset: 520752
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 8  Offset: 520752
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_BC3_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 64
0210/215538 [0F0C] Height   : 64
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] ArraySize: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_BC3_TYPELESS
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215538 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215538 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00000000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_129125_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6219.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 62736, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 8  Offset: 520752
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 8  Offset: 520752
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_129125_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6220.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 45504, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6221.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 45504, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 625280
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6222.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 8472, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6223.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 24, 8472, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=8
VertexCnt=16
OutVertexSize=32
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 20  Offset: 522896
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6224.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 18112, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=50
VertexCnt=40
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6225.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 150, 18112, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=50
VertexCnt=40
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 356688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6226.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 62448, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6227.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 62448, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 516144
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6228.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 62544, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6229.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 96, 62544, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=32
VertexCnt=64
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 517680
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6230.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6000, 20904, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2000
VertexCnt=1341
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6231.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6000, 20904, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2000
VertexCnt=1341
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 56128
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6232.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1200, 697344, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=400
VertexCnt=266
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6233.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1200, 697344, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=400
VertexCnt=266
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 72224
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6234.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 62640, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6235.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 62640, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519216
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6236.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 62688, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6237.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 48, 62688, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 12
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : TEXCOORD
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R32G32_FLOAT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 16
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 12
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 16
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Type    : R32G32_FLOAT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: TEXCOORD
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 40
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=16
VertexCnt=32
OutVertexSize=48
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] VertexBuffer: 0x0000000046609390 Stride 24  Offset: 519984
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6238.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 49424, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6239.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 49424, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 160288
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6240.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8784, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6241.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8784, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175024
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6242.rip


0210/215538 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 6, 0)
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D5D0 Stride 8  Offset: 0
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D5D0 Stride 8  Offset: 0
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6243.rip


0210/215538 [0F0C] ID3D11DeviceContext_Draw(0x0000000001FDA580, 6, 0)
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=6
OutVertexSize=24
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D5D0 Stride 8  Offset: 0
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D5D0 Stride 8  Offset: 0
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6244.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 12072, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=8
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 4  Offset: 3760
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6245.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 12072, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=8
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 4  Offset: 3760
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6246.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 12072, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=8
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 4  Offset: 3760
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6247.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6, 12072, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2
VertexCnt=4
OutVertexSize=8
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 4  Offset: 3760
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6248.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8920, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6249.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 8920, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 175120
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6250.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 47552, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=98
VertexCnt=68
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6251.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 294, 47552, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=98
VertexCnt=68
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 167872
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6252.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108294, 50856, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=36098
VertexCnt=23957
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6253.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 108294, 50856, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=36098
VertexCnt=23957
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 177200
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6254.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2871, 2328, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=957
VertexCnt=649
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6255.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2871, 2328, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=957
VertexCnt=649
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 16192
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6256.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 38811, 162296, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=12937
VertexCnt=8921
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6257.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 38811, 162296, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=12937
VertexCnt=8921
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 464688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6258.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 948, 10056, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=316
VertexCnt=220
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6259.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 948, 10056, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=316
VertexCnt=220
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 4160
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6260.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 19809, 201112, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=6603
VertexCnt=5258
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6261.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 19809, 201112, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=6603
VertexCnt=5258
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 571744
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6262.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 50168, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6263.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 50168, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 171056
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6264.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10278, 221936, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=3426
VertexCnt=2728
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6265.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 10278, 221936, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=3426
VertexCnt=2728
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 634848
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6266.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5469, 232216, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1823
VertexCnt=1446
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6267.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5469, 232216, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1823
VertexCnt=1446
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 667584
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6268.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5916, 237688, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1972
VertexCnt=1576
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6269.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5916, 237688, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1972
VertexCnt=1576
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 684944
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6270.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8400, 243608, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2800
VertexCnt=2236
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6271.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8400, 243608, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=2800
VertexCnt=2236
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 703856
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6272.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4338, 252008, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1446
VertexCnt=1156
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6273.rip


0210/215538 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4338, 252008, 0)
0210/215538 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215538 [0F0C] Input primitive topology: TRIANGLELIST
0210/215538 [0F0C] Element  : POSITION
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 0
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 0
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 4
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] Element  : COLOR
0210/215538 [0F0C] Index    : 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] InputSlot: 0
0210/215538 [0F0C] AlignOffs: 8
0210/215538 [0F0C] InputSlotClass: 0
0210/215538 [0F0C] InstanceDataStepRate: 0

0210/215538 [0F0C] ---Input vertex format dump---
0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : R16G16_SINT
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 4
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] Stream  : 0
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 4
0210/215538 [0F0C] Type    : B8G8R8A8_UNORM
0210/215538 [0F0C] 

0210/215538 [0F0C] -------------------------------
0210/215538 [0F0C] ---Output vertex format dump---
0210/215538 [0F0C] Semantic: POSITION
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 0
0210/215538 [0F0C] Size    : 8
0210/215538 [0F0C] Types Dump: SINT SINT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 0
0210/215538 [0F0C] Offset  : 8
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] Semantic: COLOR
0210/215538 [0F0C] SemIndex: 1
0210/215538 [0F0C] Offset  : 24
0210/215538 [0F0C] Size    : 16
0210/215538 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215538 [0F0C] -------------------------------

0210/215538 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215538 [0F0C] PrimitivesCount=1446
VertexCnt=1156
OutVertexSize=40
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 730688
0210/215538 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215538 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215538 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215538 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215538 [0F0C] ---Resource format dump---
0210/215538 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215538 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Width    : 16
0210/215538 [0F0C] Height   : 16
0210/215538 [0F0C] Depth    : 16
0210/215538 [0F0C] MipLevels: 1
0210/215538 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215538 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215538 [0F0C] BindFlags: 0x00000008
0210/215538 [0F0C] CPUFlags : 0x00010000
0210/215538 [0F0C] MiscFlags: 0x00000000
0210/215538 [0F0C] --------------------------
0210/215538 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215538 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215538 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215538 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215538 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215538 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215538 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215538 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215538 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215538 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215538 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215538 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215538 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6274.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4680, 256352, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1560
VertexCnt=1243
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6275.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4680, 256352, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1560
VertexCnt=1243
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 744560
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6276.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4929, 261032, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1643
VertexCnt=1302
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6277.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4929, 261032, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1643
VertexCnt=1302
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 759488
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6278.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3222, 265968, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1074
VertexCnt=852
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6279.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3222, 265968, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1074
VertexCnt=852
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 149680
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6280.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3429, 278008, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1143
VertexCnt=910
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6281.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3429, 278008, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1143
VertexCnt=910
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 803200
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6282.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 269192, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2938
VertexCnt=2340
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6283.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 8814, 269192, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2938
VertexCnt=2340
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 775120
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6284.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3033, 287688, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1011
VertexCnt=806
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6285.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3033, 287688, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1011
VertexCnt=806
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 834048
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6286.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6246, 281440, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2082
VertexCnt=1659
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6287.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6246, 281440, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2082
VertexCnt=1659
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 814128
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6288.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1971, 295544, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=657
VertexCnt=518
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6289.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1971, 295544, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=657
VertexCnt=518
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 859072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6290.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4815, 290728, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1605
VertexCnt=1278
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6291.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4815, 290728, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1605
VertexCnt=1278
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 843728
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6292.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4875, 300592, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1625
VertexCnt=1294
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6293.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4875, 300592, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1625
VertexCnt=1294
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 875072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6294.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3069, 297520, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1023
VertexCnt=814
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6295.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3069, 297520, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1023
VertexCnt=814
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 865296
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6296.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2949, 305472, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=983
VertexCnt=782
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6297.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2949, 305472, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=983
VertexCnt=782
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 890608
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6298.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 308424, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1607
VertexCnt=1278
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6299.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4821, 308424, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1607
VertexCnt=1278
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 900000
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6300.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5319, 313248, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1773
VertexCnt=1342
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6301.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5319, 313248, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1773
VertexCnt=1342
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 915344
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6302.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5157, 318568, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1719
VertexCnt=1178
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6303.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5157, 318568, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1719
VertexCnt=1178
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 931456
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6304.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4671, 323728, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1557
VertexCnt=1070
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6305.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4671, 323728, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1557
VertexCnt=1070
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 945600
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6306.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4992, 328400, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1664
VertexCnt=1122
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6307.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4992, 328400, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1664
VertexCnt=1122
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 958448
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6308.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5061, 339600, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1687
VertexCnt=1137
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6309.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5061, 339600, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1687
VertexCnt=1137
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 988480
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6310.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6207, 333392, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2069
VertexCnt=1380
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6311.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6207, 333392, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2069
VertexCnt=1380
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 971920
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6312.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 344664, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1092
VertexCnt=732
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6313.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3276, 344664, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1092
VertexCnt=732
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1002128
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6314.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5376, 347944, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1792
VertexCnt=1204
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6315.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5376, 347944, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1792
VertexCnt=1204
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1010912
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6316.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5889, 353320, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1963
VertexCnt=1322
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6317.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5889, 353320, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1963
VertexCnt=1322
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1025360
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6318.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5811, 359216, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1937
VertexCnt=1298
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6319.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5811, 359216, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1937
VertexCnt=1298
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1041232
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6320.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 369608, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=182
VertexCnt=124
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6321.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 546, 369608, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=182
VertexCnt=124
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 164192
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6322.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4575, 365032, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1525
VertexCnt=1014
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6323.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4575, 365032, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1525
VertexCnt=1014
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1056816
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6324.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1221, 376312, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=407
VertexCnt=274
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6325.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1221, 376312, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=407
VertexCnt=274
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1085408
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6326.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6150, 370160, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2050
VertexCnt=1368
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6327.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6150, 370160, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2050
VertexCnt=1368
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1068992
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6328.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4689, 377536, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1563
VertexCnt=1050
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6329.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4689, 377536, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1563
VertexCnt=1050
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1088704
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6330.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5088, 387920, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1696
VertexCnt=1135
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6331.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5088, 387920, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1696
VertexCnt=1135
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1116480
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6332.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5688, 382232, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1896
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6333.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5688, 382232, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1896
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1101312
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6334.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6726, 393008, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2242
VertexCnt=1496
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6335.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6726, 393008, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2242
VertexCnt=1496
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1130112
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6336.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5583, 399736, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1861
VertexCnt=1246
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6337.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5583, 399736, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1861
VertexCnt=1246
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1148064
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6338.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5553, 405320, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1851
VertexCnt=1242
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6339.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5553, 405320, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1851
VertexCnt=1242
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1163024
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6340.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4107, 414544, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1369
VertexCnt=918
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6341.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4107, 414544, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1369
VertexCnt=918
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1187712
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6342.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3657, 410880, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1219
VertexCnt=814
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6343.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3657, 410880, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1219
VertexCnt=814
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1177936
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6344.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2310, 423872, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=770
VertexCnt=520
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6345.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2310, 423872, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=770
VertexCnt=520
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1212656
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6346.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5214, 418656, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1738
VertexCnt=1160
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6347.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5214, 418656, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1738
VertexCnt=1160
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1198736
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6348.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4722, 426184, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1574
VertexCnt=1080
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6349.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4722, 426184, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1574
VertexCnt=1080
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1218896
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6350.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5061, 430912, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1687
VertexCnt=1141
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6351.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5061, 430912, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1687
VertexCnt=1141
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1231856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6352.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5922, 435976, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1974
VertexCnt=1330
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6353.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5922, 435976, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1974
VertexCnt=1330
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1245552
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6354.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5802, 441904, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1934
VertexCnt=1296
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6355.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5802, 441904, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1934
VertexCnt=1296
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1261520
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6356.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4476, 447712, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1492
VertexCnt=1006
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6357.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4476, 447712, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1492
VertexCnt=1006
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1277072
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6358.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5658, 452192, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1886
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6359.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5658, 452192, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1886
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1289152
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6360.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 463328, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=646
VertexCnt=436
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6361.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1938, 463328, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=646
VertexCnt=436
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1318912
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6362.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5466, 457856, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1822
VertexCnt=1216
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6363.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5466, 457856, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1822
VertexCnt=1216
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1304320
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6364.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5049, 465272, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1683
VertexCnt=1142
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6365.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5049, 465272, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1683
VertexCnt=1142
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1324144
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6366.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4761, 470328, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1587
VertexCnt=1062
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6367.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4761, 470328, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1587
VertexCnt=1062
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1337856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6368.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2628, 481552, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=876
VertexCnt=588
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6369.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2628, 481552, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=876
VertexCnt=588
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1367840
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6370.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6456, 475096, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2152
VertexCnt=1436
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6371.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 6456, 475096, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=2152
VertexCnt=1436
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1350608
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6372.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3213, 489872, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1071
VertexCnt=718
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6373.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3213, 489872, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1071
VertexCnt=718
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1390064
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6374.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5682, 484184, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1894
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6375.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5682, 484184, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1894
VertexCnt=1264
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1374896
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6376.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2385, 493088, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=795
VertexCnt=562
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6377.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2385, 493088, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=795
VertexCnt=562
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1398688
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6378.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1365, 498752, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=455
VertexCnt=306
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6379.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1365, 498752, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=455
VertexCnt=306
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1414176
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6380.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3270, 495480, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1090
VertexCnt=728
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6381.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3270, 495480, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1090
VertexCnt=728
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1405440
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6382.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5514, 500120, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1838
VertexCnt=1236
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6383.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5514, 500120, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1838
VertexCnt=1236
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1417856
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6384.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1542, 510696, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=514
VertexCnt=344
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6385.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1542, 510696, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=514
VertexCnt=344
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1446176
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6386.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5052, 505640, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1684
VertexCnt=1124
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6387.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5052, 505640, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215539 [0F0C] PrimitivesCount=1684
VertexCnt=1124
OutVertexSize=40
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1432688
0210/215539 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215539 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215539 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215539 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215539 [0F0C] ---Resource format dump---
0210/215539 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Width    : 16
0210/215539 [0F0C] Height   : 16
0210/215539 [0F0C] Depth    : 16
0210/215539 [0F0C] MipLevels: 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215539 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215539 [0F0C] BindFlags: 0x00000008
0210/215539 [0F0C] CPUFlags : 0x00010000
0210/215539 [0F0C] MiscFlags: 0x00000000
0210/215539 [0F0C] --------------------------
0210/215539 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215539 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215539 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215539 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215539 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215539 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215539 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215539 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215539 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215539 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215539 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215539 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215539 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6388.rip


0210/215539 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5811, 512240, 0)
0210/215539 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215539 [0F0C] Input primitive topology: TRIANGLELIST
0210/215539 [0F0C] Element  : POSITION
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 0
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 0
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 4
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] Element  : COLOR
0210/215539 [0F0C] Index    : 1
0210/215539 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215539 [0F0C] InputSlot: 0
0210/215539 [0F0C] AlignOffs: 8
0210/215539 [0F0C] InputSlotClass: 0
0210/215539 [0F0C] InstanceDataStepRate: 0

0210/215539 [0F0C] ---Input vertex format dump---
0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : R16G16_SINT
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 4
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] Stream  : 0
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 4
0210/215539 [0F0C] Type    : B8G8R8A8_UNORM
0210/215539 [0F0C] 

0210/215539 [0F0C] -------------------------------
0210/215539 [0F0C] ---Output vertex format dump---
0210/215539 [0F0C] Semantic: POSITION
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 0
0210/215539 [0F0C] Size    : 8
0210/215539 [0F0C] Types Dump: SINT SINT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 0
0210/215539 [0F0C] Offset  : 8
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] Semantic: COLOR
0210/215539 [0F0C] SemIndex: 1
0210/215539 [0F0C] Offset  : 24
0210/215539 [0F0C] Size    : 16
0210/215539 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215539 [0F0C] -------------------------------

0210/215539 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1937
VertexCnt=1302
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6389.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5811, 512240, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1937
VertexCnt=1302
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1450304
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6390.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5877, 521752, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1959
VertexCnt=1314
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6391.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5877, 521752, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1959
VertexCnt=1314
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1475808
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6392.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3693, 518056, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1231
VertexCnt=822
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6393.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 3693, 518056, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1231
VertexCnt=822
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1465936
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6394.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5409, 527632, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1803
VertexCnt=1216
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6395.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5409, 527632, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1803
VertexCnt=1216
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1491584
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6396.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5847, 533048, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1949
VertexCnt=1330
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6397.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5847, 533048, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1949
VertexCnt=1330
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1506176
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6398.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5946, 538896, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1982
VertexCnt=1348
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6399.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5946, 538896, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1982
VertexCnt=1348
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1522144
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6400.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4470, 544848, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1490
VertexCnt=1024
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6401.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4470, 544848, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1490
VertexCnt=1024
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1538320
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6402.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1143, 553368, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=381
VertexCnt=258
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6403.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1143, 553368, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=381
VertexCnt=258
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1561456
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6404.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4041, 549320, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1347
VertexCnt=903
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6405.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 4041, 549320, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1347
VertexCnt=903
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 1550608
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6406.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 646688, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=194
VertexCnt=138
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6407.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 582, 646688, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=194
VertexCnt=138
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 165680
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6408.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 92172, 554512, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=30724
VertexCnt=26179
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6409.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 92172, 554512, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=30724
VertexCnt=26179
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 0
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6410.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5649, 69360, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1883
VertexCnt=1309
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6411.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 5649, 69360, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=1883
VertexCnt=1309
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 523936
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6412.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1500, 75016, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=500
VertexCnt=364
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6413.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1500, 75016, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=500
VertexCnt=364
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 539648
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6414.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 846, 76520, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=282
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6415.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 846, 76520, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=282
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 544016
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6416.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 783, 77368, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=261
VertexCnt=206
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6417.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 783, 77368, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=261
VertexCnt=206
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 546656
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6418.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 846, 78152, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=282
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6419.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 846, 78152, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=282
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 549136
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6420.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2334, 79000, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=778
VertexCnt=608
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6421.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2334, 79000, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=778
VertexCnt=608
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 551776
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6422.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2583, 81336, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=861
VertexCnt=664
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6423.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2583, 81336, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=861
VertexCnt=664
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 559072
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6424.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1884, 83920, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=628
VertexCnt=449
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6425.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1884, 83920, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=628
VertexCnt=449
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 567040
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6426.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 85808, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=250
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6427.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 85808, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=250
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 572432
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6428.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 867, 86560, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=289
VertexCnt=226
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6429.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 867, 86560, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=289
VertexCnt=226
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 574832
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6430.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1317, 87432, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=439
VertexCnt=326
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6431.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1317, 87432, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=439
VertexCnt=326
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 577552
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6432.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 88752, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=240
VertexCnt=192
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6433.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 88752, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=240
VertexCnt=192
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 581472
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6434.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 89472, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=342
VertexCnt=260
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6435.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 1026, 89472, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=342
VertexCnt=260
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 583776
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6436.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 948, 90504, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=316
VertexCnt=248
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6437.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 948, 90504, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=316
VertexCnt=248
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 586896
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6438.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 828, 91456, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=276
VertexCnt=216
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6439.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 828, 91456, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=276
VertexCnt=216
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 589872
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6440.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 92288, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=312
VertexCnt=240
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6441.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 936, 92288, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=312
VertexCnt=240
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 592464
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6442.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 93224, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=300
VertexCnt=232
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6443.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 900, 93224, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=300
VertexCnt=232
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 595344
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6444.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 94128, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=252
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6445.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 756, 94128, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=252
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 598128
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6446.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 94888, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=324
VertexCnt=248
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6447.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 972, 94888, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=324
VertexCnt=248
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 600528
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6448.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 95864, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=240
VertexCnt=192
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6449.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 720, 95864, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=240
VertexCnt=192
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 603504
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6450.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2220, 96584, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=740
VertexCnt=529
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6451.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2220, 96584, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=740
VertexCnt=529
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 605808
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6452.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 98808, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=250
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6453.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 750, 98808, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=250
VertexCnt=200
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 612160
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6454.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 840, 99560, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=280
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6455.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 840, 99560, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=280
VertexCnt=220
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 614560
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6456.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2334, 100400, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=778
VertexCnt=589
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6457.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 2334, 100400, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x000000004661E1D0 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=778
VertexCnt=589
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] VertexBuffer: 0x0000000046609390 Stride 12  Offset: 617200
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6458.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 45968, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54384
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54384
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 512
0210/215540 [0F0C] Height   : 512
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] ArraySize: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215540 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215540 [0F0C] BindFlags: 0x00000028
0210/215540 [0F0C] CPUFlags : 0x00000000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133925_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6459.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 45968, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54384
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54384
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133925_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6460.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 46000, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54448
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54448
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 512
0210/215540 [0F0C] Height   : 512
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] ArraySize: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215540 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215540 [0F0C] BindFlags: 0x00000028
0210/215540 [0F0C] CPUFlags : 0x00000000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6461.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 30, 46000, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=10
VertexCnt=8
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54448
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 54448
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6462.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 639, 33672, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=213
VertexCnt=160
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6463.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 639, 33672, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=213
VertexCnt=160
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 95760
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_133965_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6464.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 49528, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=190
VertexCnt=128
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 169072
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 169072
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_R8G8B8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE2D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 64
0210/215540 [0F0C] Height   : 64
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] ArraySize: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_R8G8B8A8_TYPELESS
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Count  : 1
0210/215540 [0F0C] DXGI_SAMPLE_DESC.Quality: 0
0210/215540 [0F0C] Usage    : D3D11_USAGE_DEFAULT
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00000000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #0 saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_134045_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6465.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 570, 49528, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=190
VertexCnt=128
OutVertexSize=24
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 169072
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 8  Offset: 169072
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_134045_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6466.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 50104, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=20
VertexCnt=16
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_134045_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6467.rip


0210/215540 [0F0C] ID3D11DeviceContext_DrawIndexed(0x0000000001FDA580, 60, 50104, 0)
0210/215540 [0F0C] DeviceContextType: 0x0000000001FDA580 D3D11_DEVICE_CONTEXT_IMMEDIATE
0210/215540 [0F0C] Input primitive topology: TRIANGLELIST
0210/215540 [0F0C] Element  : POSITION
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_R16G16_SINT
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 0
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 0
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 4
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] Element  : COLOR
0210/215540 [0F0C] Index    : 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] InputSlot: 0
0210/215540 [0F0C] AlignOffs: 8
0210/215540 [0F0C] InputSlotClass: 0
0210/215540 [0F0C] InstanceDataStepRate: 0

0210/215540 [0F0C] ---Input vertex format dump---
0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : R16G16_SINT
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 4
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] Stream  : 0
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 4
0210/215540 [0F0C] Type    : B8G8R8A8_UNORM
0210/215540 [0F0C] 

0210/215540 [0F0C] -------------------------------
0210/215540 [0F0C] ---Output vertex format dump---
0210/215540 [0F0C] Semantic: POSITION
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 0
0210/215540 [0F0C] Size    : 8
0210/215540 [0F0C] Types Dump: SINT SINT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 0
0210/215540 [0F0C] Offset  : 8
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] Semantic: COLOR
0210/215540 [0F0C] SemIndex: 1
0210/215540 [0F0C] Offset  : 24
0210/215540 [0F0C] Size    : 16
0210/215540 [0F0C] Types Dump: FLOAT FLOAT FLOAT FLOAT 
0210/215540 [0F0C] -------------------------------

0210/215540 [0F0C] IndexBuffer: 0x0000000024C4DA50 Format: DXGI_FORMAT_R16_UINT Offset: 0x00000000
0210/215540 [0F0C] PrimitivesCount=20
VertexCnt=16
OutVertexSize=40
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] VertexBuffer: 0x0000000024C4D810 Stride 12  Offset: 54512
0210/215540 [0F0C] Texture stage #0 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_134045_0.dds
0210/215540 [0F0C] Texture stage #1 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_61900_2.dds
0210/215540 [0F0C] Texture stage #2 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_128367_2.dds
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] ERROR: D3D11_SRV_DIMENSION : 8
0210/215540 [0F0C] ERROR: Texture save. HRESULT: 0x88887777
0210/215540 [0F0C] ---Resource format dump---
0210/215540 [0F0C] Format        : DXGI_FORMAT_B8G8R8A8_UNORM
0210/215540 [0F0C] View Dimension: D3D11_SRV_DIMENSION_TEXTURE3D
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Width    : 16
0210/215540 [0F0C] Height   : 16
0210/215540 [0F0C] Depth    : 16
0210/215540 [0F0C] MipLevels: 1
0210/215540 [0F0C] Format   : DXGI_FORMAT_B8G8R8A8_TYPELESS
0210/215540 [0F0C] Usage    : D3D11_USAGE_DYNAMIC
0210/215540 [0F0C] BindFlags: 0x00000008
0210/215540 [0F0C] CPUFlags : 0x00010000
0210/215540 [0F0C] MiscFlags: 0x00000000
0210/215540 [0F0C] --------------------------
0210/215540 [0F0C] Texture stage #4 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0004_4.dds
0210/215540 [0F0C] Texture stage #5 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0005_5.dds
0210/215540 [0F0C] Texture stage #6 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_108682_11.dds
0210/215540 [0F0C] Texture stage #7 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0007_7.dds
0210/215540 [0F0C] Texture stage #8 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0008_8.dds
0210/215540 [0F0C] Texture stage #9 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0009_9.dds
0210/215540 [0F0C] Texture stage #10 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #12 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0011_12.dds
0210/215540 [0F0C] Texture stage #13 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0012_13.dds
0210/215540 [0F0C] Texture stage #14 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0013_14.dds
0210/215540 [0F0C] Texture stage #15 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0010_10.dds
0210/215540 [0F0C] Texture stage #16 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #17 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #18 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Texture stage #19 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_77715_4.dds
0210/215540 [0F0C] Texture stage #20 already saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Tex_0016_17.dds
0210/215540 [0F0C] Mesh saved as: E:\Workshop\Games\Mafia III\_NinjaRipper\2017.02.10_21.52.39_mafia3.exe_455\2017.02.10_21.54.21_mafia3.exe\Mesh_6468.rip


0210/215540 [0F0C] Frame len: 77842734us
0210/215540 [0F0C] Frame End...


0210/215549 [13C8] D3D9 ripper uninit

0210/215549 [13C8] D3D11 ripper uninit

0210/215549 [13C8] DXGI uninit

0210/215550 [13C8] Loaded Modules List
0210/215550 [13C8] ----------------------------------------
0210/215550 [13C8] BaseAddr            Size         Module
0210/215550 [13C8] ----------------------------------------
0210/215550 [13C8] 0x000000013F600000 (0x07C87000)  E:\Workshop\Games\Mafia III\mafia3.exe
0210/215550 [13C8] 0x00000000779A0000 (0x001A9000)  C:\Windows\SYSTEM32\ntdll.dll
0210/215550 [13C8] 0x0000000077780000 (0x0011F000)  C:\Windows\system32\kernel32.dll
0210/215550 [13C8] 0x000007FEFDB30000 (0x0006C000)  C:\Windows\system32\KERNELBASE.dll
0210/215550 [13C8] 0x00000000778A0000 (0x000FA000)  C:\Windows\system32\USER32.dll
0210/215550 [13C8] 0x000007FEFF790000 (0x00067000)  C:\Windows\system32\GDI32.dll
0210/215550 [13C8] 0x000007FEFF0D0000 (0x0000E000)  C:\Windows\system32\LPK.dll
0210/215550 [13C8] 0x000007FEFF0E0000 (0x000C9000)  C:\Windows\system32\USP10.dll
0210/215550 [13C8] 0x000007FEFF1B0000 (0x0009F000)  C:\Windows\system32\msvcrt.dll
0210/215550 [13C8] 0x000007FEFE130000 (0x00D88000)  C:\Windows\system32\SHELL32.dll
0210/215550 [13C8] 0x000007FEFDBF0000 (0x00071000)  C:\Windows\system32\SHLWAPI.dll
0210/215550 [13C8] 0x000007FEFEEC0000 (0x00203000)  C:\Windows\system32\ole32.dll
0210/215550 [13C8] 0x000007FEFF350000 (0x0012D000)  C:\Windows\system32\RPCRT4.dll
0210/215550 [13C8] 0x000007FEFF480000 (0x000D7000)  C:\Windows\system32\OLEAUT32.dll
0210/215550 [13C8] 0x000007FEFFAC0000 (0x000DB000)  C:\Windows\system32\ADVAPI32.dll
0210/215550 [13C8] 0x000007FEFDDE0000 (0x0001F000)  C:\Windows\SYSTEM32\sechost.dll
0210/215550 [13C8] 0x000007FEFC8C0000 (0x00011000)  C:\Windows\system32\WTSAPI32.dll
0210/215550 [13C8] 0x000007FEFC8B0000 (0x0000C000)  C:\Windows\system32\VERSION.dll
0210/215550 [13C8] 0x000007FEF1630000 (0x0000C000)  C:\Windows\system32\XINPUT9_1_0.dll
0210/215550 [13C8] 0x000007FEFF8A0000 (0x001D7000)  C:\Windows\system32\SETUPAPI.dll
0210/215550 [13C8] 0x000007FEFD8E0000 (0x00036000)  C:\Windows\system32\CFGMGR32.dll
0210/215550 [13C8] 0x000007FEFD9A0000 (0x0001A000)  C:\Windows\system32\DEVOBJ.dll
0210/215550 [13C8] 0x000007FEEEA90000 (0x00063000)  E:\Workshop\Games\Mafia III\bink2w64.dll
0210/215550 [13C8] 0x000007FEF96A0000 (0x0003B000)  C:\Windows\system32\WINMM.dll
0210/215550 [13C8] 0x000007FEEFA80000 (0x0003C000)  C:\Windows\system32\DINPUT8.dll
0210/215550 [13C8] 0x000007FEF4060000 (0x001FF000)  C:\Windows\system32\d3d9.dll
0210/215550 [13C8] 0x000007FEF4050000 (0x00007000)  C:\Windows\system32\d3d8thk.dll
0210/215550 [13C8] 0x000007FEFC860000 (0x00018000)  C:\Windows\system32\dwmapi.dll
0210/215550 [13C8] 0x000007FEF9D90000 (0x001D5000)  C:\Windows\system32\d3d11.dll
0210/215550 [13C8] 0x000007FEFA010000 (0x0005D000)  C:\Windows\system32\dxgi.dll
0210/215550 [13C8] 0x000007FEEDA00000 (0x003B6000)  E:\Workshop\Games\Mafia III\D3DCOMPILER_46.dll
0210/215550 [13C8] 0x000007FEF0770000 (0x0001F000)  E:\Workshop\Games\Mafia III\amd_ags_x64.dll
0210/215550 [13C8] 0x000007FEEC7B0000 (0x00125000)  C:\Windows\system32\dbghelp.dll
0210/215550 [13C8] 0x000007FEFDBA0000 (0x0004D000)  C:\Windows\system32\WS2_32.dll
0210/215550 [13C8] 0x000007FEFFA80000 (0x00008000)  C:\Windows\system32\NSI.dll
0210/215550 [13C8] 0x000007FEEE9F0000 (0x0009D000)  C:\Windows\system32\MSVCP140.dll
0210/215550 [13C8] 0x000007FEF08C0000 (0x00017000)  C:\Windows\system32\VCRUNTIME140.dll
0210/215550 [13C8] 0x000007FEF1640000 (0x00004000)  C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEE8F0000 (0x000F2000)  C:\Windows\system32\ucrtbase.DLL
0210/215550 [13C8] 0x000007FEF1290000 (0x00003000)  C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF1380000 (0x00003000)  C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll
0210/215550 [13C8] 0x000007FEF0360000 (0x00003000)  C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll
0210/215550 [13C8] 0x000007FEFC730000 (0x00003000)  C:\Windows\system32\api-ms-win-core-synch-l1-2-0.dll
0210/215550 [13C8] 0x000007FEF03D0000 (0x00003000)  C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll
0210/215550 [13C8] 0x000007FEF02F0000 (0x00003000)  C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll
0210/215550 [13C8] 0x000007FEF0350000 (0x00004000)  C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF0250000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF02E0000 (0x00004000)  C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF00E0000 (0x00004000)  C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF0240000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-locale-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF00C0000 (0x00005000)  C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll
0210/215550 [13C8] 0x000007FEF00D0000 (0x00005000)  C:\Windows\system32\api-ms-win-crt-multibyte-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEFA70000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-time-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEFA60000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-filesystem-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEFA50000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-environment-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEFA40000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-utility-l1-1-0.dll
0210/215550 [13C8] 0x0000000077B60000 (0x00007000)  C:\Windows\system32\PSAPI.DLL
0210/215550 [13C8] 0x000007FEFD930000 (0x0003A000)  C:\Windows\system32\WINTRUST.dll
0210/215550 [13C8] 0x000007FEFD9C0000 (0x00167000)  C:\Windows\system32\CRYPT32.dll
0210/215550 [13C8] 0x000007FEFD7F0000 (0x0000F000)  C:\Windows\system32\MSASN1.dll
0210/215550 [13C8] 0x000007FEEF690000 (0x00003000)  C:\Windows\system32\api-ms-win-crt-conio-l1-1-0.dll
0210/215550 [13C8] 0x000007FEEE740000 (0x00050000)  E:\Workshop\Games\Mafia III\steam_api_ext64.dll
0210/215550 [13C8] 0x000007FEFFA90000 (0x0002E000)  C:\Windows\system32\IMM32.DLL
0210/215550 [13C8] 0x000007FEFFBA0000 (0x00109000)  C:\Windows\system32\MSCTF.dll
0210/215550 [13C8] 0x000007FEFD020000 (0x00017000)  C:\Windows\system32\CRYPTSP.dll
0210/215550 [13C8] 0x000007FEFCD20000 (0x00047000)  C:\Windows\system32\rsaenh.dll
0210/215550 [13C8] 0x000007FEFD680000 (0x0000F000)  C:\Windows\system32\CRYPTBASE.dll
0210/215550 [13C8] 0x000007FEEE500000 (0x001E7000)  E:\Workshop\Games\Mafia III\steam_api64.dll
0210/215550 [13C8] 0x000007FEFD7E0000 (0x0000F000)  C:\Windows\system32\profapi.dll
0210/215550 [13C8] 0x000007FEEE3F0000 (0x00105000)  C:\Users\1\Desktop\Ninja Ripper 1.6.0\x64\intruder.dll
0210/215550 [13C8] 0x000007FEEE6F0000 (0x0004E000)  C:\Users\1\Documents\FLiNGTrainer\TrSpeedHack_x64.dll
0210/215550 [13C8] 0x000007FEFC060000 (0x00056000)  C:\Windows\system32\uxtheme.dll
0210/215550 [13C8] 0x000007FEFF250000 (0x00099000)  C:\Windows\system32\CLBCatQ.DLL
0210/215550 [13C8] 0x000007FEFCBB0000 (0x0003D000)  C:\Windows\system32\WINSTA.dll
0210/215550 [13C8] 0x000007FEED790000 (0x0026F000)  C:\Windows\system32\d3dcompiler_43.dll
0210/215550 [13C8] 0x000007FEF9740000 (0x0017E000)  C:\Windows\system32\aticfx64.dll
0210/215550 [13C8] 0x000007FEF96F0000 (0x0002C000)  C:\Windows\system32\atiuxp64.dll
0210/215550 [13C8] 0x0000000004B90000 (0x00A64000)  C:\Windows\system32\atidxx64.dll
0210/215550 [13C8] 0x000007FEFCFC0000 (0x00055000)  C:\Windows\system32\mswsock.dll
0210/215550 [13C8] 0x000007FEFC9A0000 (0x00007000)  C:\Windows\System32\wshtcpip.dll
0210/215550 [13C8] 0x000007FEFB100000 (0x00015000)  C:\Windows\system32\NLAapi.dll
0210/215550 [13C8] 0x000007FEF03B0000 (0x00015000)  C:\Windows\system32\napinsp.dll
0210/215550 [13C8] 0x000007FEF02B0000 (0x00019000)  C:\Windows\system32\pnrpnsp.dll
0210/215550 [13C8] 0x000007FEFCE40000 (0x0005B000)  C:\Windows\system32\DNSAPI.dll
0210/215550 [13C8] 0x000007FEF02A0000 (0x0000B000)  C:\Windows\System32\winrnr.dll
0210/215550 [13C8] 0x000007FEFADA0000 (0x00027000)  C:\Windows\system32\IPHLPAPI.DLL
0210/215550 [13C8] 0x000007FEFAD80000 (0x0000B000)  C:\Windows\system32\WINNSI.DLL
0210/215550 [13C8] 0x000007FEFA6B0000 (0x00008000)  C:\Windows\system32\rasadhlp.dll
0210/215550 [13C8] 0x000007FEFBC50000 (0x0004B000)  C:\Windows\System32\MMDevApi.dll
0210/215550 [13C8] 0x000007FEFC0C0000 (0x0012C000)  C:\Windows\System32\PROPSYS.dll
0210/215550 [13C8] 0x000007FEF3710000 (0x0004F000)  C:\Windows\system32\AUDIOSES.DLL
0210/215550 [13C8] 0x000007FEFBCA0000 (0x0000B000)  C:\Windows\system32\HID.DLL
0210/215550 [13C8] 0x000007FEF6680000 (0x0000F000)  C:\Windows\system32\wbem\wbemprox.dll
0210/215550 [13C8] 0x000007FEF69C0000 (0x00086000)  C:\Windows\system32\wbemcomn.dll
0210/215550 [13C8] 0x000007FEFD730000 (0x00014000)  C:\Windows\system32\RpcRtRemote.dll
0210/215550 [13C8] 0x000007FEF62A0000 (0x00014000)  C:\Windows\system32\wbem\wbemsvc.dll
0210/215550 [13C8] 0x000007FEF6760000 (0x000E2000)  C:\Windows\system32\wbem\fastprox.dll
0210/215550 [13C8] 0x000007FEF6690000 (0x00027000)  C:\Windows\system32\NTDSAPI.dll
0210/215550 [13C8] 0x0000000032D70000 (0x00009000)  E:\Workshop\Games\Mafia III\LightFX.dll
0210/215550 [13C8] 0x00000000707C0000 (0x000D2000)  C:\Windows\system32\MSVCR100.dll
0210/215550 [13C8] LOG END
